Re: [PD] gem.conf

2009-12-13 Thread IOhannes m zmölnig
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cyrille henry wrote:
 
 
 IOhannes m zmölnig a écrit :
 Peter Plessas wrote:
 Oh, and i just compiled Gem and at loading the lib it posts a message
 about gem.conf not being found. What is this file? A config file for
 Gem itself?
 
 exactly.
 
 i haven't found a way to use Pd's file-opening mechanisms without
 outputting an error if the file cannot be found.
 i created an empty file, and i stil have this error.
 i'm wondering what i can do wrong...
 any idea?

the reason for this is, that Gem looks in several places for the
configuration file, and they are merged together.
the locations (on a linux system) are:
/etc/pd/gem.conf
~/.pd/gem.conf
gem.conf (whatever that means; it doesn't know anything about a current
canvas but it is searching Pd's path)

anyhow: apart from the annoying printout, this should have any effect on
the running system.

mfgasdr
IOhannes


 
 
 Cyrille
 
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Re: [PD] Vowel identification

2009-12-13 Thread josepadovani

That is really nice!
Do you have this working also in SC? (I am asking because our recent 
thread about cepstrum in sc list)

I will try it soon!

Best wishes,
josé

William Brent escreveu:

Hi list,

I just put together a simple example patch using a couple of my
timbreID externs in order to identify sung vowels.  Here's a 30 second
movie that demonstrates the patch:

http://williambrent.conflations.com/mov/timbreID-vowel.mov

I've only played with it a bit, but it seems like it works well within
a small pitch range as is.  If anyone actually has a need for this at
the moment, let me know how it works for you...



  


--
http://zepadovani.info



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Re: [PD] Vowel identification

2009-12-13 Thread olsen

ej william
the present need was to irritate my flatmate with my 'singing' - but 
anyway it works pretty well - very nice!

thanks for sharing
ø



William Brent wrote:

Hi list,

I just put together a simple example patch using a couple of my
timbreID externs in order to identify sung vowels.  Here's a 30 second
movie that demonstrates the patch:

http://williambrent.conflations.com/mov/timbreID-vowel.mov

I've only played with it a bit, but it seems like it works well within
a small pitch range as is.  If anyone actually has a need for this at
the moment, let me know how it works for you...





--
ETs DNA will not be televised


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Re: [PD] pix_mulitblob and matrix

2009-12-13 Thread olsen

Hi
mtx_slice finally fullfills my need to get certain elements like 
rows/colums of a matrix. might be nice to have this listed in the 
matrix-help.pd down in the 'see also help for' section?

greets
ø


olsen wrote:



IOhannes m zmoelnig wrote:

olsen wrote:

hi
thanks to IOhannes indications i'm feeding my pix_mulitblob output into
the iemmatrix now. as long as there're enough blobs in the picture it
works pretty nice. but as soon as there're less blobs than given in the
argument to pix_multiblob i get:
error: $43: argument number out of range
error: $44: argument number out of range


without looking at the patch, i can tell you that this is because you
are actually _not_ using iemmatrix for handling the matrix.
instead your patch tries to manually parse the data using dollargs and
whatelse; which obviously fails if there are too few arguments (because
the matrix is too small)
indeed i'm using matrix - at least i'm trying to - but i might handle 
the matrix data the wrong way. i could not find indications within the 
matrix help on how to handle the data 'correctly' means without gettin 
this error. so the way i solved it within the attached patch might be 
stupid, but i'll appreciate any alternative!



...
for all the arguments of undetected blobs. and as soon as there's no
blob in the picture the pd-shell reports:
matrix : corrupt matrix passed


this indicates that you _are_ using iemmatrix here.
if no blobs are detected, pix_multiblob will output a somewhat illegal
matrix with zero rows (and a number of columns).

now iemmatrix complains that this is not a legal matrix.
probably putting a [mtx_check] helps to get rid of the error (or not)

no mtx_check doesn't change it
thanks for your help
olsen




do i do something wrong?


no.

fgmasdr
IOhannes




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[PD] [announce] DarkMatr showing at IMAL

2009-12-13 Thread Olm-e
Hello, I just wanted to tell that the project DarkMatr, lead by Tom
Heene is showing at IMAL Brussels Belgium this week,
This project was entirely made using FLOSS, namely Processing, OpenCV
(using a special far IR camera) and PureData for the sound part (which I
managed), using on the fly user selected Freesound.org database samples
in one sequence, thanks (big thanks) to Patrick (@11h11.com) that
debugged the python retriever script from pdmtl lib.

You can have more info on this installation on http://darkmatr.be

The whole system code is/will be available on the net as soon as we have
stabilized it enoegh.

