Re: [osg-users] osgText::readFontFile returns NULL on valid argument

2009-03-19 Thread Guy
Hi jesper,

 You could in the start of your program call
osgDB::Registry::instance()-getLibraryPathList().push_front(your dlls
path). In that case it doesn't depend on environment settings.

 

Guy.

 



 

 

Thank you for your answers.

 

I have actually found out that the problem is that my program can't find
the osgdb_freetype.dll plugin, even though it is in the osgPlugins-2.6.1
directory in the private assembly I have created for OSG distribution.
I'm currently messing about a bit with the manifests to try and get it
to find it. Apparently it doesn't use it if I just add it to the
manifest along with the osg48-osg.dll and other dll's, but if I place it
in the same directory as my application it works just fine.

I don't want to have to add OSG to the path of the computer as I want to
preserve backwards compatability when my program gets ported to a newer
OSG version.
BTW: have anybody tried creating an OSG shared assembly?

 

Jesper D. Thomsen



From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cole, Charles
E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
[charles.e.c...@nasa.gov]
Sent: Wednesday, March 18, 2009 1:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgText::readFontFile returns NULL on valid
argument

Hi Jesper,

 

My first inclination is that the path is incorrect, or at least doesn't
match with where the font file actually is.  With the code snippet you
listed, I believe that the file (and path) that you list must be
relative to your project's compiled executable.  That would be the first
thing that I'd check, and Paul's tip on adding the OSG_NOTIFY_LEVEL can
help if you can run your executable from a DOS window.  Another means of
checking is to place the font file in the same directory as your
executable and change the readFontFile parameter to just arial.ttf.
If that works, then that confirms that it's a path issue.

 

Hope that helps.

 

Chuck

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jesper
D. Thomsen
Sent: Wednesday, March 18, 2009 7:57 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgText::readFontFile returns NULL on valid
argument

 

Hi all, I have a rather strange problem.

I'm using osgText in my project, but I'm getting null as return from
this method:

 

osgText::Font* t_font = osgText::readFontFile(fonts/arial.ttf);

 

The strange part is that when I compile and run the osgText and osgHud
examples, it works just fine (so it isn't the font-file which is
missing). It only happens in my own program. 
So far I have tested it on both Vista and XP machines in the office, and
this doesn't seem to affect the problem. However, my program works just
fine on a single XP machine, but not on any of the other machines. I
have tried in both debug and release modes, and tried both copying the
executable and building it on different machines, and so far it is
consistent in that the deciding factor is which machining is running the
program and not which machine it was built on.

 

I'm using OSG 2.6.1 in Visual Studio 2005 sp1 on a Vista machine (but
have tested on XP also).

 

Since the osg examples work just fine on the same machine, I guess it is
something I have done in either the project settings or somewhere in the
code, but I'm running out of ideas. If anybody have tried something like
this, or knows what could cause this, I would very much appreciate it.

 

regards, and thanks in advance.

 

Jesper D. Thomsen

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[osg-users] osgText::readFontFile returns NULL on valid argument

2009-03-18 Thread Jesper D. Thomsen
Hi all, I have a rather strange problem.

I'm using osgText in my project, but I'm getting null as return from this 
method:


osgText::Font* t_font = osgText::readFontFile(fonts/arial.ttf);



The strange part is that when I compile and run the osgText and osgHud 
examples, it works just fine (so it isn't the font-file which is missing). It 
only happens in my own program.
So far I have tested it on both Vista and XP machines in the office, and this 
doesn't seem to affect the problem. However, my program works just fine on a 
single XP machine, but not on any of the other machines. I have tried in both 
debug and release modes, and tried both copying the executable and building it 
on different machines, and so far it is consistent in that the deciding factor 
is which machining is running the program and not which machine it was built on.



I'm using OSG 2.6.1 in Visual Studio 2005 sp1 on a Vista machine (but have 
tested on XP also).



Since the osg examples work just fine on the same machine, I guess it is 
something I have done in either the project settings or somewhere in the code, 
but I'm running out of ideas. If anybody have tried something like this, or 
knows what could cause this, I would very much appreciate it.


regards, and thanks in advance.

Jesper D. Thomsen
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Re: [osg-users] osgText::readFontFile returns NULL on valid argument

2009-03-18 Thread Paul Melis

Jesper D. Thomsen wrote:

Hi all, I have a rather strange problem.

