Re: [PD] CVs

2011-05-23 Thread Bryan Jurish
moin Patrice,

On 2011-05-23 05:09, Patrice Colet wrote:
  We can imagine many different kinds of new animals, some also have been 
 modelized since a long time through sculptures,
 we know that almost all those weird animals are not and have never been real. 

To pick a much-overused example, is the sentence Pegasus is a flying
horse true or false?  Or do we need to ditch the principle of
bivalence?  What the heck does Pegasus refer to anyways?  Clearly, we
can all parse the sentence and assign it some kind of semantic
interpretation, and no one here is claiming to have actually perceived
any airborne equines recently, but I think there's more going on here
than can be adequately described by so-and-so-many synapses in
these-and-those brains dumped so-and-so-many neurotransmitters of
such-and-such a chemical composition into their respective synaptic gaps
in response to an influx of such-and-such a mean volume of sodium
ions... to put it bluntly, how `real' is fiction?  Maybe that's what
you were getting at in the first place; apologies if I'm beating a dead
horse, airborne or otherwise ;-)

marmosets,
Bryan

-- 
Bryan Jurish   There is *always* one more bug.
jur...@uni-potsdam.de   -Lubarsky's Law of Cybernetic Entomology


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Re: [PD] Extended View Toolkit

2011-05-23 Thread news
Hello!

did you REPLACE the ev_vid.pd files in the folder where every abstraction
of the toolkit resides?
the problems you describe are the ones i fixed in the new files, so
with the fixed files i sent you everything should be working fine.
i will resend the fixed files with some other name:
so basically put them in the folder as well and change the names of the 
abstractions in your patch accordingly
to see if something changes(for the better, hopefully).
also in the attachement you will find a quick example file, that works here on 
my machine,
but i am pretty sure, the example file is just the way, you setup your patch.

hope that helps.

peter




Von: Ignacio Aguirre igna...@independiente.cl
Gesendet: 23.05.2011 05:50:20
An: n...@petervenus.de
Betreff: Re: [PD] Extended View Toolkit

hey! thanks jose and peter!
 
i have updated both files in my folder...
 
 but im not getting any bang from ev_vid outlet (im routing with end)
 
 try receiving the /ev/vid/x/stop too, but have no results too...
 
 also, i found the number from the elapsed in a route object in ev_vid.pd 
doesnt stop or reset, it stills incrementing until i change to another group 
(but if i back to these group, the numer stills counting)...
 
 im i doing something wrong (about the bang)?... hope you can help me again!
 
 thx! 
 
sorry 4 my poor english :)

2011/5/21 n...@petervenus.de[mailto:n...@petervenus.de]
Hello ignacio!

the ev_vid.pd abstraction already has an outlet that bangs out different
video properties. 
in order to keep the number of outlets managable we did not just forward the 
[bang]
which is produced by [pix_film] when the end of the file is reached, but rather 
sending out the 
message [end(

so basically if you want to use the outlet of [ev_vid] to trigger some external 
processes you could achieve this
by using [route end] for example, having route connected to the outlet of 
[ev_vid]

However i discovered a bug in the ev_vid abstraction, that is due to the 
realtimer part, which manages fluent
video-playback even when the computer is under heavy workload. With this 
mechanism, pix film gets
a float number, telling the pix_film object, which frame it has to play.
unfortunately this somehow disables the bang when end is reached function. 
I couldnt find out, why that is, but i fixed it in the abstraction.
you will find the fixed abstraction (incl adopted helpfile) attached in this 
mail.
simply replace the ones in your EV_Toolkit directory with the new ones.
with this the workflow to get the [end( message would be as described earlier:

[ev_vid 0]
/
[route end]
/
[bang(

feel free to ask if something is not clear.

enjoy,
peter



Von: Jose Luis Santorcuato 
santorcuat...@gmail.com[mailto:santorcuat...@gmail.com]
Gesendet: 21.05.2011 06:19:37
An: Ignacio Aguirre 
igna...@independiente.cl[mailto:igna...@independiente.cl]

Betreff: Re: [PD] Extended View Toolkit
 
Hi, in GEM the object pix_film delivers a bang when 
the last frame is reproduced, when the movie ends bang to [1 (   and starts the 
others videos...also you can bang a zero and stop the current movie.
 
