Re: [osg-users] Using OsgSim Overlay

2009-11-20 Thread Vaibhav Bansal
Thanks Glenn for the tip J

 

Best Regards

Vaibhav Bansal

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Saturday, November 21, 2009 12:20 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

 

Vaibhav,

 

You may also want to investigate the shapefile_stencil.earth example (which
uses the model_feature_stencil plugin). This uses a stencil buffer technique
to drape vector data on the terrain. Make sure you get the absolute latest
SVN though. For lines, you'll need to build in the GEOS support as well (use
geos 3.1.1 on windows) to get geometry buffering.

 


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791



On Fri, Nov 20, 2009 at 1:53 AM, Vaibhav Bansal vaib...@darshan3d.com
wrote:

Hello Glenn,

 

Thanks for your help.

 

I was working on osgearth1.2 till now, however on your advice I updated to
latest svn.

I ran shapefile_overlay.earth provided with osgearth tests on osgviewer.

However it seems that the artifacts were still reproducible L at certain
viewing angles.

(It was not there just for a fration for texture update but persisted at
that viewing angle)

 

Attached ScreenShots.

 

It seems that I will have to look into the code of overlay node.

 

Regards

Vaibhav Bansal

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, November 19, 2009 9:31 PM


To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

 

I'm no shader expert, so I cannot answer that.

I do know that osgEarth plays well with OverlayNode though -- it has some
built-in vector overlay support that uses OverlayNode in perspective mode
(see the osgearth_feature_overlay driver).


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791

On Thu, Nov 19, 2009 at 10:24 AM, Vaibhav Bansal vaib...@darshan3d.com
wrote:

Hello Glenn,

 

The view dependent-with-perspective-overlay uses a shader, I am already
using a shader for my terrain(base geometry, osgearth).

Secondly for VIEW_DEPENDENT_WITH_ORTHOGRAPHIC mode the projected texture
resolution does not decrease(/projected area does not increase) even when
the viewing direction is near parallel to terrain, it stretches 'only' at
certain specific angles.

 

Is there a way to use overlay if I am already using a shader on my base
terrain?

 

Thanks and Regards

Vaibhav Bansal

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, November 19, 2009 6:52 PM


To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

 

Vaibhav,

The area covered by the projected texture changes based on your view angle.
As your angle of view gets less steep, the texture resolution appears to
descrease since it has to cover a larger area. Try
view-dependend-with-perspective-overlay, which helps with this issue. Also,
increase the texture size hint in the OverlayNode api.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791

On Thu, Nov 19, 2009 at 7:29 AM, Vaibhav Bansal vaib...@darshan3d.com
wrote:

Yes, this is what the overlay node does for me.
But I am unable to understand, why the stretching occurs only 'at' some
specific angles.


Regards
Vaibhav Bansal

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport

Sent: Thursday, November 19, 2009 3:47 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

Hi,

Vaibhav Bansal wrote:
 Hello jp,

 Thanks for the quick reply.
 How do I check if the 'resolution' of ovelay geometry is changing.

imagine the following:
You want to overlay a 1024x1024 checkerboard onto the earth and you have
a 512x512 overlay texture. If you view the whole earth it obviously
would not look good - too much detail to fit into the texture. What the
view dependent modes try to do is this: When you zoom in, you only see a
piece of the checkerboard, so now the 512x512 texture can contain only a
piece of the checkerboard and so you see more detail of the overlayed
geometry.

I think this is the effect you are seeing when you are moving the view
around.

jp


 Regards
 Vaibhav Bansal

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Thursday, November 19, 2009 2:41 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Using OsgSim Overlay

 Hi Vaibhav,

 Vaibhav Bansal wrote:
 Hello,

 I have added a geometry as an overlay over another geometry.
 The overlay texture seems to distort(stretch) under certain viewing
 angles.
 It seems the projected texture is generating incorrect texture
 coordinates.

