Re: [PD] Multi-dimensional arrays

2011-01-29 Thread Frank Barknecht
On Fri, Jan 28, 2011 at 01:15:18PM -0500, Tedb0t wrote:
 I know this is one of those perennial questions that must come up regularly, 
 but I simply cannot figure it out.  What's a good way to store data in a 
 3-dimensional array?

You can use three arrays, of coruse, or one and write your data in groups of
three. The latter approach is attached.

Ciao
-- 
 Frank BarknechtDo You RjDj.me?  _ __footils.org__


tab-three-help.pd
Description: application/puredata


tabread-three.pd
Description: application/puredata


tabwrite-three.pd
Description: application/puredata
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[PD] Where to download PDDP manuals ?

2011-01-29 Thread Xavier Miller

Hello,

In the windows version of pd-extended, there is some PDDP documentation 
(in doc/manual/ ), but I don't find it in the pd-exended sources.


Where can I download it?

Kind regards,
Xavier Miller.

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[PD] sound card preferences

2011-01-29 Thread Jan
i need to tell a patch to select an external sound card when it loads.
what's the most efficient method? flags? im on osx, pd-extended, card
is a focusrite saffire pro 24.
cheers

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Re: [PD] pd quine?

2011-01-29 Thread IOhannes m zmölnig
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Hash: SHA1

On 01/28/2011 08:12 PM, Tedb0t wrote:
 The thought just occurred to me... Has anyone ever made a Pd quine?  Sounds 
 like an interesting challenge...

i once did a simple HQ9+ implementation.
http://puredata.info/Members/zmoelnig/hq9/

fgasdr
IOhannes
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Re: [PD] IP address in windows?

2011-01-29 Thread Pierre Massat
Thank you both for your replies.
As you can imagine i'm not at all comfortable with batch files. I know how
to create one from a txt file, but that's about it.

getip.bat doesn't work for me. Nothing happens. Even when i try this :

@echo off
for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do echo
%%i
pause

and launch the script manually, nothing happens in the dos window (except
hit a key to continue... or something).
Of course it doesn't work any better in Pd.

Is there something wrong with my version of windows? I have XP. By the way,
when this works (i trust you!), do you think it'll work in any version of
windows? Because i have XP but the friends i'm writing the game for have 7
of vista.

Pierre

2011/1/29 patko colet.patr...@free.fr

 Hello Pierre,

  you can get ip adress with windows cmd


 In pd-extended there is [flatspace/popen] object for that,

 you need to create a file called 'getip.bat' containing those lines:

 @echo off
 for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do echo
 %%i

 and then you can grab the ip adress from the computer you are in by sending
 [getip.bat message to  [popen] like this:

 [getip.bat
 |
 [flatspace/popen
 |
 symbol box

 both patch and batch files must be in the same directory, or put the batch
 file into pd/bin to run it from anywhere



 - Pedro Lopes pedro.lo...@ist.utl.pt a écrit :

  lame-solution Even if there's no shell/system object for windoes
  (I'm not using win so I cannot really answer) you can easily create a
  batch script (a windows shell script) that saves the output of
  ipconfig in a file. Then parse the file with pd and extract the ip
  from there.
 
 
  It can even by dynamic in the sense that your shell script can be a
  sort of cron (linux scheduled jobs, I think are called sheduled
  services in win) and can run a number of times. Thus your game could
  see the file for the lastest IP.
 
  /lame-solution
 
 
 
  On Fri, Jan 28, 2011 at 11:57 PM, Pierre Massat  pimas...@gmail.com 
  wrote:
 
 
  Hi all,
 
  Is it possible to get my computer's IP from inside Pd? I know it's
  possible in Linux using the shell object, but it doesn't exist in
  windows. I'm trying to make a game requiring two players to play on
  two different computers, and it'd be very annoying if each user had to
  find her IP before playing.
 
  Pierre
 
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[PD] sound card preferences

2011-01-29 Thread Marco Donnarumma
You could use the -audiodev flag (
http://en.flossmanuals.net/PureData/AdvancedConfig) but I never used it on
Mac, so I'm not sure whether it is appliable; with flags you could also
specify sound servers/API to playback with. So another solution could just
be to use jack (I usually reccommend to install jack on Mac for better
flexibility and efficiency). Then you would start jack with an appropriate
profile and Pd with -jack and -channels flag and you're done.
http://freefr.dl.sourceforge.net/project/jackosx/JackOSX/0.87/JackOSX.0.87.Documentation.pdf

best,
Marco



 i need to tell a patch to select an external sound card when it loads.
 what's the most efficient method? flags? im on osx, pd-extended, card
 is a focusrite saffire pro 24.
 cheers



-- 
Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
EVENT: http://www.liveperformersmeeting.net
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Re: [PD] Multi-dimensional arrays

2011-01-29 Thread Andrew Faraday

I havn't tried store, but you can always use multiple arrays with the same 
index, IE
(arrays) pos-X, pos-Y, pos-Z
[counter]
|   \\[tabread pos-X] [tabread pos-Y] [tabread pos-Z]
I know that ascii hasn't come across very well, but it basically translates to 
multiple dimentions called up by the same index

Date: Fri, 28 Jan 2011 13:20:41 -0500
From: ma...@artengine.ca
To: li...@liminastudio.com
CC: pd-list@iem.at
Subject: Re: [PD] Multi-dimensional arrays

On Fri, 28 Jan 2011, Tedb0t wrote:
 
 I know this is one of those perennial questions that must come up 
 regularly, but I simply cannot figure it out.  What's a good way to 
 store data in a 3-dimensional array?
 
[#store] supports 3-dimensional arrays, as well as 2-dimensional, 
1-dimensional, 0-dimensional, 4-dimensional, 5-dimensional... apparently 
it can support up to 14-dimensional, but I never tried.
 
It's not arrays in exactly the same sense as in the base of pd, though.
 
http://gridflow.ca/
 
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[PD] spinning sounds around the listener

2011-01-29 Thread ronni montoya
Hello, im working on a installation and i need to simulate the effect
of spinning sounds around the listener.
Each sound is spinning around a different center point  which are
located around the listener. Ive made this pic so you can understand
better:

http://www.zshare.net/image/8587193340809633/


So my question is :
Do anybody have tried something like this in pd?
Is it possible to achieve this kind of effect using 2 speakers?
If not , which speaker configuration and synthesis approach do you
recommend me to achieve this goal?


thanks


R.

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Re: [PD] pd quine?

2011-01-29 Thread Pedro Lopes
This is awesome!!  You should add it to the wikipedia page on Quines ^_^
:)  True!


