[osg-users] bug: Openscenegraph-3.4 branch install error with debug dll's on VS2013
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68827#68827 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] missing /opt/X11/lib/libGL.1.dylib
Hi all, I'm not a Mac expert, at all. I had to port my graphic application, based upon OSG, and completely developed on Win, to Mac. After struggling for a long time, I finally did it. And it works fine on my Mac. But when I try to run on another Mac, there is a missing library. Specifically, this is the error: Library not loaded: /opt/X11/lib/libGL.1.dylib I guess it is OSG that requires such dependency. And it should be XQuartz that provides the library. So, it's likely that XQuartz has not been installed on that machine. Anyway, I would like to notify the user in advance, with a popup, that the required library is not installed. Is there a way to know programmatically if XQuartz has been installed on the system? Thanks, Gianluca ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL Support in Windows Remote Desktop Protocol
Robert Osfield writes: > On 29 September 2016 at 10:32, Alberto Luaces wrote: >> I was precisely searching yesterday in the OSG examples directory to seee >> if there were any program printing the detected GL characteristics >> (similar to what glxinfo does on linux), but found none so far. > > If you set the OSG_NOTIFY_LEVEL to DEBUG then run an OSG example that > opens up a graphics context and starts rendering it'll output all the > extensions/GL versions etc to the console. Great! Thanks for the pointer, Robert! -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL Support in Windows Remote Desktop Protocol
On 29 September 2016 at 10:32, Alberto Luaceswrote: > I was precisely searching yesterday in the OSG examples directory to seee > if there were any program printing the detected GL characteristics > (similar to what glxinfo does on linux), but found none so far. If you set the OSG_NOTIFY_LEVEL to DEBUG then run an OSG example that opens up a graphics context and starts rendering it'll output all the extensions/GL versions etc to the console. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenGL Support in Windows Remote Desktop Protocol
Alistair Baxter writes: > I’ve just discovered that my Windows 10 (Version 1511, last year’s > November Update) desktop machine now supports OpenGL 4.5 over RDP! > > Apparently this has been in the pipeline for some time, but the only > official word about it has been this post on an MS sysadmin blog with > regard to a preview version of Windows Server: > > https://blogs.technet.microsoft.com/enterprisemobility/2016/01/11/remote-desktop-protocol-rdp-10-avch-264-improvements-in-windows-10-and-windows-server-2016-technical-preview/ > > But it’s certainly working for me, using both the built-in Windows > desktop RDP client, and the UWP store app. Anything that supports > RemoteFX should work, I expect. > > Perhaps somebody else ought to confirm that this isn’t just me. > > Thanks for the heads up, Alistair. It is certainly interesting. I wonder how did you check that. Is it just the absence of the usual notice output to the console saying that only OpenGL 1.x was found? I was precisely searching yesterday in the OSG examples directory to seee if there were any program printing the detected GL characteristics (similar to what glxinfo does on linux), but found none so far. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] SingleThreaded leading to whole application just running on one core
Hi Robert, Thank you very much for spending so much effort on the threading affinity (re)design. It is very much appreciated. Christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org