Re: [PD] windows pb with pixvideoDS

2009-01-31 Thread IOhannes m zmoelnig

t'es in t'es bat wrote:

Hello
i search without success to open a camera on GEM on my PC
specifictions of the machine:windows xp home edition
4g of memory Processor amd dual core 5000 x86 family display 2 matrox gs 450
quad

pd extended 0.40.3 2008-07-21///Gem 0.91 cvs

Now i find something for your reflexion:
if i change the rectangle 4 3 object and i put a cube or a sphere it work
fine

It's very strange...



yes it's weird, and it might be related to (installing or not) the 
matrox openGL drivers.


anyhow, if [square] works, then you can use [scale 4 3 1]-[square] 
instead of [rectangle 4 3]


fgmasdr
IOhannes


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Re: [PD] Object to handle OpenGL macros

2009-01-31 Thread IOhannes m zmoelnig

Claude Heiland-Allen wrote:

Hans-Christoph Steiner wrote:
Looks useful.  I wonder how hard it would be to make the GEMgl objects  
just direclty understand those macros.  That might make it easier still


http://pd-gem.svn.sourceforge.net/viewvc/pd-gem?view=revrevision=2582

embedd GLconst-const interpreter, so now we can use directly use 
[GEMglEnable GL_FOG] instead of quirks with [GLdefine];
this is done explicitely; there really should be a way to do it 
implicetly for all GLenum types




i couldn't have said it any better :-)

apart from not the ability to implicitely use macros in (some(?)) 
constructors, i think all the example patches in 09.openGL/ show how to 
use [GLdefine].


like for all gl-wrapper objects, there is no help-patch :-(

gmasdr
IOhannes


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Re: [PD] resize pix_buffer dynamically

2009-01-31 Thread IOhannes m zmoelnig

marius schebella wrote:

hi,
it seems to be possible to use the message resize x (x=number of 
frames) to change the size of pix_buffer dynamically, which is actually 
a good thing, but not documented.


agreed.

if you feel like making an updated help-patch just do so and send it to 
me, the list of the pd-gem patch-tracker.


fgam,sdr
IOhannes


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Re: [PD] Pd-list Digest, Vol 46, Issue 108

2009-01-31 Thread Ingo Scherzinger
I agree with pasting to the same window the cursor position would be the
best solution. But please leave it the way it is for different windows.
I always copy objects that have been changed to almost identical windows and
they are right in the spot where they belong. Changing this behaviour would
be very annoying if you're doing things like this.

Ingo

 
 well, the current behavior is helpful when pasting into a different window
 if it has similar dimensions, but if we are copying a piece of a patch
 which
 was way down in a window into a new window, then the pasted code ends up
 in
 the same place too and one has to go look for it. This also happens
 because
 the window doesn't focus in the pasted section, but keeps the 0,0
 coordinates.
 I think in general, (or when pasting to the same window) it would be nice
 to
 paste into the last clicked coordinate.
 
 In any case I am so used to it by now that I can survive in these
 conditions.
 
 J
 
 On Fri, Jan 30, 2009 at 4:03 PM, Miller Puckette
 mpuck...@imusic1.ucsd.eduwrote:
 
  I think if pasting to the same window this would be reasonable - but
 I've
  always had in mind, instead, to paste the objects to a new place
 determined
  by current cursor position, which would be far better.  Just haven't
 been
  able to think it through and do it.
 
  M
  On Fri, Jan 30, 2009 at 06:53:22PM -0500, Hans-Christoph Steiner wrote:
  
   Hey all,
  
   I was thinking that it would be nice if copy-paste had the same
   response and duplicate, i.e. shifting the position over by 10 pixels
   in x and y, then pasting.  I can't see a good reason why paste doesn't
   do that.  Anyone know of any?  Newbies get very frustrated by the
   current behavior.  Regular users get used to the Duplicate command,
   but I don't know of any other programs where you can't just copy-paste
   and you need a special function.
  