2011/1/29 IOhannes m zmölnig zmoel...@iem.at

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 01/28/2011 08:12 PM, Tedb0t wrote:
  The thought just occurred to me... Has anyone ever made a Pd quine?
  Sounds like an interesting challenge...

 i once did a simple HQ9+ implementation.
 http://puredata.info/Members/zmoelnig/hq9/

 fgasdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk1D9aQACgkQkX2Xpv6ydvQcKgCeJX2fQKR8Qhl5ZY+1fVNfGxLj
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 =Hqih
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contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/
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Re: [PD] spinning sounds around the listener

2011-01-29 Thread Pedro Lopes
Yes spinning is easily done with ambipan~ for instance. Since you have
control of the radius (sound distnace) and angle (rotation), the way that
you vary the angle variable determines the speed of course.

This can be simulated with two speakers only, for example with binaural
rendering of the audio. With ITD (see the list) the ears are tricked into
believing that the sound arrives from a certain position.

What I found in my implementations, installations, papers is that all this
works better with HRTF models, this means: you know where the head of the
users is. How to do that? OpenCv Head Tracking, IR tracking system with
rigid bodys (by far the best), and recently Microsoft Kinect.

Best regards,
Pedro

On Sat, Jan 29, 2011 at 1:10 PM, ronni montoya ronni.mont...@gmail.comwrote:

 Hello, im working on a installation and i need to simulate the effect
 of spinning sounds around the listener.
 Each sound is spinning around a different center point  which are
 located around the listener. Ive made this pic so you can understand
 better:

 http://www.zshare.net/image/8587193340809633/


 So my question is :
 Do anybody have tried something like this in pd?
 Is it possible to achieve this kind of effect using 2 speakers?
 If not , which speaker configuration and synthesis approach do you
 recommend me to achieve this goal?


 thanks


 R.

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contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/
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Re: [PD] Multi-dimensional arrays

2011-01-29 Thread Mathieu Bouchard

On Sat, 29 Jan 2011, Andrew Faraday wrote:


I havn't tried store, but you can always use multiple arrays with the same 
index, IE
(arrays) pos-X, pos-Y, pos-Z
I know that ascii hasn't come across very well, but it basically 
translates to multiple dimentions called up by the same index


Ok, I don't think Tedb0t meant that. In your case, you have multiple 
dimensions in the space in which you pick each value. The normal meaning 
of 3-dimensional array is an array in which the indices have three 
dimensions.


So, in your case, the data has 2 dimensions of indices, the latter 
dimension being used to pick X,Y,Z. if it's a numbered dimension, 0 may 
stand for X, 1 for Y, and 2 for Z.


In our case, if the first dimension of indices has 50 possibilities, and 
the 2nd has 240 possibilities, and the 3rd has 320 possibilities, there 
are 50*240*320 = 384 elements that need to be put somewhere, and I 
don't think we'd like to spread that over too many arrays.


Your concept of dimension is often called channel instead of 
dimension in GridFlow, such as the R,G,B channels of a colour picture 
(or Y,U,V channels, etc.). But many GridFlow object-classes don't know 
what's a channel, and don't need to know. In any case, a single structure 
contains all channels, numbered. Thus it's easy to have any number of 
channels, even a million.


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Re: [PD] Multi-dimensional arrays

2011-01-29 Thread Mathieu Bouchard

On Sat, 29 Jan 2011, Frank Barknecht wrote:


On Fri, Jan 28, 2011 at 01:15:18PM -0500, Tedb0t wrote:
I know this is one of those perennial questions that must come up 
regularly, but I simply cannot figure it out.  What's a good way to 
store data in a 3-dimensional array?


You can use three arrays, of coruse, or one and write your data in 
groups of three. The latter approach is attached.


See my previous mail (a few minutes ago) so that you learn what is 
normally meant when one says N-dimensional array.


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Re: [PD] [PD-Announce] Brussels Pure Data Patching circle - Okno - 30 Jan 2011 - reminder

2011-01-29 Thread Mathieu Bouchard

On Wed, 26 Jan 2011, Olm-e wrote:


mailing list : http://okno.be/mailman/listinfo/circles


Why is it that no messages seem to have been ever posted yet on that 
mailing-list ? (what is it for ?)


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Re: [PD] Multi-dimensional arrays

2011-01-29 Thread Tedb0t
Thanks for the responses everyone; I've been using gridflow and after a rocky 
start I've figured out what seems to be a pretty efficient solution, based 
around [#store] and [#many].  I'll be putting the patch up online very soon!

±±t3db0t

On Jan 29, 2011, at 10:27 AM, Mathieu Bouchard wrote:

 On Sat, 29 Jan 2011, Andrew Faraday wrote:
 
 I havn't tried store, but you can always use multiple arrays with the same 
 index, IE
 (arrays) pos-X, pos-Y, pos-Z
 I know that ascii hasn't come across very well, but it basically translates 
 to multiple dimentions called up by the same index
 
 Ok, I don't think Tedb0t meant that. In your case, you have multiple 
 dimensions in the space in which you pick each value. The normal meaning of 
 3-dimensional array is an array in which the indices have three dimensions.
 
 So, in your case, the data has 2 dimensions of indices, the latter dimension 
 being used to pick X,Y,Z. if it's a numbered dimension, 0 may stand for X, 1 
 for Y, and 2 for Z.
 
 In our case, if the first dimension of indices has 50 possibilities, and the 
 2nd has 240 possibilities, and the 3rd has 320 possibilities, there are 
 50*240*320 = 384 elements that need to be put somewhere, and I don't 
 think we'd like to spread that over too many arrays.
 
 Your concept of dimension is often called channel instead of dimension 
 in GridFlow, such as the R,G,B channels of a colour picture (or Y,U,V 
 channels, etc.). But many GridFlow object-classes don't know what's a 
 channel, and don't need to know. In any case, a single structure contains all 
 channels, numbered. Thus it's easy to have any number of channels, even a 
 million.
 
 ___
 | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC


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Re: [PD] standard encoding of pd files in each system?

2011-01-29 Thread Mathieu Bouchard

On Fri, 28 Jan 2011, Bryan Jurish wrote:

iirc, Miller has indicated in the past that he feels this sort of thing 
should be done using arrays.


But a feeling is but a feeling. Now, how about a justification ?
But that's not the sort of thing one gets from Miller often.


 (B) you must scale all size attributes (e.g. for re-allocation) by
1.0/sizeof(t_float), so to get an accurate byte length that is not a
multiple of sizeof(t_float), you need to actually store that length
additionally somewhere else


sizeof(t_float) is always a power of two, isn't it ? I haven't heard of 
anyone using 80-bit or 96-bit floats as t_float or t_sample.


thus a size stored as float will be accurate up to 16777216.

This is regardless of whether you store size*4, size, or size/4 : floats 
are quite scale-independent, but are perfectly so when the scalings are 
powers of two (provided you don't overflow by scaling by pow(2,128) or so)


I think you could read a bit about the IEEE-754 standard :
  http://en.wikipedia.org/wiki/IEEE_754

But especially some kind of short, direct tutorial that will make it 
obvious what won't be rounded and what will be :

  http://kipirvine.com/asm/workbook/floating_tut.htm


 (C) saving array data with a patch and re-loading can cause data loss
(float truncation may mess up raw byte values)


for integers, all values from -100 to 100 will be correctly saved 
(those two bounds will be encoded as -1e+6 and 1e+6, and all the rest will 
look like plain integers).



