Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Benjamin Gehmlich
Hi,
I have a blend-file (test) and want to export this with the animation.

But when I choose Export Animation and take a look at the osg-file, there are 
no keyframe...?

http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html

Thank you!

Cheers,
Benjamin

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Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-09 Thread Cedric Pinson
Hi,
Skinning is not yet supported on the new blender exporter.

Regards,

Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com

On Jan 9, 2012, at 12:31 PM, Benjamin Gehmlich wrote:

 Hi,
 I have a blend-file (test) and want to export this with the animation.
 
 But when I choose Export Animation and take a look at the osg-file, there 
 are no keyframe...?
 
 http://www.uploadarea.de/upload/hs4chpc7v45puymtwfk7vqzdh.html
 
 Thank you!
 
 Cheers,
 Benjamin
 
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Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-03 Thread Benjamin Gehmlich
Hi Cedric,

by the version 2.59 it doesn't work. I install the the script and see the 
entry, but I can not enable the addon.
[Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ] 
(http://www.pic-upload.de/view-12504262/blender2_59.png.html)



By the Version 2.60a it works good.

Thanks.

___


Now I have two skeletons (blender, kinect) with different size.

How can I match this?
Or is it enough to copy the Rotation from the Bones?

In a simple test I create a funktion like this.

update(XnSkeletonJointTransformation jointT)
{
//fill Matrix with the value from jointT 
::osg::Matrix mat(values);
Bone-setMatrix(mat);
}


Thank you!

Cheers,
Benjamin

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[osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Benjamin Gehmlich
Hi at all and a happy new year.

I want to animate a character in OSG with the Kinect(OpenNI).

My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton.
But I am not sure how can I export this. I cant install the osgexporter.
In an other topic from me (Problems with setInfluenceMap to RigGeometry) I 
used a little python script. 

This writes bonename, pointinex and weight in an txt file.
Then I export the mesh as an OBJ-File.
But I think this isn't a good way.

Have anybody a better idear?

Thank you!

Cheers,
Benjamin

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Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-02 Thread Cedric Pinson
Hi,
The best would be to improve the osgexporter to support skinning correctly for 
blender 2.60. The repository is on github, 
https://github.com/cedricpinson/osgexport


Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com

On Jan 2, 2012, at 12:41 PM, Benjamin Gehmlich wrote:

 Hi at all and a happy new year.
 
 I want to animate a character in OSG with the Kinect(OpenNI).
 
 My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton.
 But I am not sure how can I export this. I cant install the osgexporter.
 In an other topic from me (Problems with setInfluenceMap to RigGeometry) I 
 used a little python script. 
 
 This writes bonename, pointinex and weight in an txt file.
 Then I export the mesh as an OBJ-File.
 But I think this isn't a good way.
 
 Have anybody a better idear?
 
 Thank you!
 
 Cheers,
 Benjamin
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=44519#44519
 
 
 
 
 
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[osg-users] Kinect as a visual aid

2011-03-17 Thread Paul Martz
Familiar names in the video credits, so I have to wonder if the debug rendering 
in the lower left uses OSG...


http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/

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[osg-users] Kinect

2011-03-13 Thread Sergey Kurdakov
Hi,

maybe not a straightaway solution - but consider to reconstruct geometry
from point cloud.

there is one example code:
http://tetgen.berlios.de/features.html


http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html( see also
links below )

this way you would be able to compute error metric from model to pixels and
decide accordingly

links:

http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
http://www.cs.jhu.edu/~misha/Code/PoissonRecon/ - code (osg Based ) and
paper

http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Surface_reconstruction_points_3/Chapter_main.html
 (
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Point_set_processing_3/Chapter_main.html#Section_56.7
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/packages.html#Pkg:Triangulation3
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/packages.html#Pkg:Triangulation3
http://www.cgal.org/Manual/3.3/doc_html/cgal_manual/Surface_mesher/Chapter_main.html
 )


papers

http://www.geometry.caltech.edu/pubs/MDDCA10.pdf
http://www.cs.jhu.edu/~bolitho/Research/PoissonSurfaceReconstruction/PoissonRecon.pdf
the
parallel variant http://www.cs.jhu.edu/~misha/MyPapers/ISVC09.pdf
http://www.cs.jhu.edu/~misha/Fall05/Papers/ohtake03B.pdf
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.25.2726rep=rep1type=pdf


additionaly

• *GTSLibrary –* The GNU Triangulated Surface Library.
http://gts.sourceforge.net/index.html

• *VTK:* http://www.vtk.org/.

