Re: [osg-users] Limitation in current ImageLayer serializer
Hi, I have found the problem that is causing me trouble. The code I posted is writing two 'end brackets': os osgDB::BEGIN_BRACKET std::endl; os.writeImage( value ); os osgDB::END_BRACKET; If I don't write the an end bracket explicity then everything seems to work ok. I am guessing that the writeImage call is adding the end bracket for me. Is this expected behaviour? The code looks incorrect without it: os osgDB::BEGIN_BRACKET std::endl; os.writeImage( value ); Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christiansen, Brad Sent: Wednesday, 5 January 2011 3:51 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Limitation in current ImageLayer serializer Hi, I have found a little more time to work on this issue but have become stuck. Using a user serializer I have managed to read and write the image sucsessfully in the case that the image is loaded, but cant get it to work in the case the image should not be loaded. I think the issue is that, when I don't want want to read the image (i.e. deffered loading is enabled), then I still need to read the image 'header' from the stream. If the image is embedded in the file then I think I will need to read the entire image regardless of wether deffered loading is enabled or not (I haven't looked at this case yet). The code I am using is (I am testing with .osgt files so far): static bool readImage( osgDB::InputStream is, osgTerrain::ImageLayer im ) { std::string filename = im.getFileName(); if (!filename.empty()) { bool hasImage; is hasImage; if(hasImage) { is osgDB::BEGIN_BRACKET; bool deferExternalLayerLoading = osgTerrain::TerrainTile::getTileLoadedCallback().valid() ? osgTerrain::TerrainTile::getTileLoadedCallback()-deferExternalLayerLoading() : false; if (!deferExternalLayerLoading) { osg::ref_ptrosg::Image image = is.readImage(); if (image.valid()) { im.setImage(image.get()); } } else { //I think this is where I need to read of the image 'header' } is osgDB::END_BRACKET; } } return true; } static bool writeImage( osgDB::OutputStream os, const osgTerrain::ImageLayer im ) { const osg::Image* value = im.getImage(); bool hasObject = (value!=NULL); os hasObject; if ( hasObject ) { os osgDB::BEGIN_BRACKET std::endl; os.writeImage( value ); os osgDB::END_BRACKET; } return true; } The relevenat section of the osgt file that is created is: Layers 1 { Object osgTerrain::ImageLayer { UniqueID 9 Name kljhjkl FileName earth_L1_X0_Y0_kljhjkl.dds Locator TRUE { osgTerrain::Locator { UniqueID 4 } } Image TRUE { UniqueID 10 FileName earth_L1_X0_Y0_kljhjkl.dds WriteHint 2 2 DataVariance STATIC }} } And the error I get when loading the file with deffered loading enabled is a bad allocation error. Any suggestions would be greatly appreciated! Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui Sent: Tuesday, 30 November 2010 1:47 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Limitation in current ImageLayer serializer Hi Brad, In fact when I'm working on the osgTerrain serializers, I don't pay much attention to the special mechanism that may be required when loading terrain tile and layer classes. For the case that the image layer may be loaded inactive according to an additional flag, I suggest that we should handle all of these with a user serializer instead, that is, REGISTER_OBJECT_WRAPPER( osgTerrain_ImageLayer, new osgTerrain::ImageLayer, osgTerrain::ImageLayer, osg::Object osgTerrain::Layer osgTerrain::ImageLayer ) { ADD_USER_SERIALIZER( Image ); // _image } And write/read images and activate them by ourselves. Here we can read out an image object from the input stream using is.readImage(), and write image to disk files with the operator. Hope this can help if you would like to help fix the problem. :-) Cheers, Wang Rui 2010/11/30 Brad Christiansen brad.christian...@thalesgroup.com.au: Hi, I have discovered a piece of missing functionality in the new serializer for osgTerrain::ImageLayers. The issue is that all optional layers are loaded when an osgb file is loaded regardless of weather they should be or not. The relevant piece of code for the the .ive format is in (in osgDB_ive) void ImageLayer::read(DataInputStream* in) at line 64: bool deferExternalLayerLoading = osgTerrain::TerrainTile