 (D) it's not really portable (byte order problems with load/save)


byte order problems won't happen with floats saved as text. they will 
happen with floats saved as binary. they will also happen with UCS-2 text 
saved as two floats per code point (no matter how you save the floats), 
but if you use UTF-8 instead, or if you use one-float-per-codepoint, that 
aspect will be safe.



2) If otoh you let the array remain a t_float* and just assign the
floats byte ((unsigned) char) or even wide character (wchar) values, then:
 (A) you potentially waste a lot of memory
(strlen(str)*(sizeof(float)-1) bytes)


In 2011, wasting a lot of RAM is not a problem. Wasting too much RAM can 
be a problem, and that's very relative, as quite often, the solution is to 
wait until RAM is less expensive. I like the idea of not wasting any RAM, 
but I recognise that this is because I got used to think about ways to 
reduce waste, not because it's always good to worry about it.


Text is usually a lot smaller than video. It's not uncommon for me to 
store a buffer of 64 frames of video in colour. In 640x480, that's over 55 
megs, and that's tiny compared to the total amount of RAM the computer 
has. How often do you need that much text at once in RAM ?



 (C) if you really want to store your string data in an array, you can
use [str] or [pdstring] together with e.g. [tabdump] and [tabset] from
zexy, which just makes the conversion overhead explicit.


GridFlow's grids support the byte format (unsigned char). This is one of 
the six allowed grid formats, and perhaps the 2nd most used (after signed 
int).


I think there are workarounds for both techniques, but not without 
patching the pd core code, and if we're going to patch the core code, we 
might as well take a patch that does the job right (i.e. Martin's)...


If all of this can work as externals without hairy workarounds, then you 
don't need to be obsessing about patching pd's core code, and that's a 
good thing, especially if you aim to be patching vanilla's.


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Re: [PD] XmiX

2011-01-29 Thread Kyle Klipowicz
Very neat and tidy!

It would be nice to integrate a good selection of sequencers into this.
Perhaps some of the ones from netpd could be converted for this purpose?

~Kyle

On Thu, Jan 27, 2011 at 10:32 AM, Gabbroral Complex
mag-...@autistici.orgwrote:


 hi,

 new revision, checked on OSX and Windows:


 http://puredata.info/Members/gabbro
 http://mag-one.noblogs.org/xmix


 bye,
 mag-one

 --

 http://mag-one.noblogs.org




 On 01/24/2011 03:13 AM, Hans-Christoph Steiner wrote:

 Worked like a charm, now I can just open the -gui.pd patch and it just
 worked!  I like the sliders, the whole look is quite cool.

 .hc

 On Mon, 2011-01-24 at 01:32 +0100, Gabbroral Complex wrote:


 hi,

 I put the paths declarations out of the shell script and added them in
 patches with [declare]. Now everything works even when opened via Pd
 without using the script.

 check the new rev.176 if you pleased:

 http://puredata.info/Members/gabbro/XmiX-rev176.tar.bz2/at_download/file


 Thanks a lot,
 :)
 Mag-ONE



 On 01/23/2011 08:17 PM, Hans-Christoph Steiner wrote:


 Looks interesting, but I didn't get it running.  I recommend using
 [declare] to set the paths rather than a shell script, that way it'll
 work on all platforms, and it will work when someone just opens the
 patch via Pd rather than running a shell script.

 You could have something like [declare -path ../x_ABS]

 .hc

 On Jan 22, 2011, at 3:31 PM, Gabbroral Complex wrote:



 hi,

 after two years of lurkin'n'coding I wrote XmiX, a full OSC oriented
 8 tracks environment with client/server architecture over TCP/IP:

 http://puredata.info/Members/gabbro
 http://mag-one.noblogs.org/xmix

 hope you like it,
 :)
 mag-one


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Re: [PD] pd quine?

2011-01-29 Thread Kyle Klipowicz
That could almost be the start of a Pd-based virus.

~Kyle

2011/1/29 Pedro Lopes pedro.lo...@ist.utl.pt

 This is awesome!!  You should add it to the wikipedia page on Quines ^_^
 :)  True!


 2011/1/29 IOhannes m zmölnig zmoel...@iem.at

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 01/28/2011 08:12 PM, Tedb0t wrote:
  The thought just occurred to me... Has anyone ever made a Pd quine?
  Sounds like an interesting challenge...

 i once did a simple HQ9+ implementation.
 http://puredata.info/Members/zmoelnig/hq9/

 fgasdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.10 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk1D9aQACgkQkX2Xpv6ydvQcKgCeJX2fQKR8Qhl5ZY+1fVNfGxLj
 fC8An3yk77kEuWp3jxLC0LyLzihoTalY
 =Hqih
 -END PGP SIGNATURE-

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 contact: pedro.lo...@ist.utl.pt
 website: http://web.ist.utl.pt/Pedro.Lopes /
 http://pedrolopesresearch.wordpress.com/

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[PD] Am I alone?

2011-01-29 Thread Josh Moore
Well in my opinion most electroacoustic shit is all surrealist/dadaist crap.

The people involved try too hard to be the electronic version of John
Cage, it's quite annoying.
In fact, I'm so against it that I'm going to come up with a parody
album with actual good dance music
that uses elements of the academic code geek norm with real electronic
music that have titles like
computer scientists make for very bad musicians and chainsaw in a
cave, recorded 6 feet down

In all seriousness though, i like the science.

However, I believe that just because it's accepted academically
doesn't mean that it will
put you ahead of everyone else nor do I like/take part in the elitism
that follows which is ten
times worse.

I read the CCRMA and IRCAM articles/publications, use Max, Csound,
ChucK, and all of that jazz.
I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
make actual music with those tools.
I use Renoise for sequencing because it can send open sound control
data to the extra stuff, then I multitrack it
in whatever DAW I feel like using that day whether it's Pro Tools,
Live, Logic, DP, or whatever really.
Most of what I make is just normal synthesis stuff, like what you
would get out of a synth/workstation anyways
but I like the fact that I made what I'm using, or heavily modified it
if it was sampled.

An off subjerct example but relative is the guys with modular
synthesizers. You can go to youtube and
see videos with these guys with big huge multithousand dollar Buchla
synthesizers and they make this
repetitive crap that sounds like it came from lost in space. Then,
they just keep turning knobs
and it's the same thing for five minutes. It's like, wtf is that trash
nobody is going to listen to that...

