[osg-users] FBX Files Textures

2012-10-12 Thread Randall Hand
Hey all.. i'm attempting to load a nice FBX model provided by an
animator, and the Geometry comes in just fine (as well as the Animation
keyframes, I think), but the textures are completely lost.

I wanted to ask here, is this a known issue when exporting from Maya? 
Before I tell him what's wrong, I wanted to know if there's something
simple I could try or ask him to do that might resolve it. (eg: check a
box in the export for Making OpenScenegraph compliant Textures :) ).
-- 
Randall Hand
http://www.yeraze.com


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Re: [osg-users] FBX Files Textures

2012-10-12 Thread Farshid Lashkari
Hi Randall,

On Fri, Oct 12, 2012 at 10:18 AM, Randall Hand randall.h...@gmail.comwrote:

 I wanted to ask here, is this a known issue when exporting from Maya?
 Before I tell him what's wrong, I wanted to know if there's something
 simple I could try or ask him to do that might resolve it. (eg: check a
 box in the export for Making OpenScenegraph compliant Textures :) ).


I'm not sure if this is related to your problem, but certain Autodesk
products embed a proprietary material format that is not even supported by
their own FBX SDK. This prevents 3rd party applications from reading in the
material color/texture information. We've run into the same issue before
and couldn't find a suitable workaround. There is a post on the Autodesk
forum regarding this issue:

http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/cannot-get-materials-from-fbx-files-exported-from-revit/

Cheers,
Farshid
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