Re: [osg-users] Multi-Node?
How does Chromium stack up ? Its based on WireGl I believe and from what I've heard isn't the fastest API out there - If your forwarding calls every frame and rendering large databases in real-time wouldn't it be a pretty heavy load on your system? On Tue, 2008-02-19 at 07:29 +1100, Somerville, Andrew wrote: Hey Paul, You might want to checkout Chromium. It can take the place of the OpenGL library and pipe the rendering to multiple machines without changing your osg code. http://en.wikipedia.org/wiki/Chromium_(software) Andy -Original Message- From: [EMAIL PROTECTED] on behalf of Tanja Paul Sent: Sat 2/16/2008 6:26 PM To: OpenSceneGraph Users Subject: [SPAM] Re: [osg-users] Multi-Node? Thanks Robert - Yes I meant multiple displays, thanks for your response. I saw a thread a while back in regards to openProducer, cant recall it but I believe Don was saying openProducer supported multiple channels or a cluster of machines. Does anyone know if OpenProducer has this support. Regards. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Friday, February 15, 2008 3:35 AM Subject: Re: [osg-users] Multi-Node? Hi Paul, When you say Multiple Nodes what exactly do you mean... Do you simply mean a compute by Node, or graphics card or an osg::Node object in the scene graph... osgViewer does support multiple threaded, multiple displays on a single machine. It doesn't directly support a cluster of machines, one needs to implement this at the application level. Robert. On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock [EMAIL PROTECTED] wrote: Hi, I need to be able to run OpenSceneGraph on Multiple Nodes and was wondering if OSG 2.X is able to handle a multi-channel (Gen locked) setup? - or does a whole lot of synchronization software have to be written for it? Regards IMPORTANT: This email remains the property of the Australian Defence Organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 1914. If you have received this email in error, you are requested to contact the sender and delete the email. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Multi-Node?
Thanks Robert - osgcluster seems a good starting point. Regards On Sat, 2008-02-16 at 11:07 +, Robert Osfield wrote: Hi Paul, On Feb 16, 2008 11:26 PM, Tanja Paul [EMAIL PROTECTED] wrote: Thanks Robert - Yes I meant multiple displays, thanks for your response. I saw a thread a while back in regards to openProducer, cant recall it but I believe Don was saying openProducer supported multiple channels or a cluster of machines. Does anyone know if OpenProducer has this support. Producer only supports multiple displays on a single machine, it has no cluster support. osgViewer that exist in 2.x replaces osgProducer/Producer and has the multi threaded muiltiple display capability that Producer has plus extra OSG centric high level viewer classes, threading models and support for distortion correction. osgVierwer like Producer doesn't have out of the box support cluster though. There are various ways to do clustering. The osgcluster example is a very very basic example that uses UDP packets to sync the view matrices and frames update. 3rd party solutions like Equalizer and VR Juggler has cluster support and integrate with the OSG. Lots of companies roll their own clustering solution too. Robert. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org IMPORTANT: This email remains the property of the Australian Defence Organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 1914. If you have received this email in error, you are requested to contact the sender and delete the email. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Multi-Node?
Hi Paul, On Feb 16, 2008 11:26 PM, Tanja Paul [EMAIL PROTECTED] wrote: Thanks Robert - Yes I meant multiple displays, thanks for your response. I saw a thread a while back in regards to openProducer, cant recall it but I believe Don was saying openProducer supported multiple channels or a cluster of machines. Does anyone know if OpenProducer has this support. Producer only supports multiple displays on a single machine, it has no cluster support. osgViewer that exist in 2.x replaces osgProducer/Producer and has the multi threaded muiltiple display capability that Producer has plus extra OSG centric high level viewer classes, threading models and support for distortion correction. osgVierwer like Producer doesn't have out of the box support cluster though. There are various ways to do clustering. The osgcluster example is a very very basic example that uses UDP packets to sync the view matrices and frames update. 3rd party solutions like Equalizer and VR Juggler has cluster support and integrate with the OSG. Lots of companies roll their own clustering solution too. Robert. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Multi-Node?
Thanks Robert - Yes I meant multiple displays, thanks for your response. I saw a thread a while back in regards to openProducer, cant recall it but I believe Don was saying openProducer supported multiple channels or a cluster of machines. Does anyone know if OpenProducer has this support. Regards. - Original Message - From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Friday, February 15, 2008 3:35 AM Subject: Re: [osg-users] Multi-Node? Hi Paul, When you say Multiple Nodes what exactly do you mean... Do you simply mean a compute by Node, or graphics card or an osg::Node object in the scene graph... osgViewer does support multiple threaded, multiple displays on a single machine. It doesn't directly support a cluster of machines, one needs to implement this at the application level. Robert. On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock [EMAIL PROTECTED] wrote: Hi, I need to be able to run OpenSceneGraph on Multiple Nodes and was wondering if OSG 2.X is able to handle a multi-channel (Gen locked) setup? - or does a whole lot of synchronization software have to be written for it? Regards IMPORTANT: This email remains the property of the Australian Defence Organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 1914. If you have received this email in error, you are requested to contact the sender and delete the email. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org