The technical ability to program synths is great, and I love people
who take the time to be
scientific about their sound but to me the whole entire point of music
is about being technical
with a control present. You can look at all of the great classical
composers, marching band composers,
composers/musicians on labels and find the same thing. If I was to go
to school to study music and
electronics, and figured out that I can get a plastic drum, destroy an
alarm clock to make a contact microphone,
and do some basic signal processing I can do much the same thing then
I would be asking serious questions.

I guess for someone who's learning, that stuff is fine but these big
institutions who teach music already
require one to take proper music courses in primary school yet we find
5 minute 20 hz drones everywhere
with some white noise. Are the teachers assigning this stuff? Are they
mad? I grew up in a super small
area in Washington state and I've never been to college so I wouldn't
know but what comes out of this
circle is baffling.

Perhaps it was just the way I was musically brought up, I don't know.
I had a crazy band teacher in
primary school who would flunk you if you didn't show up to any of the
performances, and dock your
grade if you didn't practice so many hours a week that had to be
logged and signed by a parent. Plus,
you had all the standard music theory stuff, tests on melodic,
chromatic, harmonic scales, sometimes the
odd ones too, inversions, chords, and so forth. My mom would listen to
Van Halen, Stevie Ray
Vaughn and Bluegrass music which in my opinion is very technical. I
was into house and dance when
I was in my preteens to late teens and my mother used to always say
that stuff isn't music
because it repeats too much. Eventually I saw her wisdom and started
listening to lots of Prog Rock
and Aphex Twin, Radiohead, Industrial Metal, and stuff like that and
it totally changed my view.

I think it's all too easy to get caught up in the technology behind
production, and leave the good stuff out.
Most of the stuff, including my own that's made with computers just
doesn't have that same feel even
after I spent 8 hours programming complex drum patterns note by note
in a numeric based step sequencer.

However, in my case my own musical control would be the simple math
that makes up harmony and melody.
Some however can defy this and still make good music, like Sonic Youth
for instance or other people who have
experimental music actually published on a reputable experimental
label. There's still structure there, what
is up with this other post-modernist stuff?

Shouldn't artistic enrichment be the goal? Did I miss the boat?

To me, music is controlled noise. You can make a math equation based
on chaos theory and apply it
to a sequence, but then it becomes noise. You can destroy all sense of
scale and timing, but then it
becomes noise.

I mean, i can sit there on a synth patch and make noise for 8 hours or
I could just go write a song.

Personally, I'll choose to write the song.

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Re: [PD] standard encoding of pd files in each system?

2011-01-29 Thread Bryan Jurish
moin Mathieu, moin all,

On 2011-01-29 17:12:02, Mathieu Bouchard ma...@artengine.ca appears to
have written:
 On Fri, 28 Jan 2011, Bryan Jurish wrote:
 
 iirc, Miller has indicated in the past that he feels this sort of
 thing should be done using arrays.
 
 But a feeling is but a feeling. Now, how about a justification ?
 But that's not the sort of thing one gets from Miller often.
 
  (B) you must scale all size attributes (e.g. for re-allocation) by
 1.0/sizeof(t_float), so to get an accurate byte length that is not a
 multiple of sizeof(t_float), you need to actually store that length
 additionally somewhere else
 
 sizeof(t_float) is always a power of two, isn't it ? I haven't heard of
 anyone using 80-bit or 96-bit floats as t_float or t_sample.
 
 thus a size stored as float will be accurate up to 16777216.
 
 This is regardless of whether you store size*4, size, or size/4 : floats
 are quite scale-independent, but are perfectly so when the scalings are
 powers of two (provided you don't overflow by scaling by pow(2,128) or so)
 
 I think you could read a bit about the IEEE-754 standard :
   http://en.wikipedia.org/wiki/IEEE_754
 
 But especially some kind of short, direct tutorial that will make it
 obvious what won't be rounded and what will be :
   http://kipirvine.com/asm/workbook/floating_tut.htm

Yup, all freely stipulated.  My issue was not so much with the use of
floats qua floats to store size data, rather the necessity of storing
size data *in addition to* the size reported by the array itself.  In
this scenario, we're blatantly re-casting the array's (t_float*) into a
(char*) and reading/writing raw bytes.  But maybe we don't want C-style
NUL-terminated strings, but rather perl-ish (or Berkeley DB-ish) strings
which admit embedded NULs and store their length in an additional
dedicated attribute (usually an unsigned int, but sure, we could use a
float if we wanted).  The problem is that if we (ab)use the existing
garray API (garray_getfloatarray(), garray_npoints(), garray_resize())
to do this, then the sizes reported for the array may be longer than the
size of the string.  My system uses 32-bit floats, and say I want a
string foo (without terminating NUL).  Well, foo takes up less than
the space of 1 float (3 bytes  4 bytes), but garray_npoints() for a
float array of size 1 is going to give me 1, and 1*sizeof(float) = 4 
3, so if I want to implement strings this way, I've got to fiddle around
with some additional convention for storing their actual length.

It looks as if the whole garray stuff is defined abstractly enough to
handle more than just plain float arrays, but I haven't dug deep
enough to figure out what exactly those (t_template*)s are all about or
how I might be able to (ab)use them...

  (C) saving array data with a patch and re-loading can cause data loss
 (float truncation may mess up raw byte values)
 
 for integers, all values from -100 to 100 will be correctly
 saved (those two bounds will be encoded as -1e+6 and 1e+6, and all the
 rest will look like plain integers).

Yes.  See above re:

 char *s;
 garray_getfloatarray(a,size,(float **)s);

  (D) it's not really portable (byte order problems with load/save)
 
 byte order problems won't happen with floats saved as text. they will
 happen with floats saved as binary. they will also happen with UCS-2
 text saved as two floats per code point (no matter how you save the
 floats), but if you use UTF-8 instead, or if you use
 one-float-per-codepoint, that aspect will be safe.

No.  See above.  Messing about with typecasts is very
implementation-dependent, and afaik IEEE-754 doesn't define how its
components are to be implemented, only the formal criteria an
implementation must satisfy.

 2) If otoh you let the array remain a t_float* and just assign the
 floats byte ((unsigned) char) or even wide character (wchar) values,
 then:
  (A) you potentially waste a lot of memory
 (strlen(str)*(sizeof(float)-1) bytes)
 
 In 2011, wasting a lot of RAM is not a problem. Wasting too much RAM can
 be a problem, and that's very relative, as quite often, the solution is
 to wait until RAM is less expensive. I like the idea of not wasting any
 RAM, but I recognise that this is because I got used to think about ways
 to reduce waste, not because it's always good to worry about it.
 
 Text is usually a lot smaller than video. It's not uncommon for me to
 store a buffer of 64 frames of video in colour. In 640x480, that's over
 55 megs, and that's tiny compared to the total amount of RAM the
 computer has. How often do you need that much text at once in RAM ?

