Re: [osg-users] Converting large obj file with osgconv

2009-03-02 Thread Pierre Bourdin (gmail)
Hi,

thanks for your help we've done the conversion with one file (not the
biggest), but now when I try loading the data in IVE it makes a
segfault ?!

I've also successfully converted the IVE to osg, but it make the same
segfault...

I'm using OpenSceneGraph Library 2.6.1 with openthreads-version-number
2.3.0

Below is the log in the console setting OSG_NOTIFY_LEVEL=DEBUG.

Maybe blocking the optimisations as suggested by Marcin Prus could
help ?

If you have any idea, for the conversion or for viewing the object ?

We just would like to view the full object in a low resolution, and
zoom to some part of the object in full resolution...
It seems to me that building an LOD hierarchy, would be best way to do
it... But is it the best in our case (we have a single big cylindrical
object) to use simple LOD or do we need to build a pagedLOD or
something different ?

Any advice is welcome, Pierre.



/mnt/s2/2$ export OSG_NOTIFY_LEVEL=DEBUG
osgviewer /mnt/s2/2/Data/IMERIR/ExtractedSurface.obj.ive
RegisterWindowingSystemInterfaceProxy()
X11WindowingSystemInterface()
GraphicsContext::setWindowingSystemInterface() 0x96a1530
0xb792f740
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
DriveManipulator::_height set to ==1.5
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
itr='/mnt/s2/2/ext/lib'
FindFileInPath() :
trying /mnt/s2/2/ext/lib/osgPlugins-2.6.1/osgdb_ive.so ...
FindFileInPath() : USING /mnt/s2/2/ext/lib/osgPlugins-2.6.1/osgdb_ive.so
Opened DynamicLibrary osgPlugins-2.6.1/osgdb_ive.so
FindFileInPath(/mnt/s2/2/Data/IMERIR/ExtractedSurface.obj.ive):
returning /mnt/s2/2/Data/IMERIR/ExtractedSurface.obj.ive
ive::DataInputStream.setLoadExternalReferenceFiles()=1

Stats before:
Object Type #Unique #Instanced
StateSet0   0
Group   1   1
Transform   0   0
LOD 0   0
Switch  0   0
Geode   1   1
Drawable1   1
Geometry1   1
Vertices5376293 5376293
Primitives  1076368510763685
Optimizer::optimize() doing REMOVE_LOADED_PROXY_NODES
Optimizer::optimize() doing COMBINE_ADJACENT_LODS
Optimizer::optimize() doing OPTIMIZE_TEXTURE_SETTINGS
Optimizer::optimize() doing SHARE_DUPLICATE_STATE
Num of StateSet=0
Optimizer::optimize() doing FLATTEN_STATIC_TRANSFORMS
** RemoveStaticTransformsVisitor *** Pass 0
Optimizer::optimize() doing CHECK_GEOMETRY
Optimizer::optimize() doing MERGE_GEOMETRY
MERGE_GEOMETRY took 1.40896
Optimizer::optimize() doing REMOVE_REDUNDANT_NODES

Stats after:
Object Type #Unique #Instanced
StateSet0   0
Group   1   1
Transform   0   0
LOD 0   0
Switch  0   0
Geode   1   1
Drawable1   1
Geometry1   1
Vertices5376293 5376293
Primitives  1076368510763685
View::setSceneData() Reusing exisitng scene0x96a23c0
Erreur de segmentation



Le vendredi 27 février 2009 à 11:04 +, Robert Osfield a écrit :

 Hi Cramp,
 
 It could be that the tri stripper is bluking at such a large dataset.
 Try disable the tri stripping via:
 
 osgconv myfile.obj myfile.osg -O noTriStripPolygons
 
 You can query the options via:
 
 osgconv --format obj
 Plugin osgPlugins-2.9.0/osgdb_obj.so
 {
 ReaderWriter : Wavefront OBJ Reader
 {
 extensions : .objAlias Wavefront OBJ format
 options: AMBIENT=unit  Set texture unit for
 ambient texture
 options: BUMP=unit Set texture unit for
 bumpmap texture
 options: DIFFUSE=unit  Set texture unit for
 diffuse texture
 options: DISPLACEMENT=unit Set texture unit for
 displacement texture
 options: OPACITY=unit  Set texture unit for
 opacity/dissolve texture
 options: REFLECTION=unit   Set texture unit for
 reflection texture
 options: SPECULAR=unit Set texture unit for
 specular texture
 options: SPECULAR_EXPONENT=unitSet texture unit for
 specular exponent texture
 options: noRotation  Do not do the default
 rotate about X axis
 options: noTesselateLargePolygonsDo not do the default
 tesselation of large polygons
 options: noTriStripPolygons  Do not do the default
 tri stripping of polygons
 }
 }
 
 

[osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman

Hi,

I'm having problems when I try to convert a lagre obj file (~600MB) into 
a ive file using  osgconv :  the conversion took ages and eventually 
failed after eating the whole swap.

Is there any solution or workaround ?

Thanks!

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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Marcin Prus

Hi,
do you have problem with not enough free memory or do you hit 2GB per 32 
bit process limit in MS Windows?


In second case, if you use Visual Studio, you can enable 
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will need 
/3GB in boot.ini for 32 bit Windows XP. This will extend memory 
available for 32 bit process. Otherwise, you might consider using 64bit OSG.


Also, you can try to do conversion in 2 steps, first with -O 
noTexturesInIVEFile and then convert resulting .ive into second one with 
textures inside. I used this approach some time ago and it worked for 
some of my large models.


Best,
Marcin

Crampman pisze:

Hi,

I'm having problems when I try to convert a lagre obj file (~600MB) 
into a ive file using  osgconv :  the conversion took ages and 
eventually failed after eating the whole swap.

