Re: [osg-users] Running VPBMaster

2009-11-23 Thread Jacob Armstrong

Well, let me ask you this then...I launched vpbmaster.exe passing in a list of 
490 bitmaps with --xt, --yt, --xx, --yy, and --t arguments. Earlier in this 
thread I showed the last line output to the screen. It has generated a .task 
file at Level 0, 16 at Level 3, and 256 at Level 7. It sat for 2 days without 
doing anything. All 4113 tasks were still pending after 2 days. How long do you 
think it would normally take for 4113 tasks to at least begin running? Also, 
isn't there something I can do with the build_master.source file? Can't I 
cancel the run and pass the .source file to osgdem or vpbmaster? How does it 
work? Forget about what it's doing now...what is it supposed to do?

 

 


 
 Date: Mon, 23 Nov 2009 09:12:46 +
 From: robert.osfi...@gmail.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Running VPBMaster
 
 HI Jacob,
 
 There really is much that others can do to help without be able to run
 the same test and see the same behaviour and then run vpbmaster in a
 debugger to see what is going on. vpbmaster should be dispatching the
 osgdem tasks and then sitting most idle while the osgdem tasks do the
 actual build, and then re-submit new tasks as they are finished.
 
 Try running vpbmaster in a debugger and see what is happening when it's 
 hanging.
 
 Robert.
 
 On Mon, Nov 23, 2009 at 1:36 AM, Jacob Armstrong jaco...@hotmail.com wrote:
  So I had VPBMaster running for over two days and it didn't seem to be doing
  anything so I used Ctrl+C to cancel the task and the following was output to
  the screen:
 
  
  Recieved signal 2, doing TERMINATE_RUNNING_TASKS_THEN_EXIT.
  MachinePool::signal(2)
  Machine::signal(2)
  Machine::cancelThreads() hostname= , threads=2
   Cancel thread
   Cancel thread
  Completed Machine::cancelThreads() hostname= , threads=2
  End of TaskSet: tasksPending=4113 taskCompleted=0 taskRunning=0
  tasksFailed=0
  Continuing with existing TaskSet.
  End of Run: tasksPending=4113 taskCompleted=0 taskRunning=0 tasksFailed=0
  MachinePool::reportTimingStats()
   Machine :
Task::type='' minTime=1.120172 maxTime=1.122734
  averageTime=1.121453 totalComputeTime=2.242906 numTasks=2
  Finished run, but did not complete 4113 tasks.
  Total elapsed time = 191483.915636
  
 
  The total elapsed time equates to 2.2 days, which is about how long it was
  running before I cancelled it. Can anyone tell me what it was doing for 2.2
  days, if no tasks were completed in that time? I kicked it off again and
  cancelled it and I had the same number of tasks created, with all of them
  Pending, and nothing completing. Am I missing a piece of the puzzle here.
  Can anyone please help me?
 
  Thanks,
  Jake
 
 
 
  
  From: jaco...@hotmail.com
  To: osg-users@lists.openscenegraph.org
  Date: Sun, 22 Nov 2009 19:02:07 -0500
  Subject: Re: [osg-users] Running VPBMaster
 
  Any suggestions here? Should I be doing something with the .source file?
 
 
 
  
  From: jaco...@hotmail.com
  To: osg-users@lists.openscenegraph.org
  Date: Fri, 20 Nov 2009 15:36:05 -0500
  Subject: [osg-users] Running VPBMaster
 
  Alright, it looks like I've finally gotten VPBMaster-0.9.10 up and running
  (with OSG-2.8.0) and I attempted to feed it the input I was previously
  trying to feed to OSGDem with my older version of OSG. It spit a lot of text
  to the screen, and now seems to have hung. The last thing on the screen is
  scheduling task :
  tasks/build_subtile_L3_X3_Y3/build_subtile_L7_X63_Y63.task. I tried
  pressing ENTER and it didn't do anything.
 
  I've noticed that I now have a couple new files: build_master.source (0 kb)
  and build_master.tasks (284 kb). I've also got a new tasks directory,
  which has 17 files (build_root_L0_X0_Y0.task and
  build_subtile_L3_X0_Y0.task-build_subtile_L3_X3_Y3.task) and 16
  directories (build_subtile_L3_X0_Y0-build_subtile_L3_X3_Y3, each
  consisting of 256 files). Do I need to do something next, or is it
  processing something behind the curtain, or did something go wrong since my
  .source file is 0 kb? Any help is appreciated!
 
  Thanks,
  Jake
 
  
  Windows 7: It works the way you want. Learn more.
  
  Hotmail: Trusted email with powerful SPAM protection. Sign up now.
  
  Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Windows 7: I wanted simpler, now it's

Re: [osg-users] Running VPBMaster

2009-11-22 Thread Jacob Armstrong

Any suggestions here? Should I be doing something with the .source file?

 


 


From: jaco...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Fri, 20 Nov 2009 15:36:05 -0500
Subject: [osg-users] Running VPBMaster



Alright, it looks like I've finally gotten VPBMaster-0.9.10 up and running 
(with OSG-2.8.0) and I attempted to feed it the input I was previously trying 
to feed to OSGDem with my older version of OSG. It spit a lot of text to the 
screen, and now seems to have hung. The last thing on the screen is scheduling 
task : tasks/build_subtile_L3_X3_Y3/build_subtile_L7_X63_Y63.task. I tried 
pressing ENTER and it didn't do anything.
 
I've noticed that I now have a couple new files: build_master.source (0 kb) and 
build_master.tasks (284 kb). I've also got a new tasks directory, which has 
17 files (build_root_L0_X0_Y0.task and 
build_subtile_L3_X0_Y0.task-build_subtile_L3_X3_Y3.task) and 16 directories 
(build_subtile_L3_X0_Y0-build_subtile_L3_X3_Y3, each consisting of 256 
files). Do I need to do something next, or is it processing something behind 
the curtain, or did something go wrong since my .source file is 0 kb? Any help 
is appreciated!
 
Thanks,
Jake



Windows 7: It works the way you want. Learn more.   
  
_
Hotmail: Trusted email with powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141665/direct/01/___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Running VPBMaster

2009-11-22 Thread Jacob Armstrong

So I had VPBMaster running for over two days and it didn't seem to be doing 
anything so I used Ctrl+C to cancel the task and the following was output to 
the screen:

 



Recieved signal 2, doing TERMINATE_RUNNING_TASKS_THEN_EXIT.

