HI Aurelien,
You can can't share buffer attachments between different Camera/FBOs.
Perhaps you could use a texture attachment from one Camera's FBO as a
source for writing the result into another Camera's FBO, or simply use the
same Camera FBO and just locally modify the projection and modelview
matrices by using a nested Camera rather than a RTT/FBO based one, a nested
camera inherits it's parents buffer.
Robert.
On 6 December 2012 08:54, Aurelien Albert aurelien.alb...@alyotech.frwrote:
Hi,
In my scene graph, I use a main camera with FBO severals attached :
- a FBO for COLOR0
- a FBO for COLOR1
- a FBO for DEPTH
I would like to use a child camera (not slave) with :
- another FBO attached to COLOR0
- the same FBO a main camera for DEPTH buffer
Is there anyway to inherit the DEPTH buffer attachment from main camera ?
Thank you!
Cheers,
Aurelien
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51433#51433
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