Re: [osg-users] Building new website, assistance appreciated!
Hi Tom, On 12 April 2012 01:16, Thomas Hogarth thomas.hoga...@gmail.com wrote: So I've been playing a bit more with mediawiki, seems pretty good. http://wiki.openscenegraph.com/index.php?title=File:Stereomagic-screenshot01.png Not much but adding the links and image was very easy. I've also been having a look at features that could make the tutorials easier to follow. Found this plugin for syntax highlighting. http://www.mediawiki.org/wiki/Extension:Syntax_Highlighting Thanks for doing the experimentation. Could you try and put together a test tutorial on any subject that you feel able, iOS for instance. Your experience with this will give us an idea of how they might look and how quickly/easily they can be put together. It might also be useful to attempt to copy the contents over as a straight joomla article to see how easily one can do the equivalent in joomla. So is the plan to flesh out what you have on Joomla site (downloads, about, screen shots, pr etc), then move everything in the documentation section of the current site over to mediawiki? This has been my initial plan of action. However, I am starting to wonder if the ability of Joomla to handle creation and editing of content within a browser is not so different to that of a wiki so it might be possible to do everything within Joomla rather than have a wiki and a main website. A wiki does have it's own advantages though so I'm torn. For the average end use they just want easy and quick access to information, downloads and support, whether it's in a wiki or not makes no difference. For those populating the website(s) it's a different set of needs. This initial experimentation stage is really about trying to flesh out what is possible and what might work well for us. I don't know the answers until we've done the leg work. I'd like to get a firm direction within the next week as we really need to start pulling across content and building the new website. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Tom et. al, On 12 April 2012 00:17, Thomas Hogarth thomas.hoga...@gmail.com wrote: My Account had been activated It got classed as spam by gmail. Found this about it http://forum.joomla.org/viewtopic.php?p=2602821 Says this could be a solution http://support.google.com/a/bin/answer.py?hl=enhlrm=enanswer=33786 Thanks for the links. I'm well out of my comfort zone with this stuff - yet more stuff to learn. Has anyone else done setting up of SPF records before? Do we have to set up Joomla to use these records? Also on the subject of accounts, are we planning to use the joomla accounts to login to MediaWiki? I would very much like to avoid having lots of different user logins. In my ideal world we'd have the forum, mailing list and websites all handle with the same logins. I'm guess this would require some kind of customisation of Joomla if we were able to do this. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Martin and Vaclav, On 11 April 2012 21:11, Martin Naylor martinnay...@virginmedia.com wrote: Came straight through for me.. Although I put my username as my surname and cannot change it :) I have logged in as administrator and changed your names and user names they are now name username Martin Naylor martinnaylor Vaclav Bilek vaclavbilek Hopefully I've got it right, could you try and login to see if it works OK? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi All, Those who haven't received their activation email I have used the joomla admin pages for the registered users to activate and enable the accounts for you. We still need to sort out the issue with the mails being eaten as spam, but at least this hurdle shouldn't stop you from joining in the experiment. The next step will be to identify what bits of the website are most critical for populate and they get these pages dealt with, either by me or by others who'll I grant access rights to. The question is what rights should we open to to whom. See below for the list of different groups that Joomla has be default. Public |— Manager |—|— Administrator |— Registered |—|— Author |—|—|— Editor |—|—|—|— Publisher |— Super Users Right now all those who've registered are listed Registered, except for me and I'm listed as Super User. I'm guessing that we'll have a small number of Administrator/Managers and then a wider set of Authors, Editor and Publishers. Those who've worked on Joomla websites will know a bit more about what types of rights are required so let us know your experiences and recommendations. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Robert, That works great now, thanks... Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 12 April 2012 11:29 To: OpenSceneGraph Users Subject: Re: [osg-users] Building new website, assistance appreciated! Hi Martin and Vaclav, On 11 April 2012 21:11, Martin Naylor martinnay...@virginmedia.com wrote: Came straight through for me.. Although I put my username as my surname and cannot change it :) I have logged in as administrator and changed your names and user names they are now name username Martin Naylor martinnaylor Vaclav Bilek vaclavbilek Hopefully I've got it right, could you try and login to see if it works OK? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android OSG SVN version
