Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can assist with it.

https://github.com/XenonofArcticus/GLSL-Debugger/


On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson xe...@alphapixel.com wrote:


  I've been working with glslDevil a while ago and found it really helpful
 up to the point where it didn't support anything beyond GLSL 1.2.


   You got it to work better than I did. ;)


  Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
 and replied to your request.
 You can put me on the CC and I'm willing to help with your request, if
 this is of any value for you.


   Ok. I've contacted Stefan Roettger to see if he would be willing to help
 contact and resurrect this project. Whether he can or not, your help would
 certainly be welcome, as well as that of anyone who has experience with
 glslDevil, or just interest. It would be nice to bring it up to modern
 functionality, as GLSL can be such a fickle beast.

 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
  Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] glslDevil

2013-03-26 Thread Sergey Kurdakov
Hi Chris,

I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can assist with it.

 https://github.com/XenonofArcticus/GLSL-Debugger/https://github.com/XenonofArcticus/GLSL-Debugger/

I did not notice announcement neither at your twitter, or G+ -  while I
will hardly spend time on this great tool, I, at least, will reshare.

Regards
Sergey
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I haven't announced it yet, just been too busy. Thanks for the reminder,
I'll do it now.


On Tue, Mar 26, 2013 at 11:56 AM, Sergey Kurdakov sergey.fo...@gmail.comwrote:

 Hi Chris,


 I just wanted to followup here and mention that this project is now on
 GitHub and I'm looking for people who can assist with it.

  https://github.com/XenonofArcticus/GLSL-Debugger/https://github.com/XenonofArcticus/GLSL-Debugger/

 I did not notice announcement neither at your twitter, or G+ -  while I
 will hardly spend time on this great tool, I, at least, will reshare.

 Regards
 Sergey





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
Hi Chris,

I will try to help in the linux side a bit. At first attempt it does not
compile, or at least not for me. After some changes I managed to compile
and execute glsldevil (I have to say that I didn't test anything only did
the compilation and execution). Following is a miniguide of what I did to
get it running:

sudo apt-get install flex bison dos2unix
export QTDIR=/yourQtdir/gcc/
add #include GL/glu.h in glsldb/glScatter.cpp
add -lX11 -lpthread in glsldb/Makefile
mkdir GLSLCompiler/glslang/MachineIndependent/lib
make
cd glsldb
./glsldb

Do you want the changes as a pull request in the github repo? Anyway I
think we can make it easier for all moving the building proccess to CMake.
It is hard at the first stage but it may help in the OSX compilation too.

Cheers!

2013/3/24 Chris Hanson xe...@alphapixel.com


   To fill the hole left where a cross-platform GLSL source-level debugger
 should be, I've convinced the authors of the glslDevil tool (
 http://www.vis.uni-stuttgart.de/glsldevil/ )

   to release the code as open source and allow others to improve upon it.
 To better help people find it with internet searches, I'm re-titling it
 GLSL Debugger.

   https://github.com/XenonofArcticus/GLSL-Debugger

   The initial code release is now checked in, but has not yet been built.
 It will not build on Windows without the proprietary Microsoft Detours
 toolkit, whose licensing probably does not fit with the current situation.
 However, we believe it will build and run on Linux.

   Major goals are to:

   Fix existing bugs.

   Replace the Detours support under Windows with something like
 glintercept ( https://code.google.com/p/glintercept/ ) or easyhook (
 http://easyhook.codeplex.com/ )

   Get it working on OSX.

   Improve the dialect and version of OpenGL support across all platofrm
 (to support things like switch/case) and newer language features.

   While I am shepherding this project, I am probably not the best
 qualified to work on anythign but the Windows issues. I am hoping to
 recruit Linux and OSX users to help with those tasks, and hopefully some
 GLSL grammar experts to help with the parsing/rewriting code that supports
 all the magic.

   The project is completely open on GitHub, under a BSD license. If you
 would like to be recognized as a prominent contributor, I'm completely open
 to adding you as a project maintainer/owner on GitHub. I'm even willing to
 abdicate if someone feels they are interested in running the whole show.


