Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread Chris 'Xenon' Hanson
On 4/27/2011 1:50 AM, Sander Lan wrote:
 Does anyone have experience with using OpenSceneGraph in a C# environment?

http://forum.openscenegraph.org/viewtopic.php?t=3686


  I'm pursuing a slightly different approach in a .NET application I'm 
interfacing with
right now, but I won't have any info to share until after it's done and we know 
if it
works. ;)

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread Peter Amstutz
If you're using standard Visual Studio, using C++/CLI interop to write
managed (ref) classes that interop with OSG and are callable from C#
is going to be the most powerful approach.  In order to render into a
Windows Forms control, you create an empty control, get the native HWND
and provide it to osgViewer.

If you are using Visual Studio Express or Mono, or hate C++, you need to
deal with osgWrappers and P/Invoke and unsafe memory management, which
is going to be considerably more brittle.

On 4/27/2011 3:50 AM, Sander Lan wrote:
 Hi,

 Does anyone have experience with using OpenSceneGraph in a C# environment?

 Thank you!

 Cheers,
 Sander

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=38802#38802





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-- 
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

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Re: [osg-users] [3rdparty] OSG C#

2011-05-09 Thread 蜡笔小新
Of course OSG can work well with c#, but i recommend you to patch the block 
about osg into dll.
Just by calling the dll can help you easily use it
 
 
-- Original --
From: Sander Lan; 
Date: 2011年4月27日(星期三) 下午3:50
To: osg-users; 
Subject: [osg-users] [3rdparty] OSG C#

 
Hi,

Does anyone have experience with using OpenSceneGraph in a C# environment?

Thank you!

Cheers,
Sander

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38802#38802





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