Re: [osg-users] Bug with new BaseUniform
trying to isolate min requirement to reproduce I ran in an other bug concerning removeTextureAttribute : attribute->getTypeMemberPair() is not found for texture bound to other tu than 0. as TexAttrs are grouped by tu in ss , I believe that TextureAttribute::getMember should be removed(default 0 is good)... Am I right? robertosfield wrote: > Hi Julien, > > On 30 March 2018 at 13:10, Julien Valentin <> wrote: > > > Since I merged with osg master the 03/22, I encountered a bug: > > I don't understand it yet but it crashes in optimizer l614 comparing a > > baseUniform(which should be a uniform) with a uniform. > > > > This silly baseuniform seams to be instanciated via osgb file reading > > > > Do you mean mean osg::UniformBase? This is a new base class for > uniforms as the old uniform class is a bit of mess of > design/implemention, the UniformBase makes it possible to implement a > range of properly typed uniforms, such as IntUniform, Vec2Uniform etc. > > > > Will give more lead but Robert have an idea of what happens it could avoid > > an other bloody debug session for me > > > > We'll the first thing you need to do if you want help is actually tell > us how to reproduce the problem you are seeing. Also please don't use > the crude language when you do, it's just plain unpleasant to have to > wade through this type of stuff. > > Robert. > ___ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73206#73206 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bug with new BaseUniform
Hi Julien, On 30 March 2018 at 13:10, Julien Valentinwrote: > Since I merged with osg master the 03/22, I encountered a bug: > I don't understand it yet but it crashes in optimizer l614 comparing a > baseUniform(which should be a uniform) with a uniform. > > This silly baseuniform seams to be instanciated via osgb file reading Do you mean mean osg::UniformBase? This is a new base class for uniforms as the old uniform class is a bit of mess of design/implemention, the UniformBase makes it possible to implement a range of properly typed uniforms, such as IntUniform, Vec2Uniform etc. > Will give more lead but Robert have an idea of what happens it could avoid an > other bloody debug session for me We'll the first thing you need to do if you want help is actually tell us how to reproduce the problem you are seeing. Also please don't use the crude language when you do, it's just plain unpleasant to have to wade through this type of stuff. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Bug with new BaseUniform
Hi, Since I merged with osg master the 03/22, I encountered a bug: I don't understand it yet but it crashes in optimizer l614 comparing a baseUniform(which should be a uniform) with a uniform. This silly baseuniform seams to be instanciated via osgb file reading Will give more lead but Robert have an idea of what happens it could avoid an other bloody debug session for me Thank you! Cheers, Julien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73201#73201 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org