Re: [osg-users] Texture is ovelapped with previous instance
Hi, memory is release using auto garbage collection only.. and for image used USE_NEW_DELETE ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68408#68408 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Texture is ovelapped with previous instance
Hi, i am using texture mapping in my application and it work fine. But when I delete the current osg scenegraph view and then display new osg scenegraph view, then on updating texture using callback it showing merging/overlaaping of previous texture as well as current texture. Why overlapping/merging of texture occuring even though i have delete all the previous memory reference. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68404#68404 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Osg application not running on window 10 , showing unhandled exception
Hi, Found the solution, problem was occured because graphics driver not installed in the window 10 , once driver installed it run fine. I have more doubt now::- 1. I have query if no graphic driver found , can It say like" no graphics driver found issue" ? 2. Is there a way to run application with minimum supported functionality on different window system as per graphics feature availability ? please guide. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68132#68132 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Osg application not running on window 10 , showing unhandled exception
Hi, My application is developed using vs2013 and osg 3.4 on window 8.1 It was working fine on window 8.1 , but when i switch to window 10 , it give run time error that is "unhandled exception was encountered during a user callback " Please help me in this regard why same application running on window 8.1 but not running on window 10 ?? please help ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68112#68112 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Calculating the top, front, and side views of a model
Hi, I required to display top or side or front view of a model in a scene based on type of view selection. I'm using TrackManipulator by default How can i get different view based on user selection in my application? version OSG 3.0 , winode 8.1 ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65492#65492 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgviewerQt integration required
Hi, Problem resolved once I downloaded version of Qt with the native OpenGL support. Now osgviewerQt example is working fine. Probelm was occured because i install the Qt version using the Angle emulation, by chance. Angle supports only OpenGL ES 2.x and translates that to Direct3D calls, so any code requiring true OpenGL will not work with that. As mentioned by Jan Ciger Thanks you all for your support ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64085#64085 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgviewerQt integration required
Hi, Have not found the solution regarding above issue? Please Help. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64052#64052 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgviewerQt integration required
Hi, I'm using Qt 5.4.2 for Windows 32-bit (VS 2013) and OpenSceneGraph-3.2.2 stable release on Window 8.1 platform. osgviewerQt example is not working without any modification. It is aborts and in the command prompt it showing Warning: detected OpenGL error 'invalid operation' at Before Renderer::compile Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. Earlier in my application I have used osg 2.8 in Qt(4.8 VS 2008 - Window 8 ) using class ViewerQT : public osgViewer::Viewer, public AdapterWidget to integrate osg in QT. (attached file showing this integration) Now I want to switch to latest QT (5.4) and Osg (3.2) and but in this latest version ealier(old) osg Qt intergration didn't work. So I look for osgviewerQt example . But both showing same type of error. Why osgviewerQt example not working that seem strange to me.? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64056#64056 header.h Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgviewerQt integration required
Hi, I need to use OSG scene as view Widget in QT. I my application I have multi view and want one view to be OSG scene view. I have gone thru example_osgviewerQt but it is abort by saying Warning: detected OpenGL error 'invalid operation' at Before Renderer::compile Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. How to remove this error and how to integrate osg view to QT ? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64031#64031 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] To Convert QImage to OSG::Image
Hi, In my application I required to convert QImage to osg::Image to use that as a texture to wrap it on model. What is the best way to convert QImage to Osg::Image ? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61976#61976 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] To Convert QImage to OSG::Image
Hi, Thanks a lot.. all of the method suggested is working in my application. Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61980#61980 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSGQT lib not created
Hi, I'm using OSG 3.2.1 version, QT 5.3.1 msvc 2013, cmake 3.0 to build on VS 2013. except osgQT lib all are created and working fine. Why OSGQT lib not created ? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60513#60513 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSGQT lib not created
Hi I'm getting this error while ALL Build:- osgqt error c2371: GLintptr : redefinition; different basic types Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60516#60516 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Collision Detection and getting intersection point between two object
Hi, I really want to use Bullet library but before proceeding forward I have some question so that I don't face problem in future :- 1.Can OsgBullet integrate with my current application ? 2.Does OsgBullet give me list of intersection point where two object node meet ? I need Intersection point for generating texture coordinate of composite model(by joining two basic model), then Parameterization of Triangulated Surface Meshes(Composite model) and then texture mapping . I have never use bullet engine so please help me . ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37673#37673 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Collision Detection and getting intersection point between two object
Hi, I'm working on problem in which user develop composite shape like building , hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. using picking operation. Right now basic shape overlap each other , which is not required in my application . Therefore I need collision technique to avoid these overlap . I also need corresponding set of intersection point where two object intersect during collision. So here are my questions : 1. How to perform collision in OSG ? any tutorial 2. How to get Intersection point where two object meet ? Can somebody please help me regarding this ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37640#37640 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Textures Problem!!! Urgent!!