Look for previous Java exceptions, maybe you'll get more info. From the trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I think that could be some linking that hasn't been satisfied and somewhere the pc goes to that address (I used to have those on the firsts days with gles2 when it didn't load properly). There are some tools to look where the code was called in the NDK, that could give you more clues. (I don't think the same addresses apply to my binaries, so i can't check) For the moment try 3.0 and see if that works in your phone (it SHOULD be, i'm using that version right now in the Asus Transformer) That way at least we can know if it's something that has changed lately. Cheers. J. Izquierdo 2012/4/12 Jan Ciger jan.ci...@gmail.com Hello, I am trying to get the current SVN version of OSG working on my Android phone and I am tearing my hair out here. The osgAndroidExampleGLES1 flashes the UI and crashes right away with a segfault or a bus error (attached log). I have tried to use both v5 ABI, v7 ABI, disable NEON (even though my HTC Desire HD has a Snapdragon CPU and should support it), compile for Android-8 and 10 and nothing works - always this stupid crash in the C runtime. On the other hand, the examples from the Android NDK do work, including the HelloGL2 one, so OpenGL should work on the phone to at least some degree. Also, we had the older 2.8.x version of OSG running on the phone before. NDK version is android-ndk-r7b, Android SDK is r18, running on 32bit Linux. The phone is running Android 2.3.3 with HTC Sense 2.1 (stock HTC ROM). Does anyone have an idea what could be causing this? I will be really grateful for any pointers ... Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android OSG SVN version
Oh! sorry for the double post! The other Day Google publisher NDKr7C with this comment: Important bug fixes: - Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON devices. The files provided with NDK r7b were not configured properly, resulting in crashes on Tegra2-based devices and others when trying to use certain floating-point functions (e.g., cosf, sinf,expf). Maybe it's a long shot, but it's worth a try. 2012/4/12 Jorge Izquierdo Ciges jori...@gmail.com Look for previous Java exceptions, maybe you'll get more info. From the trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I think that could be some linking that hasn't been satisfied and somewhere the pc goes to that address (I used to have those on the firsts days with gles2 when it didn't load properly). There are some tools to look where the code was called in the NDK, that could give you more clues. (I don't think the same addresses apply to my binaries, so i can't check) For the moment try 3.0 and see if that works in your phone (it SHOULD be, i'm using that version right now in the Asus Transformer) That way at least we can know if it's something that has changed lately. Cheers. J. Izquierdo 2012/4/12 Jan Ciger jan.ci...@gmail.com Hello, I am trying to get the current SVN version of OSG working on my Android phone and I am tearing my hair out here. The osgAndroidExampleGLES1 flashes the UI and crashes right away with a segfault or a bus error (attached log). I have tried to use both v5 ABI, v7 ABI, disable NEON (even though my HTC Desire HD has a Snapdragon CPU and should support it), compile for Android-8 and 10 and nothing works - always this stupid crash in the C runtime. On the other hand, the examples from the Android NDK do work, including the HelloGL2 one, so OpenGL should work on the phone to at least some degree. Also, we had the older 2.8.x version of OSG running on the phone before. NDK version is android-ndk-r7b, Android SDK is r18, running on 32bit Linux. The phone is running Android 2.3.3 with HTC Sense 2.1 (stock HTC ROM). Does anyone have an idea what could be causing this? I will be really grateful for any pointers ... Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] getting correct light position
Hi, update: working! ... almost correctly I have recently realized, that the problem may be caused by me not treating the fourth vector component (w) well - but if i use .project() method of either osg::Vec4d or osg::Vec4dH, it produces infinity for directional lights, which is expected, but how do i treat such values ? :? the light is finally positioned well :D if i alter the fourth component not to be zero, but some small value close to zero, just before using .project() method on the light's position. but i do not want to keep using this kind of hack. is there another way? i need to get the light's position to be able to compute precise vectors for lighting equations ... Thank you for suggestions! Cheers, Andrey -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47011#47011 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgOcean] Dose anybody has other learing resources about osgOcean?
