Re: [PD] playing long audio files

2013-07-21 Thread Фывапр Олджэвич
 i now work with PD-vanilla and it says that it is Pd 0.44.0test2  - so it is 
the latest version. 

i don't do that with Extended, cause trying to make long audio test for LibPD, 
and it requires  Vanilla only. 


Пятница, 19 июля 2013, 19:45 +02:00 от IOhannes zmölnig zmoel...@iem.at:
On 07/19/2013 01:54 PM, Фывапр Олджэвич wrote:
  Hi IOhannes ! 
 
 Thanks for very particular answer and looking through the patch !
 
 The only puprose with wich i do this complex resizing is that i need  to 
 play large audio files. The -resize tag somehow doesn't allow the samples 
 longer then one-two minutes.. That was my initial issue, when starting this 
 thread. 

upgrade Pd.
the resize issue with longer soundfiles has been fixed in 0.43


gmsdr
IOhannes


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[PD] GEM question

2013-07-21 Thread Fero Kiraly
hi friends,

can I effectize whole GEM output at once?

I mean like data flow in audio processing.

for example: make 3 squares and then use on whole GEM screen [pix_scanline]
box.
 I am not sure if I've explained it well..

fero
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Re: [PD] GEM question

2013-07-21 Thread Jack
Le 21/07/2013 13:19, Fero Kiraly a écrit :
 hi friends,

 can I effectize whole GEM output at once?

 I mean like data flow in audio processing.

 for example: make 3 squares and then use on whole GEM screen
 [pix_scanline] box.
  I am not sure if I've explained it well..

 fero


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You have two possibilities to do that :
1) Use [pix_snap] to capture a part of the frame buffer and then apply
[pix_scanline]. This method is the simplest but could be slow for your
hardware.
2) Use [gemframebuffer] to render off-screen and convert this
framebuffer into texture. Then use shaders (GLSL) to perform a
[pix_scanline] like. Try this method if the first is too slow.
++

Jack


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Re: [PD] GEM question

2013-07-21 Thread IOhannes m zmölnig
On 07/21/13 14:49, Jack wrote:
 You have two possibilities to do that :
 1) Use [pix_snap] to capture a part of the frame buffer and then apply
 [pix_scanline]. This method is the simplest but could be slow for your
 hardware.
 2) Use [gemframebuffer] to render off-screen and convert this
 framebuffer into texture. Then use shaders (GLSL) to perform a
 [pix_scanline] like. Try this method if the first is too slow.

btw, you might want to use [gemframebuffer] for method #1 as well, so
the to-be-processed scene does not get in the way of the finally
displayed scene.

fgmadsr
IOhannes




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Re: [PD] PDP test release

2013-07-21 Thread Tom Schouten


hi IOhannes


On 07/19/2013 04:00 PM, IOhannes zmölnig wrote:

hi tom,

On 05/14/2013 09:35 PM, Tom Schouten wrote:

Hello,

There's a PDP release in the pipeline:

0.14.0:
 Port ia32 MMX assembly code to GCC extensions (MMX support on
amd64)
 Add V4L2 support to pdp_v4l (merge with pdp_v4l2)
 Distill zl (Zwizwa Lib) from PDP and libprim/PF code.


great news.

while i haven't done any functional tests yet, i tried to build the
latest snapshot (20130516_010555) and ran into two problems:

- it will fail to compile if gsl-dev is not installed (regardless of the
enable-gsl flag)
- the v4l2 code bails out because of undefined
V4L2_CID_HCENTER/V4L2_CID_VCENTER

attached are two patches that seem to fix these two problems.


thanks for the patches!




btw, is your darcs repository public? this would allow meto simply pull
the latest version instead of having to search my inbox (and
http://zwizwa.be/pd/pdp/test/) - which is rather errorprone.


yes.  i just synced the public repo with my working copy: 
http://zwizwa.be/darcs/pdp/



hopefully there'll be a 0.14 release soon
i had been thinking to release current state as 0.14 since there were no 
more bug reports, but i'll include these fixes first.


cheers
tom




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Re: [PD] Listen to GISS.tv stream in Pure Data

2013-07-21 Thread Benjamin ~ 01xy
Hello,

On linux (debian) I use readanysf~ to listen to streams, this object is
in the official repository, on ubuntu, you may have to use this ppa
https://launchpad.net/~reduzierer/+archive/rdz-pd-extra+deps

++benjamin


Le 19/07/2013 21:35, Antonio Roberts a écrit :
 Can anyone tell me how to listen to a giss.tv stream using Pure Data (on 
 LInux)

 I've tried mp3amp~ and it won't connect and throws me the following error:

 mp3amp~: getting canvas
 mp3amp~: initializing decoder...
 mp3amp~: connecting to http:/giss.tv:8000/blurfm.mp3
 mp3amp~: connected  : socket opened
 mp3amp~: select done
 mp3amp~: send done
 mp3amp~ : received 105 bytes at 0
 mp3amp~: cannot connect to the (default) stream

 Thanks

 Antonio



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Re: [PD] Listen to GISS.tv stream in Pure Data

2013-07-21 Thread Antonio Roberts
Hi Benjamin,

Thanks, this works well, but only with ogg streams from giss.tv. Do
you know how/if it can work with mp3 streams as well?

Antonio

On 21 July 2013 23:00, Benjamin ~ 01xy ben...@free.fr wrote:
 Hello,

 On linux (debian) I use readanysf~ to listen to streams, this object is
 in the official repository, on ubuntu, you may have to use this ppa
 https://launchpad.net/~reduzierer/+archive/rdz-pd-extra+deps

 ++benjamin


 Le 19/07/2013 21:35, Antonio Roberts a écrit :
 Can anyone tell me how to listen to a giss.tv stream using Pure Data (on 
 LInux)

 I've tried mp3amp~ and it won't connect and throws me the following error:

 mp3amp~: getting canvas
 mp3amp~: initializing decoder...
 mp3amp~: connecting to http:/giss.tv:8000/blurfm.mp3
 mp3amp~: connected  : socket opened
 mp3amp~: select done
 mp3amp~: send done
 mp3amp~ : received 105 bytes at 0
 mp3amp~: cannot connect to the (default) stream

 Thanks

 Antonio



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