Hi Nectarios, I'm also working on texture mapping . So far I have achieved texture on simple 3D object . But didn't get success regarding complex object. What method you have use for texture on 3D object ? What library you have used for drawing 3D model ? how UV mapping has performed for your model ? It will helpful for me if you provide me answer to above question. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37282#37282 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Textures Problem!!! Urgent!!
Hi, UV mapping is the 3D modeling process of making a 2D image representation of a 3D model. How you have generate texture coordinate for 3D model ? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37286#37286 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Need Efficient mesh data structures
Hi, No reply yet . Need help . ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37315#37315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Need Efficient mesh data structures
Hi, I am looking for an efficient general mesh data structure. Having feature like Generating normal arrays and texture coordinate for model,Parameterization of Triangulated Surface Meshes ; texture mapping and that can easily integrate with OSG. I know some of them like : openMesh osgmodeling CGAL I need better solution which one is most suitable or there some other library which can be helpful to me. I had hoped that someone might have used it before. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37270#37270 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [vpb] Need Efficient mesh data structures
Hi, I am looking for an efficient general mesh data structure. Having feature like Generating normal arrays and texture coordinate for model,Parameterization of Triangulated Surface Meshes ; texture mapping and that can easily integrate with OSG. I know some of them like : openMesh osgmodeling CGAL I need better solution which one is most suitable or there some other library which can be helpful to me. I had hoped that someone might have used it before. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37202#37202 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fixed light while moving scene using mouse
Hi, Thanks Jean-Sébastien Guay for your help , Now I know how to proceed forward to get required result in my application. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33845#33845 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] fixed light while moving scene using mouse
Hi, I have been trying to use the osg::Light and osg::LightSource in my application. I want to fixed light , while Rotating the whole scene using mouse so that I can simulate light effect on moving scene . Currently when I'm moving scene using mouse , light also move along the scene. So how can i fixed light while moving scene ? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33814#33814 attachment: Chart.jpg___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] To calculate normal vector use the osg::smoothingVisitor
Hi, How to calculate normal vector using the osg::smoothingVisitor ? Guide me by providing some example related to above question . I have to find normal for lightning effect. I have draw various model using triangle strip . Now i'm in need of finding normal. Here I'have attached some part of simple model of cube . Kindly help me what is the best way for me to finding normal here Some part of my code is : // front face of Cube { { osg::Geometry* pGeo = new osg::Geometry; // add 4 vertices creating a quad osg::Vec3Array* pVerts = new osg::Vec3Array(3); (*pVerts)[0].set((*points1)[0].x() ,(*points1)[0].y() , (*points1)[0].z()); (*pVerts)[1].set((*points1)[1].x() ,(*points1)[1].y() , (*points1)[1].z()); (*pVerts)[2].set((*points1)[2].x() ,(*points1)[2].y() , (*points1)[2].z()); pGeo-setVertexArray( pVerts ); // create a primitive set osg::DrawElementsUInt* pPrimitiveSet = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pPrimitiveSet-push_back( 0 ); pPrimitiveSet-push_back( 1 ); pPrimitiveSet-push_back( 2 ); pGeo-addPrimitiveSet( pPrimitiveSet ); // create an arraw for texture coordinates osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 ); (*pTexCoords)[0].set( (*points2)[9].x() , (*points2)[9].y() ); (*pTexCoords)[1].set( (*points2)[8].x() , (*points2)[8].y() ); (*pTexCoords)[2].set( (*points2)[7].x() , (*points2)[7].y() ); pGeo-setTexCoordArray( 0, pTexCoords ); // create geometry node that will contain all our drawables geode-addDrawable( pGeo ); } { osg::Geometry* pGeo = new osg::Geometry; // add 4 vertices creating a quad osg::Vec3Array* pVerts = new