[PD] iemlib low pass filters exhibiting jitter?

2011-03-02 Thread Luka Princic // Nova deViator


hi,

just a quick question, 
is it normal or somewhat on purpose that all versions of low pass
filters in iemlib (from lp2 - lp10 and cheb, butt, bess and crit)
exhibit slight high pitched jitter when cutoff frequency is being
dynamicly changed? is it a nature of such filter or just a type of
implementation that somewhat doesn't take care of interpolation (if
interpolation is a problem at all)?

any thoughts welcome...

is there a way i could avoid that jitter with these filters?

is there some other high-pole low pass filter in some other library i
could use?

sure, i can always use series of [lop~] ..



best, luka


-- 
sujet est machinique!
Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤


pgpFY5k2xpLbh.pgp
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Re: [PD] iemlib low pass filters exhibiting jitter?

2011-03-02 Thread Mike Moser-Booth
I've noticed this, too. It sounds like the noise you'd get if you were just
using [line] to change the frequency. My guess is the cutoff frequency is
being sampled and held at the block boundaries. If you put these objects in
a patch with [block~ 1], it goes away.

.mmb

On Wed, Mar 2, 2011 at 11:25 AM, Luka Princic // Nova deViator 
n...@deviator.si wrote:



 hi,

 just a quick question,
 is it normal or somewhat on purpose that all versions of low pass
 filters in iemlib (from lp2 - lp10 and cheb, butt, bess and crit)
 exhibit slight high pitched jitter when cutoff frequency is being
 dynamicly changed? is it a nature of such filter or just a type of
 implementation that somewhat doesn't take care of interpolation (if
 interpolation is a problem at all)?

 any thoughts welcome...

 is there a way i could avoid that jitter with these filters?

 is there some other high-pole low pass filter in some other library i
 could use?

 sure, i can always use series of [lop~] ..



 best, luka


 --
 sujet est machinique!
 Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤

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mmoserbo...@gmail.com
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[PD] pix_buffer_write not writing

2011-03-02 Thread Pall Thayer
I'm trying to get pix_buffer_write to write pix_video to a buffer but
it doesn't seem to be writing. Do I have to do something specific?

Here's what I have. If I change the name of the pix_buffer_read
buffer, the pd window spits out a stream of buffer not found errors,
as one would expect. However, if I change the name of the
pix_buffer_write buffer, nothing. So it looks to me like it's not
doing anything at all.

[pix_buffer video]

[gemhead]
|
[pix_video]
|
[pix_buffer_write video]

[gemhead]
|
[pix_buffer_read video]
|
[pix_texture]
|
[rectangle 4 3]

-- 
*
Pall Thayer
artist
http://www.this.is/pallit
*

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Re: [PD] pix_buffer_write not writing

2011-03-02 Thread Pall Thayer
Never mind... got it.

On Wed, Mar 2, 2011 at 2:21 PM, Pall Thayer pallt...@gmail.com wrote:
 I'm trying to get pix_buffer_write to write pix_video to a buffer but
 it doesn't seem to be writing. Do I have to do something specific?

 Here's what I have. If I change the name of the pix_buffer_read
 buffer, the pd window spits out a stream of buffer not found errors,
 as one would expect. However, if I change the name of the
 pix_buffer_write buffer, nothing. So it looks to me like it's not
 doing anything at all.

 [pix_buffer video]

 [gemhead]
 |
 [pix_video]
 |
 [pix_buffer_write video]

 [gemhead]
 |
 [pix_buffer_read video]
 |
 [pix_texture]
 |
 [rectangle 4 3]

 --
 *
 Pall Thayer
 artist
 http://www.this.is/pallit
 *




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artist
http://www.this.is/pallit
*

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Re: [PD] iemlib low pass filters exhibiting jitter?

2011-03-02 Thread Ingo
I'm having the same problem. It's like a zipper noise that you can't avoid
no matter what interpolation time you set. If you set it to 150 ms or above
it works. But how can you have fast attacks like that?
At the moment I am changing interpolation times after the initial attack
time of the envelope generator. So I got rid of most of it. But still some
noise during the attack period.

Moog filter has audio ins. That one works a lot better but has a rather
fixed, predefined (but good) sound.

Ingo


 -Ursprüngliche Nachricht-
 Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von
 Luka Princic // Nova deViator
 Gesendet: Mittwoch, 2. März 2011 17:26
 An: pd-list@iem.at
 Betreff: [PD] iemlib low pass filters exhibiting jitter?
 
 
 
 hi,
 
 just a quick question,
 is it normal or somewhat on purpose that all versions of low pass
 filters in iemlib (from lp2 - lp10 and cheb, butt, bess and crit)
 exhibit slight high pitched jitter when cutoff frequency is being
 dynamicly changed? is it a nature of such filter or just a type of
 implementation that somewhat doesn't take care of interpolation (if
 interpolation is a problem at all)?
 
 any thoughts welcome...
 
 is there a way i could avoid that jitter with these filters?
 
 is there some other high-pole low pass filter in some other library i
 could use?
 
 sure, i can always use series of [lop~] ..
 