Stipulated for most purposes.  Taking ratts as an example, the CMU
dictionary is only 3.5M, the beep dictionary is 7.6M.  The non-free
German dictionary BOMP is still only 9.1M.  I agree that none of this is
going to make the cabbage any fatter, as a saying here goes.  In other
work, I need much more data.  The morphology transducer I use is 153M
stored offline. (and more at 

Re: [PD] Am I alone?

2011-01-29 Thread Ben Baker-Smith
That's a pretty pompous writeup. Why don't you just post a link to your work
instead of making broad generalizations about other un-specified material?


Ben Baker-Smith
--
http://bitsynthesis.com
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Re: [PD] Am I alone?

2011-01-29 Thread Phil Stone

On 1/29/11 12:16 PM, Josh Moore wrote:

Well in my opinion most electroacoustic shit is all surrealist/dadaist crap.

The people involved try too hard to be the electronic version of John
Cage, it's quite annoying.
In fact, I'm so against it that I'm going to come up with a parody
album with actual good dance music
that uses elements of the academic code geek norm with real electronic
music that have titles like
computer scientists make for very bad musicians and chainsaw in a
cave, recorded 6 feet down


Rest of polemic deleted for brevity's sake

You're certainly going way out on a limb with that position -- I mean, 
how brave of you to take up the mantle of champion for poor, defenseless 
good dance music.


If it weren't for experimentalists, the tools used by pop musicians to 
make good dance music wouldn't exist in the first place. If you don't 
like the compositions made by experimentalists, don't listen to them, 
but you haven't come up with a compelling argument for the innate 
superiority of the music you happen to find enjoyable, merely a rather 
juvenile list of pejoratives for that which doesn't happen to appeal to 
your taste.


By the way, it is considered bad nettiquette to cross-post to several 
lists like this.  I have limited my reply to one list.



Phil Stone
www.pkstonemusic.com

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Re: [PD] Am I alone?

2011-01-29 Thread J. Simon van der Walt
Are you alone? On this list, probably :)

Next question: is this a troll bot? If so, it's pretty cool. I wonder
if it's authored in csound, max, chuck or pd?

JS

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Re: [PD] IP address in windows?

2011-01-29 Thread patko
I've tried on windows vista it works like a charm:

Microsoft Windows [version 6.0.6002]
Copyright (c) 2006 Microsoft Corporation. Tous droits réservés.

C:\Users\patkogetip.bat
192.168.0.21

---

Please check with 'ipconfig' command into cmd prompt if your computer has an 
IPv4 adress.

In pd patch the ip adress is displayed into symbol atom, no need to add 'pause' 
command,

maybe you could try also on your friend's computer, I'll try to find a xp 
machine to see what's happening.


- Pierre Massat pimas...@gmail.com a écrit :

 Thank you both for your replies.
 As you can imagine i'm not at all comfortable with batch files. I know
 how to create one from a txt file, but that's about it.
 
 getip.bat doesn't work for me. Nothing happens. Even when i try this :
 
 @echo off
 for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
 echo %%i
 pause
 
 and launch the script manually, nothing happens in the dos window
 (except hit a key to continue... or something).
 Of course it doesn't work any better in Pd.
 
 Is there something wrong with my version of windows? I have XP. By the
 way, when this works (i trust you!), do you think it'll work in any
 version of windows? Because i have XP but the friends i'm writing the
 game for have 7 of vista.
 
 Pierre
 
 
 2011/1/29 patko  colet.patr...@free.fr 
 
 
 Hello Pierre,
 
 you can get ip adress with windows cmd
 
 
 In pd-extended there is [flatspace/popen] object for that,
 
 you need to create a file called 'getip.bat' containing those lines:
 
 @echo off
 for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
 echo %%i
 
 and then you can grab the ip adress from the computer you are in by
 sending [getip.bat message to [popen] like this:
 
 [getip.bat
 |
 [flatspace/popen
 |
 symbol box
 
 both patch and batch files must be in the same directory, or put the
 batch file into pd/bin to run it from anywhere
 
 
 
 - Pedro Lopes  pedro.lo...@ist.utl.pt  a écrit :
 
 
 
 
  lame-solution Even if there's no shell/system object for windoes
  (I'm not using win so I cannot really answer) you can easily create
 a
  batch script (a windows shell script) that saves the output of
  ipconfig in a file. Then parse the file with pd and extract the ip
  from there.
 
 
  It can even by dynamic in the sense that your shell script can be a
  sort of cron (linux scheduled jobs, I think are called sheduled
  services in win) and can run a number of times. Thus your game could
  see the file for the lastest IP.
 
  /lame-solution
 
 
 
  On Fri, Jan 28, 2011 at 11:57 PM, Pierre Massat  pimas...@gmail.com
 
  wrote:
 
 
  Hi all,
 
  Is it possible to get my computer's IP from inside Pd? I know it's
  possible in Linux using the shell object, but it doesn't exist in
  windows. I'm trying to make a game requiring two players to play on
  two different computers, and it'd be very annoying if each user had
 to
  find her IP before playing.
 
  Pierre
 
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  Pedro Lopes (MSc)
  contact: pedro.lo...@ist.utl.pt
  website: http://web.ist.utl.pt/Pedro.Lopes /
  http://pedrolopesresearch.wordpress.com/
 
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Re: [PD] Am I alone?

2011-01-29 Thread patko
loool

well, I use to think like you, but you should think about the people that has 
invented many stuff like vocoder that is now used a lot in commercial craps ^^.

Also many composers has made pieces that sounds like a mix of baby toys, but at 
the same time they develop technology that is now used a lot by people in dance 
or braindance music, like Aphex, Venetian snares etc... 

kraftwerk for example composed their stuff fifteen years after the same work 
has been done in ORTF studio, they just don't have the same musical approach,
not the same culture. In some points of view it's a compositional mistake to 
make a piece sounding 'popular', you should know it...

Personaly I do prefer kraftwerk approach, or Jean-Pierre Perret humor, it's 
true that not everyone has the same taste, you are not alone, that's a fact ;).
Do what you like, and please share the sound, anyway pd is more appropriate to 
build musical toys :) than commercial stuff. Old discussion, check pd archive. 


- Josh Moore kh405.7h3...@gmail.com a écrit :

 Well in my opinion most electroacoustic shit is all surrealist/dadaist
 crap.
 
 The people involved try too hard to be the electronic version of John
 Cage, it's quite annoying.
 In fact, I'm so against it that I'm going to come up with a parody
 album with actual good dance music
 that uses elements of the academic code geek norm with real
 electronic
 music that have titles like
 computer scientists make for very bad musicians and chainsaw in a
 cave, recorded 6 feet down
 
 In all seriousness though, i like the science.
 
 However, I believe that just because it's accepted academically
 doesn't mean that it will
 put you ahead of everyone else nor do I like/take part in the elitism
 that follows which is ten
 times worse.
 