MachinePool::signal(2)

Machine::signal(2)

Machine::cancelThreads() hostname= , threads=2

 Cancel thread

 Cancel thread

Completed Machine::cancelThreads() hostname= , threads=2

End of TaskSet: tasksPending=4113 taskCompleted=0 taskRunning=0 tasksFailed=0

Continuing with existing TaskSet.

End of Run: tasksPending=4113 taskCompleted=0 taskRunning=0 tasksFailed=0

MachinePool::reportTimingStats()

 Machine :

  Task::type='' minTime=1.120172 maxTime=1.122734 averageTime=1.121453 
totalComputeTime=2.242906 numTasks=2

Finished run, but did not complete 4113 tasks.

Total elapsed time = 191483.915636



 

The total elapsed time equates to 2.2 days, which is about how long it was 
running before I cancelled it. Can anyone tell me what it was doing for 2.2 
days, if no tasks were completed in that time? I kicked it off again and 
cancelled it and I had the same number of tasks created, with all of them 
Pending, and nothing completing. Am I missing a piece of the puzzle here. Can 
anyone please help me?

 

Thanks,
Jake

 


 


From: jaco...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Sun, 22 Nov 2009 19:02:07 -0500
Subject: Re: [osg-users] Running VPBMaster



Any suggestions here? Should I be doing something with the .source file?
 

 


From: jaco...@hotmail.com
To: osg-users@lists.openscenegraph.org
Date: Fri, 20 Nov 2009 15:36:05 -0500
Subject: [osg-users] Running VPBMaster



Alright, it looks like I've finally gotten VPBMaster-0.9.10 up and running 
(with OSG-2.8.0) and I attempted to feed it the input I was previously trying 
to feed to OSGDem with my older version of OSG. It spit a lot of text to the 
screen, and now seems to have hung. The last thing on the screen is scheduling 
task : tasks/build_subtile_L3_X3_Y3/build_subtile_L7_X63_Y63.task. I tried 
pressing ENTER and it didn't do anything.
 
I've noticed that I now have a couple new files: build_master.source (0 kb) and 
build_master.tasks (284 kb). I've also got a new tasks directory, which has 
17 files (build_root_L0_X0_Y0.task and 
build_subtile_L3_X0_Y0.task-build_subtile_L3_X3_Y3.task) and 16 directories 
(build_subtile_L3_X0_Y0-build_subtile_L3_X3_Y3, each consisting of 256 
files). Do I need to do something next, or is it processing something behind 
the curtain, or did something go wrong since my .source file is 0 kb? Any help 
is appreciated!
 
Thanks,
Jake



Windows 7: It works the way you want. Learn more. 


Hotmail: Trusted email with powerful SPAM protection. Sign up now.  
  
_
Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Running VPBMaster

2009-11-20 Thread Jacob Armstrong

Alright, it looks like I've finally gotten VPBMaster-0.9.10 up and running 
(with OSG-2.8.0) and I attempted to feed it the input I was previously trying 
to feed to OSGDem with my older version of OSG. It spit a lot of text to the 
screen, and now seems to have hung. The last thing on the screen is scheduling 
task : tasks/build_subtile_L3_X3_Y3/build_subtile_L7_X63_Y63.task. I tried 
pressing ENTER and it didn't do anything.

 

I've noticed that I now have a couple new files: build_master.source (0 kb) and 
build_master.tasks (284 kb). I've also got a new tasks directory, which has 
17 files (build_root_L0_X0_Y0.task and 
build_subtile_L3_X0_Y0.task-build_subtile_L3_X3_Y3.task) and 16 directories 
(build_subtile_L3_X0_Y0-build_subtile_L3_X3_Y3, each consisting of 256 
files). Do I need to do something next, or is it processing something behind 
the curtain, or did something go wrong since my .source file is 0 kb? Any help 
is appreciated!

 

Thanks,

Jake
  
_
Windows 7: It works the way you want. Learn more.
http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen:112009v2___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Please Help with Setup

2009-11-17 Thread Jacob Armstrong

Chris,

 

I was able to get VPBMaster-0.9.10 installed and built on Sunday with 
OSG-2.8.0. I believe I'm pretty close to the solution I'm looking for but I 
just had a couple more questions about how to use VPBMaster now. For the prior 
version of OSGDem that we were using, my co-worker added some code so that he 
could pass an arguments file to OSGDem containing the commands for each Bitmap 
(490 bitmaps total). This args file was built by a tool that he wrote that 
generates those 490 bitmaps from OpenFlight data we receive from our customer. 
For one bitmap, we have the following arguments:

 



--xt
-507904
--yt
-569344
--xx
64
--yy
64
-t
E:\Map_DB\LeftHalf\X-507904_Y-569344_R4_I-1.bmp



 

with:

 



-l
12
-o
E:\Map_DB\LeftHalf_ive\LeftHalf.ive

 



I modified the path for the bitmap file a little, but this is basically what we 
were passing into OSGDem for each bitmap. I'm wondering what I need to do with 
VPBMaster to be able to pass in 4900 arguments by using an args file like we 
were with the older OSGDem. Is this functionality already built into VPBMaster, 
or can I add similar code to what we had before that will handle it? I was 
looking at the main function in vpbmaster.cpp and it looks similar to OSGDem's, 
so I was hoping it'd be pretty close, but I'm not sure what the --build and 
--to commands are for. I'm wondering if I need to modify my args file to 
include those arguments or not? Any help is appreciated!

 

Thanks,

Jake

 


 
 Date: Sun, 15 Nov 2009 13:26:37 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Please Help with Setup
 
 Jacob Armstrong wrote:
  Thanks for the response, Chris! I would definitely like to discuss this
  further, and I think a phone call would help out tremendously. Would I
  be able to reach you at that phone number during the week?
 
 Certainly.
 
  I'm not sure
  what I can do as far as the remote-desktop assistance, that would be
  up to my manager. The link you provided worked in my web browser, so I
  could manually download everything if need-be, right?
 
 I've never tried that, and I don't know how that would work. You really do 
 want to have
 Subversion operating correctly though, to stay on top of bug fixes.
 
