Re: [osg-users] [build] Can't build libraries under windows

2009-06-15 Thread Ümit Uzun
Hi Stefan,

Could you be more specific about what you are talking about? I think none of
OSG-User can understand your problem. So if you want a solution, firstly try
to tell more understandable way.

Regards.

2009/6/15 stefan nortd ste...@nortd.com

 Nice, I was just looking into using code::blocks. Unfortunately the
 rapidshar link is not working anymore. Any chance you can post the files
 again?

 Have they made it to the wiki?

 /stefanix

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Re: [osg-users] [build] Can't build libraries under windows

2009-06-15 Thread stefan nortd
Hey Ümit,
Thanks for your answer.
It's actually not that complicated. jonim8or compiled osg for mingw and posted 
it online. Unfortunately the link above in the thread is down. I was just 
wondering if these mingw binaries can be made available again. I think people 
would find them useful including me ;)

I am trying to get an osg app cross-platform (xcode, code::blocks linux, VS9, 
code::blocks mingw) and would be happy to take this shortcut.

/stefanix

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Re: [osg-users] [build] Can't build libraries under windows

2009-06-14 Thread stefan nortd
Nice, I was just looking into using code::blocks. Unfortunately the rapidshar 
link is not working anymore. Any chance you can post the files again?

Have they made it to the wiki?

/stefanix

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-25 Thread Jonatan
I've placed it at:
http://rapidshare.com/files/202438524/OsgFreetypeZlibPngJpgBinaries.zip

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-24 Thread Ernesto
Hello everybody, I'm new using OSG, and I'm trying to compile the latest 
version posted in the OSG's wiki (2.8.0) I suppose that it's the stable 
version. I'm Linux User but now I need to work with OSG in Windows XP, I work 
with CodeBlocks IDE 8.02 with mingw32 compiler, I have built all project files 
for CB using cmake-gui and all went ok. But when I open CB and compile all 
projects it is ok until it need to link osgdb_ive plugin, it show me these 
messages: 

Code:
Built target osgdb_osg
C:/ARCHIV~1/CODEBL~1/MinGW/bin/mingw32-make.exe -f 
src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\build.make 
src/osgPlugins/ive/CMakeFiles/osgdb_ive.dir/depend
mingw32-make.exe[2]: Entering directory 
`D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build'
C:\Archivos de programa\CMake 2.6\bin\cmake.exe -E cmake_depends MinGW 
Makefiles 
D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph 
D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\src\osgPlugins\ive
 D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build 
D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive
 
