Re: [osg-users] OT: User GUI toolkit

2011-06-14 Thread Eric Sokolowsky
My application uses FLTK 1.1, but I'm about to try 1.3 as it has some
improvements I've been waiting for. Integration is pretty easy, especially
on Linux. Windows and OSX have some additional rules (only draw FLTK windows
in main thread; OSG can use other threads) but it's not too bad.

Eric

On Tue, Nov 23, 2010 at 11:52 AM, Jeremy Moles jer...@emperorlinux.comwrote:

 On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote:
  Old as,... I don't know. But this question pops up now and then.

 This will hopefully--eventually--be solved by osgWidget/osgWidget(2).
 Unfortunately, right in the middle of my passionate development I had
 some serious medical issues, and as I recover I spend the majority of my
 free coding time doing various, small paid OSG projects.

 I haven't forgot about this huge gap in OSG, and I really want to tackle
 it as soon as I can. In the meantime, you could adapt current osgWidget,
 or perhaps someone else will have advice.

 At any rate, some of the components necessary to REALLY make an
 incredible GUI toolkit (vector drawing and good text layout support,
 osgCairo/osgPango) are really coming along. :)

  Assume you need a OpenGL based SDK, lean (in terms of dependencies)
  gui, for In-graphics GUI, multiplatform.
  With basic support for sliders, buttons, text, windows.
 
 
  What do people use?
  Is it QT for everything (with their OpenGL based widgets), is it FLTK?
  wxWidgets? Seems that most of the small, OpenGL based stuff are mostly
  stalled in development.
  Some are integrating Java (JOGL)...
 
 
  Really curious to see what people use, perhaps there are some new
  interesting stuff out there?
 
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Re: [osg-users] OT: User GUI toolkit

2010-11-23 Thread Jeremy Moles
On Mon, 2010-11-22 at 18:31 +0100, Anders Backman wrote:
 Old as,... I don't know. But this question pops up now and then.

This will hopefully--eventually--be solved by osgWidget/osgWidget(2).
Unfortunately, right in the middle of my passionate development I had
some serious medical issues, and as I recover I spend the majority of my
free coding time doing various, small paid OSG projects.

I haven't forgot about this huge gap in OSG, and I really want to tackle
it as soon as I can. In the meantime, you could adapt current osgWidget,
or perhaps someone else will have advice.

At any rate, some of the components necessary to REALLY make an
incredible GUI toolkit (vector drawing and good text layout support,
osgCairo/osgPango) are really coming along. :)

 Assume you need a OpenGL based SDK, lean (in terms of dependencies)
 gui, for In-graphics GUI, multiplatform.
 With basic support for sliders, buttons, text, windows.
 
 
 What do people use?
 Is it QT for everything (with their OpenGL based widgets), is it FLTK?
 wxWidgets? Seems that most of the small, OpenGL based stuff are mostly
 stalled in development.
 Some are integrating Java (JOGL)...
 
 
 Really curious to see what people use, perhaps there are some new
 interesting stuff out there?
 
 -- 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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[osg-users] OT: User GUI toolkit

2010-11-22 Thread Anders Backman
Old as,... I don't know. But this question pops up now and then.

Assume you need a OpenGL based SDK, lean (in terms of dependencies) gui, for
In-graphics GUI, multiplatform.
With basic support for sliders, buttons, text, windows.

What do people use?
Is it QT for everything (with their OpenGL based widgets), is it FLTK?
wxWidgets? Seems that most of the small, OpenGL based stuff are mostly
stalled in development.
Some are integrating Java (JOGL)...

Really curious to see what people use, perhaps there are some new
interesting stuff out there?

--
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Re: [osg-users] OT: User GUI toolkit

2010-11-22 Thread Jean-Sébastien Guay

Hello Anders,


Assume you need a OpenGL based SDK, lean (in terms of dependencies) gui,
for In-graphics GUI, multiplatform.
With basic support for sliders, buttons, text, windows.

What do people use?


osgWidget works well for me, it's missing a few common widget types (in 
your list above it's missing sliders) but it comes with OSG and works 
well. I've done some work on the osgWidget::Input (text) widget a little 
while back.


One of our apps is based on Qt with an OSG view in a widget, and for 
that one we use Qt of course since the developers are already 
comfortable with it.


Hope this helps,

J-S
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http://whitestar02.webhop.org/
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