Re: [osg-users] Limitation in current ImageLayer serializer
Hi, I have found a little more time to work on this issue but have become stuck. Using a user serializer I have managed to read and write the image sucsessfully in the case that the image is loaded, but cant get it to work in the case the image should not be loaded. I think the issue is that, when I don't want want to read the image (i.e. deffered loading is enabled), then I still need to read the image 'header' from the stream. If the image is embedded in the file then I think I will need to read the entire image regardless of wether deffered loading is enabled or not (I haven't looked at this case yet). The code I am using is (I am testing with .osgt files so far): static bool readImage( osgDB::InputStream is, osgTerrain::ImageLayer im ) { std::string filename = im.getFileName(); if (!filename.empty()) { bool hasImage; is hasImage; if(hasImage) { is osgDB::BEGIN_BRACKET; bool deferExternalLayerLoading = osgTerrain::TerrainTile::getTileLoadedCallback().valid() ? osgTerrain::TerrainTile::getTileLoadedCallback()-deferExternalLayerLoading() : false; if (!deferExternalLayerLoading) { osg::ref_ptrosg::Image image = is.readImage(); if (image.valid()) { im.setImage(image.get()); } } else { //I think this is where I need to read of the image 'header' } is osgDB::END_BRACKET; } } return true; } static bool writeImage( osgDB::OutputStream os, const osgTerrain::ImageLayer im ) { const osg::Image* value = im.getImage(); bool hasObject = (value!=NULL); os hasObject; if ( hasObject ) { os osgDB::BEGIN_BRACKET std::endl; os.writeImage( value ); os osgDB::END_BRACKET; } return true; } The relevenat section of the osgt file that is created is: Layers 1 { Object osgTerrain::ImageLayer { UniqueID 9 Name kljhjkl FileName earth_L1_X0_Y0_kljhjkl.dds Locator TRUE { osgTerrain::Locator { UniqueID 4 } } Image TRUE { UniqueID 10 FileName earth_L1_X0_Y0_kljhjkl.dds WriteHint 2 2 DataVariance STATIC }} } And the error I get when loading the file with deffered loading enabled is a bad allocation error. Any suggestions would be greatly appreciated! Cheers, Brad -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang Rui Sent: Tuesday, 30 November 2010 1:47 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Limitation in current ImageLayer serializer Hi Brad, In fact when I'm working on the osgTerrain serializers, I don't pay much attention to the special mechanism that may be required when loading terrain tile and layer classes. For the case that the image layer may be loaded inactive according to an additional flag, I suggest that we should handle all of these with a user serializer instead, that is, REGISTER_OBJECT_WRAPPER( osgTerrain_ImageLayer, new osgTerrain::ImageLayer, osgTerrain::ImageLayer, osg::Object osgTerrain::Layer osgTerrain::ImageLayer ) { ADD_USER_SERIALIZER( Image ); // _image } And write/read images and activate them by ourselves. Here we can read out an image object from the input stream using is.readImage(), and write image to disk files with the operator. Hope this can help if you would like to help fix the problem. :-) Cheers, Wang Rui 2010/11/30 Brad Christiansen brad.christian...@thalesgroup.com.au: Hi, I have discovered a piece of missing functionality in the new serializer for osgTerrain::ImageLayers. The issue is that all optional layers are loaded when an osgb file is loaded regardless of weather they should be or not. The relevant piece of code for the the .ive format is in (in osgDB_ive) void ImageLayer::read(DataInputStream* in) at line 64: bool deferExternalLayerLoading = osgTerrain::TerrainTile::getTileLoadedCallback().valid() ? osgTerrain::TerrainTile::getTileLoadedCallback()-deferExternalLayerLoading() : false; // Should we read image data from stream IncludeImageMode includeImg = (IncludeImageMode)in-readChar(); if (includeImg==IMAGE_REFERENCE_FILE deferExternalLayerLoading) { setFileName(in-readString()); } else { setImage(in-readImage(includeImg)); } The new serializer simple adds an image serializer for an ImageLayer with no similar checks. I have had a quick look at coding a fix but have to admit I still dont fully understand how the new system works in such cases. If anyone can give me some pointers on how to go about adding this functionality that would be greatly apprecaited as at the momment I am having to covert my terrain