osg::Vec3Array(3); (*pVerts)[0].set((*points1)[0].x() ,(*points1)[0].y() , (*points1)[0].z()); (*pVerts)[1].set((*points1)[2].x() ,(*points1)[2].y() , (*points1)[2].z()); (*pVerts)[2].set((*points1)[3].x() ,(*points1)[3].y() , (*points1)[3].z()); pGeo-setVertexArray( pVerts ); // create a primitive set osg::DrawElementsUInt* pPrimitiveSet = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pPrimitiveSet-push_back( 0 ); pPrimitiveSet-push_back( 1 ); pPrimitiveSet-push_back( 2 ); pGeo-addPrimitiveSet( pPrimitiveSet ); // create an arraw for texture coordinates osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 ); (*pTexCoords)[0].set( (*points2)[9].x() , (*points2)[9].y() ); (*pTexCoords)[1].set( (*points2)[7].x() , (*points2)[7].y() ); (*pTexCoords)[2].set( (*points2)[10].x() , (*points2)[10].y() ); pGeo-setTexCoordArray( 0, pTexCoords ); // create geometry node that will contain all our drawables geode-addDrawable( pGeo ); } } //Side right face { { osg::Geometry* pGeo = new osg::Geometry; // add 4 vertices creating a quad osg::Vec3Array* pVerts = new osg::Vec3Array(3); (*pVerts)[0].set((*points1)[1].x() ,(*points1)[1].y() , (*points1)[1].z()); (*pVerts)[1].set((*points1)[5].x() ,(*points1)[5].y() , (*points1)[5].z()); (*pVerts)[2].set((*points1)[6].x() ,(*points1)[6].y() , (*points1)[6].z()); pGeo-setVertexArray( pVerts ); // create a primitive set osg::DrawElementsUInt* pPrimitiveSet = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pPrimitiveSet-push_back( 0 ); pPrimitiveSet-push_back( 1 ); pPrimitiveSet-push_back( 2 ); pGeo-addPrimitiveSet( pPrimitiveSet ); // create an arraw for texture coordinates osg::Vec2Array* pTexCoords = new osg::Vec2Array( 3 ); (*pTexCoords)[0].set( (*points2)[6].x() , (*points2)[6].y() ); (*pTexCoords)[1].set( (*points2)[5].x() , (*points2)[5].y() ); (*pTexCoords)[2].set( (*points2)[4].x() , (*points2)[4].y() ); pGeo-setTexCoordArray( 0, pTexCoords ); // create geometry node that will contain all our drawables geode-addDrawable( pGeo ); } {
Re: [osg-users] To calculate normal vector use the osg::smoothingVisitor
Hi, yes , now I'm getting normal effect on lightning by using osg::smoothingVisitor. thanks for help ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33607#33607 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] How do I draw 2D controls over my 3D rendering
Hi, I'm using osg 2.8.3 in Qt4.6 on window vista . I'm using two view in CompositeView . In one View , I have to process image for texture and that change on texture will be reflect at run time on the second view of compositeviewer which contain 3D model . 1. How can I get only 2D feature in first view ? Basically I want to draw 2D controls over my 3D rendering ? 2.Is this run time texture mapping is possible in OSG ? I'm quite new to OSG, so help me in this regard. Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29183#29183 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Dummy node Creation
Hi, How to create and attach dummy node to a scene node ? If any example related to this kindly let me known. ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22437#22437 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Dummy node Creation
Hi, Thanks for the quick reply. By dummy node I mean some node which is not visible however its child is visible. Actually I'm facing problem similar to osgmanipulator , in which I don't want to display selection in trackball mode [refer osgmanipulator] ,however i want to display selection in pick mode . This i want this osgManipulator::Selection* selection to visble one mode while invisble in another mode. and I also need to save my scene in both mode. I need some better solution to solve my problem . ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22450#22450 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Drag and drop operation in OSG
Hi, In my application ,I need to pick one object by pushing left mouse button and drop it to another node during releasing of left mouse button . Problem I'm facing is that while moving mouse[ still left mouse button press] the camera is moving along . How can I stop movement of camera , so that i can achieve my require goal that is drag and drop ? or is there any other way of achieving that ? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22314#22314 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] picking node and arraging to it proper location
Hi, I'm working on problem in which user develop simple shape like building , hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. using mouse . Thus my application allow user to design there own shape from basic model using mouse . I'm facing problem in picking node , arranging and transfer that node according to my requirement . If there is some example related to this kindly let me know? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22054#22054 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgShadow - Application crash