 The texture coordinates might be OK

[osg-users] Using OsgSim Overlay

2009-11-19 Thread Vaibhav Bansal
Hello,
 
I have added a geometry as an overlay over another geometry.
The overlay texture seems to distort(stretch) under certain viewing angles.
It seems the projected texture is generating incorrect texture coordinates.

The white area is the overlaySubgraph geometry, and the colored area is the
Overlay Node (base) geometry.
The overlay mode is VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_PROJECTION.

Can anyone suggest where should I start troubleshooting.

Thanks
Vaibhav Bansal
attachment: UnDistorted.JPGattachment: Distorted.JPG___
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Re: [osg-users] Using OsgSim Overlay

2009-11-19 Thread Vaibhav Bansal
Hello jp,

Thanks for the quick reply.
How do I check if the 'resolution' of ovelay geometry is changing.

Regards
Vaibhav Bansal

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Thursday, November 19, 2009 2:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

Hi Vaibhav,

Vaibhav Bansal wrote:
 Hello,
  
 I have added a geometry as an overlay over another geometry.
 The overlay texture seems to distort(stretch) under certain viewing
angles.
 It seems the projected texture is generating incorrect texture
coordinates.

The texture coordinates might be OK, but the resolution of your 
overlayed geometry might change in the generated overlayed texture. What 
happens in OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY? Does the 
resolution/stretch stay the same?

jp

 
 The white area is the overlaySubgraph geometry, and the colored area is
the
 Overlay Node (base) geometry.
 The overlay mode is VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_PROJECTION.
 
 Can anyone suggest where should I start troubleshooting.
 
 Thanks
 Vaibhav Bansal
 
 
 
 
 
 
 
 
 
 
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Re: [osg-users] Using OsgSim Overlay

2009-11-19 Thread Vaibhav Bansal
Yes, this is what the overlay node does for me.
But I am unable to understand, why the stretching occurs only 'at' some
specific angles.

Regards
Vaibhav Bansal

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Thursday, November 19, 2009 3:47 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

Hi,

Vaibhav Bansal wrote:
 Hello jp,
 
 Thanks for the quick reply.
 How do I check if the 'resolution' of ovelay geometry is changing.

imagine the following:
You want to overlay a 1024x1024 checkerboard onto the earth and you have 
a 512x512 overlay texture. If you view the whole earth it obviously 
would not look good - too much detail to fit into the texture. What the 
view dependent modes try to do is this: When you zoom in, you only see a 
piece of the checkerboard, so now the 512x512 texture can contain only a 
piece of the checkerboard and so you see more detail of the overlayed 
geometry.

I think this is the effect you are seeing when you are moving the view 
around.

jp

 
 Regards
 Vaibhav Bansal
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Thursday, November 19, 2009 2:41 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Using OsgSim Overlay
 
 Hi Vaibhav,
 
 Vaibhav Bansal wrote:
 Hello,
  
 I have added a geometry as an overlay over another geometry.
 The overlay texture seems to distort(stretch) under certain viewing
 angles.
 It seems the projected texture is generating incorrect texture
 coordinates.
 
 The texture coordinates might be OK, but the resolution of your 
 overlayed geometry might change in the generated overlayed texture. What 
 happens in OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY? Does the 
 resolution/stretch stay the same?
 
 jp
 
 The white area is the overlaySubgraph geometry, and the colored area is
 the
 Overlay Node (base) geometry.
 The overlay mode is VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_PROJECTION.

 Can anyone suggest where should I start troubleshooting.

 Thanks
 Vaibhav Bansal


 


 


 

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Re: [osg-users] Using OsgSim Overlay

2009-11-19 Thread Vaibhav Bansal
Hello Glenn,

 

The view dependent-with-perspective-overlay uses a shader, I am already
using a shader for my terrain(base geometry, osgearth).

Secondly for VIEW_DEPENDENT_WITH_ORTHOGRAPHIC mode the projected texture
resolution does not decrease(/projected area does not increase) even when
the viewing direction is near parallel to terrain, it stretches 'only' at
certain specific angles.

 

Is there a way to use overlay if I am already using a shader on my base
terrain?