Olivier Meunier
okno.be
ogeem.be

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Re: [PD] Vowel identification

2009-12-13 Thread William Brent
Hi José,

Nope, no SC implementation for now, just Pd.  Thanks for looking...

William



On Sun, Dec 13, 2009 at 2:48 AM, josepadovani josepadov...@yahoo.com.br wrote:
 That is really nice!
 Do you have this working also in SC? (I am asking because our recent thread
 about cepstrum in sc list)
 I will try it soon!

 Best wishes,
 josé

 William Brent escreveu:

 Hi list,

 I just put together a simple example patch using a couple of my
 timbreID externs in order to identify sung vowels.  Here's a 30 second
 movie that demonstrates the patch:

 http://williambrent.conflations.com/mov/timbreID-vowel.mov

 I've only played with it a bit, but it seems like it works well within
 a small pitch range as is.  If anyone actually has a need for this at
 the moment, let me know how it works for you...





 --
 http://zepadovani.info



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Conflations: conversational idiom for the 21st century

www.conflations.com

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Re: [PD] buiding_pd-extended

2009-12-13 Thread Hans-Christoph Steiner
Hey Cosmin,Let's keep this on the list for the record. This is the error I just fixed in the Fink package:ld: common symbols not allowed with MH_DYLIB output format with the -multi_module option/sw/lib/libAR.a(arUtil.o) definition of common _arParam (size 136)/sw/lib/libAR.a(arUtil.o) definition of common _arImXsize (size 4)/sw/lib/libAR.a(arUtil.o) definition of common _arImYsize (size 4)/sw/lib/libAR.a(arUtil.o) definition of common _arsMatR2L (size 96)/sw/lib/libAR.a(arUtil.o) definition of common _arsParam (size 360)Put the attached files into/sw/fink/dists/local/main/finkinfo:

artoolkit.patch
Description: Binary data


artoolkit.info
Description: Binary data
Then run this:fink scanpackagesfink indexfink install artoolkitI submitted it to Fink, but it doesn't work on x86_64 yet, so its not included in Fink yet. It should work fine on PowerPC.http://sourceforge.net/tracker/index.php?func=detailaid=2909714group_id=17203atid=414256.hcOn Dec 13, 2009, at 10:59 AM, Cosmin S wrote:From:h...@at.or.atTo:horiacos...@hotmail.comSubject: Re: buiding_pd-extendedDate: Sat, 12 Dec 2009 15:21:34 -0500Wow, you've made it thru the hardest part, nice work! All that compiling is a pain, makes you appreciate Debian/Ubuntu... anyway, you do need the latest ffmpeg. Since your build is dying on xvid, I would try updating it:libxvid_rc.c: In function 'ff_xvid_rate_control_init':libxvid_rc.c:70: error: 'xvid_plugin_2pass2_t' has no member named 'vbv_size'libxvid_rc.c:71: error: 'xvid_plugin_2pass2_t' has no member named 'vbv_maxrate'libxvid_rc.c:72: error: 'xvid_plugin_2pass2_t' has no member named 'vbv_initial'So try this:fink installxvidcoreThen re-run:fink install ffmpeg.hcOn Dec 12, 2009, at 10:24 AM, Cosmin S wrote:Hey Hans,Three days now that I compile all the dependencies in order to build pd-extended and artoolkit on ppc.All dependencies are building with Fink, exept one: ffmpeg (see the log)So actually I wonder if the unstable version of ffmpeg is absolutely necessary or if I shoud try with the stable one.Have you encountered this issue by the past?Best,CosminPC, téléphones portables, souris hi-tech. à gagner grâce à Hotmail !C'est ici !ffmpeg_error.txt¡El pueblo unido jamás será vencido!Gagnez au cadeau par jour avec Hotmail Magic Moment !Cliquez ici !pd-ext_error.txt Mistrust authority - promote decentralization. - the hacker ethic ___
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Re: [PD] gem.conf (was: Re: bug 2621932 appeared in version 0.42)

2009-12-13 Thread Hans-Christoph Steiner


On Dec 11, 2009, at 9:17 AM, IOhannes m zmölnig wrote:


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Peter Plessas wrote:


Oh, and i just compiled Gem and at loading the lib it posts a message
about gem.conf not being found. What is this file? A config file  
for

Gem itself?


exactly.

