Re: [osg-users] Output Scenegroup for Debug purposes

2016-05-16 Thread Danyel Kemali
Hi,

thx for the quick response, i guess that works out perfectly for me. I'll have 
a look at it asap. :D

... 

Thank you!

Cheers,
Danyel  [/quote]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67119#67119





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Output Scenegroup for Debug purposes

2016-05-16 Thread Sebastian Messerschmidt

Hi Danyel,

Hi,
i'm new to OSG and i was wondering if there is a simple way to "graphically" 
output a scenegroup with all nodes. I tried using
osgDB::writeNodeFile(*Node, "saved.osg"); but obviously this just a 
serialization of the very one node I'm inputting.
osgDB::writeObjectFile(*Node,"saved2.osg"); outputs already a structure, but 
it's very confusing. Hopefully one of you has a hint for me on how doing this output most 
effectively.
Saving a node will save the node with it's children. You can use the 
graphviz output format (.dot) to get the structure. See 
http://forum.openscenegraph.org/viewtopic.php?t=1968=previous for 
some older topic on this.
As a side node: osg is the deprecated format. Use osgt, osgx or osgb for 
text, XML and binary formats.


Cheers
Sebastian


...

Thank you!

Cheers,
Danyel

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67117#67117





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Output Scenegroup for Debug purposes

2016-05-16 Thread Danyel Kemali
Hi,
i'm new to OSG and i was wondering if there is a simple way to "graphically" 
output a scenegroup with all nodes. I tried using 
osgDB::writeNodeFile(*Node, "saved.osg"); but obviously this just a 
serialization of the very one node I'm inputting. 
osgDB::writeObjectFile(*Node,"saved2.osg"); outputs already a structure, but 
it's very confusing. Hopefully one of you has a hint for me on how doing this 
output most effectively.

... 

Thank you!

Cheers,
Danyel

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67117#67117





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org