  The only problem
  I would have after that is setting up the VirtualPlanetBuilder
  directories so they play with the OSG, if I even need that.
 
 You will need that.
 
  The only
  thing I'm really using out of the entire product is OSGDem, which I
  understand is in VPB now. Do I really need OSG to be able to run VPB?
 
 You need OSG to build VPB, and to run VPB/OSGDEM.
 
  If
  so, then I'm not sure how to set them both up, with dependencies so they
  work together. My availability is pretty limited today as well, and I'm
  actually traveling for work this week, so I'm not sure when I'll be able
  to phone you if you're still available after today.
 
 Well, get in touch when you're ready to discuss it.
 
  Thanks,
  Jake
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Hotmail: Trusted email with Microsoft's powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141664/direct/01/
http://clk.atdmt.com/GBL/go/177141664/direct/01/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Please Help with Setup

2009-11-14 Thread Jacob Armstrong

I am at my wit's end with trying to set up Virtual Planet Builder. Hell, I 
can't even set up OpenSceneGraph successfully. Could someone please send me 
explicit instructions on how to download/install OpenSceneGraph 2.8.0 and 
VirtualPlanetBuilder 0.9.10? I've dug through the entire website to no avail, 
so please do not send me a link to the OSG website. I've been there and done 
that, and it doesn't help. I'm using a Windows XP machine, and I have VS2003 
.NET as well as VS2005. I've tried using svn to get the loads from the 
repository, but every time I do that it says it cannot connect to 
www.openscenegraph.org. I've got CMake and when I try to use that, it can never 
find the include directories for GDAL or OpenSceneGraph (when building VPB). I 
don't know what the directory structure is supposed to be, and I don't know 
which Environment Variables need to be set. I'm not sure how OpenThreads and 
Producer come into play here (if they even do at all). I am in dire need for 
some help here, and I've exhausted every single link on the website. Someone 
please help!!!

 

Thanks,

Jake
  
_
Hotmail: Trusted email with Microsoft's powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141664/direct/01/
http://clk.atdmt.com/GBL/go/177141664/direct/01/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Please Help with Setup

2009-11-14 Thread Jacob Armstrong

Thanks for the response, Chris! I would definitely like to discuss this 
further, and I think a phone call would help out tremendously. Would I be able 
to reach you at that phone number during the week? I'm not sure what I can do 
as far as the remote-desktop assistance, that would be up to my manager. The 
link you provided worked in my web browser, so I could manually download 
everything if need-be, right? The only problem I would have after that is 
setting up the VirtualPlanetBuilder directories so they play with the OSG, if I 
even need that. The only thing I'm really using out of the entire product is 
OSGDem, which I understand is in VPB now. Do I really need OSG to be able to 
run VPB? If so, then I'm not sure how to set them both up, with dependencies so 
they work together. My availability is pretty limited today as well, and I'm 
actually traveling for work this week, so I'm not sure when I'll be able to 
phone you if you're still available after today.

 

Thanks,
Jake

 


 
 Date: Sat, 14 Nov 2009 10:14:39 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Please Help with Setup
 
 Jacob Armstrong wrote:
  I am in dire need for some help
  here, and I've exhausted every single link on the website. Someone
  please help!!!
 
 I've set it up in the last year or so, and it was hairy, but it did work. I 
 was less
 hairy on the top of my head when I was done. It was just a problem-solving 
 experience, and
 I don't recall exactly what problems I had to solve.
 
 I am able to successfully access the SVN at
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
 
 as of right now.
 
 
 You can actually open that URL in a web browser by clicking on it to test and 
 make sure
 your machine has network access to the site.
 
 CMake doesn't always find the proper 3rdparty APIs automatically, it often 
 has to be
 shown them manually.
 
 If you want, both Paul Martz and I (and Robert and others) offer consultation 
 to get
 things going. I could give you an estimate on a few hours of remote-desktop 
 assistance to
 get you up and running. If you want to chat about it, I'll be sporadically 
 available today
 at 303-870-0872. I think Paul Martz is available by phone (
 http://www.skew-matrix.com/contact.php ) today too, but I'm told he will be 
 occupied
 tomorrow with server maintenance.
 
  Thanks,
  Jake
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Hotmail: Trusted email with Microsoft's powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141664/direct/01/
http://clk.atdmt.com/GBL/go/177141664/direct/01/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSG v2.8.0

2009-11-09 Thread Jacob Armstrong

All,

 

I'm currently trying to upgrade from OSG-1.2 to OSG-2.8.0 to upgrade a process 
currently in place. I'm trying to load this new version from scratch on a 
Windows XP machine with VS 2003 .NET. I'm following the instructions from:

 

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

 

and have set up all of my environment variables, and I ran CMake to get my 
solution, and upon building the entire solution, I'm receiving over 250 link 
errors in the plugins ogr project similar to:

 

Linking...

Creating library 
C:\CMHP\OpenSceneGraph-2.8.0_orig\OpenSceneGraph\lib\Debug\osgdb_ogrd.lib and 
object C:\CMHP\OpenSceneGraph-2.8.0_orig\OpenSceneGraph\lib\Debug\osgdb_ogrd.exp

ReaderWriterOGR.obj : error LNK2001: unresolved external symbol public: 
virtual enum CPLErr __thiscall GDALMajorObject::SetMetadataItem(char const 
*,char const *,char const *) 
(?setmetadatai...@gdalmajorobject@@UAE?AW4CPLErr@@pb...@z)

 

Does anyone know what I'm missing here? Also, has the osgDem application gone 
away since OSG-1.2?

 

Thanks!

Jake
  
_
Hotmail: Trusted email with powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141665/direct/01/___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG v2.8.0

2009-11-09 Thread Jacob Armstrong

What other dependencies are there for OSG-2.8.0, and where can I get them? I 
downloaded all of the dependencies for VS 7.1 according to 
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies. I 
placed them all in:

 

..\OpenSceneGraph-2.8.0\3rdParty\bin

..\OpenSceneGraph-2.8.0\3rdParty\include

etc..

 

I've got environment variables for:

 

OSG_ROOT

OSG_BIN_PATH

OSG_INCLUDE_PATH

OSG_LIB_PATH

 

I don't need the ogr project, so I'm not considered about it, and I'm looking 
to install VPBMaster as well, so what else am I missing here? I can't seem to 
set up a working load with the online documentation.