 I read the CCRMA and IRCAM articles/publications, use Max, Csound,
 ChucK, and all of that jazz.
 I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
 make actual music with those tools.
 I use Renoise for sequencing because it can send open sound control
 data to the extra stuff, then I multitrack it
 in whatever DAW I feel like using that day whether it's Pro Tools,
 Live, Logic, DP, or whatever really.
 Most of what I make is just normal synthesis stuff, like what you
 would get out of a synth/workstation anyways
 but I like the fact that I made what I'm using, or heavily modified
 it
 if it was sampled.
 
 An off subjerct example but relative is the guys with modular
 synthesizers. You can go to youtube and
 see videos with these guys with big huge multithousand dollar Buchla
 synthesizers and they make this
 repetitive crap that sounds like it came from lost in space. Then,
 they just keep turning knobs
 and it's the same thing for five minutes. It's like, wtf is that
 trash
 nobody is going to listen to that...
 
 The technical ability to program synths is great, and I love people
 who take the time to be
 scientific about their sound but to me the whole entire point of
 music
 is about being technical
 with a control present. You can look at all of the great classical
 composers, marching band composers,
 composers/musicians on labels and find the same thing. If I was to go
 to school to study music and
 electronics, and figured out that I can get a plastic drum, destroy
 an
 alarm clock to make a contact microphone,
 and do some basic signal processing I can do much the same thing then
 I would be asking serious questions.
 
 I guess for someone who's learning, that stuff is fine but these big
 institutions who teach music already
 require one to take proper music courses in primary school yet we
 find
 5 minute 20 hz drones everywhere
 with some white noise. Are the teachers assigning this stuff? Are
 they
 mad? I grew up in a super small
 area in Washington state and I've never been to college so I wouldn't
 know but what comes out of this
 circle is baffling.
 
 Perhaps it was just the way I was musically brought up, I don't know.
 I had a crazy band teacher in
 primary school who would flunk you if you didn't show up to any of
 the
 performances, and dock your
 grade if you didn't practice so many hours a week that had to be
 logged and signed by a parent. Plus,
 you had all the standard music theory stuff, tests on melodic,
 chromatic, harmonic scales, sometimes the
 odd ones too, inversions, chords, and so forth. My mom would listen
 to
 Van Halen, Stevie Ray
 Vaughn and Bluegrass music which in my opinion is very technical. I
 was into house and dance when
 I was in my preteens to late teens and my mother used to always say
 that stuff isn't music
 because it repeats too much. Eventually I saw her wisdom and started
 listening to lots of Prog Rock
 and Aphex Twin, Radiohead, Industrial Metal, and stuff like that and
 it totally changed my view.
 
 I think it's all too easy to get caught up in the technology behind
 production, and leave the good stuff out.
 Most of the stuff, including my own that's made with computers 

Re: [PD] Am I alone?

2011-01-29 Thread beatthefinalboss
 I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
 make actual music with those tools.

How do you define Actual Music? Some of us happen to define
chainsaw in cave 6 feet down as music ;)

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Re: [PD] Am I alone?

2011-01-29 Thread Ricardo Lameiro
I am a newbie in electronic music (not dance music by the way, electronic in
the broad sense) but i am also a classic musician, teacher, I also played
in traditional music groups etc... background aside here goes the idea.

A long time ago, in the renaissance and before, a third and a sixth were
considered a dissonant interval. Consonants where only the forth, fifth and
octave... this could be caused by a lot of different aspects, one of them
was the Temperament of the scale that was quit different from the 12 equal
semitones used later. Also the music was made primarily to be sang and
played in church and monasteries were the reverberation was big. After that
came the keyboard instruments and the difficulty of tuning of the same
instruments on different key signatures, this lead to a standard of twelve
equal semitones that allow interchangeability of keys. Some years later
came the continuous modulation, after that the dodecaphonic series and after
that integral serialism and electronic instruments etc etc etc.
Each of this changes were highly disregarded by the broad public being used
later on for more commercial music.

What i want to say is that, you may not like some type of music,I dont like
techno, even the pseudo good techno, on a bar, or at my music player,
however it has its space on a disco. Each music has its time, its
progression. Time its the best filter, maybe 90 % of the music created
nowadays will not be heard in 200 years, but when the music touches senses
it will endure. there where hundreds of baroque and classical composers at
their time, however you only know a handful of them sometimes we as a
society need time to assimilate change. Maybe a chainsaw is more musical
than a violin, it all depends how the music is made, how the musical
discourse and flow goes. apart of the music, there will be always place for
etudes. Problem is that nowadays each composition student does an exercise
and call it a piece... but that is a social problem not of the techniques.

sorry for the rant
bye

2011/1/30 beatthefinalb...@gmail.com

  I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
  make actual music with those tools.

 How do you define Actual Music? Some of us happen to define
 chainsaw in cave 6 feet down as music ;)

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-- 
Fagote / Contrafagote
Bassoon / Contra-bassoon
http://myspace.com/ricardolameiro
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Re: [PD] Am I alone?

2011-01-29 Thread Mario
Problem is that nowadays each composition student does an exercise and call
it a piece... but that is a social problem not of the techniques.

Greetings Ricardo  :)



2011/1/29 Ricardo Lameiro ricardolame...@gmail.com

 I am a newbie in electronic music (not dance music by the way, electronic
 in the broad sense) but i am also a classic musician, teacher, I also
 played in traditional music groups etc... background aside here goes the
 idea.

 A long time ago, in the renaissance and before, a third and a sixth were
 considered a dissonant interval. Consonants where only the forth, fifth and
 octave... this could be caused by a lot of different aspects, one of them
 was the Temperament of the scale that was quit different from the 12 equal
 semitones used later. Also the music was made primarily to be sang and
 played in church and monasteries were the reverberation was big. After that
 came the keyboard instruments and the difficulty of tuning of the same
 instruments on different key signatures, this lead to a standard of twelve
 equal semitones that allow interchangeability of keys. Some years later
 came the continuous modulation, after that the dodecaphonic series and after
 that integral serialism and electronic instruments etc etc etc.
 Each of this changes were highly disregarded by the broad public being used
 later on for more commercial music.

 What i want to say is that, you may not like some type of music,I dont like
 techno, even the pseudo good techno, on a bar, or at my music player,
 however it has its space on a disco. Each music has its time, its
 progression. Time its the best filter, maybe 90 % of the music created
 nowadays will not be heard in 200 years, but when the music touches senses
 it will endure. there where hundreds of baroque and classical composers at
 their time, however you only know a handful of them sometimes we as a
 society need time to assimilate change. Maybe a chainsaw is more musical
 than a violin, it all depends how the music is made, how the musical
 discourse and flow goes. apart of the music, there will be always place for
 etudes. Problem is that nowadays each composition student does an exercise
 and call it a piece... but that is a social problem not of the techniques.

 sorry for the rant
 bye

 2011/1/30 beatthefinalb...@gmail.com

  I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
  make actual music with those tools.