   .hc



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[PD] copy-paste vs. duplicate behavior (was Re: Pd-list Digest, Vol 46, Issue 108)

2009-01-31 Thread IOhannes m zmoelnig

Ingo Scherzinger wrote:

I agree with pasting to the same window the cursor position would be the
best solution. But please leave it the way it is for different windows.
I always copy objects that have been changed to almost identical windows and
they are right in the spot where they belong. Changing this behaviour would
be very annoying if you're doing things like this.



i think that even when copying to different windows, sticking to the 
mouse-cursor has its merits.
e.g. quite often students are having problems, because they have copied 
a patch twice (or more) to the same (other) window. since there is no 
visual clue that there are multiple (identical) objects overlapping, 
patches start to behave weird...


this problem could of course also be solved by adding visual clues when 
objects are overlapping...


nevertheless: another idea (which i think has been mentioned here in 
previous threads) is to: keep the behaviour as it is now, but as soon as 
the mouse is moved, stick the copied objects to the mouse pointer (i'd 
suggest to align the upper-left corner of the bounding box of the copied 
content, rather than sticking with coordinates relative to the original 
origin).
anything else (mouseclick, space-key,...) will place the obects where 
they currently are.


i haven't thought about hidden implications though.

fgmasdr
IOhannes


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[PD] array size, is this a bug?

2009-01-31 Thread punchik punchik
hello, i need to use big arrays to store a lot of values, when i change the 
size of the array from 100 (default ) to 900 and also the x range from 0 to 
99 to 0 to 899 and i save my patch when i reopen it the size of the table 
comes back to 100 and the x range to 0 to 99, why is this? is this a bug? or am 
i missing something? i dont want to change the size everytime i reopen the 
patch, any idea?

im using pd 0.40.3 - extended


thanks in advance


pun.


  

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Re: [PD] array size, is this a bug?

2009-01-31 Thread IOhannes m zmoelnig

punchik punchik wrote:

hello, i need to use big arrays to store a lot of values, when i change the size of the 
array from 100 (default ) to 900 and also the x range from 0 to 99 to 0 to 
899 and i save my patch when i reopen it the size of the table comes back to 100 and the 
x range to 0 to 99, why is this? is this a bug? or am i missing something? i dont want to 
change the size everytime i reopen the patch, any idea?



i guess you are using [table] rather than plain arrays. (or put it 
otherwise: i cannot reproduce your problem with plain arrays).


now, [table] has a 2nd argument, the size of the table which defaults to 
100.
when you re-open your patch, [table] will initialize again to 100 (if 
you haven't specified something else).
this is very much in-line with the behaviour of most other objects: e.g. 
if you change the value of [f 100] (by sending a 3 into it), you will 
get the 100 again when you re-open your patch.


solution:
either don't use [table] but [pd table] with arrays in it.
or manually initialize your table to whatever you want.

gfmafgsd
IOhannes



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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread IOhannes m zmoelnig

Rory Walsh wrote:

Quick question: is it possible to dynamically alter the send/receive
symbols for GUI objects? I know that one can change most attributes
through various messages but is it possible to alter their
send/receive symbols?



yes (for the iemguis, that is)
just have a look at the [pd edit] in the help patch.

(admittedly it is a bit cryptic; have a look at the upper-right corner :-)

fgmadr
IOhannes


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Re: [PD] copy-paste vs. duplicate behavior

2009-01-31 Thread Enrique Erne
shifting objects when copy/paste in the same window, would be pretty 
neat. when pasting in an other window it should shift imo.

eni


Hans-Christoph Steiner wrote:
 Hey all,
 
 I was thinking that it would be nice if copy-paste had the same  
 response and duplicate, i.e. shifting the position over by 10 pixels  
 in x and y, then pasting.  I can't see a good reason why paste doesn't  
 do that.  Anyone know of any?  Newbies get very frustrated by the  
 current behavior.  Regular users get used to the Duplicate command,  
 but I don't know of any other programs where you can't just copy-paste  
 and you need a special function.
 
 .hc
 
 
 
 You can't steal a gift. Bird gave the world his music, and if you can  
 hear it, you can have it. - Dizzy Gillespie
 
 
 
 
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[PD] multiple undo ctrl-z

2009-01-31 Thread Enrique Erne
hi all

there has been many good ideas about usability features, so here come my 
most beloved ones:

multiple undo be a great improvement.

would that be difficult?

eni

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[PD] de/activate the cursor of selected object box

2009-01-31 Thread Enrique Erne
hi again

currently it is possible to use return in object boxes, but afaik this 
is not needed and stripped to one single line after clicking somewhere 
outside the box.

it'd be neat if the return would activate the cursor in the selected 
box and the other way around. next step could be selecting the next box 
by tabulator, but that'd be really fancy.

what do you think?

eni

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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd



On Sunday 01 February 2009 00:55:24 Rory Walsh wrote:
 Quick question: is it possible to dynamically alter the send/receive
 symbols for GUI objects? I know that one can change most attributes
 through various messages but is it possible to alter their
 send/receive symbols?

