Re: [osg-users] Texture is ovelapped with previous instance

2016-08-17 Thread manish Choudhary
Hi,

memory is release using auto garbage collection only..
and for image used  USE_NEW_DELETE
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68408#68408





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Texture is ovelapped with previous instance

2016-08-17 Thread manish Choudhary
Hi,

i am using texture mapping in my  application  and it work fine.
But when I  delete the current osg scenegraph view and  then display new osg 
scenegraph  view,  then on updating texture using callback  it showing 
merging/overlaaping of previous texture as well as current texture.

Why overlapping/merging of texture occuring even though i have delete all the 
previous memory reference.

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68404#68404





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Osg application not running on window 10 , showing unhandled exception

2016-07-14 Thread manish Choudhary
Hi,

Found the solution, problem was occured because graphics driver not installed 
in the window 10 , once driver installed it run fine.

I have more doubt now::-
1. I have query if no graphic driver found , can It say like" no graphics 
driver found issue" ?
2. Is there a way to run application with minimum supported  functionality on 
different window system as per graphics feature availability ? 
please guide.

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68132#68132





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Osg application not running on window 10 , showing unhandled exception

2016-07-13 Thread manish Choudhary
Hi,
My application is developed using vs2013 and osg 3.4 on window 8.1
It was working fine on window 8.1 , but when i switch to window 10 , it give 
run time error that is "unhandled exception was encountered during a user 
callback "  Please help me in this regard why same application running on 
window 8.1  but not running on window 10 ?? please help
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68112#68112





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Calculating the top, front, and side views of a model

2015-10-29 Thread manish Choudhary
Hi,

I required to display top or side or front view of a model in a scene based on 
type of view selection.
I'm using TrackManipulator by default 
How can i get different view based on user selection in my application?



version OSG 3.0 , winode 8.1
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65492#65492





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgviewerQt integration required

2015-06-13 Thread manish Choudhary
Hi,

Problem resolved  once I downloaded  version of Qt with the 
native OpenGL support.
Now osgviewerQt example  is working fine.

Probelm was occured because i install the Qt version using the Angle 
emulation, by chance. Angle supports only OpenGL ES 
2.x and translates that to Direct3D calls, so any code requiring 
true OpenGL will not work with that. As mentioned by Jan Ciger




Thanks you all for your support
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64085#64085





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgviewerQt integration required

2015-06-11 Thread manish Choudhary
Hi,

Have not found the solution  regarding above issue? 
Please Help.
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64052#64052





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgviewerQt integration required

2015-06-11 Thread manish Choudhary
Hi,

I'm using Qt 5.4.2 for Windows 32-bit (VS 2013) and  OpenSceneGraph-3.2.2 
stable release  on Window 8.1 platform.
osgviewerQt example is not working without any modification.
It is aborts and in the command prompt it showing 
Warning: detected OpenGL error 'invalid operation' at Before Renderer::compile 
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test 
failed, requires valid graphics context. 

Earlier in my application I have used osg 2.8  in Qt(4.8 VS 2008 - Window 8 )  
using class ViewerQT : public osgViewer::Viewer, public AdapterWidget  to 
integrate osg in QT.  (attached file showing this integration)

Now I want to switch to latest QT (5.4) and Osg (3.2)  and but in this latest 
version  ealier(old) osg Qt intergration didn't work. So I look for osgviewerQt 
example . But both showing same type of error.

Why osgviewerQt example not working that seem strange to me.? 




... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64056#64056





header.h
Description: Binary data
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] osgviewerQt integration required

2015-06-10 Thread manish Choudhary
Hi,
 I need to use OSG scene as view Widget in QT. 
I my application I have multi view and want  one view to be OSG scene view.

I have gone thru example_osgviewerQt  but it is abort by saying 
Warning: detected OpenGL error 'invalid operation' at Before Renderer::compile
Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test 
failed,  requires valid graphics context.


How to remove this error and how to integrate osg view to QT ?


Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64031#64031





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] To Convert QImage to OSG::Image

2014-12-04 Thread manish Choudhary
Hi,

In my application I required to convert QImage to osg::Image to use that as a 
texture to wrap it on model.
What is the best way to convert QImage to Osg::Image ?


Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61976#61976





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] To Convert QImage to OSG::Image

2014-12-04 Thread manish Choudhary
Hi,

Thanks a lot.. all of the method suggested is working in my application.

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61980#61980





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSGQT lib not created

2014-07-31 Thread manish Choudhary
Hi,

I'm using OSG 3.2.1 version, QT 5.3.1 msvc 2013, cmake 3.0  to build on VS 2013.
except osgQT lib  all are created and working fine.
Why OSGQT lib not created ?

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60513#60513





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSGQT lib not created

2014-07-31 Thread manish Choudhary
Hi
I'm getting this error while ALL Build:-
osgqt error c2371: GLintptr : redefinition; different basic types

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60516#60516





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread manish Choudhary
Hi,
 
I really want to use Bullet library but before proceeding forward I have some 
question so that I don't  face problem in future :- 

1.Can OsgBullet integrate with my current application ?
2.Does OsgBullet give me list of intersection point where two object node meet 
? 

I need Intersection point for generating  texture coordinate of composite 
model(by joining two basic model), then Parameterization of Triangulated 
Surface Meshes(Composite model) and then  texture mapping .

I have never use bullet engine so please help me . 

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37673#37673





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread manish Choudhary
Hi,
I'm working on problem in which user develop composite  shape like building , 
hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. 
using picking operation. 
Right now basic shape overlap each other , which is not required in my 
application . Therefore I need collision technique to avoid these overlap .

I also need corresponding set of intersection point where two object intersect 
during collision.  

So here are my questions : 
1. How to perform collision in OSG ? any tutorial 
2. How to get Intersection point where two object meet ? 

Can somebody please help me regarding this
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37640#37640





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread manish Choudhary
Hi Nectarios,
I'm also working on texture mapping . So far I have achieved texture on simple 
3D object . But didn't get success regarding complex object. 
What method you have use for texture on 3D object ?
What library you have used for drawing 3D model ?
how UV mapping has performed for your model ?
It will helpful for me if you provide me answer to above question.




... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37282#37282





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Textures Problem!!! Urgent!!

2011-03-03 Thread manish Choudhary
Hi,
UV mapping is the 3D modeling process of making a 2D image representation of a 
3D model.
How you have generate texture coordinate for 3D model ?

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37286#37286





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Need Efficient mesh data structures

2011-03-03 Thread manish Choudhary
Hi,
No reply yet . 
Need help .
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37315#37315





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Need Efficient mesh data structures

2011-03-02 Thread manish Choudhary
Hi,
I am looking for an efficient general mesh data structure. 
Having feature like Generating normal arrays and texture coordinate for 
model,Parameterization of Triangulated Surface Meshes ; texture mapping 
and that can easily integrate with OSG. 

I know some of them like : 
openMesh 
osgmodeling 
CGAL 
I need better solution which one is most suitable or there some other library 
which can be helpful to me. 
I had hoped that someone might have used it before.
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37270#37270





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [vpb] Need Efficient mesh data structures

2011-03-01 Thread manish Choudhary
Hi,
I am looking for an efficient general mesh data structure.
Having feature like Generating  normal arrays and texture coordinate for 
model,Parameterization of Triangulated Surface Meshes ; texture mapping
and that can easily integrate with OSG.

I know some of them like :
openMesh
osgmodeling
CGAL
I need better solution which one is most suitable or there some other library 
which can be helpful to me.
I had hoped that someone might have used it before.


... 


Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37202#37202





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] fixed light while moving scene using mouse

2010-11-18 Thread manish Choudhary
Hi,
 Thanks Jean-Sébastien Guay for your help , Now I know how to proceed forward 
to get required result in my application. 
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33845#33845





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] fixed light while moving scene using mouse

2010-11-17 Thread manish Choudhary
Hi,

I have been trying to use the osg::Light and osg::LightSource in my application.
I want to fixed light , while Rotating the whole scene using mouse so that I 
can simulate light effect on moving scene .

