Re: [osg-users] [build] Can't build libraries under windows
Hi Stefan, Could you be more specific about what you are talking about? I think none of OSG-User can understand your problem. So if you want a solution, firstly try to tell more understandable way. Regards. 2009/6/15 stefan nortd ste...@nortd.com Nice, I was just looking into using code::blocks. Unfortunately the rapidshar link is not working anymore. Any chance you can post the files again? Have they made it to the wiki? /stefanix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13972#13972 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hey Ümit, Thanks for your answer. It's actually not that complicated. jonim8or compiled osg for mingw and posted it online. Unfortunately the link above in the thread is down. I was just wondering if these mingw binaries can be made available again. I think people would find them useful including me ;) I am trying to get an osg app cross-platform (xcode, code::blocks linux, VS9, code::blocks mingw) and would be happy to take this shortcut. /stefanix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13985#13985 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Nice, I was just looking into using code::blocks. Unfortunately the rapidshar link is not working anymore. Any chance you can post the files again? Have they made it to the wiki? /stefanix -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13972#13972 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
I've placed it at: http://rapidshare.com/files/202438524/OsgFreetypeZlibPngJpgBinaries.zip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7380#7380 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hello everybody, I'm new using OSG, and I'm trying to compile the latest version posted in the OSG's wiki (2.8.0) I suppose that it's the stable version. I'm Linux User but now I need to work with OSG in Windows XP, I work with CodeBlocks IDE 8.02 with mingw32 compiler, I have built all project files for CB using cmake-gui and all went ok. But when I open CB and compile all projects it is ok until it need to link osgdb_ive plugin, it show me these messages: Code: Built target osgdb_osg C:/ARCHIV~1/CODEBL~1/MinGW/bin/mingw32-make.exe -f src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\build.make src/osgPlugins/ive/CMakeFiles/osgdb_ive.dir/depend mingw32-make.exe[2]: Entering directory `D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build' C:\Archivos de programa\CMake 2.6\bin\cmake.exe -E cmake_depends MinGW Makefiles D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\src\osgPlugins\ive D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\DependInfo.cmake --color= mingw32-make.exe[2]: Leaving directory `D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build' C:/ARCHIV~1/CODEBL~1/MinGW/bin/mingw32-make.exe -f src\osgPlugins\ive\CMakeFiles\osgdb_ive.dir\build.make src/osgPlugins/ive/CMakeFiles/osgdb_ive.dir/build mingw32-make.exe[2]: Entering directory `D:/Installers/OpenSceneGraph-2.8.0/OpenSceneGraph-2.8.0/OpenSceneGraph/build' Linking CXX shared module ..\..\..\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll cd D:\Installers\OpenSceneGraph-2.8.0\OpenSceneGraph-2.8.0\OpenSceneGraph\build\src\osgPlugins\ive C:\Archivos de programa\CMake 2.6\bin\cmake.exe -E cmake_link_script CMakeFiles\osgdb_ive.dir\link.txt --verbose=1 C:\ARCHIV~1\CODEBL~1\MinGW\bin\G__~1.EXE-shared -o ..\..\..\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll -Wl,--major-image-version,0,--minor-image-version,0 CMakeFiles\osgdb_ive.dir\AlphaFunc.obj CMakeFiles\osgdb_ive.dir\AnimationPathCallback.obj CMakeFiles\osgdb_ive.dir\AnimationPath.obj CMakeFiles\osgdb_ive.dir\AutoTransform.obj CMakeFiles\osgdb_ive.dir\AzimElevationSector.obj CMakeFiles\osgdb_ive.dir\AzimSector.obj CMakeFiles\osgdb_ive.dir\Billboard.obj CMakeFiles\osgdb_ive.dir\BlendColor.obj CMakeFiles\osgdb_ive.dir\BlendEquation.obj CMakeFiles\osgdb_ive.dir\BlendFunc.obj CMakeFiles\osgdb_ive.dir\BlinkSequence.obj CMakeFiles\osgdb_ive.dir\Camera.obj CMakeFiles\osgdb_ive.dir\CameraView.obj CMakeFiles\osgdb_ive.dir\ClipNode.obj CMakeFiles\osgdb_ive.dir\ClipPlane.obj CMakeFiles\osgdb_ive.dir\ClusterCullingCallback.obj