 Rory.

 p.s. It's been a few years since I posted any messages here. I hope
 everyone is keeping well!

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---
#N canvas 0 0 450 300 10;
#X floatatom 272 142 5 0 0 0 - - -;
#X floatatom 90 115 5 0 0 0 - - -;
#X obj 273 182 s now;
#X msg 86 42 symbol now;
#X obj 86 78 dyn-receive test;
#X obj 219 76 dyn-send test;
#X floatatom 220 47 5 0 0 0 - - -;
#X msg 296 51 symbol great;
#X obj 92 184 r great;
#X floatatom 93 210 5 0 0 0 - - -;
#X obj 156 185 r test;
#X obj 223 183 s test;
#X floatatom 160 216 5 0 0 0 - - -;
#X floatatom 222 157 5 0 0 0 - - -;
#X connect 0 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
#X connect 8 0 9 0;
#X connect 10 0 12 0;
#X connect 13 0 11 0;
#N canvas 80 349 450 300 10;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1227-dyn-receive;
#X connect 0 0 1 0;
#X restore 202 43 pd \$0-receive;
#X obj 83 130 f \$0;
#X obj 56 150 list;
#X obj 56 202 s pd-\$0-receive;
#X obj 56 110 t a b;
#X obj 204 120 outlet;
#X obj 56 64 inlet;
#X msg 56 170 clear \, obj 10 10 r \$1 \, obj 10 30 s \$2-dyn-receive
\, connect 0 0 1 0;
#X obj 204 80 r \$0-dyn-receive;
#X obj 114 38 loadbang;
#X obj 114 77 symbol \$1;
#X connect 1 0 2 1;
#X connect 2 0 7 0;
#X connect 4 0 2 0;
#X connect 4 1 1 0;
#X connect 6 0 4 0;
#X connect 7 0 3 0;
#X connect 8 0 5 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;
#N canvas 566 176 518 325 10;
#X obj 34 -8 inlet;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1233-dyn-send;
#X connect 0 0 1 0;
#X restore 32 44 pd \$0-receive;
#X obj 130 149 s pd-\$0-receive;
#X obj 158 67 f \$0;
#X obj 131 87 list;
#X obj 131 47 t a b;
#X obj 34 15 s \$0-dyn-send;
#X obj 136 14 inlet;
#X obj 212 -25 loadbang;
#X obj 212 14 symbol \$1;
#X msg 127 111 clear \, obj 10 30 r \$2-dyn-send \, obj 10 10 s \$1
\, connect 0 0 1 0;
#X connect 0 0 6 0;
#X connect 3 0 4 1;
#X connect 4 0 10 0;
#X connect 5 0 4 0;
#X connect 5 1 3 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 9 0 5 0;
#X connect 10 0 2 0;
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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd
[send] and [receive] objects have static creation arguments, and cannot be 
changed dynamically, however its possible to change the attribute using 
abstractions and a bit of dynamic patching, see the attached files. quite 
simply a matter of creating the send + receive objects dynamically in a 
subpatch and routing the send/receive outlet/inlet to the abstractions 
outlet/inlet.. hope this helps..

dmotd


On Sunday 01 February 2009 00:55:24 Rory Walsh wrote:
 Quick question: is it possible to dynamically alter the send/receive
 symbols for GUI objects? I know that one can change most attributes
 through various messages but is it possible to alter their
 send/receive symbols?

 Rory.

 p.s. It's been a few years since I posted any messages here. I hope
 everyone is keeping well!

