Re: [osg-users] Camera composition

2010-03-26 Thread Ufuk Gun
if you are going to render whole scene again, i did not understand where
culling is?
and also i dont believe culling far plane is a good idea if you are
rendering large area, the increment of performance will not be dramatic.

i suggest you to draw terrain in different levels of details. i render 100km
x 100km terrain by LOD instead of culling them.

On Fri, Mar 26, 2010 at 3:15 PM, Joseba Rodriguez 
jrodrig...@landersimulation.com wrote:

 Hi,

 I have a large terrain with other geometries on it, and im trying to do
 some culling on this scene. One of the things i´ve been trying is to keep a
  minimun far plane distance, but mountains on terrain are cut due to the far
 plane.
 For solving this i tried to render terrain and the geometry over it on
 different cameras with different fal planes, but i just get a black screen
 when i change the camera projection matrix.
 The idea is something like this:

 - Viewer - MainCamera
 |- Camera1 - (terrain in render bin -5, big far)
 |- Camera2 - all the other things in scene, small
 far.

 Any idea of how can i make this?


 Thank you!

 Cheers,
 J

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[osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi,
i have .ive models which are created in ~osg::2.2.0. i realized that there
are textures which are not 2^n size in these models.
normally i call this command:
 osgconv --compressed model.ive model.ive

but when i compress it, i can not open this model with the old version of
osg. it says:
 The version found in the file is newer than this library can handle.

then i tried to compress models with version 2.2.0 but this time i got this
error:
 Failed to create pbuffer, failing back to normal graphics window.
 Error: Unable to create graphis context - cannot run compression
 Data written to 'model.ive'.

do you have any advice about this situation. how can i compress my .ive
files.
i thougt i can convert them to .osg format but this time textures are lost.
then i tried to get images from .ive file in order to put them near the .osg
file but i could not get any image.

any advice would be great.
thanks...

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Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Robert,
unfortunately i have to use older version of osg because currenty i am
fixing bugs of one our simulators which is developed in 2007and 2008.
we implemented this simulator in delta3D 1.4 which uses the older version of
osg.
i want to upgrade this system to the newer versions but i am afraid of
getting many errors.
there are many changes between versions like producer.

that's why i am trying to find some backward compatible solution...

On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 HI Ufuk,

 Is there a reason that you are using a version of the OSG so many
 years out of date?

 In very old versions of the OSG there was a problem under Windows with
 osgconv attempting to create a graphics context due a crappy windows
 issue of the MS compiler not pulling in symbols that it should have,
 the only work around is to explicitly reference these symbols.  Modern
 versions of the OSG has this hack in them to workaround the Windows
 problem.

 Robert.

 On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun ufuk...@gmail.com wrote:
  Hi,
  i have .ive models which are created in ~osg::2.2.0. i realized that
 there
  are textures which are not 2^n size in these models.
  normally i call this command:
  osgconv --compressed model.ive model.ive
  but when i compress it, i can not open this model with the old version of
  osg. it says:
  The version found in the file is newer than this library can handle.
  then i tried to compress models with version 2.2.0 but this time i got
 this
  error:
  Failed to create pbuffer, failing back to normal graphics window.
  Error: Unable to create graphis context - cannot run compression
  Data written to 'model.ive'.
  do you have any advice about this situation. how can i compress my .ive
  files.
  i thougt i can convert them to .osg format but this time textures are
 lost.
  then i tried to get images from .ive file in order to put them near the
 .osg
  file but i could not get any image.
  any advice would be great.
  thanks...
  --
  Ufuk Gün
 
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Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi jp,
it sounds weird but it might work.
i will try because it seems i have no other option :)

thanks...

On Mon, Mar 15, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote:

 Hi,

 this might be a radical solution, but you should be able to get virtualbox
 with Ubuntu 8.04 LTS to build OSG 2.2 without problems and hopefully do the
 convertions you need. Once you have it running you can just archive the
 virtual machine for future use.

 jp

 Ufuk Gun wrote:

 Hi Robert,
 unfortunately i have to use older version of osg because currenty i am
 fixing bugs of one our simulators which is developed in 2007and 2008. we
 implemented this simulator in delta3D 1.4 which uses the older version of
 osg. i want to upgrade this system to the newer versions but i am afraid of
 getting many errors.
 there are many changes between versions like producer.
 that's why i am trying to find some backward compatible solution...

 On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield 
 robert.osfi...@gmail.commailto:
 robert.osfi...@gmail.com wrote:

HI Ufuk,

Is there a reason that you are using a version of the OSG so many
years out of date?

In very old versions of the OSG there was a problem under Windows with
osgconv attempting to create a graphics context due a crappy windows
issue of the MS compiler not pulling in symbols that it should have,
the only work around is to explicitly reference these symbols.  Modern
versions of the OSG has this hack in them to workaround the Windows
problem.

Robert.