Hi, I find it difficult to learn the osgOcean by reading the source code only. In addition, the document of this code is not very specific. So, I need some other guidebook or some similar documents, which can help me to understand the osgOcean quickly(No special detailed). Thank you! Cheers, Han Wang -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46894#46894 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Wiki page
Hi, Does anyone know if the OSG wiki page is down? I get the following message back: TimeoutError: Unable to get database connection within 20 seconds Tried loading on several machines to no avail. Cheers, Braden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46912#46912 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] OSX build (not Xcode)
We are trying to build and test OSG. We're not using Xcode, we're using typical command line dev tools. We've been able to solve most of the build errors with ./configure trying to grab 32bit libraries, but this one seems to be missing the library all together. At the 97% mark we get the following errors: [ 97%] Built target osgdb_txp Linking CXX shared module ../../../lib/osgPlugins-3.1.2/osgdb_ffmpeg.so Undefined symbols for architecture x86_64: _BZ2_bzDecompressInit, referenced from: _matroska_decode_buffer in libavformat.a(matroskadec.o) _BZ2_bzDecompress, referenced from: _matroska_decode_buffer in libavformat.a(matroskadec.o) _BZ2_bzDecompressEnd, referenced from: _matroska_decode_buffer in libavformat.a(matroskadec.o) _NeAACDecOpen, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecClose, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecGetCurrentConfiguration, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecSetConfiguration, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecInit, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecInit2, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecDecode, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _NeAACDecGetErrorMessage, referenced from: _faac_decode_init in libavcodec.a(libfaad.o) _lame_close, referenced from: _MP3lame_encode_close in libavcodec.a(libmp3lame.o) _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_encode_buffer, referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) _lame_encode_buffer_interleaved, referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) _lame_encode_flush, referenced from: _MP3lame_encode_frame in libavcodec.a(libmp3lame.o) _lame_init, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_in_samplerate, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_out_samplerate, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_num_channels, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_quality, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_mode, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_brate, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_bWriteVbrTag, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_disable_reservoir, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_init_params, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_get_framesize, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_VBR, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _lame_set_VBR_q, referenced from: _MP3lame_encode_init in libavcodec.a(libmp3lame.o) _x264_encoder_close, referenced from: _X264_close in libavcodec.a(libx264.o) _x264_param_default, referenced from: _X264_init in libavcodec.a(libx264.o) _x264_encoder_open_80, referenced from: _X264_init in libavcodec.a(libx264.o) _x264_encoder_headers, referenced from: _X264_init in libavcodec.a(libx264.o) _x264_encoder_encode, referenced from: _X264_frame in libavcodec.a(libx264.o) ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status make[2]: *** [lib/osgPlugins-3.1.2/osgdb_ffmpeg.so] Error 1 make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2 make: *** [all] Error 2 Any tips would be very helpful. Thanks P.S. This is from the latest github master branch (as of evening April 5th 2012). -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46914#46914 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] issues with osg on visual studio 10
Make sure you're using the right libs for your build config. If in debug mode all the libs included in your linker should have *d.lib. Cheers, Braden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46917#46917 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] osgQT make error, v3.x
Hi, When building v3.0.1 or v3.1.0 or v3.1.1, I get the following error. no rule to make target 'src/osgQt/-f' needed by '/src/osgQt/moc_-f.cxx' stop I am running under OpenSuse 12.1 x64, Qt 4.7.4, cmake 2.8.7. I have tried tracking this down myself, but am not an avid cmake user. It seems unlikely that there is really supposed to be a file named '-f'. It is more likely an option flag. I don't see where it's coming from. I have tried this with all three v3.x versions I could find and they all do exactly the same thing. Anyone have any polite suggestions? Thank you! Cheers, Keith -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47012#47012 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Play audio files