i haven't found a way to use Pd's file-opening mechanisms without
outputting an error if the file cannot be found.
(but iirc, it only writes to stderr - if not using -verbose; so most
people probably won't notice)

it's meant as a replacement for all the weird envvariables that are in
use now.
you can use it set the single-context, default font, default window  
size

and the like.
the format is very simple (but different from Pd's rcfile/settings).
one key/value pair by line.
e.g.
snip
font.face /usr/share/fonts/truetype/ttf-bitstream-vera/Vera.ttf
window.width 800
window.height 600
window.x 1024
window.y 0
window.border 0
/snip

ideas on which things should be settable with this mechanism are  
welcome.


mgfasdr
IOhannes



Why introduce a new method of configuration when you can do this all  
with Pd messages?  It seems to me to overcomplicate things for a tiny  
gain.  Gem is already complicated as it is, now there is yet another  
way to configure it: messages, env vars, and a special conf file.  I  
don't see any reason why this all can't be handled by messages and a  
[loadbang].


.hc




We have nothing to fear from love and commitment. - New York Senator  
Diane Savino, trying to convince the NY Senate to pass a gay marriage  
bill



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[PD] documenting new vanilla objects WAS: bug 2621932 appeared in version 0.42

2009-12-13 Thread Hans-Christoph Steiner


On Dec 11, 2009, at 9:21 AM, IOhannes m zmölnig wrote:


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Matteo Sisti Sette wrote:

This is the same version in which a feature was introduced such that
when you create a new object with another one selected, a connection
between the two is automatically created (btw am I the only one who
thinks that feature is absolutely annoying?).
Dunnow if it is a coincidence or if there may be a relation...

it might also be related to the introduction of the (somewhat  
annoying)

[wrap] object. might be a coincidence though...:-)


It would be good to have those additions documented.  I started with  
what I know:


http://wiki.puredata.info/en/History_of_new_objects_in_Pd-vanilla

Perhaps the page could be called just new objects in Pd-vanilla.   
There could also be New objects in Gem, etc.


.hc



News is what people want to keep hidden and everything else is  
publicity.  - Bill Moyers




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Re: [PD] [PD-announce] Surround 5.1 Granulation 4.0 PD Patch Now Public

2009-12-13 Thread Hans-Christoph Steiner


Nice patch!  The granulator works quite smoothly.  I don't have 5.1 so  
I can comment on that part.  I am curious how you used that in video  
game sound?


,hc

On Dec 11, 2009, at 7:37 PM, Freaky DNA wrote:


Hi all,

I've uploaded a new sampled sound granulation patch to my website at:
http://www.VideoGameAudio.com/
under the 'patches' section:
http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches

It granulates a loaded sample and allows the grains to be  
distributed in 5.1 surround.  It should be fairly easy for you to  
use the surround or granulation code in your own work.  Let me know  
if it is useful to you and perhaps give credit when appropriate.


I presented it as part of a demonstration at the GameSoundCon in San  
Francisco in November 2009 and had several people ask for the code,  
so here it is.  If you're interested in further updates related to  
using Pure Data with video game audio, you can have a look at : http://twitter.com/VideoGameAudio 
 .


Cheers,
Leonard J. Paul / VideoGameAudio.com  
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Re: [PD] gem.conf

2009-12-13 Thread cyrille henry



Hans-Christoph Steiner a écrit :
Why introduce a new method of configuration when you can do this all 
with Pd messages?  It seems to me to overcomplicate things for a tiny 
gain.  Gem is already complicated as it is, now there is yet another way 
to configure it: messages, env vars, and a special conf file.  I don't 
see any reason why this all can't be handled by messages and a [loadbang].


the nice thing is that you don't have to use it if you don't like it

i will not use it because i also prefer the everything in one patch : you 
have less surprises when sharing patches.
(that is also why i think a good patch is a patch that could start with -nopref 
flag on pd startup)

but i would understand someone that set gemwin framerate at 50 fps because the 
default 20 fps is a nonsense...

cyrille



.hc


 



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Re: [PD] gem.conf

2009-12-13 Thread cyrille henry



the reason for this is, that Gem looks in several places for the
configuration file, and they are merged together.
the locations (on a linux system) are:
/etc/pd/gem.conf
~/.pd/gem.conf
gem.conf (whatever that means; it doesn't know anything about a current
canvas but it is searching Pd's path)

ok.
after creating a 3rd empty file, Gem did not create an error any more.



anyhow: apart from the annoying printout, this should have any effect on
the running system.

yes, but i don't like annoying printout.

thanks

c



mfgasdr
IOhannes





Cyrille

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Re: [PD] [PD-announce] Surround 5.1 Granulation 4.0 PD Patch Now Public

2009-12-13 Thread Freaky DNA
Hi Hans,

Good to hear from you, great work on PD extended - it was much more difficult 
to use before you cleaned things up!

