Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-10 Thread Glenn Waldron
Robert,

I ran into a few "implicit ref_ptr output conversion" issues in the master
(and 3.6.x branch)... PR is forthcoming.

Glenn Waldron


On Mon, Sep 10, 2018 at 11:50 AM Glenn Waldron  wrote:

> PR for osgText is up.
> https://github.com/openscenegraph/OpenSceneGraph/pull/622
>
> Glenn Waldron
>
>
> On Sat, Sep 8, 2018 at 8:35 AM Glenn Waldron  wrote:
>
>> Robert,
>> Sorry, I got sidetracked ... will generate the PR on Monday.
>>
>> On Thu, Sep 6, 2018, 11:27 AM Robert Osfield 
>> wrote:
>>
>>> Hi Glenn,
>>>
>>> The changes look OK from a a first scan.  Could you generate a PR
>>> against OSG master or 3.6 and I'll do a full review.
>>>
>>> Cheers,
>>> Robert.
>>> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
>>> >
>>> > Robert,
>>> >
>>> > I apologize for not proposing this sooner. I made a couple updates to
>>> the Font and Glyph classes to address some thread-safety problems, and then
>>> forgot about them until now :)
>>> >
>>> > Creating objects from different threads was causing some unprotected
>>> access and this cleans that up.
>>> >
>>> >
>>> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>>> >
>>> > I made this change against the 3.6.x branch. It's a small patch, but
>>> if you need a proper PR let me know and I'll spend some time putting it
>>> together.
>>> >
>>> > Glenn Waldron
>>> >
>>> >
>>> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield <
>>> robert.osfi...@gmail.com> wrote:
>>> >>
>>> >> Hi All,
>>> >>
>>> >> I have tagged the first release candidate for the upcoming 3.6.3
>>> stable release:
>>> >>
>>> >>
>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>>> >>
>>> >> To make sure that this stable release is a rock solid as we can make
>>> >> it I need the community to help out with build and runtime testing
>>> >> across all the build platforms that our users are working with. Any
>>> >> issues please post them to this thread and we can work together to
>>> >> resolve them.
>>> >>
>>> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
>>> >> prior to tagging the final release.   I would love to be able to get
>>> >> 3.6.3 out by the end of next week, so prompt testing would be very
>>> >> much appreciated.
>>> >>
>>> >> Cheers,
>>> >> Robert.
>>> >> ___
>>> >> osg-users mailing list
>>> >> osg-users@lists.openscenegraph.org
>>> >>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> >
>>> > ___
>>> > osg-users mailing list
>>> > osg-users@lists.openscenegraph.org
>>> >
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-10 Thread Glenn Waldron
PR for osgText is up.
https://github.com/openscenegraph/OpenSceneGraph/pull/622

Glenn Waldron


On Sat, Sep 8, 2018 at 8:35 AM Glenn Waldron  wrote:

> Robert,
> Sorry, I got sidetracked ... will generate the PR on Monday.
>
> On Thu, Sep 6, 2018, 11:27 AM Robert Osfield 
> wrote:
>
>> Hi Glenn,
>>
>> The changes look OK from a a first scan.  Could you generate a PR
>> against OSG master or 3.6 and I'll do a full review.
>>
>> Cheers,
>> Robert.
>> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
>> >
>> > Robert,
>> >
>> > I apologize for not proposing this sooner. I made a couple updates to
>> the Font and Glyph classes to address some thread-safety problems, and then
>> forgot about them until now :)
>> >
>> > Creating objects from different threads was causing some unprotected
>> access and this cleans that up.
>> >
>> >
>> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>> >
>> > I made this change against the 3.6.x branch. It's a small patch, but if
>> you need a proper PR let me know and I'll spend some time putting it
>> together.
>> >
>> > Glenn Waldron
>> >
>> >
>> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield 
>> wrote:
>> >>
>> >> Hi All,
>> >>
>> >> I have tagged the first release candidate for the upcoming 3.6.3
>> stable release:
>> >>
>> >>
>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>> >>
>> >> To make sure that this stable release is a rock solid as we can make
>> >> it I need the community to help out with build and runtime testing
>> >> across all the build platforms that our users are working with. Any
>> >> issues please post them to this thread and we can work together to
>> >> resolve them.
>> >>
>> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
>> >> prior to tagging the final release.   I would love to be able to get
>> >> 3.6.3 out by the end of next week, so prompt testing would be very
>> >> much appreciated.
>> >>
>> >> Cheers,
>> >> Robert.
>> >> ___
>> >> osg-users mailing list
>> >> osg-users@lists.openscenegraph.org
>> >>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> > ___
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-08 Thread Glenn Waldron
Robert,
Sorry, I got sidetracked ... will generate the PR on Monday.