Hello again, I know that is has been long time since the last message about this topic, but I am still facing the same issue. The audio is still delayed in the videos. But now I have found that if I change ulBufferSize = (ulFrequency * bytesPerSample) 2; by this ulBufferSize = (ulFrequency * bytesPerSample) 4; in the AudioSink.h file, the delay disappears in some videos. I don't understand quite well why it disappears and why it is only in some videos. The thing is that in one mpg video, the delay has completely disappeared, while with one flv video the delay has not disappeared, but has been reduced. If I convert that flv video to mpg, the delay remain the same, so I actually don't know if the problem is with the video format, the AduioSink buffer, or if it is about the libraries (osgAudio, openAL, ffmpeg...). I have tested with openAL soft and with openAL and I am getting the same behaviour with both. Anybody has any idea about this problem? Maybe the buffer change can give the clue to solve it. Thank you in advance. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Héctor Martínez Sent: viernes, 27 de enero de 2012 12:31 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Play audio files Thank you Chris for your reply. I am still trying to solve the problems. One thing that have helped me is changing this line: AudioSink(osg::AudioStream* audioStream): _started(false), _paused(false), _audioStream(audioStream) {play();} for this line: AudioSink(osg::AudioStream* audioStream): _started(false), _paused(false), _audioStream(audioStream) {} I don't know if there is a logical reason for that, but when deleting the play(), the cutting in the audio seems to disappear. OK, it still makes some cuts, but they are very small and it is possible to hear the audio without problems (with the previous cuts it was impossible to hear the audio). But I am still facing the problem of the delay. The audio starts delayed for some reason that I can't still figure out. Could it be because I am using openAL soft instead of openAL? Maybe that's not the problem, because it is working fine with audio files, but who knows... Best regards -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: jueves, 26 de enero de 2012 18:04 To: OpenSceneGraph Users Subject: Re: [osg-users] Play audio files On 1/26/2012 2:45 AM, Héctor Martínez wrote: Hi Laurens, If anyone can give an idea about the problem, you are welcome. I'd love to help you, but I only wrote the FMOD side of osgAudio -- the openAL/openalpp side was part of osgAL, and I never really worked with it because I couldn't get openAL to work on my Vista box at the time. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgOcean] Dose anybody has other learing resources about osgOcean?
Hi Han, I'm the author of the code, if you can be more specific about what you want to know maybe I can help you. There isn't any documentation, only the example program to guide your way I'm afraid. Regards, Kim. On 6 April 2012 08:02, Han Wang wyh891...@yahoo.com.cn wrote: Hi, I find it difficult to learn the osgOcean by reading the source code only. In addition, the document of this code is not very specific. So, I need some other guidebook or some similar documents, which can help me to understand the osgOcean quickly(No special detailed). Thank you! Cheers, Han Wang -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46894#46894 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OSX build (not Xcode)
Hi there, you can run make VERBOSE=1 and see if the correct library is used for linking. The linker error suggest that you do not link against the library or are using a library with a wrong architecture lipo -info library.here will tell you the architectures in the library. Best regards Stefan On 6 Apr, 2012, at 8:24 PM, Joshua No wrote: We are trying to build and test OSG. We're not using Xcode, we're using typical command line dev tools. We've been able to solve most of the build errors with ./configure trying to grab 32bit libraries, but this one seems to be missing the library all together. At the 97% mark we get the following errors: ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Wiki page
Hi Braden, It's working for me. Openscenegraph old server was rebooted yesterday, so you should not have problems now. Cheers. 2012/4/6 Braden Edmunds edmu...@reaction-eng.com Hi, Does anyone know if the OSG wiki page is down? I get the following message back: TimeoutError: Unable to get database connection within 20 seconds Tried loading on several machines to no avail. Cheers, Braden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46912#46912 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Warning: Manipulator warning: eventTimeDelta = -0.004
Hi, When I use the FlightManipulator, I have a lot of warning messages: "Manipulator warning: eventTimeDelta = -0.004". The messages are displayed only using ON_DEMAND rendering. The GraphicsWindow has an event queue. The window related event (mouse move, ...) are appended in this queue. The osgViewer::View has also an event queue (not shared with the window). A FRAME event is pushed in this queue in the advance method. A frame is made of: advance { push FRAME event time = reference time = delta_s(view start tick, now) } eventTraversal { gw-checkEvents = fill the GraphicsWindow event queue time = delta_s(event queue start tick, now) FRAME event time append gw events to a local event queue append view events to the local event queue here, the local event queue contains: gw event (time = T) gw event (time = T+1) gw event (time = T+2) ... FRAME event (time = T-1) the local event queue is not sorted (by event time) and the FlightManipulator doesn't like it. } The warnings are not printed in the CONTINUOUS rendering mode because the takeEvents method (used to takes the events from the graphics window event queue and the view event queue) uses a cutoff time (reference time). The window events are processed by the manipulator during the frame N+1. These messages are quite annoying. They exist in OSG 2.x but they are notified as info (most of the time not printed). I don't know how to correct this issue: sort the local event queue (using the event times) before the event dispatch always set cutoff time = reference time make the manipulators more flexible ... Any ideas ? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!