D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\DependInfo.cmake
 --color=
mingw32-make.exe[2]: Leaving directory 
`D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build'
C:/ARCHIV~1/CODEBL~1/MinGW/bin/mingw32-make.exe -f 
src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\build.make 
src/osgPlugins/ive/CMakeFiles/osgdb_ive.dir/build
mingw32-make.exe[2]: Entering directory 
`D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build'
Linking CXX shared module ..\..\..\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll
cd 
D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive
  C:\Archivos de programa\CMake 2.6\bin\cmake.exe -E cmake_link_script 
CMakeFiles\osgdb_ive.dir\link.txt --verbose=1
C:\ARCHIV~1\CODEBL~1\MinGW\bin\G__~1.EXE-shared -o 
..\..\..\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll 
-Wl,--major-image-version,0,--minor-image-version,0 
CMakeFiles\osgdb_ive.dir\AlphaFunc.obj 
CMakeFiles\osgdb_ive.dir\AnimationPathCallback.obj 
CMakeFiles\osgdb_ive.dir\AnimationPath.obj 
CMakeFiles\osgdb_ive.dir\AutoTransform.obj 
CMakeFiles\osgdb_ive.dir\AzimElevationSector.obj 
CMakeFiles\osgdb_ive.dir\AzimSector.obj CMakeFiles\osgdb_ive.dir\Billboard.obj 
CMakeFiles\osgdb_ive.dir\BlendColor.obj 
CMakeFiles\osgdb_ive.dir\BlendEquation.obj 
CMakeFiles\osgdb_ive.dir\BlendFunc.obj 
CMakeFiles\osgdb_ive.dir\BlinkSequence.obj CMakeFiles\osgdb_ive.dir\Camera.obj 
CMakeFiles\osgdb_ive.dir\CameraView.obj CMakeFiles\osgdb_ive.dir\ClipNode.obj 
CMakeFiles\osgdb_ive.dir\ClipPlane.obj 
CMakeFiles\osgdb_ive.dir\ClusterCullingCallback.obj 
CMakeFiles\osgdb_ive.dir\ColorMask.obj 
CMakeFiles\osgdb_ive.dir\CompositeLayer.obj 
CMakeFiles\osgdb_ive.dir\SwitchLayer.obj CMakeFiles\osgdb_ive.dir\ConeSector
 .obj CMakeFiles\osgdb_ive.dir\ConvexPlanarOccluder.obj 
CMakeFiles\osgdb_ive.dir\ConvexPlanarPolygon.obj 
CMakeFiles\osgdb_ive.dir\CoordinateSystemNode.obj 
CMakeFiles\osgdb_ive.dir\CullFace.obj 
CMakeFiles\osgdb_ive.dir\DataInputStream.obj 
CMakeFiles\osgdb_ive.dir\DataOutputStream.obj 
CMakeFiles\osgdb_ive.dir\Depth.obj 
CMakeFiles\osgdb_ive.dir\DirectionalSector.obj 
CMakeFiles\osgdb_ive.dir\DOFTransform.obj CMakeFiles\osgdb_ive.dir\Drawable.obj 
CMakeFiles\osgdb_ive.dir\DrawArrayLengths.obj 
CMakeFiles\osgdb_ive.dir\DrawArrays.obj 
CMakeFiles\osgdb_ive.dir\DrawElementsUByte.obj 
CMakeFiles\osgdb_ive.dir\DrawElementsUInt.obj 
CMakeFiles\osgdb_ive.dir\DrawElementsUShort.obj 
CMakeFiles\osgdb_ive.dir\ElevationSector.obj 
CMakeFiles\osgdb_ive.dir\EllipsoidModel.obj 
CMakeFiles\osgdb_ive.dir\Exception.obj CMakeFiles\osgdb_ive.dir\Fog.obj 
CMakeFiles\osgdb_ive.dir\FragmentProgram.obj 
CMakeFiles\osgdb_ive.dir\FrontFace.obj CMakeFiles\osgdb_ive.dir\Geode.obj 
CMakeFiles\osgdb_ive.dir\Geometry.obj
  CMakeFiles\osgdb_ive.dir\Group.obj 
CMakeFiles\osgdb_ive.dir\HeightFieldLayer.obj 
CMakeFiles\osgdb_ive.dir\Image.obj CMakeFiles\osgdb_ive.dir\ImageSequence.obj 
CMakeFiles\osgdb_ive.dir\ImageLayer.obj CMakeFiles\osgdb_ive.dir\Impostor.obj 
CMakeFiles\osgdb_ive.dir\Layer.obj CMakeFiles\osgdb_ive.dir\Light.obj 
CMakeFiles\osgdb_ive.dir\LightModel.obj CMakeFiles\osgdb_ive.dir\LightPoint.obj 
CMakeFiles\osgdb_ive.dir\LightPointNode.obj 
CMakeFiles\osgdb_ive.dir\LightSource.obj 
CMakeFiles\osgdb_ive.dir\LineStipple.obj CMakeFiles\osgdb_ive.dir\LineWidth.obj 
CMakeFiles\osgdb_ive.dir\Locator.obj CMakeFiles\osgdb_ive.dir\LOD.obj 
CMakeFiles\osgdb_ive.dir\Material.obj 
CMakeFiles\osgdb_ive.dir\MatrixTransform.obj 
CMakeFiles\osgdb_ive.dir\Multisample.obj 
CMakeFiles\osgdb_ive.dir\MultiSwitch.obj 
CMakeFiles\osgdb_ive.dir\MultiTextureControl.obj 
CMakeFiles\osgdb_ive.dir\Node.obj CMakeFiles\osgdb_ive.dir\Object.obj 

Re: [osg-users] [build] Can't build libraries under windows

2009-02-24 Thread Jonatan
The problem was indeed that the lib files of the third party libraries were for 
Visual Studio. I've now compiled a library tree for mingw, containing 
OpenSceneGraph, libjpeg, libpng, zlib and freetype. (which is probably just 
enough for me currently).

thanks for the help. If anyone needs my compiled files, or has a place to 
upload it, please let me know.