Currently when I'm moving scene using mouse , light also move along the scene. 
So how can i fixed light while moving scene ?

... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33814#33814



attachment: Chart.jpg___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] To calculate normal vector use the osg::smoothingVisitor

2010-11-09 Thread manish Choudhary
Hi,

How to calculate normal vector using the osg::smoothingVisitor ?
Guide me by providing some example related to above question .
I have to find normal for lightning effect. I have draw various model
using triangle strip . Now i'm in need of finding normal.

Here I'have attached some part of simple model of cube .
Kindly help me what is the best way for me to finding normal here


Some part of my code is : 
// front face of Cube
{

   
   {
osg::Geometry* pGeo = new osg::Geometry;

// add 4 vertices creating a quad
osg::Vec3Array* pVerts = new osg::Vec3Array(3);
(*pVerts)[0].set((*points1)[0].x() ,(*points1)[0].y() , 
(*points1)[0].z());
(*pVerts)[1].set((*points1)[1].x() ,(*points1)[1].y() , 
(*points1)[1].z());
(*pVerts)[2].set((*points1)[2].x() ,(*points1)[2].y() , 
(*points1)[2].z());
pGeo-setVertexArray( pVerts );

// create a primitive set
osg::DrawElementsUInt* pPrimitiveSet = new 
osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 );
pPrimitiveSet-push_back( 0 );
pPrimitiveSet-push_back( 1 );
pPrimitiveSet-push_back( 2 );
pGeo-addPrimitiveSet( pPrimitiveSet );

// create an arraw for texture coordinates
osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 );
(*pTexCoords)[0].set(  (*points2)[9].x() , (*points2)[9].y()  );
(*pTexCoords)[1].set(  (*points2)[8].x() , (*points2)[8].y()  );
(*pTexCoords)[2].set(  (*points2)[7].x() , (*points2)[7].y()  );
pGeo-setTexCoordArray( 0, pTexCoords );

// create geometry node that will contain all our drawables


geode-addDrawable( pGeo );

}

{
osg::Geometry* pGeo = new osg::Geometry;

// add 4 vertices creating a quad
osg::Vec3Array* pVerts = new osg::Vec3Array(3);
(*pVerts)[0].set((*points1)[0].x() ,(*points1)[0].y() , 
(*points1)[0].z());
(*pVerts)[1].set((*points1)[2].x() ,(*points1)[2].y() , 
(*points1)[2].z());
(*pVerts)[2].set((*points1)[3].x() ,(*points1)[3].y() , 
(*points1)[3].z());
pGeo-setVertexArray( pVerts );

// create a primitive set
osg::DrawElementsUInt* pPrimitiveSet = new 
osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 );
pPrimitiveSet-push_back( 0 );
pPrimitiveSet-push_back( 1 );
pPrimitiveSet-push_back( 2 );
pGeo-addPrimitiveSet( pPrimitiveSet );

// create an arraw for texture coordinates
osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 );
(*pTexCoords)[0].set(  (*points2)[9].x() , (*points2)[9].y()  );
(*pTexCoords)[1].set(  (*points2)[7].x() , (*points2)[7].y()  );
(*pTexCoords)[2].set(  (*points2)[10].x() , (*points2)[10].y()  );
pGeo-setTexCoordArray( 0, pTexCoords );

// create geometry node that will contain all our drawables


geode-addDrawable( pGeo );

}




}



//Side right face
{
{
osg::Geometry* pGeo = new osg::Geometry;

// add 4 vertices creating a quad
osg::Vec3Array* pVerts = new osg::Vec3Array(3);
(*pVerts)[0].set((*points1)[1].x() ,(*points1)[1].y() , 
(*points1)[1].z());
(*pVerts)[1].set((*points1)[5].x() ,(*points1)[5].y() , 
(*points1)[5].z());
(*pVerts)[2].set((*points1)[6].x() ,(*points1)[6].y() , 
(*points1)[6].z());
pGeo-setVertexArray( pVerts );

// create a primitive set
osg::DrawElementsUInt* pPrimitiveSet = new 
osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 );
pPrimitiveSet-push_back( 0 );
pPrimitiveSet-push_back( 1 );
pPrimitiveSet-push_back( 2 );
pGeo-addPrimitiveSet( pPrimitiveSet );

