Re: [osg-users] Connected particles problem

2008-02-15 Thread Robert Osfield
Hi Tiago,

I'm afraid I'm rather cold on particle system right now, having not
worked on them for a couple of years.  From the screenshots I could
immediately see what the specific problem was so we'll need to go back
and forwards a few times to work out what might be amiss, either in
your setup or osgParticile library itself.

Could you explain what you see is going wrong.  Do any of the OSG
example exhibit this problem?

Robert.

On Thu, Jan 31, 2008 at 11:37 PM, Tiago Gusmão [EMAIL PROTECTED] wrote:
 Hello,

  I'm adding particle support to FlightGear and everything is going fine
  so far except when i try to use connected particles:

  Solid mode:
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-002.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-003.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-004.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-005.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-006.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-007.jpg

  Wireframe:
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-008.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-009.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-010.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-011.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-012.jpg
  http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-013.jpg

  I'm doing it by hand (not using *Effect class), this is the same code
  i use for a normal particle system, except i instantiate a
  ConnectedParticleSystem instead. Am i doing something wrong?
  Using 2.3.4

  Thanks in advance!

  Cheers,
  Tiago
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[osg-users] Connected particles problem

2008-01-31 Thread Tiago Gusmão
Hello,

I'm adding particle support to FlightGear and everything is going fine 
so far except when i try to use connected particles:

Solid mode:
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-002.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-003.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-004.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-005.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-006.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-007.jpg

Wireframe:
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-008.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-009.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-010.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-011.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-012.jpg
http://gusmao.home.sapo.pt/L1011/trails/fgfs-screen-013.jpg

I'm doing it by hand (not using *Effect class), this is the same code 
i use for a normal particle system, except i instantiate a 
ConnectedParticleSystem instead. Am i doing something wrong?
Using 2.3.4

Thanks in advance!

Cheers,
Tiago
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