 How do you define Actual Music? Some of us happen to define
 chainsaw in cave 6 feet down as music ;)

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 Bassoon / Contra-bassoon
 http://myspace.com/ricardolameiro

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Re: [PD] Am I alone?

2011-01-29 Thread Jonathan Wilkes


--- On Sat, 1/29/11, Josh Moore kh405.7h3...@gmail.com wrote:

 From: Josh Moore kh405.7h3...@gmail.com
 Subject: [PD] Am I alone?
 To: pd-list@iem.at, chuck-us...@lists.cs.princeton.edu, 
 cso...@lists.bath.ac.uk, m...@bek.no
 Date: Saturday, January 29, 2011, 9:16 PM
 Well in my opinion most
 electroacoustic shit is all surrealist/dadaist crap.

[list I_agree Unsure WTF +1 Screw_you Welcome_to_the_list(
|
| [loadbang]
| |
| [random 6]
| |
| [+ 1]
| |
| [adddollar $1(
|/
|  /
|/
[ (
|
[print response]


 
 The people involved try too hard to be the electronic
 version of John
 Cage, it's quite annoying.

[0, 0 273000(
|
[line~]
|
[dac~]

 In fact, I'm so against it that I'm going to come up with
 a parody
 album with actual good dance music
 that uses elements of the academic code geek norm with real
 electronic
 music that have titles like
 computer scientists make for very bad musicians and
 chainsaw in a
 cave, recorded 6 feet down
 
 In all seriousness though, i like the science.
 
 However, I believe that just because it's accepted
 academically
 doesn't mean that it will
 put you ahead of everyone else nor do I like/take part in
 the elitism
 that follows which is ten
 times worse.
 
 I read the CCRMA and IRCAM articles/publications, use Max,
 Csound,
 ChucK, and all of that jazz.
 I even read the Pd/Max/Csound/Chuck mailing lists too but
 I choose to
 make actual music with those tools.

[1( Make Music
|
| [0( Read pd list
| /
|/
|  [0.5( Warning: untested!!! (apparently)
| /
|/
[actual_music~]
|
[dac~]

 I use Renoise for sequencing because it can send open sound
 control
 data to the extra stuff, then I multitrack it
 in whatever DAW I feel like using that day whether it's Pro
 Tools,
 Live, Logic, DP, or whatever really.
 Most of what I make is just normal synthesis stuff, like
 what you
 would get out of a synth/workstation anyways
 but I like the fact that I made what I'm using, or heavily
 modified it
 if it was sampled.
 
 An off subjerct example but relative is the guys with
 modular
 synthesizers. You can go to youtube and
 see videos with these guys with big huge multithousand
 dollar Buchla
 synthesizers and they make this
 repetitive crap that sounds like it came from lost in
 space. Then,
 they just keep turning knobs
 and it's the same thing for five minutes. It's like, wtf is
 that trash
 nobody is going to listen to that...
 
 The technical ability to program synths is great, and I
 love people
 who take the time to be
 scientific about their sound but to me the whole entire
 point of music
 is about being technical
 with a control present. You can look at all of the great
 classical
 composers, marching band composers,
 composers/musicians on labels and find the same thing. If I
 was to go
 to school to study music and
 electronics, and figured out that I can get a plastic drum,
 destroy an
 alarm clock to make a contact microphone,
 and do some basic signal processing I can do much the same
 thing then
 I would be asking serious questions.
 
 I guess for someone who's learning, that stuff is fine but
 these big
 institutions who teach music already
 require one to take proper music courses in primary school
 yet we find
 5 minute 20 hz drones everywhere
 with some white noise. Are the teachers assigning this
 stuff? Are they
 mad? I grew up in a super small
 area in Washington state and I've never been to college so
 I wouldn't
 know but what comes out of this
 circle is baffling.
 
 Perhaps it was just the way I was musically brought up, I
 don't know.
 I had a crazy band teacher in
 primary school who would flunk you if you didn't show up to
 any of the
 performances, and dock your
 grade if you didn't practice so many hours a week that had
 to be
 logged and signed by a parent. Plus,
 you had all the standard music theory stuff, tests on
 melodic,
 chromatic, harmonic scales, sometimes the
 odd ones too, inversions, chords, and so forth. My mom
 would listen to
 Van Halen, Stevie Ray
 Vaughn and Bluegrass music which in my opinion is very
 technical. I
 was into house and dance when
 I was in my preteens to late teens and my mother used to
 always say
 that stuff isn't music
 because it repeats too much. Eventually I saw her wisdom
 and started
 listening to lots of Prog Rock
 and Aphex Twin, Radiohead, Industrial Metal, and stuff like
 that and
 it totally changed my view.
 
 I think it's all too easy to get caught up in the
 technology behind
 production, and leave the good stuff out.
 Most of the stuff, including my own that's made with
 computers just
 doesn't have that same feel even
 after I spent 8 hours programming complex drum patterns
 note by note
 in a numeric based step sequencer.
 
 However, in my case my own musical control would be the
 simple math
 that makes up harmony and melody.
 Some however can defy this and still make good music, like
 Sonic Youth
 for instance or other people who have
 experimental music actually 

Re: [PD] Am I alone?

2011-01-29 Thread Pedro Lopes
One of the best replies ever on this list. Kudos Jonathan.

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contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/
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Re: [PD] Am I alone?

2011-01-29 Thread Josh Moore
To all involved in this discussion, the last few responses were great. :)

It was a bit harsh to some, and I figured as much but it's also a very
real question.
Beatthefinalboss and a couple others hit the nail on the head, and
that's partially what I meant in my long rant.

From the things I've read and seen I understood that eventually the
techniques pioneered
by Max/Miller/Vercoe/etc have always found their way into popular
music. The comment
about braindance as well was also noted, and I enjoy that music.

It was originally Brian Transeau that got me interested about Csound
and what it was
early on. I didn't like it then and needed a few more years of sound
design experience, but it's wonderful now with csound~ as an external
in maxforlive and all of the tools Csound has now.

I just think in many ways there is too much emphasis on experimenting.
A better way
to say this is I tend to like Debussy more than I like Schoenberg,
Stockhausen, or Cage.
There are simply lots of aspects of 20th century contemporary academic
music that are just
strange to me. I also agree with the statement on Kraftwerk. They took
what was there and made it marketable.

Same goes for bands like Skinny Puppy and Nine Inch Nails in contrast
to stuff like Throbbing Gristle and Einsturzende Neubaten. (though
they've toned down lately)

If you go on youtube and search up The Beatles and Yoko Ono you may
find this video
where Yoko Ono is telling the beatles to play randomly on their
instruments to create noise
music while she shrieks and makes weird noises. The Beatles are
capable of making
excellent music, but this was really bad.

It was more a philosophical question/rant than anything really.
Experimental music
in the sense of drones and so on is quite new in the scene, not
historically though
since many other tribal cultures had it too and perhaps that's
partially where it comes from.