 ___
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#N canvas 80 349 450 300 10;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1227-dyn-receive;
#X connect 0 0 1 0;
#X restore 202 43 pd \$0-receive;
#X obj 83 130 f \$0;
#X obj 56 150 list;
#X obj 56 202 s pd-\$0-receive;
#X obj 56 110 t a b;
#X obj 204 120 outlet;
#X obj 56 64 inlet;
#X msg 56 170 clear \, obj 10 10 r \$1 \, obj 10 30 s \$2-dyn-receive
\, connect 0 0 1 0;
#X obj 204 80 r \$0-dyn-receive;
#X obj 114 38 loadbang;
#X obj 114 77 symbol \$1;
#X connect 1 0 2 1;
#X connect 2 0 7 0;
#X connect 4 0 2 0;
#X connect 4 1 1 0;
#X connect 6 0 4 0;
#X connect 7 0 3 0;
#X connect 8 0 5 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;
#N canvas 566 176 518 325 10;
#X obj 34 -8 inlet;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1233-dyn-send;
#X connect 0 0 1 0;
#X restore 32 44 pd \$0-receive;
#X obj 130 149 s pd-\$0-receive;
#X obj 158 67 f \$0;
#X obj 131 87 list;
#X obj 131 47 t a b;
#X obj 34 15 s \$0-dyn-send;
#X obj 136 14 inlet;
#X obj 212 -25 loadbang;
#X obj 212 14 symbol \$1;
#X msg 127 111 clear \, obj 10 30 r \$2-dyn-send \, obj 10 10 s \$1
\, connect 0 0 1 0;
#X connect 0 0 6 0;
#X connect 3 0 4 1;
#X connect 4 0 10 0;
#X connect 5 0 4 0;
#X connect 5 1 3 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 9 0 5 0;
#X connect 10 0 2 0;
#N canvas 0 0 450 300 10;
#X floatatom 272 142 5 0 0 0 - - -;
#X floatatom 90 115 5 0 0 0 - - -;
#X obj 273 182 s now;
#X msg 85 27 symbol now;
#X obj 86 78 dyn-receive test;
#X obj 219 76 dyn-send test;
#X floatatom 220 47 5 0 0 0 - - -;
#X msg 289 24 symbol great;
#X obj 92 184 r great;
#X floatatom 93 210 5 0 0 0 - - -;
#X obj 156 185 r test;
#X obj 223 183 s test;
#X floatatom 160 216 5 0 0 0 - - -;
#X floatatom 222 157 5 0 0 0 - - -;
#X msg 319 49 symbol test;
#X msg 114 52 symbol test;
#X connect 0 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
#X connect 8 0 9 0;
#X connect 10 0 12 0;
#X connect 13 0 11 0;
#X connect 14 0 5 1;
#X connect 15 0 4 0;
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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread IOhannes m zmoelnig

dmotd wrote:
[send] and [receive] objects have static creation arguments, and cannot be 


[send] does not.

fmgasdr
IOhannes


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Re: [PD] multiple undo ctrl-z

2009-01-31 Thread Kyle Klipowicz
I know that the Ableton programmers have joked about the challenges of
designing their endless undo system. I am guessing that it relies upon
keeping track of every change between state saves, since they also have a
nifty feature that will rescue unsaved changes if the system crashes for
some reason. This is stored in a temporary file location specified in the
preferences menu of the program.

So basically the multiple undo system would have to keep a running log in
some temporary file, documenting each state change in the software. Beyond
me, but I agree that this feature is much-desired!

~Kyle

On Sat, Jan 31, 2009 at 10:04 AM, Mathieu Bouchard ma...@artengine.cawrote:

 On Sat, 31 Jan 2009, Enrique Erne wrote:

  there has been many good ideas about usability features, so here come my
 most beloved ones: multiple undo be a great improvement. would that be
 difficult?


 When I originally harassed Miller so that he implements undo, I thought
 he'd go for multiple undo. Instead, he went for single. Basically there's
 not much more you have to do to get multiple undo if the single undo was
 done right, but that means if the single undo has been implemented with a
 future multiple undo in mind. The undo-system is one of the rare parts of
 pd source-code that I haven't read, because I wanted to reimplement it from
 scratch anyway. So I can't really tell you right away whether Miller's
 system could be adapted or not.