I'm using osgText in my project, but I'm getting null as return from 
this method:
 


osgText::Font* t_font = osgText::readFontFile(fonts/arial.ttf);

If you set the environment variable OSG_NOTIFY_LEVEL to DEBUG (tip: run 
in a dos box) you should be able to see in which locations the font file 
is being searched


Paul
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Re: [osg-users] osgText::readFontFile returns NULL on valid argument

2009-03-18 Thread Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
Hi Jesper,

 

My first inclination is that the path is incorrect, or at least doesn't
match with where the font file actually is.  With the code snippet you
listed, I believe that the file (and path) that you list must be
relative to your project's compiled executable.  That would be the first
thing that I'd check, and Paul's tip on adding the OSG_NOTIFY_LEVEL can
help if you can run your executable from a DOS window.  Another means of
checking is to place the font file in the same directory as your
executable and change the readFontFile parameter to just arial.ttf.
If that works, then that confirms that it's a path issue.

 

Hope that helps.

 

Chuck

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jesper
D. Thomsen
Sent: Wednesday, March 18, 2009 7:57 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgText::readFontFile returns NULL on valid
argument

 

Hi all, I have a rather strange problem.

I'm using osgText in my project, but I'm getting null as return from
this method:

 

osgText::Font* t_font = osgText::readFontFile(fonts/arial.ttf);

 

The strange part is that when I compile and run the osgText and osgHud
examples, it works just fine (so it isn't the font-file which is
missing). It only happens in my own program. 
So far I have tested it on both Vista and XP machines in the office, and
this doesn't seem to affect the problem. However, my program works just
fine on a single XP machine, but not on any of the other machines. I
have tried in both debug and release modes, and tried both copying the
executable and building it on different machines, and so far it is
consistent in that the deciding factor is which machining is running the
program and not which machine it was built on.

 

I'm using OSG 2.6.1 in Visual Studio 2005 sp1 on a Vista machine (but
have tested on XP also).

 

Since the osg examples work just fine on the same machine, I guess it is
something I have done in either the project settings or somewhere in the
code, but I'm running out of ideas. If anybody have tried something like
this, or knows what could cause this, I would very much appreciate it.

 

regards, and thanks in advance.

 

Jesper D. Thomsen

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Re: [osg-users] osgText::readFontFile returns NULL on valid argument

2009-03-18 Thread Jesper D. Thomsen
Thank you for your answers.

I have actually found out that the problem is that my program can't find the 
osgdb_freetype.dll plugin, even though it is in the osgPlugins-2.6.1 directory 
in the private assembly I have created for OSG distribution. I'm currently 
messing about a bit with the manifests to try and get it to find it. Apparently 
it doesn't use it if I just add it to the manifest along with the osg48-osg.dll 
and other dll's, but if I place it in the same directory as my application it 
works just fine.

I don't want to have to add OSG to the path of the computer as I want to 
preserve backwards compatability when my program gets ported to a newer OSG 
version.
BTW: have anybody tried creating an OSG shared assembly?

Jesper D. Thomsen

From: osg-users-boun...@lists.openscenegraph.org 
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Cole, Charles E. 
(LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY] [charles.e.c...@nasa.gov]
Sent: Wednesday, March 18, 2009 1:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgText::readFontFile returns NULL on valid argument

Hi Jesper,

My first inclination is that the path is incorrect, or at least doesn’t match 
with where the font file actually is.  With the code snippet you listed, I 
believe that the file (and path) that you list must be relative to your 
project’s compiled executable.  That would be the first thing that I’d check, 
and Paul’s tip on adding the OSG_NOTIFY_LEVEL can help if you can run your 
executable from a DOS window.  Another means of checking is to place the font 
file in the same directory as your executable and change the readFontFile 
parameter to just “arial.ttf”.  If that works, then that confirms that it’s a 
path issue.

Hope that helps.

Chuck

From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jesper D. 
Thomsen
Sent: Wednesday, March 18, 2009 7:57 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] osgText::readFontFile returns NULL on valid argument

Hi all, I have a rather strange problem.

I'm using osgText in my project, but I'm getting null as return from this 
method:


osgText::Font* t_font = osgText::readFontFile(fonts/arial.ttf);



The strange part is that when I compile and run the osgText and osgHud 
examples, it works just fine (so it isn't the font-file which is missing). It 
only happens in my own program.
So far I have tested it on both Vista and XP machines in the office, and this 
doesn't seem to affect the problem. However, my program works just fine on a 
single XP machine, but not on any of the other machines. I have tried in both 
debug and release modes, and tried both copying the executable and building it 
on different machines, and so far it is consistent in that the deciding factor 
is which machining is running the program and not which machine it was built on.



I'm using OSG 2.6.1 in Visual Studio 2005 sp1 on a Vista machine (but have 
tested on XP also).



Since the osg examples work just fine on the same machine, I guess it is 
something I have done in either the project settings or somewhere in the code, 
but I'm running out of ideas. If anybody have tried something like this, or 
knows what could cause this, I would very much appreciate it.

regards, and thanks in advance.

Jesper D. Thomsen
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