Hi Jean Sebastien Guay , Thanks Jean Sebastien Guay for your help . ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21061#21061 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgShadow - Application crash
Hi, Hi, Osgshadow example does not work. While running osgshadow program application crash with the following stack trace -: ig4dev32.dll!037cd5b6() [Frames below may be incorrect and/or missing, no symbols loaded for ig4dev32.dll] ig4icd32.dll!0342a535() ig4icd32.dll!035e6d49() opengl32.dll!6103a2f5() opengl32.dll!6103a2a5() opengl32.dll!6103cccd() osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::closeImplementation() Line 696 + 0x12 bytes C++ osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::~PixelBufferWin32() Line 480 C++ osg55-osgViewerd.dll!osgViewer::PixelBufferWin32::`vector deleting destructor'() + 0x57 bytes C++ osg55-osgd.dll!osg::Referenced::unref() Line 176 + 0x23 bytes C++ osg55-osgUtild.dll!osg::ref_ptrosg::GraphicsContext::~ref_ptrosg::GraphicsContext() Line 33 + 0x24 bytes C++ osg55-osgUtild.dll!osgUtil::RenderStage::~RenderStage() Line 118 + 0x4e bytes C++ osg55-osgUtild.dll!osgUtil::RenderStage::`vector deleting destructor'() + 0x57 bytes C++ osg55-osgd.dll!osg::Referenced::unref() Line 176 + 0x23 bytes C++ osg55-osgUtild.dll!osg::ref_ptrosgUtil::RenderStage::~ref_ptrosgUtil::RenderStage() Line 33 + 0x24 bytes C++ osg55-osgUtild.dll!std::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ::~pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage () + 0x19 bytes C++ osg55-osgUtild.dll!std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node::~_Node() + 0x19 bytesC++ osg55-osgUtild.dll!std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node::`scalar deleting destructor'() + 0x16 bytes C++ osg55-osgUtild.dll!std::_Destroystd::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node * _Ptr=0x01633d30) Line 60 C++ osg55-osgUtild.dll!std::allocatorstd::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node::destroy(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node * _Ptr=0x01633d30) Line 160 + 0x9 bytesC++ osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Erase(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node * _Rootnode=0x01633d30) Line 1172 C++ osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Erase(std::_Tree_nodstd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::_Node * _Rootnode=0x0162c798) Line 1170 C++ osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::clear() Line 972 C++ osg55-osgUtild.dll!std::_Treestd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::erase(std::_Treestd::_Tmap_traitsosgUtil::CullVisitor *,osg::ref_ptrosgUtil::RenderStage,std::lessosgUtil::CullVisitor *,std::allocatorstd::pairosgUtil::CullVisitor * const,osg::ref_ptrosgUtil::RenderStage ,0 ::const_iterator
Re: [osg-users] osgShadow - Application crash
Hi, I have integrated Chipset and no additional 3d graphics card installed . Is Software rendering is possible ? If yes then what is that software name ? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20857#20857 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgShadow - Application crash
Hi, Im trying to add shadows to my scene, code taken from osgshadow example but my application crash If I dont set the setShadowTechnique then my application does not crash, but i obviously don't get shadows either. Ive tried each of the shadow techniques but only Shadow volumes technique . Why my application crash while using other shadow technique ? How can I solve this problem ? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20790#20790 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] error LNK2019: unresolved external symbol __declspec(dllimport)
Hi, I'm trying to build osg project. I'm having some problems during linking time :- 1Linking... 1AutoTransform.obj : error LNK2019: unresolved external symbol __declspec(dllimport) bool __cdecl osgDB::writeImageFile(class osg::Image const ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,class osgDB::ReaderWriter::Options const *) (__imp_?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@pbvopti...@readerwriter@1@@Z) referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image const ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1AutoTransform.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: class osgDB::ReaderWriter::Options * __thiscall osgDB::Registry::getOptions(void) (__imp_?getopti...@registry@osgDB@@qaepavopti...@readerwriter@2...@xz) referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image const ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1AutoTransform.