 My own multiple-undo code doesn't really work well, but that's not because
 it's multiple, it's because it's implemented in the client instead, and
 there were too many things that had to be changed in the server to get that
 working, and I have other excuses as well ;)

  _ _ __ ___ _  _ _ ...
 | Mathieu Bouchard - tél:+1.514.383.3801, Montréal, Québec
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-- 
-

    -
  - --
http://perhapsidid.wordpress.com
http://myspace.com/kyleklipowicz
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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd
many thanks IOhannes, 

i have never really realised that [send] without an argument allows for 
dynamic allocation, many years later this is a minor revelation (which has 
been looking at me directly in the face for even longer)..  unfortunately 
[receive] does not have the same parameters, so my hack still applies.. 

cheers.. 
(old dog new trick)

On Sunday 01 February 2009 02:43:28 IOhannes m zmoelnig wrote:
 [send] does not.

 fmgasdr
 IOhannes


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[PD] copy-paste vs. duplicate behavior (was Re: Pd-list Digest, Vol 46, Issue 108)

2009-01-31 Thread Ingo Scherzinger
Mathieu,

I'm sorry to say that you have absolutely no idea what I'm doing. So please
don't make unnecessary comments like this one.

I'm implementing a LCD user interface that has many, many similar pages but
the content and also the number of parameters differs on every single page.
No way to do it with abstractions!!!

So if anything in all of the pages changes it  h a s  to be copied back to
the same place in the other pages!

I totally agree that using abstractions is the more economical way. So
actually I do use abstractions where it makes sense of course. However, this
doesn't eliminate the need of making similar copies of sub patches and
copying objects from one to the other.

Ingo


 On Sat, 31 Jan 2009, Mathieu Bouchard wrote:
 
 On Sat, 31 Jan 2009, Ingo Scherzinger wrote:
 
  I agree with pasting to the same window the cursor position would be the
  best solution. But please leave it the way it is for different windows.
  I always copy objects that have been changed to almost identical windows
  and they are right in the spot where they belong. Changing this
  behaviour would be very annoying if you're doing things like this.
 
 I believe that in general you shouldn't have to make copy-paste like that,
 and a language is called powerful when it allows you to avoid the
 copy-paste and instead replace it with a more concise description of
 what's going on. In Pd this is made using something called abstractions.
 
 But Pd not being so powerful in that sense of the word, there are also
 many situations where you have to copy-paste, and many situations where
 it's simpler to copy-paste than to try to contort the thing into something
 abstractable the pd way. There are also situations that are not really
 worth abstracting in any language.
 
 If you already know all of this, I'm sorry to say it, and in any case, I
 can only hope that some people will benefit from this email...



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Re: [PD] de/activate the cursor of selected object box

2009-01-31 Thread Ray Rashif
Beats having to reach for the mouse too many times a minute, but I'm not
sure how we can define next. Probably through a log, in order of creation
(timestamp).
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Re: [PD] copy-paste vs. duplicate behavior

2009-01-31 Thread Hans-Christoph Steiner

Yeah, that sounds like a good combo, something like this:

- same window, copy - paste, shift by 10x10 pixels,
- same window, copy - mouse-click - paste, use mouse coords
- copy - different window - paste, use current mouse coordinates and  
leave

The shift 10x10 part is trivial to do, just move the 10x10 shift code  
from canvas_duplicate to canvas_dopaste.  That just leaves me with the  
question: is there any harm in having it always shift 10x10 until the  
last option is sorted out?

.hc

On Jan 30, 2009, at 7:03 PM, Miller Puckette wrote:

 I think if pasting to the same window this would be reasonable - but  
 I've
 always had in mind, instead, to paste the objects to a new place  
 determined
 by current cursor position, which would be far better.  Just haven't  
 been
 able to think it through and do it.

 M
 On Fri, Jan 30, 2009 at 06:53:22PM -0500, Hans-Christoph Steiner  
 wrote:

 Hey all,

 I was thinking that it would be nice if copy-paste had the same
 response and duplicate, i.e. shifting the position over by 10 pixels
 in x and y, then pasting.  I can't see a good reason why paste  
 doesn't
 do that.  Anyone know of any?  Newbies get very frustrated by the
 current behavior.  Regular users get used to the Duplicate command,
 but I don't know of any other programs where you can't just copy- 
 paste
 and you need a special function.

 .hc

 

 You can't steal a gift. Bird gave the world his music, and if you can
 hear it, you can have it. - Dizzy Gillespie




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Re: [PD] seq24 + pd

2009-01-31 Thread info



 On Fri, Jan 30, 2009 at 8:16 AM, danomatika danomatika at gmail.com
wrote:


 In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I
 like using seq24 to do sequencing
 outside of pd and pd to make all audio.  It is simple and does the job
 without getting in my way and trying to
 do too much for me.