Hello, FYI: Openscengraph 3.0 and Openscengraph 3.0 Cookbook are available to people with Safari Books Online subscriptions. Some phrases from the SBO abstracts of the books [captured with the -verbose command] high-performance virtual reality applications {OH MY, HIGH PERFORMANCE ---great - fantastically correct} create stunning graphics {stunning --- totally correct} And just to see if anyone is reading to the end of the post.. OSG guru's should be thinking about any presentations they want included in the OSG BOF at SIGGRAPH 2012 in LA. John F. Richardson smime.p7s Description: S/MIME cryptographic signature ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!
Hello, Just 2 more tidbits from Safari Books Online. Rui's and Xuelei's book is cited in 2 books in SBO. Pro OpenGL ES for IOS and Pro OpenGL ES for Android mantion the IOS OSG efforts, so whoever did that work, you seem to have been acknowledged. OSG also mentioned in 9 other titles in SBO. And , just to check that you are reading to the end of the email. A copy of Rui's and Xuelei's book was given away at last year's SIGGRAPH OSG BOF [WOW - lots of acronyms] John F. Richardson smime.p7s Description: S/MIME cryptographic signature ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Robert So I installed joomla on my server and have had a little play with it, seems easy enough to edit stuff Thanks for doing the experimentation. Could you try and put together a test tutorial on any subject that you feel able, iOS for instance. Your experience with this will give us an idea of how they might look and how quickly/easily they can be put together. It might also be useful to attempt to copy the contents over as a straight joomla article to see how easily one can do the equivalent in joomla. Sure I can do this, I think I will do it in Joomla if you could give me editor (or is it publisher) rights. I can start it on my server just for testing purposes. In terms of quick copying over I guess copying from the Trac editor (assuming it has one) will work best. Or trying to copy html into the joomla html editor. Just to make copying of URLs easier. So I will start with a Getting Started IOS document, and see what plugins joolma has to offer for Syntax highlighting etc. Cheers Tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47021#47021 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Thank you Robert. I can login with my username. It looks that it works. Vaclav On 04/12/2012 12:29 PM, Robert Osfield wrote: Hi Martin and Vaclav, On 11 April 2012 21:11, Martin Naylor martinnay...@virginmedia.com wrote: Came straight through for me.. Although I put my username as my surname and cannot change it :) I have logged in as administrator and changed your names and user names they are now name username Martin Naylor martinnaylor Vaclav Bilek vaclavbilek Hopefully I've got it right, could you try and login to see if it works OK? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Strange problem: Only PrimitiveSet of first Vertices displayed
Hi David, thank you very much again for the confirmation of the hardware problem. When I am back from vacation at work I will test to update my graphics driver. In addition thanks for the tipp with gDEBugger. It looks really promising. Cheers, Nicolas -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47023#47023 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osx fail to configure
Hi, For me, a recent snapshot version from cmake did the job. No additional command line parameters necessary. I updated the command line tools: Xcode/Preferences.../Downloads/Components to get recent llvm and utilities in /usr/bin Olaf Am 12.04.2012 um 01:49 schrieb Ulrich Hertlein: On 12/04/12 0:53 , Cedric Pinson wrote: Thx for the hints, I modified the CMakeCache.txt file to point on the new location of Xcode For me, running xcode-select /Applications/Xcode.app/Contents/Developer did the trick. (Maybe together with cmake patches brought in through MacPorts, not sure.) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi, Robert, On 04/12/2012 06:39 AM, Robert Osfield wrote: Hi All, Those who haven't received their activation email I have used the joomla admin pages for the registered users to activate and enable the accounts for you. We still need to sort out the issue with the mails being eaten as spam, but at least this hurdle shouldn't stop you from joining in the experiment. Thanks, I can log in now. My e-mail finally came at nearly 3:00 am EDT. Checking the route in the header, Dreamhost received it at 11:30, shortly after I registered, and it seems to have taken 15 hours to get from Dreamhost to my mail server here. Of course, when I clicked the link, I was informed that it had expired. In any case, I don't think there's anything you could do at your end to fix my particular issue. The next step will be to identify what bits of the website are most critical for populate and they get these pages dealt with, either by me or by others who'll I grant access rights to. The question is what rights should we open to to whom. See below for the list of different groups that Joomla has be default. Public |— Manager |—|— Administrator |— Registered |—|— Author |—|—|— Editor |—|—|—|— Publisher |— Super Users