 

 

 


 
 Date: Mon, 9 Nov 2009 11:44:30 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] OSG v2.8.0
 
 Jacob Armstrong wrote:
  I'm currently trying to upgrade from OSG-1.2 to OSG-2.8.0 to upgrade a
  process currently in place. I'm trying to load this new version from
  scratch on a Windows XP machine with VS 2003 .NET. I'm following the
  instructions from:
  http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
  
  and have set up all of my environment variables, and I ran CMake to get
  my solution, and upon building the entire solution, I'm receiving over
  250 link errors in the plugins ogr project similar to:
  
  Linking...
  Creating library
  C:\CMHP\OpenSceneGraph-2.8.0_orig\OpenSceneGraph\lib\Debug\osgdb_ogrd.lib
  and object
  C:\CMHP\OpenSceneGraph-2.8.0_orig\OpenSceneGraph\lib\Debug\osgdb_ogrd.exp
  ReaderWriterOGR.obj : error LNK2001: unresolved external symbol public:
  virtual enum CPLErr __thiscall GDALMajorObject::SetMetadataItem(char
  const *,char const *,char const *)
  (?setmetadatai...@gdalmajorobject@@UAE?AW4CPLErr@@pb...@z
  mailto:?setmetadatai...@gdalmajorobject@@UAE?AW4CPLErr@@pb...@z)
  Does anyone know what I'm missing here?
 
 It would sound like GDAL is not available during compilation. OGR is the GIS 
 image
 loader that uses GDAL.
 
  Also, has the osgDem application
  gone away since OSG-1.2?
 
 It is broken out into VirtualPlanetBuilder, a separate SVN checkout and build:
 http://www.openscenegraph.org/projects/VirtualPlanetBuilder
 
 You will need to finish the OSG build itself first, then build VPB.
 
  Thanks!
  Jake
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Windows 7: Unclutter your desktop.
http://go.microsoft.com/?linkid=9690331ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-04 Thread Jacob Armstrong

Thanks again to everyone for their help with these questions. I've got a much 
better understanding of what's going on based on your feedback and information 
that was just presented to me yesterday by management. It turns out that the 
process I'm trying to implement now was designed over 2 years ago (right about 
when we were supposed to be receiving the OpenFlight data from our customer). 
The design was based on OSG-1.2, and VPBMaster wasn't even a twinkle in OSG's 
eye, if you will. By the time we received the OpenFlight data (June of this 
year), the engineer-in-charge of the process picked his design back up and 
began modifying his conversion tool to match some unexpected input from the 
data. Part of this re-design was accounting a 1000 x 1000 km DB, when we were 
expecting it to be 500 x 500 km. Unfortunately, he didn't foresee the issues 
we're having with Process Time and Data Storage back then. Now we're paying for 
it with program dollars, and I'm paying for it with a few gray hairs. I think 
it's obvious that VBPMaster is the tool for this job, but I don't think it's 
likely that I will get approvable to upgrade our version of OSG, get VPBMaster, 
and then test our process using these new tools. It's just too risky of a 
move this late in the game. I'm presenting these issues to management today, 
and I believe they will make the decision to lower the resolution over the 
entire database and re-run the process. I guess I just work for an 
old-school-minded company that's afraid of drastic or sudden change  :). 
Anyway, thanks again to everyone for your input! It's greatly appreciated!

 

 


 
 Date: Wed, 4 Nov 2009 09:11:52 +
 From: robert.osfi...@gmail.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
 xe...@alphapixel.com wrote:
   Well, I don't know that the development team for OpenSceneGraph is a 
  clearly defined
  set. By volume, Robert is the author of the vast majority of the OSG source 
  code, but
  there's a long list of other contributors as well.
 
 I'm not quite as prolific as Chris makes out ;-) I'm the lead author
 of the of the core libosg, libosgUtil, osgDB, osgViewer and a few of
 the NodeKits, but far this is far from the majority of the OSG source
 code, the majority of the OSG code base is actually found in the
 plugins which are predominantly work of the community and this is no
 small feat. At last count we had 390 contributors, guess we might
 even get to the big 400 contributors, before with hit 3.0.
 
 Robert.
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Bing brings you maps, menus, and reviews organized in one place.
http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-04 Thread Jacob Armstrong

Robert,

 

I couldn't agree with you more. If we came up with this design in the past 
couple months, we certainly would have used the latest version, with VPBMaster 
and we probably wouldn't be having any problems. We're kind of victims of 
circumstance here, especially me since I knew nothing about any of this until 5 
weeks ago, and this process has been in place for 2 years. We're trying to 
reach a deadline with a fixed amount of money, so my hands are tied by 
management, and theirs may be tied by the customer - I guess I'll find out real 
soon. If we do use this process in the future, I will make sure we upgrade our 
OSG version and get approval for verification testing with our process before 
agreeing to any set schedule. I completely understand that there's no support 
for 1.2 at this point, and I definitely appreciate what support has been given 
to me regardless of that fact! I'm sure I'll be in contact with the OSG 
community in the future, but hopefully with a more sturdy footing. :)

 

Thanks again,

Jake

 

 


 
 Date: Wed, 4 Nov 2009 13:48:33 +
 From: robert.osfi...@gmail.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Hi Jacob,
 
 I can't help too much with management decisions, but I would suggest
 that OSG-1.2 is less mature, less robust, less supportable and would
 not recommend that any new projects adopt it as a base - OSG-2.8.x is
 far more mature, debugged and far better supported, not to mention far
 better feature set. I would consider using OSG-1.2 over OSG-2.8 a
 project liability, and one that you may well have to carry for a long
 time going forward.
 
 I would further add that OSG-1.2 is no longer supported by myself or
 members of the community. I haven't personally been anywhere near the
 OSG-1.2 for several years. I like most of the OSG community are
 working on the OSG-2.x branch now. If you want to use OSG-1.2 then
 you are pretty well on your own w.r.t support/bug fixes.
 
 Moving from OSG-1.2 to OSG-2.x should be straight forward and will
 reduce your project risks now and going forward.
 
 Robert.
 