Bets regards
 
 
José

 
 2011/5/20 Ignacio Aguirre 
igna...@independiente.cl[mailto:igna...@independiente.cl][mailto:igna...@independiente.cl[mailto:igna...@independiente.cl]]

Hello all
 
 im currently working with EWK (great tool!) for my pre grade thesis. i have a 
simple question, and hope someone can help me...
 
 is there a way to know when the last frame from a video is played?  
 
 im editing the ev_vid.pd patch, and putting a print end vid $1 in the last 
outlet of pix_film (it should send a bang when the movie ends) but im not 
getting anything. I also try with the [end( message, but still having no 
results. 
 
 the idea is when the videos from a group ends, its automatically starts a 
second group.
 
 Thanks for your time guys!
 
hope to let you know soon about mi thesis made with pd and kinect.

 

 
 

Hello All!

I want to announce the official release of the Extended View Toolkit.
 http://puredata.info/Members/Weitsicht/extended-view-toolkit/[http://puredata.info/Members/Weitsicht/extended-view-toolkit/][http://puredata.info/Members/Weitsicht/extended-view-toolkit/[http://puredata.info/Members/Weitsicht/extended-view-toolkit/]]

The Extended View Toolkit is a set of abstractions developed for the art 
installation Extended View streamed.
It is intended to be an easy solution to experiment and realise panoramic video 
and complex multiscreen projection 
environments to createimmersive media experiences.

It features a set of abstractions that are able to combine multiple related 
image-sources 
(like video input, video playback) into aconsistent panoramic image. 
The source-material, e.g. the camera to display has to be aligned horicontally, 
since image-combination 
is based on simple, openGL basededge-blending and not 

Re: [PD] [PD-announce] completion-plugin new version

2011-05-23 Thread yvan volochine

On 05/21/2011 11:46 PM, Mathieu Bouchard wrote:

that's great. don't know if you want to, but I would suggest to copy
another useful max feature: when you click on a send or receive object
(the same for their audio versions), a pop-up comes up listing how many
other objects exist using the same variable, and by clicking in any of
these objects it takes you to the patch where they are.


AFAICS this is currently not possible because most of the gui is still
handle by pd (instead of tcl), therefore sub-patches are not
accessible, etc..


You need to modify the 'find' method in the canvas class. You make one
version that doesn't auto-select an item, but instead sends a list of
all matches to the tcl side for your use.

[SNIP]

that's what I meant, it's currently not possible in a gui-plugin (i.e. 
in tcl only)


cheers,
_y

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Re: [PD] opengl performance on osX

2011-05-23 Thread Nicolas Montgermont

Hello all,

I didn't had time to make heavy testing.
But I tried some things today and it seems finally I manage to go 
further than 50% of the GPU.

You can see the evolution of my graph here if you want:
http://nim.on.free.fr/data/gem_perf.png
It is with different testing : changing resolution / frame / options
Auto-hiding the dock doesn't seems to change a thing, and sending 
fullscreen before creating the window did not significantly change the 
GPU usage.

I'll try to do some more professional testing with Cyrille tomorrow.
What is the best way to test the GPU usage, drawing numerous squares?
There is also many different parameters to monitor and i can display 
some others if you prefer.

The tool i am using is a developper tool from apple : OpenGl Driver Monitor

Nicolas

Le 22/05/11 19:02, chris clepper a écrit :
Does the performance improve in fullscreen?  I can see having to share 
time with the rest of the GUI, but in full screen there is nothing 
else taking time.


 Sat, May 21, 2011 at 7:12 AM, cyrille henry c...@chnry.net 
mailto:c...@chnry.net wrote:


hello,

from my experience, Gem is 2 times faster on the same computer
using ubuntu than osX.
thanks to nvidia profiling tools, Nicolas pointed that gem is
limited to 50% usage of the GPU.
there is certainly a limitation somewhere on osX preventing
application to use full performance of the hardware.

so, you applications are slower, but the interface will always be
smooth...

