Re: [osg-users] ATI cards and openscenegraph

2009-06-15 Thread Rodrigo Salvador
Hi, Peted

I have worked with an ATI card for months, and I have found only one issue: If 
you add shadows to the scene, they may be inverted.

Cheers,
Rodrigo

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[osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi!

I'm trying to work with osgShadow. After lots of tries, I achieved to see some 
shadows in the scene, but they're inverse. I don't know how to fix it, because 
in the osgShadow example I see troubles close to this one.

Please, see the attachment. The objects on the left of the light pole have 
their shadows project on the right of it, and vice-versa.

I'm using osg 2.6.1.

Thanks in advance.

Cheers,
Rodrigo Salvador

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attachment: inverse shadow.bmp___
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Re: [osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi, Guay

Yes, I'm using an ATI card. In fact, I've searched for past discussions, but 
didn't find answers, that's why I've posted a new topic. Maybe my search wasn't 
that good! Thanks for the hint, I'll try with a NVidia card. If it still bad, 
I'll post again.

The ShadowTechnique is ShadowMap. Even because the others have failed. With 
ShadowVolume, for example, looks like the scene is merged in a green lake, its 
all distorced.

By the way, another question: The application only works fine if I add 
shadowedScene-addChild(root.get()) inside the viewer's loop; if not, it 
crashes. But it become heavier, the frame rate decrease a lot. Is there another 
way to do it? The optmize functions didn't make any difference either.

Thank you a lot!

Cheers,
Rodrigo

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Re: [osg-users] Inverse shadow

2009-05-19 Thread Rodrigo Salvador
Hi J-S (Sorry for the last post, I tought you wouldn't mind calling you by the 
last name)


 
 You might want to search the mailing list archives instead of just the 
 forum disucssions, it's only fairly recently that we've started using 
 forum+mailing list integration.


Oh, I thought everything was integrated. Thanks a lot, I'll pay more attention 
to the mailing list.


 
 Note that in general, OSG gets less testing on ATI cards than on nVidia. 
 So I wouldn't necessarily suggest you switch to nVidia, but at least 
 expect some things not to work at 100%, and maybe help us with testing 
 on ATI :-)


Sure I'll be happy to help. I'll try to answer why this is happening only in 
this card.


 
 You mean that you can't do shadowedScene-addChild() outside the frame 
 loop? That's weird... The osgShadow example doesn't do it that way - 
 does it work for you? I would suspect a driver problem if it doesn't. 
 Perhaps try updating your drivers?
 
 In general, shadows will double the cull/draw times (depending on the 
 shadow technique you use). So the frame rate drop you see might be 
 normal / expected, depending on the scene and your hardware.


If I do, the application render as it has to do, but if I try to move the 
camera, it crashes. Doing the line I mentioned inside the loop, it moves 
normally, but not so fast. It makes sense, because a child is added in each 
frame the application render, witch is expensive. If I run osgShadow example, 
the shadow is inverse in some positions, probably caused by the ATI card. But 
it runs ok, not crashing if I try to move it. Weird, isn't it?

I really really appreciate your support. It helped a lot. I'll run the 
application with the nVidia card tomorrow to see if it works.

Thanks a lot

Rodrigo Salvador

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Re: [osg-users] Shadows MinGW Enviroment on Windows

2009-05-14 Thread Rodrigo Salvador
Hi

I'm facing the same troubles. I'm using Visual Studio, and my application 
crashes when I try to move the scene.

Is it a bug, or something?

Thanks in advance

Rodrigo Salvador

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Re: [osg-users] RecordCameraPathHandler where is the saved_animation.path file?

2009-04-22 Thread Rodrigo Salvador
Felix, did you achieve to replay the animation?

I recorded a animation in a saved_animation.path file, but what I want is to 
play it in a external player. Does OSG save the animation with another kind of 
file, like .wmv?

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