On Thu, Sep 6, 2018, 11:27 AM Robert Osfield 
wrote:

> Hi Glenn,
>
> The changes look OK from a a first scan.  Could you generate a PR
> against OSG master or 3.6 and I'll do a full review.
>
> Cheers,
> Robert.
> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
> >
> > Robert,
> >
> > I apologize for not proposing this sooner. I made a couple updates to
> the Font and Glyph classes to address some thread-safety problems, and then
> forgot about them until now :)
> >
> > Creating objects from different threads was causing some unprotected
> access and this cleans that up.
> >
> >
> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
> >
> > I made this change against the 3.6.x branch. It's a small patch, but if
> you need a proper PR let me know and I'll spend some time putting it
> together.
> >
> > Glenn Waldron
> >
> >
> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield 
> wrote:
> >>
> >> Hi All,
> >>
> >> I have tagged the first release candidate for the upcoming 3.6.3 stable
> release:
> >>
> >>
> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
> >>
> >> To make sure that this stable release is a rock solid as we can make
> >> it I need the community to help out with build and runtime testing
> >> across all the build platforms that our users are working with. Any
> >> issues please post them to this thread and we can work together to
> >> resolve them.
> >>
> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
> >> prior to tagging the final release.   I would love to be able to get
> >> 3.6.3 out by the end of next week, so prompt testing would be very
> >> much appreciated.
> >>
> >> Cheers,
> >> Robert.
> >> ___
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-07 Thread Eric Sokolowsky
I just tried my application with 3.6.3-rc1 and it seems to work fine.
Fedora 26 (Linux). I still would like to know if there's an easy way to
limit usage to one of my two screens set up with Xinerama, like what
happened by default in 3.4.

Eric

On Thu, Sep 6, 2018 at 11:27 AM Robert Osfield 
wrote:

> Hi Glenn,
>
> The changes look OK from a a first scan.  Could you generate a PR
> against OSG master or 3.6 and I'll do a full review.
>
> Cheers,
> Robert.
> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
> >
> > Robert,
> >
> > I apologize for not proposing this sooner. I made a couple updates to
> the Font and Glyph classes to address some thread-safety problems, and then
> forgot about them until now :)
> >
> > Creating objects from different threads was causing some unprotected
> access and this cleans that up.
> >
> >
> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
> >
> > I made this change against the 3.6.x branch. It's a small patch, but if
> you need a proper PR let me know and I'll spend some time putting it
> together.
> >
> > Glenn Waldron
> >
> >
> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield 
> wrote:
> >>
> >> Hi All,
> >>
> >> I have tagged the first release candidate for the upcoming 3.6.3 stable
> release:
> >>
> >>
> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
> >>
> >> To make sure that this stable release is a rock solid as we can make
> >> it I need the community to help out with build and runtime testing
> >> across all the build platforms that our users are working with. Any
> >> issues please post them to this thread and we can work together to
> >> resolve them.
> >>
> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
> >> prior to tagging the final release.   I would love to be able to get
> >> 3.6.3 out by the end of next week, so prompt testing would be very
> >> much appreciated.
> >>
> >> Cheers,
> >> Robert.
> >> ___
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Robert Osfield
Hi Glenn,

The changes look OK from a a first scan.  Could you generate a PR
against OSG master or 3.6 and I'll do a full review.

Cheers,
Robert.
On Thu, 6 Sep 2018 at 15:58, Glenn Waldron  wrote:
>
> Robert,
>
> I apologize for not proposing this sooner. I made a couple updates to the 
> Font and Glyph classes to address some thread-safety problems, and then 
> forgot about them until now :)
>
> Creating objects from different threads was causing some unprotected access 
> and this cleans that up.
>
> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>
> I made this change against the 3.6.x branch. It's a small patch, but if you 
> need a proper PR let me know and I'll spend some time putting it together.
>
> Glenn Waldron
>
>
> On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield  
> wrote:
>>
>> Hi All,
>>
>> I have tagged the first release candidate for the upcoming 3.6.3 stable 
>> release:
>>
>> 
>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>>
>> To make sure that this stable release is a rock solid as we can make
>> it I need the community to help out with build and runtime testing
>> across all the build platforms that our users are working with. Any
>> issues please post them to this thread and we can work together to
>> resolve them.
>>
>> My goal for 3.6.3 is to make sure all reported issues have be resolved
>> prior to tagging the final release.   I would love to be able to get
>> 3.6.3 out by the end of next week, so prompt testing would be very
>> much appreciated.
>>
>> Cheers,
>> Robert.
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ___
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Re: [osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Glenn Waldron
Robert,

I apologize for not proposing this sooner. I made a couple updates to the
Font and Glyph classes to address some thread-safety problems, and then
forgot about them until now :)

Creating objects from different threads was causing some unprotected access
and this cleans that up.

https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767

I made this change against the 3.6.x branch. It's a small patch, but if you
need a proper PR let me know and I'll spend some time putting it together.

Glenn Waldron


On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield 
wrote:

> Hi All,
>
> I have tagged the first release candidate for the upcoming 3.6.3 stable
> release:
>
>
> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>
> To make sure that this stable release is a rock solid as we can make
> it I need the community to help out with build and runtime testing
> across all the build platforms that our users are working with. Any
> issues please post them to this thread and we can work together to
> resolve them.
>
> My goal for 3.6.3 is to make sure all reported issues have be resolved
> prior to tagging the final release.   I would love to be able to get
> 3.6.3 out by the end of next week, so prompt testing would be very
> much appreciated.
>
> Cheers,
> Robert.
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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[osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

2018-09-06 Thread Robert Osfield
Hi All,

I have tagged the first release candidate for the upcoming 3.6.3 stable release:


https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1

To make sure that this stable release is a rock solid as we can make
it I need the community to help out with build and runtime testing
across all the build platforms that our users are working with. Any
issues please post them to this thread and we can work together to
resolve them.

My goal for 3.6.3 is to make sure all reported issues have be resolved
prior to tagging the final release.   I would love to be able to get
3.6.3 out by the end of next week, so prompt testing would be very
much appreciated.

Cheers,
Robert.
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