Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-10 Thread Glenn Waldron
Robert,

I ran into a few "implicit ref_ptr output conversion" issues in the master
(and 3.6.x branch)... PR is forthcoming.

Glenn Waldron


On Mon, Sep 10, 2018 at 11:50 AM Glenn Waldron  wrote:

> PR for osgText is up.
> https://github.com/openscenegraph/OpenSceneGraph/pull/622
>
> Glenn Waldron
>
>
> On Sat, Sep 8, 2018 at 8:35 AM Glenn Waldron  wrote:
>
>> Robert,
>> Sorry, I got sidetracked ... will generate the PR on Monday.
>>
>> On Thu, Sep 6, 2018, 11:27 AM Robert Osfield 
>> wrote:
>>
>>> Hi Glenn,
>>>
>>> The changes look OK from a a first scan.  Could you generate a PR
>>> against OSG master or 3.6 and I'll do a full review.
>>>
>>> Cheers,
>>> Robert.
>>> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
>>> >
>>> > Robert,
>>> >
>>> > I apologize for not proposing this sooner. I made a couple updates to
>>> the Font and Glyph classes to address some thread-safety problems, and then
>>> forgot about them until now :)
>>> >
>>> > Creating objects from different threads was causing some unprotected
>>> access and this cleans that up.
>>> >
>>> >
>>> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>>> >
>>> > I made this change against the 3.6.x branch. It's a small patch, but
>>> if you need a proper PR let me know and I'll spend some time putting it
>>> together.
>>> >
>>> > Glenn Waldron
>>> >
>>> >
>>> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield <
>>> robert.osfi...@gmail.com> wrote:
>>> >>
>>> >> Hi All,
>>> >>
>>> >> I have tagged the first release candidate for the upcoming 3.6.3
>>> stable release:
>>> >>
>>> >>
>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>>> >>
>>> >> To make sure that this stable release is a rock solid as we can make
>>> >> it I need the community to help out with build and runtime testing
>>> >> across all the build platforms that our users are working with. Any
>>> >> issues please post them to this thread and we can work together to
>>> >> resolve them.
>>> >>
>>> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
>>> >> prior to tagging the final release.   I would love to be able to get
>>> >> 3.6.3 out by the end of next week, so prompt testing would be very
>>> >> much appreciated.
>>> >>
>>> >> Cheers,
>>> >> Robert.
>>> >> ___
>>> >> osg-users mailing list
>>> >> osg-users@lists.openscenegraph.org
>>> >>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> >
>>> > ___
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>>> > osg-users@lists.openscenegraph.org
>>> >
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> ___
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>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
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Re: [osg-users] osgQt + OSG 3.6.2 Status

2018-09-10 Thread Mathieu MARACHE
Back from holidays...

Community support is thin when considering OpenSceneGraph with Qt. I am
currenlty the only maintainer of osgQt because I have a software using it
and I didn't want the project to be tossed out.

The Qt4 way of doing things with legacy osgQt (that was droped from
OpenSceneGraph) doesn't fit well with the Qt5 way of doing things. Since
Qt5.7 there are even incompatibilities (black screens, etc.).

Qt4 support is getting difficult, even debian is dropping Qt4 (
https://wiki.debian.org/Qt4Removal).

In anticipation I have proposed to drop Qt4 and concentrate only on Qt5.
Robert only asked to keep the Qt4 version around and make it clear which
version of osg compiles with which version/branch of osgQt.

There is a feature branch (since Feb '18) of the Qt5 way of doing things
awaiting testing and validation from the community. This is the code I use
in my application which was crafted by paid support from KDab's Mike Krus
(from which I had authorization to open source).

https://github.com/openscenegraph/osgQt/tree/feature/osgQOpenGL

Regards
--
nǝıɥʇɐƜ


On Mon, 30 Jul 2018 at 17:07, Robert Osfield 
wrote:

> On Mon, 30 Jul 2018 at 15:59, Andrew Cunningham  wrote:
> >
> > Back on the original topic :)
> >
> > This is a really simple QtOSGWidget that I used as a starting point for
> an OSG widget in a QDialog. Simple and works fine.
> >
> > https://github.com/vicrucann/QtOSG-hello
>
> Just had a quick look at the code.  It only works "fine" because there
> it's a trivial example, it's buggy.  Please compare to the the
> osg::Camera setup in the osgQt master and see if you can see the
> error, in this example.  If you can then you'll be able to spot what
> to fix in your own programs.
>
> Robert.
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Re: [osg-users] osgQt include files

2018-09-10 Thread Mathieu MARACHE
Hi Michael,

It's difficult to tell what went wrong, could you try to add the
'OpenSceneGraph_DEBUG' variable when running cmake ? And also include the
parameters you set to your cmake call for osgQt ?