I've
been using this patch as a demonstration on how to use granulation with
games (there's some examples in my more recent videos).  Granulation is
a great way to cut down on repetition and plenty of other reasons.  I
use the surround part when I to show
how sounds can move through space in surround and found it was a great
addition to using granulation.  The interesting thing about using
granulation and surround is that you can take a mono (or stereo, etc..) sound 
and
potentially diffuse it into surround space by allocating the grains all
different x,y positions (definitely good for wind and water).  The patch does 
this in a simple way by
spawning grains at the current x,y position and so when you move the
position rapidly then the grains trail the position.

If
you're
interested in more on granulation and games, you might also have a look
at
my site : http://www.VideoGameAudio.com .  I have archived several
talks and papers that I have done on the subject of game audio.  More
questions are always welcome as well!

I'd like for more people to have access to the patch, do you know of other PD 
lists I should post it on?

Cheers,
Leonard



- Original Message -
From: Hans-Christoph Steiner h...@at.or.at
Date: Sunday, December 13, 2009 11:46 am
Subject: Re: [PD-announce] Surround 5.1 Granulation 4.0 PD Patch Now Public
To: PD list pd-list@iem.at, Freaky DNA freaky...@shaw.ca

 
 Nice patch!  The granulator works quite smoothly.  I 
 don't have 5.1 so  
 I can comment on that part.  I am curious how you used that 
 in video  
 game sound?
 
 ,hc
 
 On Dec 11, 2009, at 7:37 PM, Freaky DNA wrote:
 
  Hi all,
 
  I've uploaded a new sampled sound granulation patch to my 
 website at:
  http://www.VideoGameAudio.com/
  under the 'patches' section:
  http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
 
  It granulates a loaded sample and allows the grains to 
 be  
  distributed in 5.1 surround.  It should be fairly easy 
 for you to  
  use the surround or granulation code in your own work.  
 Let me know  
  if it is useful to you and perhaps give credit when appropriate.
 
  I presented it as part of a demonstration at the GameSoundCon 
 in San  
  Francisco in November 2009 and had several people ask for the 
 code,  
  so here it is.  If you're interested in further updates 
 related to  
  using Pure Data with video game audio, you can have a look at 
 : http://twitter.com/VideoGameAudio 
   .
 
  Cheers,
  Leonard J. Paul / VideoGameAudio.com  
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 ---
 
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 my  
 telephone; my wish has come true because I can no longer figure 
 out  
 how to use my telephone.  --Bjarne Stroustrup (creator of C++)
 

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Re: [PD] [PD-announce] Surround 5.1 Granulation 4.0 PD Patch Now Public

2009-12-13 Thread mik

Freaky DNA schreef:



I'd like for more people to have access to the patch, do you know of 
other PD lists I should post it on?




http://puredata.hurleur.com/

mik

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Re: [PD] gem.conf

2009-12-13 Thread Hans-Christoph Steiner


On Dec 13, 2009, at 3:11 PM, cyrille henry wrote:




Hans-Christoph Steiner a écrit :
Why introduce a new method of configuration when you can do this  
all with Pd messages?  It seems to me to overcomplicate things for  
a tiny gain.  Gem is already complicated as it is, now there is yet  
another way to configure it: messages, env vars, and a special conf  
file.  I don't see any reason why this all can't be handled by  
messages and a [loadbang].


the nice thing is that you don't have to use it if you don't like  
it


i will not use it because i also prefer the everything in one  
patch : you have less surprises when sharing patches.
(that is also why i think a good patch is a patch that could start  
with -nopref flag on pd startup)


I totally agree, we should be working towards everything in the patch,  
and they should work with pd -nopref.  Sure, no one has to use it, but  
if someone does use it, and then you want to use their patch, then you  
have to use


but i would understand someone that set gemwin framerate at 50 fps  
because the default 20 fps is a nonsense...


cyrille



Isn't that changed by doing [gemwin 50]?  That doesn't seem so hard  
that a gem.conf is needed.


.hc





  http://at.or.at/hans/



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Re: [PD] documenting new vanilla objects WAS: bug 2621932 appeared in version 0.42

2009-12-13 Thread marius schebella
it would be nice to have *all* vanilla objects documented on one page. I 
am thinking of putting all objects right at the front page of 
wiki.puredata.info. very much the way processing does it.

http://processing.org/reference/
marius.