Cyrille



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Re: [PD] opengl performance on osX

2011-05-23 Thread cyrille henry



Le 23/05/2011 13:24, Nicolas Montgermont a écrit :

Hello all,

I didn't had time to make heavy testing.
But I tried some things today and it seems finally I manage to go further than 
50% of the GPU.
You can see the evolution of my graph here if you want:
http://nim.on.free.fr/data/gem_perf.png
It is with different testing : changing resolution / frame / options
Auto-hiding the dock doesn't seems to change a thing, and sending fullscreen 
before creating the window did not significantly change the GPU usage.
I'll try to do some more professional testing with Cyrille tomorrow.
What is the best way to test the GPU usage, drawing numerous squares?

when rendering many squares, the bottle neck is locate on the PCI bus, for the 
communication between cpu and gpu.
pure gpu computing can be tested with heavy shader usage.

c




There is also many different parameters to monitor and i can display some 
others if you prefer.
The tool i am using is a developper tool from apple : OpenGl Driver Monitor

Nicolas

Le 22/05/11 19:02, chris clepper a écrit :

Does the performance improve in fullscreen? I can see having to share time with 
the rest of the GUI, but in full screen there is nothing else taking time.

Sat, May 21, 2011 at 7:12 AM, cyrille henry c...@chnry.net 
mailto:c...@chnry.net wrote:

hello,

from my experience, Gem is 2 times faster on the same computer using ubuntu 
than osX.
thanks to nvidia profiling tools, Nicolas pointed that gem is limited to 
50% usage of the GPU.
there is certainly a limitation somewhere on osX preventing application to 
use full performance of the hardware.

so, you applications are slower, but the interface will always be smooth...

Cyrille



--
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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-23 Thread Simon Wise

On 23/05/11 00:54, Martin Peach wrote:

On 2011-05-22 11:21, Mathieu Bouchard wrote:




What do the letters «CL» stand for ?



Probably Command Line, as in a terminal, as opposed to Graphical User Interface.


yes, I thought that was a common usage - I'll spell it out in the future

Simon.


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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-23 Thread Simon Wise

On 23/05/11 01:02, chris clepper wrote:

Does the performance improve in fullscreen?  I can see having to share time
with the rest of the GUI, but in full screen there is nothing else taking
time.


unless that alleged 50% protect-the-interface GPU limit is still imposed of 
course.

Simon.

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Re: [PD] [OT] map vs territory (was Re: CVs)

2011-05-23 Thread Simon Wise

On 23/05/11 12:21, Chris McCormick wrote:

My perspective is that in the case of e.g. sqrt(-1) the territory does not
exist. There is merely the map that is inside our heads and that map can be
used to correctly predict real and observable things that happen in reality.
The things that happen in reality should not be mistake for actually being
sqrt(-1) though. They are merely observations that are predicted correctly by
the map most of the time.

I don't think sqrt(-1) exists independently of the hardware (brains) to run
it.


I think sqrt(-1) is in the same position as 3/4 here, both rational numbers and 
complex numbers require an understanding of the language and the models that 
define them to be understood, both have some very direct mappings to 
measurements, distances and such. For example rational numbers can be mapped to 
some of the lengths we can ask about, but they don't describe all the lengths 
that we can think about, while complex numbers can be mapped in a very 
straightforward and useful way to not just any distance along a line, but also 
to any position within a plane, representing the distance and direction in 2 
dimensions. They prove very useful in dealing with these quantities, and have as 
much existence as any other number, once they are part of your vocabulary.



Simon



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Re: [PD] [OT] map vs territory (was Re: CVs)

2011-05-23 Thread Simon Wise

On 23/05/11 12:21, Chris McCormick wrote:

Bryan and I took the other conversation off list so as not to bore people. I
would be quite happy to do that here as this is very OT!


Well ... I for one am enjoying the conversation, and there are a few regulars on 
the list contributing.


The thread was started as a theoretical question about CV in digital synths, and 
a dispute with an engineer ... which was about discrete v continuous quantities 
and where one or the other was used in practice. Counting numbers, real numbers, 
complex numbers and the representation and interpretation of them is on-topic 
for that question. And for pd in general, I think.


Simon

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Re: [PD] CVs

2011-05-23 Thread Simon Wise

On 23/05/11 02:00, Mathieu Bouchard wrote:

On Thu, 19 May 2011, Simon Wise wrote:


Which numbers can be perceived in some way that isn't a mathematical model?
That is which numbers are directly perceivable, without some more abstract
mathematical mapping to guide us?


What's a mathematical model, what's sufficiently abstract to be disqualified,
and why do you think of it this way ?


