Re: [osg-users] dynamic vertex array howto

2009-02-28 Thread Paulo Jnkml

Hi,
it worked just fine.

I guessed so, because I noticed the dirty method not on the geometry but 
on the vertex array autocomplete,
I was asking because sometimes the documentation has only the code 
listing and not an actual explanation.


I guess I could have tried it, but it was also to confirm that I was 
doing the right thing.


Thank you =)

Jean-Sébastien Guay wrote:

Hi Paulo,

What am I doing wrong? Do I need to call some method to flag that the 
array changed?


Yep, good intuition: _geometry-dirty();
Also, since you're changing the vertices each frame, set 
_geometry-setUseDisplayList(false); or otherwise you'll get bad 
performance.


Hope this helps,

J-S


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[osg-users] Qt mouse wheel zoom howto

2009-02-26 Thread Paulo Jnkml

Hi,
I was writing an application using Qt and osg.
I would like to zoom in and out on mouse scroll.
I could not find a good way to do this, so I came up with:

void osgWidget::wheelEvent(QWheelEvent *event) {

   const float delta(event-delta() / (8.0f * 15.0f));

   const float x(event-x());

   const float y(event-y());

   const float ydy(y + delta);

   const int b(osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON

   | osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON);

  
   _gw-getEventQueue()-mouseButtonPress(x, y, b);


  
   _gw-getEventQueue()-mouseMotion(x, ydy);


  
   _gw-getEventQueue()-mouseButtonRelease(x, ydy, b);


}


which actually works but it's not so elegant.
Is there a obj-zoom(0.9f); to get 10% closer or obj-zoom(1.1f); to get 
10% further for example?


thank you.
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[osg-users] Focus/zoom in a node.

2009-02-08 Thread Paulo Jnkml

Hi,

is there a tutorial where I can see how make the camera focus a 
particular node, such that the node's bounding box will fit the viewer 
window?


Thank you.


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Re: [osg-users] Focus/zoom in a node.

2009-02-08 Thread Paulo Jnkml

Hi,
thank you for replying.

Well maybe.
Imagine that I load a model so big or so small that with the current 
camera parameters I can see a thing.
I want to adapt the camera automagically so that my current 
loaded/selected scene/node will fit just nicely on screen.

=)

Paulo

Robert Osfield wrote:

HI Paulo,

On Sun, Feb 8, 2009 at 9:23 AM, Paulo Jnkml paulo.jn...@gmail.com wrote:
  

is there a tutorial where I can see how make the camera focus a particular
node, such that the node's bounding box will fit the viewer window?



Do you mean setting the home position of the camera position?

Robert.
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Re: [osg-users] Server migration

2009-02-08 Thread Paulo Jnkml


 Error: Forbidden

FILE_VIEW privileges are required to perform this operation on Path 
/OpenSceneGraph/trunk/examples/osgspacewarp/osgspacewarp@6941



There's also this problem.

cheers


Jose Luis Hidalgo wrote:

Hi Paul,

   I'm adjusting the apache, and restarting it from time to time,
maybe you got me in the middle of one of them. :P

Jose-L.


On Sun, Feb 8, 2009 at 4:55 PM, Paul Melis
osg-us...@assumetheposition.nl wrote:
  

Jose Luis Hidalgo wrote:


Hi Paul,
   I had changed DNS entries, so it's possible it takes a while to
spread around all ISP's DNS. The final server will be

http://158.42.9.50/projects/osg

In at most few hours, everybody should access using
http://www.openscenegraph.org.

  

I can indeed login with my svn account on the new server, and editing
works, so that's good.
But http://158.42.9.50/projects/osg does not seem to respond all the
time, at least, it doesn't right now.

Paul
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