Hi Randall,
On Fri, Oct 12, 2012 at 10:18 AM, Randall Hand randall.h...@gmail.comwrote:
I wanted to ask here, is this a known issue when exporting from Maya?
Before I tell him what's wrong, I wanted to know if there's something
simple I could try or ask him to do that might resolve it. (eg: check a
box in the export for Making OpenScenegraph compliant Textures :) ).
I'm not sure if this is related to your problem, but certain Autodesk
products embed a proprietary material format that is not even supported by
their own FBX SDK. This prevents 3rd party applications from reading in the
material color/texture information. We've run into the same issue before
and couldn't find a suitable workaround. There is a post on the Autodesk
forum regarding this issue:
http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/cannot-get-materials-from-fbx-files-exported-from-revit/
Cheers,
Farshid
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