 
 
 best, luka
 
 
 --
 sujet est machinique!
 Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤


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Re: [PD] iemlib low pass filters exhibiting jitter?

2011-03-02 Thread cyrille henry



Le 02/03/2011 20:33, Ingo a écrit :

I'm having the same problem. It's like a zipper noise that you can't avoid
no matter what interpolation time you set. If you set it to 150 ms or above
it works. But how can you have fast attacks like that?
At the moment I am changing interpolation times after the initial attack
time of the envelope generator. So I got rid of most of it. But still some
noise during the attack period.

Moog filter has audio ins.

the biquad object from nusmuk audio (bq~) does also have audio inlet for filter 
coef.
since it's a biquad, you can shape your filter...

c

That one works a lot better but has a rather

fixed, predefined (but good) sound.

Ingo



-Ursprüngliche Nachricht-
Von: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] Im Auftrag von
Luka Princic // Nova deViator
Gesendet: Mittwoch, 2. März 2011 17:26
An: pd-list@iem.at
Betreff: [PD] iemlib low pass filters exhibiting jitter?



hi,

just a quick question,
is it normal or somewhat on purpose that all versions of low pass
filters in iemlib (from lp2 - lp10 and cheb, butt, bess and crit)
exhibit slight high pitched jitter when cutoff frequency is being
dynamicly changed? is it a nature of such filter or just a type of
implementation that somewhat doesn't take care of interpolation (if
interpolation is a problem at all)?

any thoughts welcome...

is there a way i could avoid that jitter with these filters?

is there some other high-pole low pass filter in some other library i
could use?

sure, i can always use series of [lop~] ..



best, luka


--
sujet est machinique!
Nova deViator ¤ http://deviator.si ¤ http://skylined.org ¤



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[PD] [PD-announce] Doctoral student (2 positions) in Aalto University School of Art and Design

2011-03-02 Thread Koray Tahiroglu

This is related to my previous email. I just noticed this call for doctoral 
students. This is a paid position. Deadline is Tuesday 29 of March 2011.

http://www.aalto.fi/en/current/jobs/teaching_and_research/tohtorikoulutettava/



Key Qualifications:

- The doctoral student must have a Master’s degree and possess a post-graduate 
study place in a University. 

- The research plan must be related to the research fields of the School of Art 
and Design. (here, the research group that I previously announced might be of 
interest to some of you - site is under construction - 
http://sopi.media.taik.fi )

- The research plan must include a schedule to take the doctoral degree.


you can contact me directly if you have any questions about this call. 


Best,

Koray

-
M.Koray Tahiroğlu
Media Lab,
Aalto University,
School of Art and Design
http://sopi.media.taik.fi
http://mlab.taik.fi/~korayt
tel: +358 45 233 6272





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[PD] To divide a number in random parts

2011-03-02 Thread Caio Barros
Hey guys, long time since I posted here.
I've been trying to think a way to divide a number into random parts.
Let me explain myself better:
I'm writing a piece where I want 10 chords played during 48 seconds but the
duration of each chord should be different.
So I'm trying to figure out a way to divide 48 into 10 unequal parts, I
think using random numbers should be the best way but the difficulty is to
get 10 random numbers wich summed give 48.
Since I'm not expert at math maybe someone can help me.
I want to do this operation with other numbers, therefore a pd patch would
be great.
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Re: [PD] To divide a number in random parts

2011-03-02 Thread Mathieu Bouchard

On Wed, 2 Mar 2011, Caio Barros wrote:

I'm writing a piece where I want 10 chords played during 48 seconds but 
the duration of each chord should be different. So I'm trying to figure 
out a way to divide 48 into 10 unequal parts, I think using random 
numbers should be the best way but the difficulty is to get 10 random 
numbers wich summed give 48. Since I'm not expert at math maybe someone 
can help me. I want to do this operation with other numbers, therefore a 
pd patch would be great.


Should those numbers be _all_ different ?

Note that if you sum 1+2+3+4+5+6+7+8+9+10, that's already 55. How many 
time units do you have per 48 seconds ? (do you have a base tempo at 
all ?)


And then what do you want the distribution to be like ? Is there any 
maximum duration of a chord, minimum duration of a chord, etc ?


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Re: [PD] To divide a number in random parts

2011-03-02 Thread tim vets
2011/3/3 Caio Barros caio.bar...@gmail.com

 Hey guys, long time since I posted here.
 I've been trying to think a way to divide a number into random parts.
 Let me explain myself better:
 I'm writing a piece where I want 10 chords played during 48 seconds but the
 duration of each chord should be different.
 So I'm trying to figure out a way to divide 48 into 10 unequal parts, I
 think using random numbers should be the best way but the difficulty is to
 get 10 random numbers wich summed give 48.


take n random numbers and sum them (n1+n2+n3+...=sum)
divide 48 by that sum (48/sum=x)
multiply each of your n random numbers by x and sum that to get 48
(n1*x + n2*x + n3*x +...=48)
gr,
Tim


 Since I'm not expert at math maybe someone can help me.
 I want to do this operation with other numbers, therefore a pd patch would
 be great.

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