Right now all those who've registered are listed Registered, except for me and I'm listed as Super User. I'm guessing that we'll have a small number of Administrator/Managers and then a wider set of Authors, Editor and Publishers. Those who've worked on Joomla websites will know a bit more about what types of rights are required so let us know your experiences and recommendations. Our sites have always been pretty small, so we've only ever had the Super User have the ability to do administration, create articles, etc. I know Joomla can handle it, but I've not seen how it works myself. This article explains the different default user groups (you can also create custom groups) http://docs.joomla.org/Changing_user_groups --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android OSG SVN version
On 04/12/2012 01:04 PM, Jorge Izquierdo Ciges wrote: Oh! sorry for the double post! The other Day Google publisher NDKr7C with this comment: Important bug fixes: * Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON devices. The files provided with NDK r7b were not configured properly, resulting in crashes on Tegra2-based devices and others when trying to use certain floating-point functions (e.g., |cosf|, |sinf|,|expf|). Maybe it's a long shot, but it's worth a try. *FACEPALM* That really sounds like it - bus errors are common with crashes on floating point stuff. Let me try to upgrade the NDK and see what happens. Thanks for the tip! Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
I'm in too, thanks Robert. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android OSG SVN version
Hello Jorge, On 04/12/2012 01:01 PM, Jorge Izquierdo Ciges wrote: Look for previous Java exceptions, maybe you'll get more info. From the trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I think that could be some linking that hasn't been satisfied and somewhere the pc goes to that address (I used to have those on the firsts days with gles2 when it didn't load properly). There are some tools to look where the code was called in the NDK, that could give you more clues. (I don't think the same addresses apply to my binaries, so i can't check) For the moment try 3.0 and see if that works in your phone (it SHOULD be, i'm using that version right now in the Asus Transformer) That way at least we can know if it's something that has changed lately. Cheers. J. Izquierdo I have tried upgrading the NDK and the SVN version still crashes in the same way. Then I have downloaded the 3.0.1 stable from last year and that one works fine, so it is indeed an OSG problem somewhere :( Good that I have an 8 core machine so OSG rebuild takes only some 15 minutes ... If you know how to debug this sort of crash, I am all ears - on normal Linux application I would see the missing symbol reported on command line or load it under gdb and check there. However I have no idea how to debug a library loaded from Java on Android. The normal Eclipse debugger doesn't show anything, because the process is killed by the OS. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] problem with handleMouseRelease using custom camera manipulator
Hi, I’m using OSG with Qt. I want to change the mouse cursor when I press and release a mouse button over my QGLWidget. I’ve created a custom camera manipulator by subclassing TrackballManipulator, and overriding handleMousePush() and handleMouseRelease(), in which I call QWidget::setCursor(). However, the cursor does not change immediately when I click or release the button. It only changes after the first mouse movement after the click or release. When I debugged my code I saw that handleMouseRelease() is not being called until the first movement after I release the mouse button. What do I need to do to be able to take action immediately when the button is pressed/released? I’ve set up the Qt widget similar to the osgViewerQt example. I am using OSG version 3.0.0 and Qt version 4.7.1. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47032#47032 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Quick questions about assigning render bins
I need to render a bunch of different objects using layer data and I'm doing it by disabling depth test and specifying a render bin to control render order... something like myObject-getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); myObject-getOrCreateStateSet()-setRenderBinDetails(11,RenderBin); * Should I be doing this on a per-object basis, or would I see better performance if I created group nodes with the right renderbin setup and then added the objects to the group nodes (assume hundreds of objects, but 10-20 layers)? (I don't know how OSG sorts/orders the scene graph nodes before rendering) * Some of my objects have transparency, but again, I'm specifying render order. So is it okay to put those objects in the RenderBin renderbin as opposed to the DepthSortedBin? If Objects A and B are both transparent, both in RenderBin (10) and RenderBin (11) respectively, and A is behind B, I should see object A through B correct? This is what some preliminary test code seems to indicate (and in that code switching from DepthSortedBin to RenderBin doesn't result in any changes). Regards, Preet ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!
