Hi Robert,
yes, that was the intention when I first made it. I have just not taken
time to clean it up and name it properly.
It is basically the game of life implemented in GPU with ping-pong
textures. It also illustrates only one possible ping-pong method (with
multiple cameras below switches).
It is quite cool with the land_shallow_topo_2048.jpg as input :)
jp
Robert Osfield wrote:
HI J.P,
Would you be willing for this example to be merged with the OSG as a
standard example?
Cheers,
Robert.
On Mon, Sep 29, 2008 at 7:56 AM, J.P. Delport [EMAIL PROTECTED] wrote:
Hi,
the attached example shows a simple way to do this.
Also search the list for osgPPU.
jp
Lilinx wrote:
hi,
how can I do this ?
1; render to texture A;
2: textureA render to textureB;
3. textureB render back to textureA
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