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public: static class osgDB::Registry * __cdecl osgDB::Registry::instance(bool) (__imp_?insta...@registry@osgDB@@sapa...@_n@Z) referenced in function bool __cdecl osgDB::writeImageFile(class osg::Image const ,class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?writeimagef...@osgdb@@ya_nabvim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1AutoTransform.obj : error LNK2019: unresolved external symbol __declspec(dllimport) class osg::Image * __cdecl osgDB::readImageFile(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ,class osgDB::ReaderWriter::Options const *) (__imp_?readimagef...@osgdb@@yapavim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@pbvopti...@readerwriter@1@@Z) referenced in function class osg::Image * __cdecl osgDB::readImageFile(class std::basic_stringchar,struct std::char_traitschar,class std::allocatorchar const ) (?readimagef...@osgdb@@yapavim...@osg@@abv?$basic_str...@du?$char_traits@d...@std@@v?$alloca...@d@2@@std@@@Z) 1C:\OSG\Program\AutoTransform\Debug\AutoTransform.exe : fatal error LNK1120: 4 unresolved externals [/code/] What is wrong? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19151#19151 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Texture mapping in osg
Hi, How to perform texture mapping in OSG ?? Basically I want to map a *.jpeg image on the cylinder model ??? like to find the uv texture coordinates for any point in model if some one know example corresponding to this problem the plz let me know abt tht one ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16286#16286 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Could not find plugin to read objects from file X.jpg
Hi, Thanks u very much ... it works succesfully now... ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16273#16273 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Could not find plugin to read objects from file X.jpg
Hi, I'm using OSG-2.8.2 version.. on Visual studio-2008 . I have a problem with loading *.jpg files with OpenSceneGraph (warning: Could not find plugin to read objects from file X.jpg). same problem occur while loading *.png ,*.tiff ... while for file like *.rgb ,*.osg ,it is working correctly. how can i load *.jpg ? Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15996#15996 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....
Hi, sorry for tht mistake now i find tht actually i don't have osgdb_jpeg.dll in the required directory...it seem tht because of tht i'm unable to load jpeg file where can i get this osgdb_jpeg.dll ??? if sb have this plz send tht to my id manrak8...@gmail.com ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15997#15997 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....
Hi, i have downloading those dependencies and directory set accordingly but still i'm getting the same warning i.e unaable to find plugin it shows sucessful result for fomrat like .rgb, .tga but for .jpg,.png,.tif ..it shows same warning i.e unaable to find plugin . i'm using visual studio 2008 on vista.. Ididn't find osgdb_jpeg.dll in the dependencies.. In the dependencies I found file realted to jpeg like -: 3rdParty/Header folder- jpeglib 3rdParty/Library folder- libjpeg and libjpegD how can remove this warning related jpeg plugin [ also for tiff and png plugin ]??? ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16003#16003 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Unable to load plugin for jpeg file....
Hi, I'm using OSG-2.8.0 version.. on Visual studio-2008. I have a problem with reading .jpg files with OpenSceneGraph (warning: Could not find plugin to read objects from file X.jpg). I see a source file in osgPlugin/jpeg but don't know how to use it ... Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15946#15946 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Unable to load plugin for jpeg file....
Hi, I have osgdb_jpegd.dll and it directory is currently set I have used other image plugin for *.rgb,*.bmp , it was working correctly for them I have seen tht for *.rgb file it was using two dll i.e osgdb_rgbd.dll and osgdb_rgb.dll and it required both these dll. same case i find for *.bmp file... But for *.jpef i have only osgdb_jpegd.dll in the required directory .. Is this because of not having osgdb_jpeg.dll ,I'm finding this warning[could not find plugin to load *.jpeg file] ? or else there is other problem for this warning? if this is the problem then where can i get this osdb_jpeg.dll plz help me in this regard Thank you! Cheers, manish -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15985#15985 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org