 On Wed, Nov 4, 2009 at 1:24 PM, Jacob Armstrong jaco...@hotmail.com wrote:
  Thanks again to everyone for their help with these questions. I've got a
  much better understanding of what's going on based on your feedback and
  information that was just presented to me yesterday by management. It turns
  out that the process I'm trying to implement now was designed over 2 years
  ago (right about when we were supposed to be receiving the OpenFlight data
  from our customer). The design was based on OSG-1.2, and VPBMaster wasn't
  even a twinkle in OSG's eye, if you will. By the time we received the
  OpenFlight data (June of this year), the engineer-in-charge of the process
  picked his design back up and began modifying his conversion tool to match
  some unexpected input from the data. Part of this re-design was accounting a
  1000 x 1000 km DB, when we were expecting it to be 500 x 500 km.
  Unfortunately, he didn't foresee the issues we're having with Process Time
  and Data Storage back then. Now we're paying for it with program dollars,
  and I'm paying for it with a few gray hairs. I think it's obvious that
  VBPMaster is the tool for this job, but I don't think it's likely that I
  will get approvable to upgrade our version of OSG, get VPBMaster, and then
  test our process using these new tools. It's just too risky of a move
  this late in the game. I'm presenting these issues to management today, and
  I believe they will make the decision to lower the resolution over the
  entire database and re-run the process. I guess I just work for an
  old-school-minded company that's afraid of drastic or sudden change  :).
  Anyway, thanks again to everyone for your input! It's greatly appreciated!
 
 
 
 
  Date: Wed, 4 Nov 2009 09:11:52 +
  From: robert.osfi...@gmail.com
  To: osg-users@lists.openscenegraph.org
  Subject: Re: [osg-users] Setting up VPBMaster
 
  On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
  xe...@alphapixel.com wrote:
Well, I don't know that the development team for OpenSceneGraph is a
   clearly defined
   set. By volume, Robert is the author of the vast majority of the OSG
   source code, but
   there's a long list of other contributors as well.
 
  I'm not quite as prolific as Chris makes out ;-) I'm the lead author
  of the of the core libosg, libosgUtil, osgDB, osgViewer and a few of
  the NodeKits, but far this is far from the majority of the OSG source
  code, the majority of the OSG code base is actually found in the
  plugins which are predominantly work of the community and this is no
  small feat. At last count we had 390 contributors, guess we might
  even get to the big 400 contributors, before with hit 3.0.
 
  Robert.
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
  http://lists.openscenegraph.org

Re: [osg-users] Setting up VPBMaster

2009-11-03 Thread Jacob Armstrong

Chris,

 

I want to thank you again for all your help on this issue. I've got my fingers 
crossed for this to work, but we've already come up with some ideas of how to 
cut this down for the next run. My manager knows I've been in contact with you 
on this, and she was wondering if you part of the development team for 
OpenSceneGraph, or if you're a knowledgeable user or what? I told her I wasn't 
sure, but you seemed to know more about this stuff that I do.  :)

 

I wanted to ask you something else on OSGDem if that's ok. I posted another 
thread about what to do if OSGDem crashes during a run, but I haven't gotten 
any responses to it. I was wondering if there's any log file or any way OSGDem 
can pick up where it left off (or somewhere close to it) after a crash, or does 
it have to start from the beginning again? Do you happen to know about this?

 

Thanks again!

 


 
 Date: Mon, 2 Nov 2009 15:17:42 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  Believe it or not, this is just a 2D Map, view from above, and we're not
  utilizing any 3D capabilities what-so-ever. I agree that it seems like
  overkill to use such a powertool to generate something fairly basic, but
  I can't speak to the process that got us where we were. Decisions have
  been made based on factors that I'm not aware of, and past experiences
  that I was not present for. I'm only the next guy in line who's picking
  up a process already in progress. Now I'm just looking for verification
  or denial that the process will work as is, and if possible, some
  alternative solutions that already exist, are quick, and are cheap. My
  back is against the wall for a deadline, and it's too late to propose an
  alternative, but maybe not a slight alteration the process. I appreciate
  all your input, and I hope to find a solution in all this! Thanks!
 
 Well, you're totally off the map so to speak here, so we have no idea if 
 you'll succeed.
 
 When you rally hit the wall, drop me a note and I'll code you something that 
 actually
 does what you want and works. ;)
 
 
 Good luck.
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Find the right PC with Windows 7 and Windows Live. 
http://www.microsoft.com/Windows/pc-scout/laptop-set-criteria.aspx?cbid=wlfilt=200,2400,10,19,1,3,1,7,50,650,2,12,0,1000cat=1,2,3,4,5,6brands=5,6,7,8,9,10,11,12,13,14,15,16addf=4,5,9ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen2:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-03 Thread Jacob Armstrong

Well, that's not what I was hoping to hear, but it certainly answers my 
question, so thanks again for that! By the way, it turns out that we do utilize 
the 3D capabilities of this data in our software for a separate page that shows 
the Helicopter from a out-of-copter view, flying over the terrain/buildings. My 
focus is on the 2D part. Tomorrow I'm presenting a bunch of 
data/issues/alternatives to some In-House big wigs, so they will determine our 
next course of action. Thanks again for all your help, and hopefully we'll get 
this thing working at some point!

 


 
 Date: Tue, 3 Nov 2009 10:12:36 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  I want to thank you again for all your help on this issue. I've got my
  fingers crossed for this to work, but we've already come up with some
  ideas of how to cut this down for the next run. My manager knows I've
  been in contact with you on this, and she was wondering if you part of
  the development team for OpenSceneGraph, or if you're a knowledgeable
  user or what? I told her I wasn't sure, but you seemed to know more
  about this stuff that I do. :)
 
 Well, I don't know that the development team for OpenSceneGraph is a 
 clearly defined
 set. By volume, Robert is the author of the vast majority of the OSG source 
 code, but
 there's a long list of other contributors as well. I'm one of the those 
 folks. I've worked
 on terrain-related aspects of OSG since, err, I can't remember how long. Well 
 before OSG
 1.0. I'm also one of the few people brave enough to dive into and work on 
 VPB's own code,
 though I don't know it inside and out. I've worked on 3D terrain software 
 since about 1992.
 
  I wanted to ask you something else on OSGDem if that's ok. I posted
  another thread about what to do if OSGDem crashes during a run, but I
  haven't gotten any responses to it. I was wondering if there's any log
  file or any way OSGDem can pick up where it left off (or somewhere close
  to it) after a crash, or does it have to start from the beginning again?
  Do you happen to know about this?
 