// create an arraw for texture coordinates
osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 );
(*pTexCoords)[0].set(  (*points2)[6].x() , (*points2)[6].y()  );
(*pTexCoords)[1].set(  (*points2)[5].x() , (*points2)[5].y()  );
(*pTexCoords)[2].set(  (*points2)[4].x() , (*points2)[4].y()  );
pGeo-setTexCoordArray( 0, pTexCoords );

// create geometry node that will contain all our drawables


geode-addDrawable( pGeo );

}

{

Re: [osg-users] To calculate normal vector use the osg::smoothingVisitor

2010-11-09 Thread manish Choudhary
Hi,
yes , now I'm getting normal effect on lightning by using osg::smoothingVisitor.
thanks for help
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33607#33607





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] How do I draw 2D controls over my 3D rendering

2010-06-20 Thread manish Choudhary
Hi,

I'm using osg 2.8.3 in Qt4.6 on window vista .
I'm using two view in CompositeView . In one View , I have to process image for 
texture and that change on texture  will be reflect at run time on the second 
view of compositeviewer which contain 3D model .
1. How can I get only 2D feature in first view ? Basically I want to draw 2D 
controls over my 3D rendering ?
2.Is this run time texture mapping is possible in OSG ?
I'm quite new to OSG, so help me in this regard.



Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29183#29183





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Dummy node Creation

2010-01-12 Thread manish Choudhary
Hi,
How to create and attach dummy node to a scene node ?
If any example related to this kindly let me known.


... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22437#22437





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Dummy node Creation

2010-01-12 Thread manish Choudhary
Hi,
Thanks for the quick reply.

By dummy node I mean some node which is not visible however its child is 
visible.
Actually I'm facing problem similar to osgmanipulator , in which I don't want 
to display selection in trackball mode [refer osgmanipulator] ,however i want 
to display selection in pick mode .
This i want this  osgManipulator::Selection* selection  to visble one mode 
while invisble in another mode.
and I also need to save my scene in both mode.

I need some better solution to solve my problem .




... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22450#22450





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Drag and drop operation in OSG

2010-01-08 Thread manish Choudhary
Hi,
In my application ,I need to pick one object by pushing  left mouse button and 
drop it to another node during releasing of left mouse button .

Problem I'm facing is that while  moving mouse[ still left mouse button press] 
the camera is moving along .

How can I stop movement of camera , so that i can achieve my require goal that 
is drag and drop ?

or is there any other way of achieving that ?




... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22314#22314





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] picking node and arraging to it proper location

2010-01-04 Thread manish Choudhary
Hi,

I'm working on problem in which user develop  simple shape like building , hut 
, table etc.  by arranging basic shape like cylinder,cube,hemisphere etc.
using mouse .
Thus my application allow user to design there own shape from basic model using 
mouse .

I'm facing problem in picking node , arranging and transfer that node according 
to my requirement .
If there is some example related to this kindly let  me know?



... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22054#22054





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgShadow - Application crash

2009-12-07 Thread manish Choudhary
Hi Jean Sebastien Guay ,

Thanks Jean Sebastien Guay for your help .


... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21061#21061





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgShadow - Application crash

2009-12-03 Thread manish Choudhary
Hi,
Hi,

Osgshadow example does not work.

While running osgshadow program application crash with the following stack 
trace -: 



 

   ig4dev32.dll!037cd5b6() 
   [Frames below may be incorrect and/or missing, no symbols loaded for 
 ig4dev32.dll]  
   ig4icd32.dll!0342a535() 
   ig4icd32.dll!035e6d49() 
   opengl32.dll!6103a2f5() 
   opengl32.dll!6103a2a5() 
   opengl32.dll!6103cccd() 
  osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::closeImplementation() 
   Line 696 + 0x12 bytes  C++
   osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::~PixelBufferWin32()  
 Line 480 C++
   osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::`vector deleting 
 destructor'()  + 0x57 bytes  C++
   osg55-osgd.dll!osg::Referenced::unref()  Line 176 + 0x23 bytes  C++
   