Hi John, And , just to check that you are reading to the end of the email. Hah, made me look, again! A copy of Rui’s and Xuelei’s book was given away at last year’s SIGGRAPH OSG BOF [WOW – lots of acronyms] Actually four copies! Thanks to Wang Rui for donating them. It was a (not very scientific/pseudo-random) draw of business cards/torn pieces of paper. Thanks to whatever lottery regulation authorities exist in BC for not having been there! And thanks to the attendees for their patience while I tried to draw the names and be fair to everyone... J-S -- __ Jean-Sebastien Guay jean_...@videotron.ca http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Android OSG SVN version
Pretty much the same, there are some command line tools in the ndk addr2line and the like to delve and know why the hell it's happening. There is a book about ndk with a chapter about the topic and there are some tutorials here and there. Now i'm hitting my head with a wall of bricks with QCAR and osg so I can't look into this matter myself. 2012/4/12 Jan Ciger jan.ci...@gmail.com e tried upgrading the NDK and the SVN version still crashes in the same way. Then I have downloaded the 3.0.1 stable from last year and that one works fine, so it is indeed an OSG problem somewhere :( Good that I have an 8 core machine so OSG rebuild takes only some 15 minutes ... If you know how to debug this sort of crash, I am all ears - on normal Linux application I would see the missing symbol reported on command line or load it under gdb and check there. However I have no idea how to debug a library loaded from Java on Android. The normal Eclipse debugger doesn't show anything, because the process is killed by the OS. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Quick questions about assigning render bins
On 04/12/2012 07:34 PM, Preet wrote: I need to render a bunch of different objects using layer data and I'm doing it by disabling depth test and specifying a render bin to control render order... something like myObject-getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); myObject-getOrCreateStateSet()-setRenderBinDetails(11,RenderBin); * Should I be doing this on a per-object basis, or would I see better performance if I created group nodes with the right renderbin setup and then added the objects to the group nodes (assume hundreds of objects, but 10-20 layers)? (I don't know how OSG sorts/orders the scene graph nodes before rendering) By default, OSG sorts each render bin by state, so your drawables in each bin would be sorted according to the StateSets applied to them such that state changes are minimized. I'm not sure how much of an improvement (if any) you'd see by organizing your drawables into groups and applying the render bin state that way. I doubt it would be all that significant, but I'm not sure. * Some of my objects have transparency, but again, I'm specifying render order. So is it okay to put those objects in the RenderBin renderbin as opposed to the DepthSortedBin? If Objects A and B are both transparent, both in RenderBin (10) and RenderBin (11) respectively, and A is behind B, I should see object A through B correct? This is what some preliminary test code seems to indicate (and in that code switching from DepthSortedBin to RenderBin doesn't result in any changes). If you're disabling the depth test and doing your own sorting anyway, then yes, specifying DepthSortedBin won't do much for you :-) --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg_NormalMatrix calculated incorrectly
Hi, I believe osg_NormalMatrix may be being calculated incorrectly in the trunk version of OSG. At present, it is calculated as the inverse 3x3 of the modelview matrix, but should be the transpose inverse. The patch below appears to correct this. To test, try running osgsimplegl3 cow.osg. You will see the cow is mostly black until you spin it around a bit. After the patch is applied the cow appears fully lit all the time as expected. Cheers, Roland Index: src/osg/State.cpp === --- src/osg/State.cpp (revision 13060) +++ src/osg/State.cpp (working copy) @@ -1414,9 +1414,12 @@ Matrix matrix; matrix.invert(mv); -Matrix3 normalMatrix(matrix(0,0), matrix(1,0), matrix(2,0), - matrix(0,1), matrix(1,1), matrix(2,1), - matrix(0,2), matrix(1,2), matrix(2,2)); +Matrix3 normalMatrix(matrix(0,0), matrix(0,1), matrix(0,2), + matrix(1,0), matrix(1,1), matrix(1,2), + matrix(2,0), matrix(2,1), matrix(2,2)); _normalMatrixUniform-set(normalMatrix); } -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47039#47039 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org