Is there any solution or workaround ?

Thanks!

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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman

Hi,

I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap.
The conversion failed after ~12 hours, and the obj model doesn't have 
any textures.


Marcin Prus a écrit :

Hi,
do you have problem with not enough free memory or do you hit 2GB per 
32 bit process limit in MS Windows?


In second case, if you use Visual Studio, you can enable 
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will 
need /3GB in boot.ini for 32 bit Windows XP. This will extend memory 
available for 32 bit process. Otherwise, you might consider using 
64bit OSG.


Also, you can try to do conversion in 2 steps, first with -O 
noTexturesInIVEFile and then convert resulting .ive into second one 
with textures inside. I used this approach some time ago and it worked 
for some of my large models.


Best,
Marcin

Crampman pisze:

Hi,

I'm having problems when I try to convert a lagre obj file (~600MB) 
into a ive file using  osgconv :  the conversion took ages and 
eventually failed after eating the whole swap.

Is there any solution or workaround ?

Thanks!

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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Paul Melis

Crampman wrote:

I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap.
The conversion failed after ~12 hours, and the obj model doesn't have 
any textures.
How much geometry is there in your model? The OSG .obj plugin isn't very 
efficient. But .obj is very easy to parse (although things like groups 
might make conversion slightly more difficult), so you could try to do 
it yourself and directly construct the necessary OSG objects from c++ 
while reading in the .obj file...


Paul


Marcin Prus a écrit :

Hi,
do you have problem with not enough free memory or do you hit 2GB per 
32 bit process limit in MS Windows?


In second case, if you use Visual Studio, you can enable 
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will 
need /3GB in boot.ini for 32 bit Windows XP. This will extend memory 
available for 32 bit process. Otherwise, you might consider using 
64bit OSG.


Also, you can try to do conversion in 2 steps, first with -O 
noTexturesInIVEFile and then convert resulting .ive into second one 
with textures inside. I used this approach some time ago and it 
worked for some of my large models.


Best,
Marcin

Crampman pisze:

Hi,

I'm having problems when I try to convert a lagre obj file (~600MB) 
into a ive file using  osgconv :  the conversion took ages and 
eventually failed after eating the whole swap.

Is there any solution or workaround ?

Thanks!

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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Marcin Prus
osgconv uses Optimizer by default, perhaps you can try conversion with 
all optimisations turned off?
You can switch default optimisations using OSG_OPTIMIZER environmental 
variable

Marcin


Crampman pisze:

Hi,

I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap.
The conversion failed after ~12 hours, and the obj model doesn't have 
any textures.


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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman

Thanks for your quick replies,

My model contains 8,726,464 vertexes and 17,377,292 tris

I'll look for loading the obj from c++.

Cramp'


Paul Melis a écrit :

Crampman wrote:

I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap.
The conversion failed after ~12 hours, and the obj model doesn't have 
any textures.
How much geometry is there in your model? The OSG .obj plugin isn't 
very efficient. But .obj is very easy to parse (although things like 
groups might make conversion slightly more difficult), so you could 
try to do it yourself and directly construct the necessary OSG objects 
from c++ while reading in the .obj file...


Paul


Marcin Prus a écrit :

Hi,
do you have problem with not enough free memory or do you hit 2GB 
per 32 bit process limit in MS Windows?


In second case, if you use Visual Studio, you can enable 
LARGEADDRESSAWARE linker flag for osgconv. As an addition you will 
need /3GB in boot.ini for 32 bit Windows XP. This will extend memory 
available for 32 bit process. Otherwise, you might consider using 
64bit OSG.


Also, you can try to do conversion in 2 steps, first with -O 
noTexturesInIVEFile and then convert resulting .ive into second one 
with textures inside. I used this approach some time ago and it 
worked for some of my large models.


Best,
Marcin

Crampman pisze:

Hi,

I'm having problems when I try to convert a lagre obj file (~600MB) 
into a ive file using  osgconv :  the conversion took ages and 
eventually failed after eating the whole swap.

Is there any solution or workaround ?

Thanks!

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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Robert Osfield
Hi Cramp,

It could be that the tri stripper is bluking at such a large dataset.
Try disable the tri stripping via:

osgconv myfile.obj myfile.osg -O noTriStripPolygons

You can query the options via:

osgconv --format obj
Plugin osgPlugins-2.9.0/osgdb_obj.so
{
ReaderWriter : Wavefront OBJ Reader
{
extensions : .objAlias Wavefront OBJ format
options: AMBIENT=unit  Set texture unit for
ambient texture
options: BUMP=unit Set texture unit for
bumpmap texture
options: DIFFUSE=unit  Set texture unit for
diffuse texture
options: DISPLACEMENT=unit Set texture unit for
displacement texture
options: OPACITY=unit  Set texture unit for
opacity/dissolve texture
options: REFLECTION=unit   Set texture unit for
reflection texture
options: SPECULAR=unit Set texture unit for
specular texture
options: SPECULAR_EXPONENT=unitSet texture unit for
specular exponent texture
options: noRotation  Do not do the default
rotate about X axis
options: noTesselateLargePolygonsDo not do the default
tesselation of large polygons
options: noTriStripPolygons  Do not do the default
tri stripping of polygons
}
}

Robert.
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Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Paul Melis

Crampman wrote:

Thanks for your quick replies,

My model contains 8,726,464 vertexes and 17,377,292 tris
That's not as much as I was expecting. I'm pretty sure I loaded models 
with similar sizes in OSG (which also took quite some time).

I would say check out Robert's suggestion first (disabling the tri stripper)

Paul
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