 osg55-osgUtild.dll!osg::ref_ptrosg::GraphicsContext::~ref_ptrosg::GraphicsContext()
   Line 33 + 0x24 bytes   C++
   osg55-osgUtild.dll!osgUtil::RenderStage::~RenderStage()  Line 118 + 
 0x4e bytes  C++
   osg55-osgUtild.dll!osgUtil::RenderStage::`vector deleting destructor'() 
  + 0x57 bytes   C++
   osg55-osgd.dll!osg::Referenced::unref()  Line 176 + 0x23 bytes  C++
   
 osg55-osgUtild.dll!osg::ref_ptrosgUtil::RenderStage::~ref_ptrosgUtil::RenderStage()
   Line 33 + 0x24 bytes   C++
   osg55-osgUtild.dll!std::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage ::~pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage ()  + 0x19 bytes C++
   
 osg55-osgUtild.dll!std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node::~_Node()  + 0x19 
 bytesC++
   
 osg55-osgUtild.dll!std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node::`scalar deleting 
 destructor'()  + 0x16 bytes  C++
   
 osg55-osgUtild.dll!std::_Destroystd::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor
  *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 
 ::_Node(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node * _Ptr=0x01633d30)  
 Line 60   C++
   
 osg55-osgUtild.dll!std::allocatorstd::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor
  *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 
 ::_Node::destroy(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node * _Ptr=0x01633d30)  
 Line 160 + 0x9 bytesC++
   osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 
 ::_Erase(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node * 
 _Rootnode=0x01633d30)  Line 1172  C++
   osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 
 ::_Erase(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::_Node * 
 _Rootnode=0x0162c798)  Line 1170  C++
   osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::clear()  Line 972
 C++
   osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 
 ::erase(std::_Treestd::_Tmap_traitsosgUtil::CullVisitor 
 *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor 
 *,std::allocatorstd::pairosgUtil::CullVisitor * 
 const,osg::ref_ptrosgUtil::RenderStage  ,0 ::const_iterator 
 

Re: [osg-users] osgShadow - Application crash

2009-12-03 Thread manish Choudhary
Hi,
I have integrated Chipset and no additional 3d graphics card installed .
Is Software rendering is possible ?
If yes then what is that software name ?

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20857#20857





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] osgShadow - Application crash

2009-12-02 Thread manish Choudhary
Hi, 

Im trying to add shadows to my scene, code taken from osgshadow example but my 
application crash

If I dont set the setShadowTechnique then my application does not crash, but i 
obviously don't get shadows either. Ive tried each of the shadow techniques but 
only Shadow volumes technique . 
Why my application crash while using other shadow technique ?
How can I solve this problem  ?

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20790#20790





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [build] error LNK2019: unresolved external symbol __declspec(dllimport)

2009-11-04 Thread manish Choudhary
Hi,

I'm trying to build  osg project. I'm having some problems during linking time 
:-
1Linking...

1AutoTransform.obj :


 error LNK2019: unresolved external symbol __declspec(dllimport) bool __cdecl 
osgDB::writeImageFile(class osg::Image const ,class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ,class osgDB::ReaderWriter::Options const *) 
(__imp_?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@pbvopti...@readerwriter@1@@Z)
 referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image 
const ,class std::basic_stringchar,struct std::char_traitschar,class 
std::allocatorchar  const ) 
(?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)



1AutoTransform.obj : error LNK2019: unresolved external symbol 
__declspec(dllimport) public: class osgDB::ReaderWriter::Options * __thiscall 
osgDB::Registry::getOptions(void) 
(__imp_?getopti...@registry@osgDB@@qaepavopti...@readerwriter@2...@xz) 
referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image 
const ,class std::basic_stringchar,struct std::char_traitschar,class 
std::allocatorchar  const ) 
(?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)




1AutoTransform.obj : error LNK2019: unresolved external symbol 
__declspec(dllimport) public: static class osgDB::Registry * __cdecl 
osgDB::Registry::instance(bool) (__imp_?insta...@registry@osgDB@@sapa...@_n@Z) 
referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image 
const ,class std::basic_stringchar,struct std::char_traitschar,class 
std::allocatorchar  const ) 
(?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)




