Re: [osg-users] Multi-Node?

2008-02-18 Thread Paul Pocock
How does Chromium stack up ? Its based on WireGl I believe and from what
I've heard isn't the fastest API out there - If your forwarding calls
every frame and rendering large databases in real-time wouldn't it be a
pretty heavy load on your system? 

On Tue, 2008-02-19 at 07:29 +1100, Somerville, Andrew wrote:
 Hey Paul,
 
 You might want to checkout Chromium. It can take the place of the
 OpenGL library and pipe the rendering to multiple machines without
 changing your osg code.
 
 http://en.wikipedia.org/wiki/Chromium_(software)
 
  Andy
 
 
 -Original Message- 
 From: [EMAIL PROTECTED] on behalf of Tanja 
 Paul 
 Sent: Sat 2/16/2008 6:26 PM 
 To: OpenSceneGraph Users 
 Subject: [SPAM]  Re: [osg-users] Multi-Node? 
   
 Thanks Robert - Yes I meant  multiple displays, thanks for your
 response. I  
 saw a thread a while back in regards to openProducer, cant recall it
 but I  
 believe Don was saying openProducer supported multiple channels or a
 cluster  
 of machines. Does anyone know if OpenProducer has this support.
 
 Regards.
 
 
 - Original Message -  
 From: Robert Osfield [EMAIL PROTECTED] 
 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org 
 Sent: Friday, February 15, 2008 3:35 AM 
 Subject: Re: [osg-users] Multi-Node?
 
 
  Hi Paul, 
  
  When you say Multiple Nodes what exactly do you mean...  Do you
 simply 
  mean a compute by Node, or graphics card or an osg::Node object in
 the 
  scene graph... 
  
  osgViewer does support multiple threaded, multiple displays on a 
  single machine.  It doesn't directly support a cluster of machines, 
  one needs to implement this at the application level. 
  
  Robert. 
  
  On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock 
  [EMAIL PROTECTED] wrote: 
  Hi, 
I need to be able to run OpenSceneGraph on Multiple Nodes and
 was 
   wondering if OSG 2.X is able to handle a multi-channel (Gen
 locked) 
   setup?  - or does a whole lot of synchronization software have to
 be 
   written for it? 
  
   Regards 
  
  
  
  
  
  
  
  
  
  
  
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Re: [osg-users] Multi-Node?

2008-02-17 Thread Paul Pocock
Thanks Robert - osgcluster seems a good starting point.

Regards



On Sat, 2008-02-16 at 11:07 +, Robert Osfield wrote:
 Hi Paul,
 
 On Feb 16, 2008 11:26 PM, Tanja  Paul [EMAIL PROTECTED] wrote:
  Thanks Robert - Yes I meant  multiple displays, thanks for your response. I
  saw a thread a while back in regards to openProducer, cant recall it but I
  believe Don was saying openProducer supported multiple channels or a cluster
  of machines. Does anyone know if OpenProducer has this support.
 
 Producer only supports multiple displays on a single machine, it has
 no cluster support.
 
 osgViewer that exist in 2.x replaces osgProducer/Producer and has the
 multi threaded muiltiple display capability that Producer has plus
 extra OSG centric high level viewer classes, threading models and
 support for distortion correction.  osgVierwer like Producer doesn't
 have out of the box support cluster though.
 
 There are various ways to do clustering.  The osgcluster example is a
 very very basic example that uses UDP packets to sync the view
 matrices and frames update.   3rd party solutions like Equalizer and
 VR Juggler has cluster support and integrate with the OSG.   Lots of
 companies roll their own clustering solution too.
 
 Robert.
 
 Robert.
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Re: [osg-users] Multi-Node?

2008-02-16 Thread Robert Osfield
Hi Paul,

On Feb 16, 2008 11:26 PM, Tanja  Paul [EMAIL PROTECTED] wrote:
 Thanks Robert - Yes I meant  multiple displays, thanks for your response. I
 saw a thread a while back in regards to openProducer, cant recall it but I
 believe Don was saying openProducer supported multiple channels or a cluster
 of machines. Does anyone know if OpenProducer has this support.

Producer only supports multiple displays on a single machine, it has
no cluster support.

osgViewer that exist in 2.x replaces osgProducer/Producer and has the
multi threaded muiltiple display capability that Producer has plus
extra OSG centric high level viewer classes, threading models and
support for distortion correction.  osgVierwer like Producer doesn't
have out of the box support cluster though.

There are various ways to do clustering.  The osgcluster example is a
very very basic example that uses UDP packets to sync the view
matrices and frames update.   3rd party solutions like Equalizer and
VR Juggler has cluster support and integrate with the OSG.   Lots of
companies roll their own clustering solution too.

Robert.

Robert.
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Re: [osg-users] Multi-Node?

2008-02-15 Thread Tanja Paul
Thanks Robert - Yes I meant  multiple displays, thanks for your response. I 
saw a thread a while back in regards to openProducer, cant recall it but I 
believe Don was saying openProducer supported multiple channels or a cluster 
of machines. Does anyone know if OpenProducer has this support.

Regards.


- Original Message - 
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, February 15, 2008 3:35 AM
Subject: Re: [osg-users] Multi-Node?


 Hi Paul,

 When you say Multiple Nodes what exactly do you mean...  Do you simply
 mean a compute by Node, or graphics card or an osg::Node object in the
 scene graph...

 osgViewer does support multiple threaded, multiple displays on a
 single machine.  It doesn't directly support a cluster of machines,
 one needs to implement this at the application level.

 Robert.

 On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock
 [EMAIL PROTECTED] wrote:
 Hi,
   I need to be able to run OpenSceneGraph on Multiple Nodes and was
  wondering if OSG 2.X is able to handle a multi-channel (Gen locked)
  setup?  - or does a whole lot of synchronization software have to be
  written for it?

  Regards











  IMPORTANT: This email remains the property of the Australian Defence 
 Organisation and is subject to the jurisdiction of section 70 of the 
 CRIMES ACT 1914.  If you have received this email in error, you are 
 requested to contact the sender and delete the email.


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