 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jordi Torres
I missed to say that I used Qt-4.8.1

2013/3/26 Jordi Torres jtorresfa...@gmail.com

 Hi Chris,

 I will try to help in the linux side a bit. At first attempt it does not
 compile, or at least not for me. After some changes I managed to compile
 and execute glsldevil (I have to say that I didn't test anything only did
 the compilation and execution). Following is a miniguide of what I did to
 get it running:

 sudo apt-get install flex bison dos2unix
 export QTDIR=/yourQtdir/gcc/
 add #include GL/glu.h in glsldb/glScatter.cpp
 add -lX11 -lpthread in glsldb/Makefile
 mkdir GLSLCompiler/glslang/MachineIndependent/lib
 make
 cd glsldb
 ./glsldb

 Do you want the changes as a pull request in the github repo? Anyway I
 think we can make it easier for all moving the building proccess to CMake.
 It is hard at the first stage but it may help in the OSX compilation too.

 Cheers!

 2013/3/24 Chris Hanson xe...@alphapixel.com


   To fill the hole left where a cross-platform GLSL source-level debugger
 should be, I've convinced the authors of the glslDevil tool (
 http://www.vis.uni-stuttgart.de/glsldevil/ )

   to release the code as open source and allow others to improve upon it.
 To better help people find it with internet searches, I'm re-titling it
 GLSL Debugger.

   https://github.com/XenonofArcticus/GLSL-Debugger

   The initial code release is now checked in, but has not yet been built.
 It will not build on Windows without the proprietary Microsoft Detours
 toolkit, whose licensing probably does not fit with the current situation.
 However, we believe it will build and run on Linux.

   Major goals are to:

   Fix existing bugs.

   Replace the Detours support under Windows with something like
 glintercept ( https://code.google.com/p/glintercept/ ) or easyhook (
 http://easyhook.codeplex.com/ )

   Get it working on OSX.

   Improve the dialect and version of OpenGL support across all platofrm
 (to support things like switch/case) and newer language features.

   While I am shepherding this project, I am probably not the best
 qualified to work on anythign but the Windows issues. I am hoping to
 recruit Linux and OSX users to help with those tasks, and hopefully some
 GLSL grammar experts to help with the parsing/rewriting code that supports
 all the magic.

   The project is completely open on GitHub, under a BSD license. If you
 would like to be recognized as a prominent contributor, I'm completely open
 to adding you as a project maintainer/owner on GitHub. I'm even willing to
 abdicate if someone feels they are interested in running the whole show.


 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 Jordi Torres Fabra

 gvSIG 3D blog
 http://gvsig3d.blogspot.com




-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Thanks hugely, Jordi.

Yes, I'd love a pull request.

If you want to start a buildnotes document (possibly in the wiki) with your
notes above, that'd be excellent as well.

I am still figuring out where to do a discussion list for this. I usually
use Google Code, but I figured I'd try GitHub since people seem to like it
for FOSS projects, but it doesn't seem to have a forum or mailing list
feature.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Jan Ciger

Hello,

On 03/26/2013 08:02 PM, Chris Hanson wrote:

Thanks hugely, Jordi.

Yes, I'd love a pull request.

If you want to start a buildnotes document (possibly in the wiki) with
your notes above, that'd be excellent as well.

I am still figuring out where to do a discussion list for this. I
usually use Google Code, but I figured I'd try GitHub since people seem
to like it for FOSS projects, but it doesn't seem to have a forum or
mailing list feature.


Make a Google Group - those works as mailing list/forums.

Github has a discussion feature, but it is not very practical apart from 
commenting on bugs.


Regards,

Jan
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Very good. We will suspect discussion here, and move over to:

glsl-debugger-developm...@googlegroups.com

https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com wrote:

   So, do we have any Germans who could give me a hand liasing with
 Stuttgart? Just the time difference makes it awkward for me in the western
 US.



  Well, since nobody has volunteered, I will try to contact them tomorrow
and see what happens. Still would be nice to hear from someone willing to
help.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-08 Thread Sebastian Messerschmidt

Hello Chris,

I've been working with glslDevil a while ago and found it really helpful 
up to the point where it didn't support anything beyond GLSL 1.2.
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer 
and replied to your request.
You can put me on the CC and I'm willing to help with your request, if 
this is of any value for you.



cheers
Sebastian
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com 
mailto:xe...@alphapixel.com wrote:


  So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the
western US.



  Well, since nobody has volunteered, I will try to contact them 
tomorrow and see what happens. Still would be nice to hear from 
someone willing to help.