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-24 Thread Jean-Sébastien Guay

Hi Jonatan,


thanks for the help. If anyone needs my compiled files, or has a place to 
upload it, please let me know.


I think you can upload them to ftp.openscenegraph.org (user OSG, pass 
OSG) and Robert will move them to the right place on the site for others 
to download. Just zip them up and put mingw in the name somewhere...


J-S
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Re: [osg-users] [build] Can't build libraries under windows

2009-02-24 Thread Ernesto
Well jonim8or if you have compiled those libraries it should be good if you 
upload it to OSG Wiki (if you have permissions ). Another alternative is to 
upload those files to RapidShare ( http://rapidshare.com/ ) so every one can 
download it until you can upload it to OSG Wiki.

Cheers
SirErnest :)

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[osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Jonatan
Hi,

I am trying to build the OSG libraries under Windows XP (so I can use them for 
c++ development using mingw32 compiler)

I have downloaded and extracted the source zip to Desktop\OpenSceneGraph-2.8.0
then I created a folder OSGBuild on the desktop, as build location.
I checked out the dependencies from svn, to the folder OSGDep (somewhere else 
on the system)
I configured OSG using cmake-gui, and set the path to OSGDep as 
CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH.

But when building, it stops when creating mingw_osgdb_jpeg.dll
This is the output:


Code:
Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v
ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18
e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v
ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18
e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v
ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18
e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized

{... lots  more of these messages ...}

C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je
rror.obj):(.text+0x27): undefined reference to `__security_cookie'
C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je
rror.obj):(.text+0x55): undefined reference to `_impiob_func'
C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je
rror.obj):(.text+0x70): undefined reference to `...@__security_check_cookie@4'
C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(jd
marker.obj):(.text+0x707): undefined reference to `__security_cookie'

{... lots  more of these messages ...}

follow
collect2: ld returned 1 exit status
mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1
mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] Error 2

mingw32-make: *** [all] Error 2



Could you please help me by either:
telling me how to solve this
telling me of another way to acquire the win32 mingw libraries I need to 
develop software that uses OSG.

thanks

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Robert Osfield
Hi Janatan,

I'm not  Window users myself, but from reading the list I have picked
up that the VisualStudio binaries aren't compatible with other version
of VS let alone other compilers completely...  So my guess is that you
will have to compile the dependencies using Mingw if you wish to use
them.

Robert.

On Mon, Feb 23, 2009 at 11:20 AM, Jonatan osgfo...@tevs.eu wrote:
 Hi,

 I am trying to build the OSG libraries under Windows XP (so I can use them 
 for c++ development using mingw32 compiler)

 I have downloaded and extracted the source zip to Desktop\OpenSceneGraph-2.8.0
 then I created a folder OSGBuild on the desktop, as build location.
 I checked out the dependencies from svn, to the folder OSGDep (somewhere else 
 on the system)
 I configured OSG using cmake-gui, and set the path to OSGDep as 
 CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH.

 But when building, it stops when creating mingw_osgdb_jpeg.dll
 This is the output:


 Code:
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized

 {... lots  more of these messages ...}

 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x27): undefined reference to `__security_cookie'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x55): undefined reference to `_impiob_func'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x70): undefined reference to `...@__security_check_cookie@4'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(jd
 marker.obj):(.text+0x707): undefined reference to `__security_cookie'

 {... lots  more of these messages ...}

 follow
 collect2: ld returned 1 exit status
 mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1
 mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] 
 Error 2

 mingw32-make: *** [all] Error 2



 Could you please help me by either:
 telling me how to solve this
 telling me of another way to acquire the win32 mingw libraries I need to 
 develop software that uses OSG.

 thanks

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Sukender
Hi Jonatan,

Agreed with Robert. You can't use Visual Studio dependencies with MinGW, as far 
as I know. I don't know if there are MinGW dependencies compiled somewhere. You 
may have to manually compile them all. If you acheive this, I suggest you let 
the OSG community access your binaries :) That may be useful for MinGW users.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 23 Feb 2009 12:42:15 +0100, Robert Osfield robert.osfi...@gmail.com a 
écrit:

 Hi Janatan,

 I'm not  Window users myself, but from reading the list I have picked
 up that the VisualStudio binaries aren't compatible with other version
 of VS let alone other compilers completely...  So my guess is that you
 will have to compile the dependencies using Mingw if you wish to use
 them.