CMakeFiles\osgdb_ive.dir\ColorMask.obj CMakeFiles\osgdb_ive.dir\CompositeLayer.obj CMakeFiles\osgdb_ive.dir\SwitchLayer.obj CMakeFiles\osgdb_ive.dir\ConeSector .obj CMakeFiles\osgdb_ive.dir\ConvexPlanarOccluder.obj CMakeFiles\osgdb_ive.dir\ConvexPlanarPolygon.obj CMakeFiles\osgdb_ive.dir\CoordinateSystemNode.obj CMakeFiles\osgdb_ive.dir\CullFace.obj CMakeFiles\osgdb_ive.dir\DataInputStream.obj CMakeFiles\osgdb_ive.dir\DataOutputStream.obj CMakeFiles\osgdb_ive.dir\Depth.obj CMakeFiles\osgdb_ive.dir\DirectionalSector.obj CMakeFiles\osgdb_ive.dir\DOFTransform.obj CMakeFiles\osgdb_ive.dir\Drawable.obj CMakeFiles\osgdb_ive.dir\DrawArrayLengths.obj CMakeFiles\osgdb_ive.dir\DrawArrays.obj CMakeFiles\osgdb_ive.dir\DrawElementsUByte.obj CMakeFiles\osgdb_ive.dir\DrawElementsUInt.obj CMakeFiles\osgdb_ive.dir\DrawElementsUShort.obj CMakeFiles\osgdb_ive.dir\ElevationSector.obj CMakeFiles\osgdb_ive.dir\EllipsoidModel.obj CMakeFiles\osgdb_ive.dir\Exception.obj CMakeFiles\osgdb_ive.dir\Fog.obj CMakeFiles\osgdb_ive.dir\FragmentProgram.obj CMakeFiles\osgdb_ive.dir\FrontFace.obj CMakeFiles\osgdb_ive.dir\Geode.obj CMakeFiles\osgdb_ive.dir\Geometry.obj CMakeFiles\osgdb_ive.dir\Group.obj CMakeFiles\osgdb_ive.dir\HeightFieldLayer.obj CMakeFiles\osgdb_ive.dir\Image.obj CMakeFiles\osgdb_ive.dir\ImageSequence.obj CMakeFiles\osgdb_ive.dir\ImageLayer.obj CMakeFiles\osgdb_ive.dir\Impostor.obj CMakeFiles\osgdb_ive.dir\Layer.obj CMakeFiles\osgdb_ive.dir\Light.obj CMakeFiles\osgdb_ive.dir\LightModel.obj CMakeFiles\osgdb_ive.dir\LightPoint.obj CMakeFiles\osgdb_ive.dir\LightPointNode.obj CMakeFiles\osgdb_ive.dir\LightSource.obj CMakeFiles\osgdb_ive.dir\LineStipple.obj CMakeFiles\osgdb_ive.dir\LineWidth.obj CMakeFiles\osgdb_ive.dir\Locator.obj CMakeFiles\osgdb_ive.dir\LOD.obj CMakeFiles\osgdb_ive.dir\Material.obj CMakeFiles\osgdb_ive.dir\MatrixTransform.obj CMakeFiles\osgdb_ive.dir\Multisample.obj CMakeFiles\osgdb_ive.dir\MultiSwitch.obj CMakeFiles\osgdb_ive.dir\MultiTextureControl.obj CMakeFiles\osgdb_ive.dir\Node.obj CMakeFiles\osgdb_ive.dir\Object.obj
Re: [osg-users] [build] Can't build libraries under windows
The problem was indeed that the lib files of the third party libraries were for Visual Studio. I've now compiled a library tree for mingw, containing OpenSceneGraph, libjpeg, libpng, zlib and freetype. (which is probably just enough for me currently). thanks for the help. If anyone needs my compiled files, or has a place to upload it, please let me know. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7312#7312 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hi Jonatan, thanks for the help. If anyone needs my compiled files, or has a place to upload it, please let me know. I think you can upload them to ftp.openscenegraph.org (user OSG, pass OSG) and Robert will move them to the right place on the site for others to download. Just zip them up and put mingw in the name somewhere... J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Well jonim8or if you have compiled those libraries it should be good if you upload it to OSG Wiki (if you have permissions ). Another alternative is to upload those files to RapidShare ( http://rapidshare.com/ ) so every one can download it until you can upload it to OSG Wiki. Cheers SirErnest :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7317#7317 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] Can't build libraries under windows
Hi, I am trying to build the OSG libraries under Windows XP (so I can use them for c++ development using mingw32 compiler) I have downloaded and extracted the source zip to Desktop\OpenSceneGraph-2.8.0 then I created a folder OSGBuild on the desktop, as build location. I checked out the dependencies from svn, to the folder OSGDep (somewhere else on the system) I configured OSG using cmake-gui, and set the path to OSGDep as CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH. But when building, it stops when creating mingw_osgdb_jpeg.dll This is the output: Code: Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized {... lots more of these messages ...