It was an idea that struck me in something I read a long time ago, and this 
thread reminded me of it. Basically I am interested in the notion that we could 
recognise groups of the same size having in some way the same pattern, without 
going on to map these patterns onto a series of numbers. It certainly is useful 
to map these patterns to numbers, but all the same they are recognisable simply 
as patterns. Two things together seemed interesting in this regard.


First the ability of some people to recognise quite large groups directly, 
without counting. The description of this process did seem to suggest that it 
was something other than clever, quick shortcuts to counting ... there was quite 
a lot involved because that was an obvious possibility and the discussions and 
tests led the researcher to conclude that it was not done this way. That may of 
course have been wrong. I am fairly sure that the example I recall was described 
by Oliver Sacks in one of his books, in reasonable detail, and would have been 
documented more fully elsewhere, so the data should be there to re-examine if 
desired.


Second was considering how small numbers are incorporated into spoken language.


Isn't that the near-extinct language of some obscure tribe who has some kind of
religious disgust for numbers ?


Certainly the languages would have been near extinct, more complex ideas are 
useful often, and it is probably easier to learn a language that has the 
vocabulary to expresses them than invent a new vocabulary and syntax to add to 
an old language. The examples I recall described were not about a disgust for 
numbers ... perhaps it was just they had found no need to communicate the idea 
of numbers, it was enough to be able to name a few patterns recognisable as 
shared between groups of say four things.



How about that those are the numbers that you can't possibly do without even if
you wished very strongly to not use « numbers » ?


I'm wondering more about how these things can be described other than mapping to 
numbers, since - to pull back to Pd - we often do the opposite in computers, and 
map an unordered set to a series of integers just because it is convenient to 
deal with integers, eg passing messages around in lists (which are still 
ordered, even if the order is meaningless except by convention, and accessed by 
their integer index). Numbering is very useful in practice, but it is 
interesting to consider what can be done without it.





is 1,549,364 anything other than word in the language of mathematics?


well, it's also the sum of squares of 292 and of 1210... ;)


That is neat, it was derived as a string of the first digits my fingers hit on 
the keyboard. So its square root (probably an irrational number) is the length 
of the diagonal of a rectangular piece of paper with sides 292 1210. Assuming of 
course that our space is actually Euclidian. Numbers do have lots of nice 
properties.


Simon


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Re: [PD] CVs

2011-05-23 Thread Patrice Colet

  In fact I'm wondering if pegasus was a representation of something
 well known in the past europe, like thunder, in some other cultures
 thunder was certainly represented by dragons.
  Human brain could have developped a language by using fictional
 animals to describe physical phenomenons, and this language would
 have been re-interpreted to something else by the immixtion of
 different cultures.
  Two snakes wrapped around a tree could have been how people
 represented double layer structure in a plasma.

  Fiction might refer to a reality becoming slightly different each time
 it passes through the synaptic network of human brain, mostly when
 parameters are missing for doing the computation.
  That might be how we come to weird things like dark matter, when ignoring
 electrical interaction at a galaxy scale well explained by Hannes Alfvén,
 when he compare a galaxy with homopolar motors.
 


- Bryan Jurish jur...@uni-potsdam.de a écrit :

 moin Patrice,
 
 On 2011-05-23 05:09, Patrice Colet wrote:
   We can imagine many different kinds of new animals, some also have
 been modelized since a long time through sculptures,
  we know that almost all those weird animals are not and have never
 been real. 
 
 To pick a much-overused example, is the sentence Pegasus is a flying
 horse true or false?  Or do we need to ditch the principle of
 bivalence?  What the heck does Pegasus refer to anyways?  Clearly,
 we
 can all parse the sentence and assign it some kind of semantic
 interpretation, and no one here is claiming to have actually
 perceived
 any airborne equines recently, but I think there's more going on here
 than can be adequately described by so-and-so-many synapses in
 these-and-those brains dumped so-and-so-many neurotransmitters of
 such-and-such a chemical composition into their respective synaptic
 gaps
 in response to an influx of such-and-such a mean volume of sodium
 ions... to put it bluntly, how `real' is fiction?  Maybe that's what
 you were getting at in the first place; apologies if I'm beating a
 dead
 horse, airborne or otherwise ;-)
 
 marmosets,
   Bryan
 
 -- 
 Bryan Jurish   There is *always* one more
 bug.
 jur...@uni-potsdam.de   -Lubarsky's Law of Cybernetic
 Entomology