Hans-Christoph Steiner wrote:


On Dec 11, 2009, at 9:21 AM, IOhannes m zmölnig wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Matteo Sisti Sette wrote:

This is the same version in which a feature was introduced such that
when you create a new object with another one selected, a connection
between the two is automatically created (btw am I the only one who
thinks that feature is absolutely annoying?).
Dunnow if it is a coincidence or if there may be a relation...


it might also be related to the introduction of the (somewhat annoying)
[wrap] object. might be a coincidence though...:-)


It would be good to have those additions documented.  I started with 
what I know:


http://wiki.puredata.info/en/History_of_new_objects_in_Pd-vanilla

Perhaps the page could be called just new objects in Pd-vanilla.  
There could also be New objects in Gem, etc.


.hc

 



News is what people want to keep hidden and everything else is 
publicity.  - Bill Moyers




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Re: [PD] gem.conf

2009-12-13 Thread Jaime Oliver
 but i would understand someone that set gemwin framerate at 50 fps because
 the default 20 fps is a nonsense...

 Isn't that changed by doing [gemwin 50]?  That doesn't seem so hard that a
 gem.conf is needed.

or a loadbang to an fps message

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Re: [PD] documenting new vanilla objects WAS: bug 2621932 appeared in version 0.42

2009-12-13 Thread Hans-Christoph Steiner


Ask and you shall receive:
http://wiki.puredata.info/en/Category:vanilla

It needs a little updating, but its there as of version 0.41.

.hc

On Dec 13, 2009, at 7:33 PM, marius schebella wrote:

it would be nice to have *all* vanilla objects documented on one  
page. I am thinking of putting all objects right at the front page  
of wiki.puredata.info. very much the way processing does it.

http://processing.org/reference/
marius.

Hans-Christoph Steiner wrote:

On Dec 11, 2009, at 9:21 AM, IOhannes m zmölnig wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Matteo Sisti Sette wrote:
This is the same version in which a feature was introduced such  
that
when you create a new object with another one selected, a  
connection

between the two is automatically created (btw am I the only one who
thinks that feature is absolutely annoying?).
Dunnow if it is a coincidence or if there may be a relation...

it might also be related to the introduction of the (somewhat  
annoying)

[wrap] object. might be a coincidence though...:-)
It would be good to have those additions documented.  I started  
with what I know:

http://wiki.puredata.info/en/History_of_new_objects_in_Pd-vanilla
Perhaps the page could be called just new objects in Pd-vanilla.   
There could also be New objects in Gem, etc.

.hc
 News 
 is what people want to keep hidden and everything else is  
publicity.  - Bill Moyers

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[PD] building pd from CVS

2009-12-13 Thread Pagano, Patrick


hi

i get this error

ld: library not found for -lcrt1.10.5.o
collect2: ld returned 1 exit status
ld: library not found for -lcrt1.10.5.o
collect2: ld returned 1 exit status
lipo: can't open input file: 
/var/folders/Sx/Sx0Ig0-VHficnrDc8gZ1aE+++TI/-Tmp-//ccIG5uyz.out (No such file 
or directory)
make: *** [../bin/pd-watchdog] Error 1

when tying to build pd from source.
I am on 10.5.8 OSX.
Do i have the wrong developer tools? Or is there a workround for this?

thanks

pp
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Re: [PD] Vowel identification

2009-12-13 Thread Hans-Christoph Steiner


Hey William,

Looks quite nice, I like the shimmering letters of bangs too!

.hc

On Dec 13, 2009, at 2:43 AM, William Brent wrote:


Hi list,

I just put together a simple example patch using a couple of my
timbreID externs in order to identify sung vowels.  Here's a 30 second
movie that demonstrates the patch:

http://williambrent.conflations.com/mov/timbreID-vowel.mov

I've only played with it a bit, but it seems like it works well within
a small pitch range as is.  If anyone actually has a need for this at
the moment, let me know how it works for you...



--
William Brent
www.williambrent.com

“Great minds flock together”
Conflations: conversational idiom for the 21st century

www.conflations.com

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Re: [PD] building pd from CVS

2009-12-13 Thread Hans-Christoph Steiner


You need to disable building universal:

./configure --disable-fat

.hc

On Dec 14, 2009, at 12:10 AM, Pagano, Patrick wrote:




hi

i get this error

ld: library not found for -lcrt1.10.5.o
collect2: ld returned 1 exit status
ld: library not found for -lcrt1.10.5.o
collect2: ld returned 1 exit status
lipo: can't open input file: /var/folders/Sx/Sx0Ig0-VHficnrDc8gZ1aE++ 
+TI/-Tmp-//ccIG5uyz.out (No such file or directory)

make: *** [../bin/pd-watchdog] Error 1

when tying to build pd from source.
I am on 10.5.8 OSX.
Do i have the wrong developer tools? Or is there a workround for this?

thanks

pp
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You can't steal a gift. Bird gave the world his music, and if you can  
hear it, you can have it. - Dizzy Gillespie





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