} C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x27): undefined reference to `__security_cookie' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x55): undefined reference to `_impiob_func' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x70): undefined reference to `...@__security_check_cookie@4' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(jd marker.obj):(.text+0x707): undefined reference to `__security_cookie' {... lots more of these messages ...} follow collect2: ld returned 1 exit status mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1 mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] Error 2 mingw32-make: *** [all] Error 2 Could you please help me by either: telling me how to solve this telling me of another way to acquire the win32 mingw libraries I need to develop software that uses OSG. thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7191#7191 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hi Janatan, I'm not Window users myself, but from reading the list I have picked up that the VisualStudio binaries aren't compatible with other version of VS let alone other compilers completely... So my guess is that you will have to compile the dependencies using Mingw if you wish to use them. Robert. On Mon, Feb 23, 2009 at 11:20 AM, Jonatan osgfo...@tevs.eu wrote: Hi, I am trying to build the OSG libraries under Windows XP (so I can use them for c++ development using mingw32 compiler) I have downloaded and extracted the source zip to Desktop\OpenSceneGraph-2.8.0 then I created a folder OSGBuild on the desktop, as build location. I checked out the dependencies from svn, to the folder OSGDep (somewhere else on the system) I configured OSG using cmake-gui, and set the path to OSGDep as CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH. But when building, it stops when creating mingw_osgdb_jpeg.dll This is the output: Code: Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized {... lots more of these messages ...} C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x27): undefined reference to `__security_cookie' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x55): undefined reference to `_impiob_func' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x70): undefined reference to `...@__security_check_cookie@4' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(jd marker.obj):(.text+0x707): undefined reference to `__security_cookie' {... lots more of these messages ...} follow collect2: ld returned 1 exit status mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1 mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] Error 2 mingw32-make: *** [all] Error 2 Could you please help me by either: telling me how to solve this telling me of another way to acquire the win32 mingw libraries I need to develop software that uses OSG. thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7191#7191 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hi Jonatan, Agreed with Robert. You can't use Visual Studio dependencies with MinGW, as far as I know. I don't know if there are MinGW dependencies compiled somewhere. You may have to manually compile them all. If you acheive this, I suggest you let the OSG community access your binaries :) That may be useful for MinGW users. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 23 Feb 2009 12:42:15 +0100, Robert Osfield robert.osfi...@gmail.com a écrit: Hi Janatan, I'm not Window users myself, but from reading the list I have picked up that the VisualStudio binaries aren't compatible with other version of VS let alone other compilers completely... So my guess is that you will have to compile the dependencies using Mingw if you wish to use them. Robert. On Mon, Feb 23, 2009 at 11:20 AM, Jonatan osgfo...@tevs.eu wrote: Hi, I am trying to build the OSG libraries under Windows XP (so I can use them for c++ development using mingw32 compiler) I have downloaded and extracted the source zip to Desktop\OpenSceneGraph-2.8.0 then I created a folder OSGBuild on the desktop, as build location. I checked out the dependencies from svn, to the folder OSGDep (somewhere else on the system) I configured OSG using cmake-gui, and set the path to OSGDep as CMAKE_INCLUDE_PATH, CMAKE_LIBRARY_PATH and CMAKE_PREFIX_PATH. But when building, it stops when creating mingw_osgdb_jpeg.dll This is the output: Code: Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized Warning: .drectve `/manifestdependency:type='win32' name='Microsoft.VC80.CRT' v ersion='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18 e3b' /DEFAULTLIB:MSVCRT /DEFAULTLIB:OLDNAMES ' unrecognized {... lots more of these messages ...