• *Volume and Surface Meshing –*
http://www.cse.ohio-state.edu/~tamaldey/mesh.htm.

• *Poly2Tri:* An open source CDT library http://code.google.com/p/poly2tri/.

• *Jonathan Shewchuk* - http://www.cs.berkeley.edu/~jrs/
http://www.cs.cmu.edu/~quake/robust.html

Regards
Sergey
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Re: [osg-users] Kinect

2011-03-13 Thread Chris 'Xenon' Hanson
On 3/12/2011 4:51 PM, ted morris wrote:
 Hi Chris,
 I think your plot is misrepresenting the appropriate feature space for this 
 analysis. You are
 missing estimated component angles of each ray extending from the image plane 
 to the surface
 target + angle of incidence. I would simplify the scene substantially; why 
 not take a 
 flat surface (a piece of foam board with know dimensions) and place it in an 
 open space at a 
 few known distances from the sensor?

  Yes, it's quite a poor test. I was actually only seeking to quantify the low 
end of the
error, which is plainly visible as the thick band down in the 5 region. My 
code averages
errors out down in this range, and throws errors out that are outside this 
range.

  There's a lot more work and testing that could be done in this space, but my 
client's
application didn't really call for anything further.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
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Re: [osg-users] Kinect

2011-03-12 Thread ted morris
Hi Chris,

I think your plot is misrepresenting the appropriate feature space for this
analysis. You are
missing estimated component angles of each ray extending from the image
plane to the surface
target + angle of incidence. I would simplify the scene substantially; why
not take a
flat surface (a piece of foam board with know dimensions) and place it in an
open space at a
few known distances from the sensor?

You can then also rotate the image plane about a couple estimated angles.
Then plot errors perhaps
as a function of distance vs. sqrt( angle_x^2 + angle_y^2), as a start.  I
would recommend that you take
a look at a paper:

Anderson, D., Herman, H., Kelly A., Experimental Characterization of
Commercial Flash Ladar Devices,
International Conference On Sensing, 2005.

Yes, it is different technology but the error analysis used there I think
would be relevant.

cheers,
t

On Fri, Mar 4, 2011 at 12:03 PM, Chris 'Xenon' Hanson
xe...@alphapixel.comwrote:

  I recently published some info I've learned about Kinect on my web page.


 http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision

  I'd like to talk to other OSG people who are using, or plan to use Kinect,
 and see what
 you're up to.

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
 Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist.
 - Xen
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[osg-users] Kinect

2011-03-04 Thread Chris 'Xenon' Hanson
  I recently published some info I've learned about Kinect on my web page.

http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision

  I'd like to talk to other OSG people who are using, or plan to use Kinect, 
and see what
you're up to.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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Re: [osg-users] Kinect

2011-03-04 Thread Wang Rui
Hi Chris,

At present I'm working on an open source project named osgXI
(http://osgxi.svn.sourceforge.net) with another Chinese engineer. He
has already made some progress on the kinect support and upload some
code to the osgInput namespace. The implementation initially depended
on libUSB and then changed to openNI as far as I know.

I myself have no idea of the kinect part (I worked out the Cg, CgFX
and post-processing functionalities), but can act as a go-between if
you have inerests and questions about the project and his work.
Believe or not, he can speak or write too little English by himself.
:-)

Cheers,

Wang Rui


2011/3/5 Chris 'Xenon' Hanson xe...@alphapixel.com:
  I recently published some info I've learned about Kinect on my web page.

 http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision

  I'd like to talk to other OSG people who are using, or plan to use Kinect, 
 and see what
 you're up to.

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
 http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
 Contracting.
    There is no Truth. There is only Perception. To Perceive is to Exist. - 
 Xen
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