-- 
Patrice Colet 

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Re: [PD] opengl performance on osX ; Re: four PS3 Eye on Mac Pro and Pd-ext and GEM

2011-05-23 Thread Mathieu Bouchard

On Mon, 23 May 2011, Simon Wise wrote:

On 23/05/11 00:54, Martin Peach wrote:

On 2011-05-22 11:21, Mathieu Bouchard wrote:

What do the letters «CL» stand for ?
Probably Command Line, as in a terminal, as opposed to Graphical User 
Interface.

yes, I thought that was a common usage - I'll spell it out in the future


CLI is common usage, though a name clash (try to search for Microsoft 
CLI).


CL, otoh, is less common, and is much more of a name clash with lots of 
abbreviations that I know, and most likely even more abbreviations that I 
don't know.


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Re: [PD] CVs

2011-05-23 Thread Mathieu Bouchard

On Mon, 23 May 2011, Chris McCormick wrote:

Millions of people running the Santa Claus program on their brains. We 
should pay attention to this real entity because it has a huge effect on 
the GDP of countries in the western world, every year.


But gift-giving on Christmas was common well before Coca-Cola introduced 
Santa, isn't it ?


I think it's a mistake that very intelligent people make in dismissing 
things that are just ideas. For some reason people think that ideas 
are something independent of the physical world, but they are not. Ideas 
physically occupy people's brains and make people change the world.


But I'm not saying that ideas are something independent or unimportant !

I don't think human thought takes place in some magic fairy land. I 
think it takes place in the same physical reality that we all occupy. 
I'm not really sure why this idea is contraversial.


Is it controversial ? Perhaps it's a matter of stating that concept in a 
way that it doesn't get taken for something else.


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Re: [PD] CVs

2011-05-23 Thread Mathieu Bouchard

On Fri, 20 May 2011, Chris McCormick wrote:

On Thu, May 19, 2011 at 05:12:09PM +0200, Bryan Jurish wrote:

If forty-two trees fall in a forest and no one is around to count them, 
__forty-two__ trees have still fallen.


I am not sure about that. To think is to model small chunks of the 
universe. Very small chunks, quite inaccurately. The thought itself, the 
model, exists in the physical universe, as part of a human brain. In the 
words of Carl Sagan, we are a way for the Universe to know itself.


Ok. You guys are confusing « construct » with « mere construct ».

You both agree that there _ideas_ that are _made_ and that are kept or 
rejected on the basis of whether they are useful to talk about reality.


The number «42» exists in nature in this way : it is a pattern that cause 
human minds to come up with a concept that is the number «42» in order to 
describe what's going on.


When you look at a Salvador Dali painting, where does it exist? I think 
it exists physically encoded on the chemical-electrical substrate of 
your brain. I don't think it exists outside of that.


Dammit Chris, it's a PAINTING. It's made of PAINT.

Even when YOU look at it. ;)

(and non-paint reproductions are made of something else that isn't in the 
brain)


The painting itself exists as chemicals on canvas, but until someone 
looks at it, models it, computes it with their brain, the scene it 
depicts does not exist anywhere in physical reality.


The depicted scene is not the painting itself.

I'm trying to say « the map is not the territory » in another way so that 
I get understood.


you need to look at this (copy of a) painting instead :
http://lyc71-dumaine.ac-dijon.fr/upi/img/guillaume/tableau_guillaume.jpg

or the modern version on the side of the Royal Victoria College of 
Montréal :

http://fc00.deviantart.net/fs70/i/2011/010/0/3/ceci_n__est_pas_un_tag__by_ben_zen-d36vmd9.jpg

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[PD] 4 cameras for tracking people in a space

2011-05-23 Thread ronni montoya
HI, I been working on interactive installations for public spaces
usually i put one camera in the roof pointing to the floor, i always
have the problem that i  need to have the camera 6 or 7 meters in the
roof to track 4 * 4 meters space aproximately and thats a very big
limitation since there are a lot of spaces that doesnt allow to put a
camera 7 meters up.
The thing is that i went to a conference where a guy explained he used
4 cameras to track people in a space instead of just one  and you dont
need to have a high roof .
I would like to know if somebody know this technique for tracking
people in spaces with 4 cameras ?


thanks


R.