} C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x27): undefined reference to `__security_cookie' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x55): undefined reference to `_impiob_func' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(je rror.obj):(.text+0x70): undefined reference to `...@__security_check_cookie@4' C:\Documents and Settings\jbijl\My Documents\workspace\OSGDep\lib\libjpeg.lib(jd marker.obj):(.text+0x707): undefined reference to `__security_cookie' {... lots more of these messages ...} follow collect2: ld returned 1 exit status mingw32-make[2]: *** [bin/osgPlugins-2.8.0/mingw_osgdb_jpeg.dll] Error 1 mingw32-make[1]: *** [src/osgPlugins/jpeg/CMakeFiles/osgdb_jpeg.dir/all] Error 2 mingw32-make: *** [all] Error 2 Could you please help me by either: telling me how to solve this telling me of another way to acquire the win32 mingw libraries I need to develop software that uses OSG. thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7191#7191 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
I am trying to compile the binaries myself, and if I succeed I do want to make them available for others. The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll . Does anybody know the solution to these errors? (see my previous post/mail for the exact error messages) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7227#7227 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
Hi Janatan, On Mon, Feb 23, 2009 at 3:29 PM, Jonatan osgfo...@tevs.eu wrote: I am trying to compile the binaries myself, and if I succeed I do want to make them available for others. The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll . Does anybody know the solution to these errors? (see my previous post/mail for the exact error messages) I'm afraid I can't help with the errors, but I like to chip in that fact that if you can't easily get all the external dependencies compiled then CMake will be able to automatically detect which ones are and aren't there and decide what parts of the OSG to build accordingly. For most OSG functionality you just need OpenGL and C++, it's the plugins were the numerous external dependencies come in, and each one of these is entirely optional, if you don't have the dependency then the plugin build and the only thing you'll miss is the functionality provide by that specific plugin. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Can't build libraries under windows
The fact that cmake try to compile osgdb_jpeg means Your FindJPEG does nopt return NOTFOUND, try to set Advanced view in cmake-gui and look what library/include it has found. If It point to lib that have been built with MSVC, it is very likely it does not work. So either you remove them or try to build jpeg lib from source with your mingw tool chain. Or try to find a pre-built one with mingw. If you dare to try the first solution, I have some cmakified sources that I use with VS71, get them from http://3d.cineca.it/storage/packages/3rdPartySrc_pack.zip and try to see if they compile with mingw (if you manage, send me patches, thanks), unzip the required files in -place as jpeg Regarding pre-build libs, You probably know better how to get pre-built libraries with mingw, Otherwise, you can try to use the ebuild tool from winkde project: http://techbase.kde.org/Getting_Started/Build/KDE4/Windows/emerge I see they have quite a lot of package read for emerge, and mingw is probably better supported than msvc Hope it helps Jonatan ha scritto: I am trying to compile the binaries myself, and if I succeed I do want to make them available for others. The problem is, that I get compilation errors for mingw_osgdb_jpeg.dll . Does anybody know the solution to these errors? (see my previous post/mail for the exact error messages) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7227#7227 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org