 I don't know if there's any way to restart OSGDEM. I kinda doubt it, because 
 it would
 have no idea what the current state would be, or what files might have been 
 written
 improperly or incompletely during the crash.
 
 I would expect the full VPB might have a better chance of this, because it 
 breaks the
 work up into discrete jobs and dispatches them, and keeps track of what gets 
 done. it
 might be able to resume a partially completed job.
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Bing brings you maps, menus, and reviews organized in one place.
http://www.bing.com/search?q=restaurantsform=MFESRPpubl=WLHMTAGcrea=TEXT_MFESRP_Local_MapsMenu_Resturants_1x1___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] What if osgdem crashes?

2009-11-02 Thread Jacob Armstrong

All,

 

If osgdem is running and crashes, do I have to start it over from the beginning 
or can I have it resume from the point it crashed (or somewhere near there)?

 

Thanks!
  
_
Hotmail: Trusted email with powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141665/direct/01/___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Setting up VPBMaster

2009-11-02 Thread Jacob Armstrong

All,

 

How exactly does one go about setting up VBPMaster and its dependencies? I 
already had OpenSceneGraph and its dependencies (Producers and OpenThreads). 
Now I'm trying to set up VPBMaster and I had to use CMake to get an .sln file, 
so I did that. Then I received a series of errors when trying to compile it, so 
I moved some input and .lib files around and finally got it to build. However, 
I'm not getting linking errors, such as:

 

VirtualPlanetBuilder\VirtualPlanetBuilder\src\osgTerrain\DataSet.cpp(56) : 
warning C4273: 'vpb::DataSet::setNotifyOffset' : inconsistent dll linkage

 

Does anyone know what I'm doing wrong here? I can't find any documentation on 
how to set up your directories for VPBMaster.

 

Thanks!

Jake
  
_
Windows 7: It works the way you want.
http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen2:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-02 Thread Jacob Armstrong

Thanks for the feedback, Chris. I'm trying to use VPBMaster-0.9.0 or 
VPBMaster-0.9.1 with OpenSceneGraph-1.2, so you're right, I'm not sure if 
they're even compatible. I'm only using this as a back-up option though. Robert 
said that osgdem can't handle a database as large as the one we're trying to 
generate, but it has been running for 7 days and seems to be processing all of 
the data. Do you know what the expected behavior is for osgdem if I pass in 
1879 bitmaps and try to generate a 1000kmx1000km database at 2MPP (actually, 
the lower half of the DB is being generated at 4MPP(11 levels), and the upper 
half of the DB is being generated at 2MPP(12 levels))? My estimate is that 
OSGDem will finish processing the data in 8 more days and then begin generating 
the files (for approximately 9 more days). Do you think this will even work? 
I'm really hoping it will.  :)

 

 


 
 Date: Mon, 2 Nov 2009 10:20:04 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  I'm picking up a project that was started by someone else who left the
  company and re-located a few weeks ago. I'm not really sure how we got
  to the point we're at, but that's what I'm stuck with, and it's too late
  to try switching things around now.
 
 Hmm. Well, you're going to experience some grief being on such an old 
 release. There are
 many bugs that have been fixed since 1.2, I'm sure. You will probably 
 encounter them.
 Depending on your schedule, you might strongly consider trying to compile 
 your codebase
 against a current OpenSceneGraph-2.8.2 release. We're going to be 
 hard-pressed to help you
 with issues on such an old codebase. And, you're going to have to update at 
 SOME point.
 
  I work for a Flight Simulation
  Company and we're generating a Tactical Map that is 1000kmx1000km. We
  generated 1879 Bitmaps at a resolution of 2MPP, and I'm using osgdem to
  generate an .ive database to be used by our software on a Flight
  Simulator we're currently building. It's currently been running for 7
  days, and it's diving into the 11th Level, so I'm anticipating around
  873,000 files to be generated, consuming approximately 175GB. I'm fine
  with the Disk Space as we're storing the DB (along with 4 others of
  similar sizes) on a 2TB drive.
 
 Ok.
 
  I was told by Robert Osfield to try using
  VPBMaster for this, but I can't get off the ground with it. He said 1879
  files was too much to feed into OSGDem. However, my former co-worker
  wrote a method that handles an ARG_FILE as input to OSGDem and feeds it
  the parameters as necessary to execute them. I believe this method is
  doing what vpbmaster would do, if I could get it running. Do you have
  any thoughts all that?
 
 Well, I have no idea how your co-worker was using OSGDem. Is it anyone we'd 
 know?
 
 Are you trying to compile an OSGDEM/VPB release from a modern VPB code 
 checkout, or what
 version of the VPB code are you using? Your code ingredients here may be 
 toxically immiscible.
 
  Thanks!
  Jake
 
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
New Windows 7: Find the right PC for you.
http://www.microsoft.com/windows/pc-scout/default.aspx?CBID=wlocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_pcscout:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-02 Thread Jacob Armstrong

Chris,

 

Thanks again for your input. I won't even bother with VBPMaster now unless I 
get approval to upgrade OpenSceneGraph. There is a lot of overhead and hoops to 
go through in order to make a change like that, so I'm compile this info and 
pitch it to management and let them make a decision.

 

As far as the current process goes, I'm glad to hear that it might work. My 
biggest question was if this is too much data, when will osgem crash - during 
processing or during writing? Your right, I will be upset if it crashed during 
writing, because that means I've lost 15 days, and I could have been exploring 
the options of VBPMaster by updating OSG, if that even gets approved here. To 
answer your last question, you're exactly right. I'm taking a bunch of 
Openflight data with 3D terrain/textures/models and I'm just generating a 2D 
map to be displayed from the Bird's-Eye-View. Your comment about going about 
that the wrong way scares me, but also indicates that there's a better way? 
Could you shed some light on that? I would love to pursue a different approach 
if it's more feasible for what I'm doing. However, I do know that my former 
co-worker ran a series of smaller samples of this exact database, processing it 
at various levels, and it produced the desired result. At one point, he had an 
output of 22,000 files, generated at various resolutions, and the resulting 
.ive database is fully compatible with our software and displays the entire 
database. Now we're just trying to apply that process to the entire database at 
a higher resolution? Do you have an alternative suggestion? I'm really open to 
any quicker/more reliable solution. Thanks!

