Re: [osg-users] Advise on SLI dual quad buffered stereo display

2016-03-03 Thread Ted Morris
Hi Robert,

to answer your question I want to drive 4 stereoscopic displays in CAVE-like 
environment with  active shutter glasses (frame sync hardware will be required).

I haven't set up anything yet, but I plan on buying HW in the next few weeks. 
:-) I had found a very old thread, Oct 7 2010, "subj:OSG seems to have a 
problem scaling to multiple windows on multiple graphics cards", but the 
landscape of HW,drivers, and OSG has changed quite a bit since then.


... 

Thanks,

Ted

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Re: [osg-users] Advise on SLI dual quad buffered stereo display

2016-03-03 Thread Robert Osfield
Hi Ted,

As a general recommendation I would suggesting starting with the
simplest/cheapest setup to start with to see if that is viable and then
progress on to more complex/expensive solutions if required.  The
progression in terms of complexity would be single card single machine,
dual card single machine, single machine in two or more machines.

To be clear on your requirements, you are want to render in stereo, but to
how many stereo displays?  And what type of stereo display?  What testing
have you done so far and what were the results?

Robert.
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[osg-users] Advise on SLI dual quad buffered stereo display

2016-03-02 Thread ted morris
I am considering two options for a high performance multi-screen 3D stereo
rendering
engine (2 high res). One option is a cluster of 2 machines with separate
cards + Famesync
 (quad buffering). The second is of course combining and using SLI to drive
two separate
displays, which will be more cost effective and simpler to manage. I am
thinking of going  with Maxwell Quadro M5000's

Before I went head long into this latter option, would anyone like to share
advise/experience for general OSG window/viewport configuration? I can work
with Linux or Windows...

thanks all,

ted
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[osg-users] Advise on SLI dual quad buffered stereo display

2016-02-26 Thread ted morris
I am considering two options for a high performance multi-screen 3D stereo
rendering
engine (2 high res). One option is a cluster of 2 machines with separate
cards + Famesync
 (quad buffering). The second is of course combining and using SLI to drive
two separate
displays, which will be more cost effective and simpler to manage. I am
thinking of going  with Maxwell Quadro M5000's

Before I went head long into this latter option, would anyone like to share
advise/experience for general OSG window/viewport configuration? I can work
with Linux or Windows...

thanks all,

ted
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