 Robert.

 On Mon, Feb 23, 2009 at 11:20 AM, Jonatan osgfo...@tevs.eu wrote:
 Hi,

 I am trying to build the OSG libraries under Windows XP (so I can use them 
 for c++ development using mingw32 compiler)

 I have downloaded and extracted the source zip to 
 Desktop\OpenSceneGraph-2.8.0
 then I created a folder OSGBuild on the desktop, as build location.
 I checked out the dependencies from svn, to the folder OSGDep (somewhere 
 else on the system)
 I configured OSG using cmake-gui, and set the path to OSGDep as 
 CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH.

 But when building, it stops when creating mingw_osgdb_jpeg.dll
 This is the output:


 Code:
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized
 Warning: .drectve `/manifestdependency:type='win32' 
 name='Microsoft.VC80.CRT' v
 ersion='8.0.50727.762' processorArchitecture='x86' 
 publicKeyToken='1fc8b3b9a1e18
 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized

 {... lots  more of these messages ...}

 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x27): undefined reference to `__security_cookie'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x55): undefined reference to `_impiob_func'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(je
 rror.obj):(.text+0x70): undefined reference to 
 `...@__security_check_cookie@4'
 C:\Documents and Settings\jbijl\My 
 Documents\workspace\OSGDep\lib\libjpeg.lib(jd
 marker.obj):(.text+0x707): undefined reference to `__security_cookie'

 {... lots  more of these messages ...}

 follow
 collect2: ld returned 1 exit status
 mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1
 mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] 
 Error 2

 mingw32-make: *** [all] Error 2



 Could you please help me by either:
 telling me how to solve this
 telling me of another way to acquire the win32 mingw libraries I need to 
 develop software that uses OSG.

 thanks

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 http://forum.openscenegraph.org/viewtopic.php?p=7191#7191





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 osg-users@lists.openscenegraph.org
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Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Jonatan
I am trying to compile the binaries myself, and if I succeed I do want to make 
them available for others. 
The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll .
Does anybody know the solution to these errors?
(see my previous post/mail for the exact error messages)

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Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Robert Osfield
Hi Janatan,

On Mon, Feb 23, 2009 at 3:29 PM, Jonatan osgfo...@tevs.eu wrote:
 I am trying to compile the binaries myself, and if I succeed I do want to 
 make them available for others.
 The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll .
 Does anybody know the solution to these errors?
 (see my previous post/mail for the exact error messages)

I'm afraid I can't help with the errors, but I like to chip in that
fact that if you can't easily get all the external dependencies
compiled then CMake will be able to automatically detect which ones
are and aren't there and decide what parts of the OSG to build
accordingly.

For most OSG functionality you just need OpenGL and C++, it's the
plugins were the numerous external dependencies come in, and each one
of these is entirely optional, if you don't have the dependency then
the plugin build and the only thing you'll miss is the functionality
provide by that specific plugin.

Robert.
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Re: [osg-users] [build] Can't build libraries under windows

2009-02-23 Thread Luigi Calori
The fact that cmake try to compile osgdb_jpeg means Your FindJPEG does 
nopt return NOTFOUND, try to set Advanced view in cmake-gui and look 
what library/include it has found.
If It point to lib that have been built with MSVC, it is very likely it 
does not work.
So either you remove them or try to build jpeg lib from source with your 
mingw tool chain.

Or try to find a pre-built one with mingw.

If you dare to try the first solution, I have some cmakified sources 
that I use with VS71, get them from  
http://3d.cineca.it/storage/packages/3rdPartySrc_pack.zip
and try to see if they compile with mingw (if you manage, send me 
patches, thanks), unzip the required files in -place as jpeg


Regarding pre-build libs, You probably know better how to get pre-built 
libraries with mingw,
Otherwise, you can try to use the ebuild tool from winkde project:   
  http://techbase.kde.org/Getting_Started/Build/KDE4/Windows/emerge
I see they have quite a lot of package read for emerge, and mingw is 
probably better supported than msvc


Hope it helps


Jonatan ha scritto:
I am trying to compile the binaries myself, and if I succeed I do want to make them available for others. 
The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll .

Does anybody know the solution to these errors?
(see my previous post/mail for the exact error messages)

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