On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun ufuk...@gmail.com
mailto:ufuk...@gmail.com wrote:
  Hi,
  i have .ive models which are created in ~osg::2.2.0.
i realized that there
  are textures which are not 2^n size in these models.
  normally i call this command:
  osgconv --compressed model.ive model.ive
  but when i compress it, i can not open this model with the old
version of
  osg. it says:
  The version found in the file is newer than this library can
handle.
  then i tried to compress models with version 2.2.0 but this time
i got this
  error:
  Failed to create pbuffer, failing back to normal graphics window.
  Error: Unable to create graphis context - cannot run compression
  Data written to 'model.ive'.
  do you have any advice about this situation. how can i compress
my .ive
  files.
  i thougt i can convert them to .osg format but this time textures
are lost.
  then i tried to get images from .ive file in order to put them
near the .osg
  file but i could not get any image.
  any advice would be great.
  thanks...
  --
  Ufuk Gün
 
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Re: [osg-users] filpped view

2010-03-15 Thread Ufuk Gun
Hi Nick,
you can render scene to a texture and when you place this texture you can
modify the texture coordinates as it seems like mirrored.

we made such a thing in rearview mirror in a car simulation.

if you are going to mirror whole scene, some monitors are able to mirror its
display on the hardware. so you may not do anything for this case.

On Mon, Mar 15, 2010 at 2:59 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Nick,

 On Mon, Mar 15, 2010 at 12:55 PM, Trajce (Nick) Nikolov
 nikolov.tra...@gmail.com wrote:
  Hi community,
  is there a way to flip (mirror along the x axis) a view in a composite
  viewer?

 Just flip the left/right values of the projection matrix.  If face
 culling is enabled then you'll need to swap the face that gets culled
 using osg::FrontFace.

 Robert.
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Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Jean-Sébastien,
thank you so much for your advice. i did not know that option.
now i will convert all my .ive files to .osg with latest version of OSG than
convert these .osg files to .ive files with older version of OSG.
than everything will be great!

thanks :)

On Mon, Mar 15, 2010 at 3:32 PM, Jean-Sébastien Guay 
jean-sebastien.g...@cm-labs.com wrote:

 Hi Ufuk,


  i thougt i can convert them to .osg format but this time textures are
 lost.
 then i tried to get images from .ive file in order to put them near the
 .osg file but i could not get any image.


 You can convert the .ive to .osg while keeping the textures by using the
 option -O OutputTextureFiles. See the source for the .osg plugin (in newer
 versions of osgconv you can use --format osg to see what options the .osg
 plugin supports, but in older versions you need to check the source code).

 Hope this helps you get a few steps further...

 J-S
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Re: [osg-users] osg version problem advice?

2010-03-15 Thread Ufuk Gun
Hi Robert,

Yes, this is an another option for this case. i will check if there is a
huge difference or not.
if not i may write a bug fix to 2.2.

thanks Robert...

On Mon, Mar 15, 2010 at 4:15 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Ufuk,

 An option you have open to your is to backport fixes to the OSG to
 your version of the OSG - this is one of the strengths of the open
 source.  Just do a diff between osgconv in later versions of the OSG
 with what you have, it may well compile directly.

 Robert.

 On Mon, Mar 15, 2010 at 12:47 PM, Ufuk Gun ufuk...@gmail.com wrote:
  Hi Robert,
  unfortunately i have to use older version of osg because currenty i am
  fixing bugs of one our simulators which is developed in 2007and 2008.
  we implemented this simulator in delta3D 1.4 which uses the older version
 of
  osg.
  i want to upgrade this system to the newer versions but i am afraid of
  getting many errors.
  there are many changes between versions like producer.
  that's why i am trying to find some backward compatible solution...
 
  On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield 
 robert.osfi...@gmail.com
  wrote:
 
  HI Ufuk,
 
  Is there a reason that you are using a version of the OSG so many
  years out of date?
 
  In very old versions of the OSG there was a problem under Windows with
  osgconv attempting to create a graphics context due a crappy windows
  issue of the MS compiler not pulling in symbols that it should have,
  the only work around is to explicitly reference these symbols.  Modern
  versions of the OSG has this hack in them to workaround the Windows
  problem.
 
  Robert.
 
  On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun ufuk...@gmail.com wrote:
   Hi,
   i have .ive models which are created in ~osg::2.2.0. i realized that
   there
   are textures which are not 2^n size in these models.
   normally i call this command:
   osgconv --compressed model.ive model.ive
   but when i compress it, i can not open this model with the old version
   of
   osg. it says:
   The version found in the file is newer than this library can handle.
   then i tried to compress models with version 2.2.0 but this time i got
   this
   error:
   Failed to create pbuffer, failing back to normal graphics window.
   Error: Unable to create graphis context - cannot run compression
   Data written to 'model.ive'.
   do you have any advice about this situation. how can i compress my
 .ive
   files.
   i thougt i can convert them to .osg format but this time textures are
   lost.
   then i tried to get images from .ive file in order to put them near
 the
   .osg
   file but i could not get any image.
   any advice would be great.
   thanks...
   --
   Ufuk Gün
  
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[osg-users] Multiple GPU

2009-02-04 Thread ufuk gun
Hi,
I have to do a simulation project which needs 8 screens. This system likes a
dome.

so i want to ask few questions about this:

1) i want to use multiple gpu's. So is there a limit on number of gpu's on a
pc? i saw 4 gpu's on a pc and every gpu has 2 outputs. can i render 8 screen
with viewer?

2) how can i set which gpu render which screen. is there an auto management
system in viewer? if i have screens which have resolutions like 8x1280x1024
or 4x2560x1024 or any other combination of this, should i do an extra thing
for this?

3) do you think i will have a critical frame rate problem if i render 8
screens.
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Re: [osg-users] Multiple GPU

2009-02-04 Thread ufuk gun
Hi,
Thank you so much for your answers. :)
i will research and try your advices. I wanted to learn where to start.
i will let you know what i have done about this.

thanks again :)
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