On Sat, Jan 29, 2011 at 7:07 PM, Mario mare...@gmail.com wrote:
 Problem is that nowadays each composition student does an exercise and call
 it a piece... but that is a social problem not of the techniques.
 Greetings Ricardo  :)


 2011/1/29 Ricardo Lameiro ricardolame...@gmail.com

 I am a newbie in electronic music (not dance music by the way, electronic
 in the broad sense) but i am also a classic musician, teacher, I also
 played in traditional music groups etc... background aside here goes the
 idea.

 A long time ago, in the renaissance and before, a third and a sixth were
 considered a dissonant interval. Consonants where only the forth, fifth and
 octave... this could be caused by a lot of different aspects, one of them
 was the Temperament of the scale that was quit different from the 12 equal
 semitones used later. Also the music was made primarily to be sang and
 played in church and monasteries were the reverberation was big. After that
 came the keyboard instruments and the difficulty of tuning of the same
 instruments on different key signatures, this lead to a standard of twelve
 equal semitones that allow interchangeability of keys. Some years later
 came the continuous modulation, after that the dodecaphonic series and after
 that integral serialism and electronic instruments etc etc etc.
 Each of this changes were highly disregarded by the broad public being
 used later on for more commercial music.

 What i want to say is that, you may not like some type of music,I dont
 like techno, even the pseudo good techno, on a bar, or at my music player,
 however it has its space on a disco. Each music has its time, its
 progression. Time its the best filter, maybe 90 % of the music created
 nowadays will not be heard in 200 years, but when the music touches senses
 it will endure. there where hundreds of baroque and classical composers at
 their time, however you only know a handful of them sometimes we as a
 society need time to assimilate change. Maybe a chainsaw is more musical
 than a violin, it all depends how the music is made, how the musical
 discourse and flow goes. apart of the music, there will be always place for
 etudes. Problem is that nowadays each composition student does an exercise
 and call it a piece... but that is a social problem not of the techniques.

 sorry for the rant
 bye

 2011/1/30 beatthefinalb...@gmail.com

  I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
  make actual music with those tools.

 How do you define Actual Music? Some of us happen to define
 chainsaw in cave 6 feet down as music ;)

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 Bassoon / Contra-bassoon
 http://myspace.com/ricardolameiro

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Re: [PD] Am I alone?

2011-01-29 Thread Josh Moore
Actually, that comment was meant towards Ricardo not Beatthefinalboss,
it's weird reading a mailinglist in gmail. Sorry for the confusion!

On Sat, Jan 29, 2011 at 7:34 PM, Josh Moore kh405.7h3...@gmail.com wrote:
 To all involved in this discussion, the last few responses were great. :)

 It was a bit harsh to some, and I figured as much but it's also a very
 real question.
 Beatthefinalboss and a couple others hit the nail on the head, and
 that's partially what I meant in my long rant.

 From the things I've read and seen I understood that eventually the
 techniques pioneered
 by Max/Miller/Vercoe/etc have always found their way into popular
 music. The comment
 about braindance as well was also noted, and I enjoy that music.

 It was originally Brian Transeau that got me interested about Csound
 and what it was
 early on. I didn't like it then and needed a few more years of sound
 design experience, but it's wonderful now with csound~ as an external
 in maxforlive and all of the tools Csound has now.

 I just think in many ways there is too much emphasis on experimenting.
 A better way
 to say this is I tend to like Debussy more than I like Schoenberg,
 Stockhausen, or Cage.
 There are simply lots of aspects of 20th century contemporary academic
 music that are just
 strange to me. I also agree with the statement on Kraftwerk. They took
 what was there and made it marketable.

 Same goes for bands like Skinny Puppy and Nine Inch Nails in contrast
 to stuff like Throbbing Gristle and Einsturzende Neubaten. (though
 they've toned down lately)

 If you go on youtube and search up The Beatles and Yoko Ono you may
 find this video
 where Yoko Ono is telling the beatles to play randomly on their
 instruments to create noise
 music while she shrieks and makes weird noises. The Beatles are
 capable of making
 excellent music, but this was really bad.

 It was more a philosophical question/rant than anything really.
 Experimental music
 in the sense of drones and so on is quite new in the scene, not
 historically though
 since many other tribal cultures had it too and perhaps that's
 partially where it comes from.

 On Sat, Jan 29, 2011 at 7:07 PM, Mario mare...@gmail.com wrote:
 Problem is that nowadays each composition student does an exercise and call
 it a piece... but that is a social problem not of the techniques.
 Greetings Ricardo  :)


 2011/1/29 Ricardo Lameiro ricardolame...@gmail.com

 I am a newbie in electronic music (not dance music by the way, electronic
 in the broad sense) but i am also a classic musician, teacher, I also
 played in traditional music groups etc... background aside here goes the
 idea.

 A long time ago, in the renaissance and before, a third and a sixth were
 considered a dissonant interval. Consonants where only the forth, fifth and
 octave... this could be caused by a lot of different aspects, one of them
 was the Temperament of the scale that was quit different from the 12 equal
 semitones used later. Also the music was made primarily to be sang and
 played in church and monasteries were the reverberation was big. After that
 came the keyboard instruments and the difficulty of tuning of the same
 instruments on different key signatures, this lead to a standard of twelve
 equal semitones that allow interchangeability of keys. Some years later
 came the continuous modulation, after that the dodecaphonic series and after
 that integral serialism and electronic instruments etc etc etc.
 Each of this changes were highly disregarded by the broad public being
 used later on for more commercial music.

 What i want to say is that, you may not like some type of music,I dont
 like techno, even the pseudo good techno, on a bar, or at my music player,
 however it has its space on a disco. Each music has its time, its
 progression. Time its the best filter, maybe 90 % of the music created
 nowadays will not be heard in 200 years, but when the music touches senses
 it will endure. there where hundreds of baroque and classical composers at
 their time, however you only know a handful of them sometimes we as a
 society need time to assimilate change. Maybe a chainsaw is more musical
 than a violin, it all depends how the music is made, how the musical
 discourse and flow goes. apart of the music, there will be always place for
 etudes. Problem is that nowadays each composition student does an exercise
 and call it a piece... but that is a social problem not of the techniques.

 sorry for the rant
 bye

 2011/1/30 beatthefinalb...@gmail.com

  I even read the Pd/Max/Csound/Chuck mailing lists too but I choose to
  make actual music with those tools.

 How do you define Actual Music? Some of us happen to define
 chainsaw in cave 6 feet down as music ;)

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 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list



 --
 Fagote / Contrafagote
 Bassoon / Contra-bassoon
 

Re: [PD] Am I alone?

2011-01-29 Thread Ricardo Lameiro
Great reference to 4:33 Jonathan :D

-- 
Fagote / Contrafagote
Bassoon / Contra-bassoon
http://myspace.com/ricardolameiro
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