 A few weeks ago I added midi song export to seq4 as a branch on
Launchpadhttps://code.launchpad.net/%7Edanomatika/seq24/midi-export.
 Now I can make a song in
 seq24 and then load and play it in pd using the mrpeach midifile object.

 Anyone else using seq24+pd may find this ability useful.  Please message
 the seq24 devs on Launchpad to
 get them to test and merge my changes to the main branch so it will go
 into the next version of Ubuntu.
 (that would be nice)


looks like a nice approach, so I tried it today.
unfortunately i got the same result as similar things I tried before and
which involve midi sent over alsa or jack to/from pd: poor timing
(irregular)
I uploaded this little test file so you can hear what I mean:
http://www.archive.org/download/TestTimingJackSeq24Pd/test_jack_timing_seq24_pd.ogg
I connected seq24 to pd by selecting the 'midi bus' for the sequences.
I ran pd -jack and qjackctl, but i did not make any midi connections in
qjackctl itself, so I'm not sure if jack even has anything to do with
it...
I did this on ubuntustudio (hardy)
do you get better results ?

Tim

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Re: [PD] Pd-list Digest, Vol 46, Issue 108

2009-01-31 Thread Hans-Christoph Steiner

Yeah, I thought some people might do that.  As it is now, newbies get  
really annoyed and frustrated, as well as some experienced users.  I  
figure it is easy enough for someone in your position to hit shift- 
left-arrow, then shift-up-arrow and it'll be back to the original  
position.  That's much easier than recovering from pasting a copy  
right on top of itself.

Maybe someone can come up with an even better idea that solves both  
issues.

.hc

On Jan 31, 2009, at 5:34 AM, Ingo Scherzinger wrote:

 I agree with pasting to the same window the cursor position would be  
 the
 best solution. But please leave it the way it is for different  
 windows.
 I always copy objects that have been changed to almost identical  
 windows and
 they are right in the spot where they belong. Changing this  
 behaviour would
 be very annoying if you're doing things like this.

 Ingo


 well, the current behavior is helpful when pasting into a different  
 window
 if it has similar dimensions, but if we are copying a piece of a  
 patch
 which
 was way down in a window into a new window, then the pasted code  
 ends up
 in
 the same place too and one has to go look for it. This also happens
 because
 the window doesn't focus in the pasted section, but keeps the 0,0
 coordinates.
 I think in general, (or when pasting to the same window) it would  
 be nice
 to
 paste into the last clicked coordinate.

 In any case I am so used to it by now that I can survive in these
 conditions.

 J

 On Fri, Jan 30, 2009 at 4:03 PM, Miller Puckette
 mpuck...@imusic1.ucsd.eduwrote:

 I think if pasting to the same window this would be reasonable - but
 I've
 always had in mind, instead, to paste the objects to a new place
 determined
 by current cursor position, which would be far better.  Just haven't
 been
 able to think it through and do it.

 M
 On Fri, Jan 30, 2009 at 06:53:22PM -0500, Hans-Christoph Steiner  
 wrote:

 Hey all,

 I was thinking that it would be nice if copy-paste had the same
 response and duplicate, i.e. shifting the position over by 10  
 pixels
 in x and y, then pasting.  I can't see a good reason why paste  
 doesn't
 do that.  Anyone know of any?  Newbies get very frustrated by the
 current behavior.  Regular users get used to the Duplicate command,
 but I don't know of any other programs where you can't just copy- 
 paste
 and you need a special function.

 .hc



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Re: [PD] Pd-list Digest, Vol 46, Issue 108

2009-01-31 Thread Jonathan Wilkes
Maybe there could be a menu item that toggles between a) making pasted objects 
dangle from the mouse (similar to what happens when hitting ctrl-1), or b) 
shifting 10x10 for the same window and leaving everything as is for different 
windows.

(Hopefully I didn't double post this...)