1AutoTransform.obj : error LNK2019: unresolved external symbol 
__declspec(dllimport) class osg::Image * __cdecl osgDB::readImageFile(class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ,class osgDB::ReaderWriter::Options const *) 
(__imp_?readimagef...@osgdb@@yapavim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@pbvopti...@readerwriter@1@@Z)
 referenced in function class osg::Image * __cdecl osgDB::readImageFile(class 
std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar 
 const ) 
(?readimagef...@osgdb@@yapavim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z)


1C:\OSG\Program\AutoTransform\Debug\AutoTransform.exe : fatal error LNK1120: 4 
unresolved externals 
[/code/]

What is wrong? 




Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=19151#19151





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Texture mapping in osg

2009-08-15 Thread manish Choudhary
Hi,
How to perform texture mapping in OSG ?? 
Basically I want to map a *.jpeg image on the cylinder model ??? 
like to find the uv texture coordinates for any point in model  

if some one know example corresponding to this problem the plz let me know abt 
tht one
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16286#16286





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Could not find plugin to read objects from file X.jpg

2009-08-14 Thread manish Choudhary
Hi,
Thanks u very much ...
it works succesfully now...
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16273#16273





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Could not find plugin to read objects from file X.jpg

2009-08-08 Thread manish Choudhary
Hi,

I'm using OSG-2.8.2 version.. on Visual studio-2008 . 
I have a problem with loading  *.jpg files with OpenSceneGraph (warning: Could 
not find plugin to read objects from file X.jpg). 
same problem occur while loading *.png ,*.tiff ...
while for file like *.rgb ,*.osg ,it is working correctly.

how can i load *.jpg ? 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15996#15996





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....

2009-08-08 Thread manish Choudhary
Hi,
sorry for tht mistake now i find tht actually  i don't have osgdb_jpeg.dll in 
the required directory...it seem tht because of tht i'm unable to load jpeg 
file

where can i get this osgdb_jpeg.dll  ???
if sb have this plz send tht to my id manrak8...@gmail.com
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15997#15997





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....

2009-08-08 Thread manish Choudhary
Hi,
i have downloading those dependencies and directory set accordingly but still 
i'm getting the same warning i.e unaable to find plugin

it shows sucessful result for fomrat like .rgb, .tga 

but for .jpg,.png,.tif ..it shows same warning i.e unaable to find plugin .
i'm using visual studio 2008 on vista..

Ididn't find osgdb_jpeg.dll in the dependencies..
In the dependencies I found file realted to jpeg like -:

 
 3rdParty/Header folder- jpeglib
 3rdParty/Library folder- libjpeg  and libjpegD



how can remove this warning related jpeg plugin [ also for tiff and png  plugin 
]???




... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16003#16003





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [osgPlugins] Unable to load plugin for jpeg file....

2009-08-07 Thread manish Choudhary
Hi,
I'm using  OSG-2.8.0 version.. on Visual studio-2008.
I have a problem with reading .jpg files with OpenSceneGraph (warning: Could 
not find plugin to read objects from file X.jpg). I see a source file in 
osgPlugin/jpeg but don't know how to use it
... 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15946#15946





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....

2009-08-07 Thread manish Choudhary
Hi,
I have osgdb_jpegd.dll and it directory is currently set


I have used other image plugin for *.rgb,*.bmp , it was working correctly for 
them
I have seen tht for *.rgb file it was using two dll i.e osgdb_rgbd.dll and 
osgdb_rgb.dll and it required both these dll.
same case i find for *.bmp file...  


But for *.jpef i have only osgdb_jpegd.dll  in the required directory ..

Is this because of not having osgdb_jpeg.dll  ,I'm finding this warning[could 
not find plugin to load *.jpeg file] ?  

or else there is other problem for this warning?

if this is the problem then where can i get this osdb_jpeg.dll 

plz help me in this regard

 

Thank you!

Cheers,
manish

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15985#15985





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org