> cmake -DOpenSceneGraph_DEBUG=True ...

Regards
--
nǝıɥʇɐƜ


On Sun, 9 Sep 2018 at 08:04, Michael W. Hall  wrote:

> Got the osgQt from github.  When I try to configure I am getting the
> following error.
>
>  CMake Error at
>  /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:148
>  (message):
>Could NOT find OpenSceneGraph (missing: OPENSCENEGRAPH_LIBRARIES
>OSGDB_FOUND OSGGA_FOUND OSGUTIL_FOUND OSGTEXT_FOUND OSGVIEWER_FOUND
>OSGWIDGET_FOUND OPENTHREADS_FOUND) (found suitable version "3.7.0",
> minimum
>required is "3.0.0")
>  Call Stack (most recent call first):
>/usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:388
>  (_FPHSA_FAILURE_MESSAGE)
>/usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
>  (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
>CMakeLists.txt:130 (FIND_PACKAGE)
>
> I have osg 3.7.0 installed.  Any idea why it is not finding it?
>
> Thanks,
> Michael
>
> On Sun, 2018-08-12 at 08:09 -0500, Michael W. Hall wrote:
>
> Thanks,
>
> On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov wrote:
>
> Hello Michael!
>
> 0:13, 12 August 2018 г., "Michael W. Hall" :
>
> This may have been answered.  I got the latest version of
> OpenSceneGraph from github.  It is version 3.7.  I built and installed.
> When I try to compile my program I am getting the following error:
>
> In file included from
> /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp:12:0:
> /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:34: fatal
> error: osgQt/GraphicsWindowQt: No such file or directory
>
> I can check that directory and there are no header files in it.  Any
> idea whey they are missing?
>
> Thanks,
> Michael
>
>
> The osgQt now is a separate project.
> You should build and install osgQt too.
>
> https://github.com/openscenegraph/osgQt
>
> --
> Regards,
> Konstantin Podsvirov
>
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-10 Thread Glenn Waldron
PR for osgText is up.
https://github.com/openscenegraph/OpenSceneGraph/pull/622

Glenn Waldron


On Sat, Sep 8, 2018 at 8:35 AM Glenn Waldron  wrote:

> Robert,
> Sorry, I got sidetracked ... will generate the PR on Monday.
>
> On Thu, Sep 6, 2018, 11:27 AM Robert Osfield 
> wrote:
>
>> Hi Glenn,
>>
>> The changes look OK from a a first scan.  Could you generate a PR
>> against OSG master or 3.6 and I'll do a full review.
>>
>> Cheers,
>> Robert.
>> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
>> >
>> > Robert,
>> >
>> > I apologize for not proposing this sooner. I made a couple updates to
>> the Font and Glyph classes to address some thread-safety problems, and then
>> forgot about them until now :)
>> >
>> > Creating objects from different threads was causing some unprotected
>> access and this cleans that up.
>> >
>> >
>> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>> >
>> > I made this change against the 3.6.x branch. It's a small patch, but if
>> you need a proper PR let me know and I'll spend some time putting it
>> together.
>> >
>> > Glenn Waldron
>> >
>> >
>> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield 
>> wrote:
>> >>
>> >> Hi All,
>> >>
>> >> I have tagged the first release candidate for the upcoming 3.6.3
>> stable release:
>> >>
>> >>
>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>> >>
>> >> To make sure that this stable release is a rock solid as we can make
>> >> it I need the community to help out with build and runtime testing
>> >> across all the build platforms that our users are working with. Any
>> >> issues please post them to this thread and we can work together to
>> >> resolve them.
>> >>
>> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
>> >> prior to tagging the final release.   I would love to be able to get
>> >> 3.6.3 out by the end of next week, so prompt testing would be very
>> >> much appreciated.
>> >>
>> >> Cheers,
>> >> Robert.
>> >> ___
>> >> osg-users mailing list
>> >> osg-users@lists.openscenegraph.org
>> >>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> > ___
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> ___
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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