[osg-users] Trackball Manipulator and RTT

2010-12-02 Thread Thomas Klemmer
Hi,

I'm rendering a scene to texture and display it later on on an orthoquad with 
an orthocam.., now I want to manipulate the rtt cam (obviously not the 
orthocam) with a trackball manipulator.

Could anybody point me to a tutorial or give me some addvise on where to start 
here!?
 

Thank you!

Cheers,
Thomas

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Re: [osg-users] Enable, Disable Multible Shaders

2010-09-01 Thread Thomas Klemmer
Thanks for the quick reply Robert!

Cheers,
Thomas

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[osg-users] Enable, Disable Multible Shaders

2010-08-31 Thread Thomas Klemmer
Hi,

First of, can I attach multible Shaders to one geometry node?

I tried an it ran but obviosly only the last attached shader was rendered.

Now is (if) there a way to toggle between these shaders?

GeometryStateSet-setAttributeAndModes(programObject, StateAttribute::OFF);

Has no effekt at all on any shader?!

What am I doint wrong, workarounds?

Thank you!

Cheers,
Thomas

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[osg-users] Headtracking

2010-07-22 Thread Thomas Klemmer
Hi folks

I'm sitting here trying to set up a head tracking...
I got an api that spits out a viewmatrix for the camera and now I have to get 
this matrix in the write place.

I wrote an updateCallback for the Cameras (left/right) that looks like this.

class updateCameraPosCallback : public osg::NodeCallback 
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::Camera* cam = 
dynamic_castosg::Camera* (node);

if(cam)
{   
osg::Matrix mat(s-getMatrix().data());
cam-setViewMatrix( mat);
}
}

};

I checked the matrix and it looks ok, but somhow the cameras don't move!

Any tips??

Thank you!

Cheers,
Thomas

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Re: [osg-users] osgViewer FullScreen on Horizontal Span

2010-07-20 Thread Thomas Klemmer
Well, I found the workaround myselve

osg::GraphicsContext::WindowingSystemInterface* wsi = 
osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi) 
{
osg::notify(osg::NOTICE)Error, no WindowSystemInterface available, 
cannot create windows.std::endl;
return;
}

unsigned int width, height;
wsi-getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, 
height);

osg::ref_ptrosg::GraphicsContext::Traits traits = new 
osg::GraphicsContext::Traits;
traits-x = 0;
traits-y = 0;
traits-width = width;
traits-height = height;
traits-windowDecoration = false;
traits-doubleBuffer = true;
traits-sharedContext = 0;
traits-overrideRedirect = true;


the trais-overrideRedirect = true did it for me!!

Cheers,
Thomas

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[osg-users] osgViewer FullScreen on Horizontal Span

2010-07-19 Thread Thomas Klemmer
Hi,


I'm trying to get a stereo setup to work with osg.

I have Horzontal Span (Nvidia,Linux) Desktop over two screens and I start the 
viewer with

osg::DisplaySettings::instance()-setStereo(true);
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT);

but the viewer window will only fullscreen on one of the monitors.

Tips anyone?


Thank you!

Cheers,
Thomas

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[osg-users] Error when trying to start osgonv

2010-07-02 Thread Thomas Klemmer
Hi,

Well I'm still pretty new to osg and I installed the binaries and stuff and for 
now I can work it... 

Now I try to get some high res meshes into my osg app by trying to convert a 
3ds file with osgconv.

But everytime I try to start osgconv I get this error:

dyld: Library not loaded: 
@executable_path/../Frameworks/OpenThreads.framework/Versions/A/OpenThreads
  Referenced from: 
/Users/klemmer/CODING/OpenSceneGraph-2.8.3/Xcode/OpenSceneGraph/build/Release 
64bit Cocoa/osgconv.app/Contents/MacOS/./osgconv
  Reason: no suitable image found.  Did find:
/Library/Frameworks/OpenThreads.framework/Versions/A/OpenThreads: no 
matching architecture in universal wrapper
Trace/BPT trap

I compiled the binaries with 64bit Cocoa if that helps...

Is it possible since I think I installed the precompiled binaries for 2.8.0 
there is a missmatch? I'm confused!

Thank you!

Cheers,
Thomas

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[osg-users] finding adjacent vertices

2010-06-13 Thread Thomas Klemmer
Hi,

I have the vertexArray of a geometry and need to finde the curvatures of the 
mesh on each vertex. Thus I'm in need of all adjacent vertices of a vertex I'm 
trying to compute the curvature!

Since the geometry is a Trianglestrip this would involve a lot of searching...

I'm very new to OSG and forum search didn't turn up anything usefull.
Is there a tool /library or funktion that could make my live easier??

Thank you!

Cheers,
Thomas

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