-Jonathan

--- On Sat, 1/31/09, Hans-Christoph Steiner h...@eds.org wrote:

 From: Hans-Christoph Steiner h...@eds.org
 Subject: Re: [PD] Pd-list Digest, Vol 46, Issue 108
 To: Ingo Scherzinger i...@miamiwave.com
 Cc: pd-list@iem.at
 Date: Saturday, January 31, 2009, 10:16 PM
 Yeah, I thought some people might do that.  As it is now,
 newbies get  
 really annoyed and frustrated, as well as some experienced
 users.  I  
 figure it is easy enough for someone in your position to
 hit shift- 
 left-arrow, then shift-up-arrow and it'll be back to
 the original  
 position.  That's much easier than recovering from
 pasting a copy  
 right on top of itself.
 
 Maybe someone can come up with an even better idea that
 solves both  
 issues.
 
 .hc
 
 On Jan 31, 2009, at 5:34 AM, Ingo Scherzinger wrote:
 
  I agree with pasting to the same window the cursor
 position would be  
  the
  best solution. But please leave it the way it is for
 different  
  windows.
  I always copy objects that have been changed to almost
 identical  
  windows and
  they are right in the spot where they belong. Changing
 this  
  behaviour would
  be very annoying if you're doing things like this.
 
  Ingo
 
 
  well, the current behavior is helpful when pasting
 into a different  
  window
  if it has similar dimensions, but if we are
 copying a piece of a  
  patch
  which
  was way down in a window into a new window, then
 the pasted code  
  ends up
  in
  the same place too and one has to go look for it.
 This also happens
  because
  the window doesn't focus in the pasted
 section, but keeps the 0,0
  coordinates.
  I think in general, (or when pasting to the same
 window) it would  
  be nice
  to
  paste into the last clicked coordinate.
 
  In any case I am so used to it by now that I can
 survive in these
  conditions.
 
  J
 
  On Fri, Jan 30, 2009 at 4:03 PM, Miller Puckette
  mpuck...@imusic1.ucsd.eduwrote:
 
  I think if pasting to the same window this
 would be reasonable - but
  I've
  always had in mind, instead, to paste the
 objects to a new place
  determined
  by current cursor position, which would be far
 better.  Just haven't
  been
  able to think it through and do it.
 
  M
  On Fri, Jan 30, 2009 at 06:53:22PM -0500,
 Hans-Christoph Steiner  
  wrote:
 
  Hey all,
 
  I was thinking that it would be nice if
 copy-paste had the same
  response and duplicate, i.e. shifting the
 position over by 10  
  pixels
  in x and y, then pasting.  I can't see
 a good reason why paste  
  doesn't
  do that.  Anyone know of any?  Newbies get
 very frustrated by the
  current behavior.  Regular users get used
 to the Duplicate command,
  but I don't know of any other programs
 where you can't just copy- 
  paste
  and you need a special function.
 
  .hc
 
 
 
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[PD] cv.jit is now open source

2009-01-31 Thread Hans-Christoph Steiner

http://www.iamas.ac.jp/~jovan02/cv/download.html

Perhaps this is a bit off topic, but it seems that cv.jit, the opencv  
library for Max/MSP/Jitter, is now open source. It seems that this  
code could serve as a good example of how to use aspects of opencv in  
a dataflow environment, like for pix_opencv or pdp_opencv.

.hc




I have the audacity to believe that peoples everywhere can have three  
meals a day for their bodies, education and culture for their minds,  
and dignity, equality and freedom for their spirits.  - Martin  
Luther King, Jr.



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[PD] copy-paste vs. duplicate behavior (was Re: Pd-list Digest, Vol 46, Issue 108)

2009-01-31 Thread Ingo Scherzinger
Well, what if someone hits paste twice by mistake? Then you still have two
copies on top of each other. Both 10x10 pixels moved from the original but
still on top of each other.
Maybe a more obvious solution would be that two objects on top of each other
change color so you know there is something underneath it?

I know that's a totally different thing to implement and definitely not as
easy as just moving the pasted objects by ten pixels or to the cursor.

For the simple solution: I would prefer to use the mouse cursor in the same
window and leave the position for other windows. That's because the same
window already contains the original objects so the copies need to be moved
anyway. Another window probably does not contain identical objects up until
now otherwise you wouldn't copy them there. So they should stay in the
original position.

Ingo


 Yeah, I was thinking something similar.  Perhaps paste should always
 just leave the whole thing dangling on the mouse pointer until you
 click to put it down.   Or maybe paste just does the 10x10 shift and
 Duplicate does the dangling behavior.
 
 .hc



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