 

 


 
 Date: Mon, 2 Nov 2009 10:43:08 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  Thanks for the feedback, Chris. I'm trying to use VPBMaster-0.9.0 or
  VPBMaster-0.9.1 with OpenSceneGraph-1.2, so you're right, I'm not sure
  if they're even compatible.
 
 You're playing with fire here. I expect they are not going to be compatible.
 
  I'm only using this as a back-up option
  though. Robert said that osgdem can't handle a database as large as the
  one we're trying to generate, but it has been running for 7 days and
  seems to be processing all of the data. Do you know what the expected
  behavior is for osgdem if I pass in 1879 bitmaps and try to generate a
  1000kmx1000km database at 2MPP (actually, the lower half of the DB is
  being generated at 4MPP(11 levels), and the upper half of the DB is
  being generated at 2MPP(12 levels))? My estimate is that OSGDem will
  finish processing the data in 8 more days and then begin generating the
  files (for approximately 9 more days). Do you think this will even work?
  I'm really hoping it will. :)
 
 You're outside the envelope. It might work. It might cause a singularity that 
 sucks the
 universe beyond the event horizon and into a black hole. ;) Good luck with 
 that.
 
 You're going to be really mad if it gets to the end and either crashes or 
 makes garbage
 data, and you'll wonder why you didn't spend that time adapting to the latest 
 code that
 could have done the job properly and more rapidly using multiple CPUs and 
 stuff.
 
 Are you really generating a 3D database from all of this? It almost sounds 
 like your
 just doing a 2D orthographic map, which tells me you're going about this 
 COMPLETELY the
 wrong way.
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
New Windows 7: Find the right PC for you.
http://www.microsoft.com/windows/pc-scout/default.aspx?CBID=wlocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_pcscout:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-02 Thread Jacob Armstrong

We received OpenFlight data from our customer for the map that we need to 
display on our software. The data consists of terrain data, texture data, and 
model data. The database is 1000kmx1000km. My former co-worker wrote a tool 
that renders all of this OpenFlight data and generates bitmaps from it 
(12000x12000 pixels). We are using a resolution of 4 meters per pixel for the 
bottom half of the database (mostly water), and a resolution of 2 meters per 
pixel for the upper half of the database). After his tool is done we have 1879 
bitmaps and an args file that we pass into OSGDem to generate an .ive database 
which will be used by our database.
He wrote a method and added it to our OSGDem project that takes the args file 
as an -ARGS_FILE argument and feeds OSGDem all of the bitmaps and their 
corresponding arguments. When this is done, we have a master .ive file with a 
number of subtile .ive files for each Level of Detail. In the samples my 
co-worker generated, the highest level was L8, and we were currently going to 
L10 or L11 (the output screen says Need to Divide X + Y for Level 10, so I'm 
assuming it's going to Level 11, and if L0 is one of those, then we've got 12 
Levels). Our software then uses all of these .ives and the appropriate level of 
detail is displayed based on the current Zoom Level in our software 
(user-specified dynamically).

 

 

 
 Date: Mon, 2 Nov 2009 11:38:18 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  question, you're exactly right. I'm taking a bunch of Openflight data
  with 3D terrain/textures/models and I'm just generating a 2D map to be
  displayed from the Bird's-Eye-View. Your comment about going about that
  the wrong way scares me, but also indicates that there's a better way?
  Could you shed some light on that? I would love to pursue a different
  approach if it's more feasible for what I'm doing.
 
 Using 3D to solve a 2D problem is never the right approach.
 
 Your mention of OpenFlight makes no sense to me. OSGDEM can't take OpenFlight 
 data as an
 input data source AFAIK. My understanding is you have a bunch of raster 
 images you're
 feeding to OSGDEM (possibly with some DEM terrain data, but maybe not) and 
 making a .OSG
 dataset.
 
 Explain to me what role OpenFlight is playing here. I could write you a 2D 
 zoomable map
 window component that would mop the floor with what you're trying to do. 
 You're using a
 gigantic hammer (OSG, 3D, openGL, OSGDEM) to solve a 'screw' problem that 
 should really be
 solved with a screwdriver (2d graphics techniques).
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
Hotmail: Trusted email with Microsoft's powerful SPAM protection.
http://clk.atdmt.com/GBL/go/177141664/direct/01/
http://clk.atdmt.com/GBL/go/177141664/direct/01/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Setting up VPBMaster

2009-11-02 Thread Jacob Armstrong

Believe it or not, this is just a 2D Map, view from above, and we're not 
utilizing any 3D capabilities what-so-ever. I agree that it seems like overkill 
to use such a powertool to generate something fairly basic, but I can't speak 
to the process that got us where we were. Decisions have been made based on 
factors that I'm not aware of, and past experiences that I was not present for. 
I'm only the next guy in line who's picking up a process already in progress. 
Now I'm just looking for verification or denial that the process will work as 
is, and if possible, some alternative solutions that already exist, are quick, 
and are cheap. My back is against the wall for a deadline, and it's too late to 
propose an alternative, but maybe not a slight alteration the process. I 
appreciate all your input, and I hope to find a solution in all this! Thanks!

 


 
 Date: Mon, 2 Nov 2009 12:06:12 -0700
 From: xe...@alphapixel.com
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Setting up VPBMaster
 
 Jacob Armstrong wrote:
  Our software then uses
  all of these .ives and the appropriate level of detail is displayed
  based on the current Zoom Level in our software (user-specified
  dynamically).
 
 Ok. Are you using OSG for anything else in your app, like real 3D views? It 
 would seem
 to me you're doing this in a very inefficient and slow (in both code and data 
 development
 and runtime performance) way. I could have written a 2D display 
 implementation in the time
 it's taken us to discuss your VPB problems, much less the time it took to 
 build your VPB
 database, plus the time it took your co-worker to script OSGDEM.
 