Re: [osg-users] Limitation in current ImageLayer serializer
Hi Brad, In your compile error reports: cannot convert parameter 3 from 'bool (__cdecl *)(osgDB::InputStream ,const osgTerrain::ImageLayer ) Shouldn't it be: bool readFunction(osgDB::InputStream, osgTerrain::ImageLayer) 'const' may not be used here. :-) Wang Rui 2010/12/16 Christiansen, Brad brad.christian...@thalesgroup.com.au: Hi Rui, I have finally found some time to have a look at this issue, and would love to get a fix implemented before 3.0, but I am not having much luck. I have previously managed to add a user serializer to VirtualPlanetBuilder without issue to add support for some extra options, but am getting nowhere with the ImageLyer serializer. I changed the code exactly as you suggested and have added the required check / read and write functions. I am pretty sure I can implement these ok but I cant get things compiling with simple stub implementations that simply return true. The compile error I am getting is: 2 ImageLayer.cpp 2..\..\..\..\..\..\..\Source\src-osg\src\osgWrappers\serializers\osgTerrain\ImageLayer.cpp(52): error C2664: 'osgDB::UserSerializerC::UserSerializer(const char *,bool (__cdecl *)(const C ),bool (__cdecl *)(osgDB::InputStream ,C ),bool (__cdecl *)(osgDB::OutputStream ,const C ))' : cannot convert parameter 3 from 'bool (__cdecl *)(osgDB::InputStream ,const osgTerrain::ImageLayer )' to 'bool (__cdecl *)(osgDB::InputStream ,C )' 2 with 2 [ 2 C=MyClass 2 ] 2 This conversion requires a reinterpret_cast, a C-style cast or function-style cast After examing the the VirtualPlanetBuilder code I modified for an earlier submission, I think I need to register a lookup (or something like that) to solve the issue but my C++ skills just arnt up to the job of figuring out exactly what it is I need to do. Any suggestions or simple examples I could look at would be greatly appreciated. Cheers, Brad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Limitation in current ImageLayer serializer
Hi Brad, 2010/12/16 Christiansen, Brad brad.christian...@thalesgroup.com.au: ps- I am not used to such quick resposes. Geat having someone in the same time zone for a change! I'm in China and its afternoon here. I'm just in my best shape after a rest at midnood. ;-) Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Limitation in current ImageLayer serializer
Hi, I have discovered a piece of missing functionality in the new serializer for osgTerrain::ImageLayers. The issue is that all optional layers are loaded when an osgb file is loaded regardless of weather they should be or not. The relevant piece of code for the the .ive format is in (in osgDB_ive) void ImageLayer::read(DataInputStream* in) at line 64: bool deferExternalLayerLoading = osgTerrain::TerrainTile::getTileLoadedCallback().valid() ? osgTerrain::TerrainTile::getTileLoadedCallback()-deferExternalLayerLoading() : false; // Should we read image data from stream IncludeImageMode includeImg = (IncludeImageMode)in-readChar(); if (includeImg==IMAGE_REFERENCE_FILE deferExternalLayerLoading) { setFileName(in-readString()); } else { setImage(in-readImage(includeImg)); } The new serializer simple adds an image serializer for an ImageLayer with no similar checks. I have had a quick look at coding a fix but have to admit I still dont fully understand how the new system works in such cases. If anyone can give me some pointers on how to go about adding this functionality that would be greatly apprecaited as at the momment I am having to covert my terrain databases back to .ive. For reference, I discovered the issue as my osgb databses where laoding alot slower than my ive based ones. The reason was that all optional layers were being loaded even if they weren't active. Cheers, Brad -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34231#34231 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org