 

Thanks and Regards

Vaibhav Bansal

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, November 19, 2009 6:52 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

 

Vaibhav,

The area covered by the projected texture changes based on your view angle.
As your angle of view gets less steep, the texture resolution appears to
descrease since it has to cover a larger area. Try
view-dependend-with-perspective-overlay, which helps with this issue. Also,
increase the texture size hint in the OverlayNode api.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791



On Thu, Nov 19, 2009 at 7:29 AM, Vaibhav Bansal vaib...@darshan3d.com
wrote:

Yes, this is what the overlay node does for me.
But I am unable to understand, why the stretching occurs only 'at' some
specific angles.


Regards
Vaibhav Bansal

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport

Sent: Thursday, November 19, 2009 3:47 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

Hi,

Vaibhav Bansal wrote:
 Hello jp,

 Thanks for the quick reply.
 How do I check if the 'resolution' of ovelay geometry is changing.

imagine the following:
You want to overlay a 1024x1024 checkerboard onto the earth and you have
a 512x512 overlay texture. If you view the whole earth it obviously
would not look good - too much detail to fit into the texture. What the
view dependent modes try to do is this: When you zoom in, you only see a
piece of the checkerboard, so now the 512x512 texture can contain only a
piece of the checkerboard and so you see more detail of the overlayed
geometry.

I think this is the effect you are seeing when you are moving the view
around.

jp


 Regards
 Vaibhav Bansal

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Thursday, November 19, 2009 2:41 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Using OsgSim Overlay

 Hi Vaibhav,

 Vaibhav Bansal wrote:
 Hello,

 I have added a geometry as an overlay over another geometry.
 The overlay texture seems to distort(stretch) under certain viewing
 angles.
 It seems the projected texture is generating incorrect texture
 coordinates.

 The texture coordinates might be OK, but the resolution of your
 overlayed geometry might change in the generated overlayed texture. What
 happens in OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY? Does the
 resolution/stretch stay the same?

 jp

 The white area is the overlaySubgraph geometry, and the colored area is
 the
 Overlay Node (base) geometry.
 The overlay mode is VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_PROJECTION.

 Can anyone suggest where should I start troubleshooting.

 Thanks
 Vaibhav Bansal


 


 


 

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Re: [osg-users] Using OsgSim Overlay

2009-11-19 Thread Vaibhav Bansal
Smooth, I would say distortions occur in certain angle ranges.

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Thursday, November 19, 2009 8:43 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Using OsgSim Overlay

Hi,

Vaibhav Bansal wrote:
 Yes, this is what the overlay node does for me.
 But I am unable to understand, why the stretching occurs only 'at' some
 specific angles.

Are the transitions smooth or are you seeing jumps?

jp

 
 Regards
 Vaibhav Bansal
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Thursday, November 19, 2009 3:47 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Using OsgSim Overlay
 
 Hi,
 
 Vaibhav Bansal wrote:
 Hello jp,

 Thanks for the quick reply.
 How do I check if the 'resolution' of ovelay geometry is changing.
 
 imagine the following:
 You want to overlay a 1024x1024 checkerboard onto the earth and you have 
 a 512x512 overlay texture. If you view the whole earth it obviously 
 would not look good - too much detail to fit into the texture. What the 
 view dependent modes try to do is this: When you zoom in, you only see a 
 piece of the checkerboard, so now the 512x512 texture can contain only a 
 piece of the checkerboard and so you see more detail of the overlayed 
 geometry.
 
 I think this is the effect you are seeing when you are moving the view 
 around.
 
 jp
 
 Regards
 Vaibhav Bansal

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
 Delport
 Sent: Thursday, November 19, 2009 2:41 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Using OsgSim Overlay

 Hi Vaibhav,

 Vaibhav Bansal wrote:
 Hello,
  
 I have added a geometry as an overlay over another geometry.
 The overlay texture seems to distort(stretch) under certain viewing
 angles.
 It seems the projected texture is generating incorrect texture
 coordinates.