 Oh, and storing the data as 2D imagery would also be much more compact and 
 have reduce
 disk IO.
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
 PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
 There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
_
New Windows 7: Find the right PC for you.
http://www.microsoft.com/windows/pc-scout/default.aspx?CBID=wlocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_pcscout:112009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] VPBMaster Help

2009-10-29 Thread Jacob Armstrong

Robert,

 

Thanks again for your responses to my earlier posts. I've followed your 
suggestion and am in the process of setting up VPBMaster on my local PC, but 
I've still got the osgdem process running in a lab working on the 1879 bitmaps 
that I fed it 3 days ago, just to see what happens. I have to admit I've still 
got some faith in osgdem getting the job done, because a former co-worker of 
mine has used it in the past to generate samples of the Database I'm currently 
processing and he went up to 9 levels with this samples, to render them at 2 
Meters Per Pixel (I'm guessing it went to 9 levels because the last file 
generated was Test_L8_X248_Y66_subtile.ive and I know that it starts at Level 
0). This run took a few hours and resulted in the generation of 12,110 .ive 
files.

 

I feel like I should explain what I'm trying to accomplish with your tool, to 
justify my low-level questions. I work for a Flight Simulation company and am 
trying to generate a Tactical Map to be used on a Windows Machine. The Map 
contains an area of land approximately 1000kmx1000km, and we've decided to 
render them at a max resolution of 2MPP, supporting zoom in capability to 2MPP, 
and zoom out until the entire map is contained within the viewing window 
(approx. 1/2 of a 19 monitor with a screen resolution of 1280x1024). We had a 
sort of in-house OpenGL expert working on this for the past few months, and 
he recently left the company to be closer to family in another state. I'm the 
lucky guy who was chosen to pick up this task from him and become the new 
in-house expert. As I'm taking this task to uncharted territory, I'm running 
into issues that my former co-worker didn't quite anticipate. While he 
predicted that osgdem would process more than 10 levels-worth of .ive files, I 
don't think he anticipated the amount of time this would take. The process has 
been running for 79 hours now, and I've been checking the screen output 
frequently to see if I can get a feel for what's going on. I see that it's 
jumping back and forth between Levels 7, 8, and 9, and from looking at your 
code, this seems to make sense to me. It looks like your code divides the 
levels up into quadrants, and then evaluates each quadrant starting with the 
bottom left, then moving to bottom right, top left, and then top right. I also 
believe it goes down as far as it has to ('til it reaches the desired MPP), and 
then works its way back up using recursion. My guess is that it must do all of 
this processing before dataset-writeDestination() gets called, which I'm 
also guessing is the point when the .ive file generation/output will begin. 
This is the only explanation I could come up with for why no files have been 
generated after 79 hours. You said in an earlier response that osgdem isn't 
built to run through 9 levels, but that makes me wonder what is supposed to 
happen if I try? I've done some calculations, and it looks like if the process 
runs smoothly without interruption, it will complete in 4 more days, generating 
349,525 and will take up only 52GB of disk space. This is quite remarkable (as 
we originally anticipated 132GB-worth of output data), and I really hope that 
it will work out for us, however you've already stated that it's too much data 
for osgdem to handle.

 

As I stated above, I've looked into setting up vpbmaster as you suggested, but 
it seems to me like it would only feed my input to osgdem, still requiring 10 
levels-worth of .ive generation, so I'm not sure what would be the benefit of 
using vpbmaster. However, I'm certainly open to suggestions, so I would love to 
get that going. I've downloaded the source for VPBMaster, GDal, and libsquish, 
but unfortunately I find myself stuck when trying to build the load. I'm 
getting all kinds of errors with include files and .lib files and environment 
variables. I've already got OpenSceneGraph and it's dependencies built, so I'm 
wondering why I'm getting related errors. The only thing I can think of is that 
I don't have the directory structure set up properly. I'm having no luck 
finding any online documentation/instructions regarding the actual set-up of 
VPBMaster. Could you please help me figure out how to get it set up, and then 
I'd gladly pursue it as an alternative to using osgdem directly?

 

Again, I really appreciate the help you've provided and the time you've spent 
addressing my issues. I'm very impressed with your tools and the support that 
you personally provide to their users. We obviously want to leverage the 
abilities and powers of osgdem, and I believe we can develop a very nice 
Tactical Map if I could just get over the last couple hurdles.

 

Thanks again for your support!

Jake Armstrong

 

 

 

 

 
  
_
New Windows 7: Find the right PC for you. Learn more.

Re: [osg-users] Help with Run-Time Error

2009-10-27 Thread Jacob Armstrong

Robert,

 

Thanks for responding to my question about the Run-Time Error. I will certainly 
look into the vpbmaster solution. However, I had a couple other questions for 
you regarding osgdem and the userlist in general:

 

1) I tried to respond to your post and it was asking me for a username. I just 
signed up yesterday and submitted my e-mail and created a password, so I have 
no idea what my username is/would be, so I'm unable to respond and view other 
posts.

 

2) I was wondering when the osgdem process would begin generating the output 
.ive files. I have it running in a command prompt window with the environment 
variable OSG_NOTIFY_LEVEL set to DEBUG and I keep getting 
areCoordinateSystemEquivalent lhs= rhs=  messages on the screen, with an 
occasional No need to divide or Need to Divide X + Y for level 9 for 
example. It's been running for 29 hours and I have no files in my output 
directory. I specified 25 levels for the -l argument when launching the 
process, but I wasn't sure when to expect some files to be generated in this 
process.

 

Thanks for your time and help!

Jake

 

 

 
  
_
Windows 7: It helps you do more. Explore Windows 7.
http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen3:102009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Help with Run-Time error using osgdem

2009-10-26 Thread Jacob Armstrong

All,

I'm currently receiving a Windows Run-Time Error when running osgdem.exe in an 
attempt to build a pretty large database (approx. 132GB or so). I have a 
process that generates 1879 bitmaps of various resolutions (up to 2 meters per 
pixel) and stores a bunch of data for each bitmap in a text file which I then 
pass into osgdem.exe using the -ARGS_FILE option. Some of the data contained in 
the file for each bitmap is the lower-left-hand coordinate of the file (as --xt 
and --yt), the size in meters per pixel (as --xx and --yy), and the path to the 
filename (as -t). I've done this before successfully with smaller samples of 
the visual database I'm generating, but now I'm using the entire DB and at a 
minimum of 4 meters per pixel. Are there any suggestions as to why I might be 
getting a run-time error here? Any help is appreciated!


Thanks,
Jake
  
_
Windows 7: Simplify your PC. Learn more.
http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen1:102009___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org