--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/

Training . Consulting . Contracting
3D . Scene Graphs (Open Scene Graph/OSG) . OpenGL 2 . OpenGL 3 . 
OpenGL 4 . GLSL . OpenGL ES 1 . OpenGL ES 2 . OpenCL
Digital Imaging . GIS . GPS . Telemetry . Cryptography . Digital Audio 
. LIDAR . Kinect . Embedded . Mobile . iPhone/iPad/iOS . Android




___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
 I've been working with glslDevil a while ago and found it really helpful
 up to the point where it didn't support anything beyond GLSL 1.2.


  You got it to work better than I did. ;)


  Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
 and replied to your request.
 You can put me on the CC and I'm willing to help with your request, if
 this is of any value for you.


  Ok. I've contacted Stefan Roettger to see if he would be willing to help
contact and resurrect this project. Whether he can or not, your help would
certainly be welcome, as well as that of anyone who has experience with
glslDevil, or just interest. It would be nice to bring it up to modern
functionality, as GLSL can be such a fickle beast.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-04 Thread Sergey Polischuk
Hi.
It used to be great tool at a time, but now is quite outdated, it would be 
great to see this project being developed further, as IIRC there are no 
crossplatform analogs with same functionality. Wish you best luck.

 Does anyone here on the list know any of the folks involved in the glslDevil 
 project:http://www.vis.uni-stuttgart.de/glsldevil/
 
 This seems to be one of the few prospects for a cross-platform (Linux and 
 Windows anyway) GLSL source-level debugging tool. It was not released as 
 open-source, but is a free download, and seems like it is getting neglected 
 now. I'd like to contact the creators and see about open-sourcing it and 
 maybe updating it a bit.
 
 Is anyone else interested in helping? Do we have any other Germans, 
 especially academics who might help me contact and talk to uni-stuttgart? I 
 have some interest in the project from an American university who might help 
 keep the project alive.
 
 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
 http://www.alphapixel.com/
 
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
 GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • 
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android



___osg-users mailing 
listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

 -- 
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-04 Thread Chris Hanson
  So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the western
US.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-03 Thread Mathias Fröhlich

Hi,

On Tuesday, October 02, 2012 14:01:59 Chris Hanson wrote:
   Does anyone here on the list know any of the folks involved in the
 glslDevil project:
 http://www.vis.uni-stuttgart.de/glsldevil/
 
   This seems to be one of the few prospects for a cross-platform (Linux and
 Windows anyway) GLSL source-level debugging tool. It was not released as
 open-source, but is a free download, and seems like it is getting neglected
 now. I'd like to contact the creators and see about open-sourcing it and
 maybe updating it a bit.
 
   Is anyone else interested in helping? Do we have any other Germans,
 especially academics who might help me contact and talk to uni-stuttgart? I
 have some interest in the project from an American university who might
 help keep the project alive.

May be you can take a look at apitrace. The sources are available at

git://github.com/apitrace/apitrace.git

and that is and stays open source.

Greetings

Mathias
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] glslDevil

2012-10-03 Thread Chris Hanson
May be you can take a look at apitrace. The sources are available at

 git://github.com/apitrace/apitrace.git
 and that is and stays open source.


  Thanks. To me, APItrace looks functionally similar to gDebugger.
GLSLdevil is a whole different class of GLSL debugging.


 Greetings

 Mathias
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] glslDevil

2012-10-02 Thread Chris Hanson
  Does anyone here on the list know any of the folks involved in the
glslDevil project:
http://www.vis.uni-stuttgart.de/glsldevil/

  This seems to be one of the few prospects for a cross-platform (Linux and
Windows anyway) GLSL source-level debugging tool. It was not released as
open-source, but is a free download, and seems like it is getting neglected
now. I'd like to contact the creators and see about open-sourcing it and
maybe updating it a bit.

  Is anyone else interested in helping? Do we have any other Germans,
especially academics who might help me contact and talk to uni-stuttgart? I
have some interest in the project from an American university who might
help keep the project alive.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] glslDevil or other single-step source debugger for GLSL/Windows

2012-05-01 Thread Chris Hanson
  I can no longer reach the web site for glslDevil:
http://www.opengl.org/wiki/Debugging_Tools#glslDevil

  Can anyone else, or does anyone have a recent binary of glslDevil for
Windows? I'm on Win7/64.

  Failing that, does anyone else have a working method they've used for
single-step source-level debugging of GLSL on Windows? gDebugger and NVidia
FX Composer/Debugger don't seem to do it (for GLSL).

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org