 The texture coordinates might be OK, but the resolution of your 
 overlayed geometry might change in the generated overlayed texture. What 
 happens in OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY? Does the 
 resolution/stretch stay the same?

 jp

 The white area is the overlaySubgraph geometry, and the colored area is
 the
 Overlay Node (base) geometry.
 The overlay mode is VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_PROJECTION.

 Can anyone suggest where should I start troubleshooting.

 Thanks
 Vaibhav Bansal


 


 


 

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[osg-users] Overlay nodes and Lod's

2009-09-14 Thread Vaibhav Bansal
Hello,

Does overlay subgraph support LOD's?
I tried to assign a paged lod as overlaysubgraph for overlay node, but it
does not seem to page the lod's.
Is there any special way to use lod's with overlay?

Thanks and Regards
Vaibhav Bansal



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Re: [osg-users] Text Problem

2009-07-13 Thread Vaibhav Bansal
Hello Robert,

The osgText example runs fine.
I tested on two machines with different cards/drivers, the problem remains.

I am using these modes :

text-setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
text-setAxisAlignment(osgText::Text::SCREEN);

I am using position values of the order of 1438137.375, and font size of
1.6.
Could this be related to precision.


Thanks and Regards
Vaibhav Bansal

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Sunday, July 12, 2009 9:51 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Text Problem

Hi Vaibahv,

I've never seen a problem like this before.  Exactly how are you
setting your text?  Do you see the problem across platforms and
different hardware/drivers?  What happens you run the osgtext example.

Robert.

On Sun, Jul 12, 2009 at 3:41 PM, Vaibhav Bansalvaib...@darshan3d.com
wrote:
 Hello



 I was trying to place some osgText in my scene, the text seems to become
 distorted however.

 A picture of the distorted text is attached, please comment if any one has
 faced such problem before.

 I am using osg2.6.1.



 Thanks and Regards

 Vaibahv Bansal



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Re: [osg-users] Text Problem

2009-07-13 Thread Vaibhav Bansal
Hello Robert,

Thanks for the  advice for placing geometries in local cords, it worked
wonderfully.

Regards
Vaibhav Bansal


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Monday, July 13, 2009 12:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Text Problem

HI Vailbhav,

Try moving your text nearer to a local origin to see if the problem is
a precision issue.  A good technique to use when dealing with large
model coordinates is to place a MatrixTransform above the local
geometries to place them in world coords, and to enable the local
geometries to have a local origin to maximize precision.

Robert.

On Mon, Jul 13, 2009 at 8:01 AM, Vaibhav Bansalvaib...@darshan3d.com
wrote:
 Hello Robert,

 The osgText example runs fine.
 I tested on two machines with different cards/drivers, the problem
remains.

 I am using these modes :

 text-setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
 text-setAxisAlignment(osgText::Text::SCREEN);

 I am using position values of the order of 1438137.375, and font size of
 1.6.
 Could this be related to precision.


 Thanks and Regards
 Vaibhav Bansal

 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
 Osfield
 Sent: Sunday, July 12, 2009 9:51 PM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Text Problem

 Hi Vaibahv,

 I've never seen a problem like this before.  Exactly how are you
 setting your text?  Do you see the problem across platforms and
 different hardware/drivers?  What happens you run the osgtext example.

 Robert.

 On Sun, Jul 12, 2009 at 3:41 PM, Vaibhav Bansalvaib...@darshan3d.com
 wrote:
 Hello



 I was trying to place some osgText in my scene, the text seems to become
 distorted however.

 A picture of the distorted text is attached, please comment if any one
has
 faced such problem before.

 I am using osg2.6.1.



 Thanks and Regards

 Vaibahv Bansal



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[osg-users] Text Problem

2009-07-12 Thread Vaibhav Bansal
Hello 

 

I was trying to place some osgText in my scene, the text seems to become
distorted however.

A picture of the distorted text is attached, please comment if any one has
faced such problem before.

I am using osg2.6.1.

 

Thanks and Regards

Vaibahv Bansal

 

attachment: imageProb.jpg___
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