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Re: [PD] 4 cameras for tracking people in a space

2011-05-23 Thread Pedro Lopes
It seems just:  image blending. Each camera sees a portion (quarter) of the
floor, and you blend (or stitch) the images, then supply them to the
tracking algorithm as single image.

Or... kinect. :D (really depends on what you want, I'm just messing)

On Mon, May 23, 2011 at 6:22 PM, ronni montoya ronni.mont...@gmail.comwrote:

 HI, I been working on interactive installations for public spaces
 usually i put one camera in the roof pointing to the floor, i always
 have the problem that i  need to have the camera 6 or 7 meters in the
 roof to track 4 * 4 meters space aproximately and thats a very big
 limitation since there are a lot of spaces that doesnt allow to put a
 camera 7 meters up.
 The thing is that i went to a conference where a guy explained he used
 4 cameras to track people in a space instead of just one  and you dont
 need to have a high roof .
 I would like to know if somebody know this technique for tracking
 people in spaces with 4 cameras ?


 thanks


 R.

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-- 
Pedro Lopes (HCI Researcher / MSc)
contact: pedro.lo...@ist.utl.pt
website: http://web.ist.utl.pt/Pedro.Lopes /
http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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Re: [PD] 4 cameras for tracking people in a space

2011-05-23 Thread Mathieu Bouchard

On Mon, 23 May 2011, ronni montoya wrote:

The thing is that i went to a conference where a guy explained he used 4 
cameras to track people in a space instead of just one and you dont need 
to have a high roof . I would like to know if somebody know this 
technique for tracking people in spaces with 4 cameras ?


That's interesting, because I also have used 4 cameras to track people in 
a space. It was a long room in which at the middle of the long walls I put 
two cameras per wall, pointing diagonally towards a car mirror such that 
each camera would see nearly one half of the space. I used those 
mirrors to increase the field of view from the standard 53⁰-by-41⁰ to 
something like 83⁰ wide, which is still not enough, but a big improvement.


You could also use a single mirror and a single camera, if it has enough 
resolution... but then your mirror will be heavily curved, which means 
that you wouldn't be able to do the kind of mathematical shortcuts one can 
take when the mirrors aren't very curvy. And then you have a hole in the 
middle in which the camera sees itself.


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Re: [PD] 4 cameras for tracking people in a space

2011-05-23 Thread tim vets
I once improvised a fish-eye lens with an old dv camera and a glass ball:
http://dl.dropbox.com/u/19070857/fisheye_.flv
For some other shots, I used a video effect in kdenlive to compensate for
the lens distortion:
http://dl.dropbox.com/u/19070857/eric-tim-wiel.flv
(the flv's should be playable with vlc...)
gr,
Tim

2011/5/23 Mathieu Bouchard ma...@artengine.ca

 On Mon, 23 May 2011, ronni montoya wrote:

  The thing is that i went to a conference where a guy explained he used 4
 cameras to track people in a space instead of just one and you dont need to
 have a high roof . I would like to know if somebody know this technique for
 tracking people in spaces with 4 cameras ?


 That's interesting, because I also have used 4 cameras to track people in a
 space. It was a long room in which at the middle of the long walls I put two
 cameras per wall, pointing diagonally towards a car mirror such that each
 camera would see nearly one half of the space. I used those mirrors to
 increase the field of view from the standard 53⁰-by-41⁰ to something like
 83⁰ wide, which is still not enough, but a big improvement.

 You could also use a single mirror and a single camera, if it has enough
 resolution... but then your mirror will be heavily curved, which means that
 you wouldn't be able to do the kind of mathematical shortcuts one can take
 when the mirrors aren't very curvy. And then you have a hole in the middle
 in which the camera sees itself.

  ___
 | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC

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[PD] colorRGB

2011-05-23 Thread Michael Karr
Hi,

I am having a problem which is driving me crazy, and it's as stupid as
coloring a polygon...

I have 8 gemheads, on each I am rendering a different polygon and on the
first 3 of the gemheads the color displays properly.

Thereafter, whatever I put as RGB value (from the fourth gemhead on), it
renders it as one of the previous 3 values, or white. Any suggestions to
what it could be?



Thanks,
Michael
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Re: [PD] colorRGB

2011-05-23 Thread Michael Karr
Never mind.
I figured out the (divide by 255) part.
Cheers
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