Re: [PD] libpd and Unity

2014-03-07 Thread Varun Nair
Yes, it was built from the master branch. The C# wrappers are used 
across OSX, Android and Windows in Unity. Will test pd_045-4 next when I 
get the time.


Cheers
Varun

--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org



Dan Wilcox mailto:danomat...@gmail.com
7 March 2014 14:53
Are you using the libpd master branch? Can you use the pd_045-4 branch 
as that will become the new master soon. The change is that I added 
hook setter functions and updated all of the wrappers. I wasn't able 
to test the csharp wrapper, so if that's what you're using on Windows 
it would be nice to double check that it's working.





Dan Wilcox
@danomatika
danomatika.com http://danomatika.com
robotcowboy.com http://robotcowboy.com





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Re: [PD] libpd and Unity

2014-03-06 Thread Varun Nair

Hi Filippo,

Yes! Works both ways. Messaging and audio related stuff has been tested. 
Haven't got into MIDI and arrays yet.


Cheers
Varun

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@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org



Filippo Beck Peccoz mailto:m...@fbpsound.com
6 March 2014 10:38
Hi Varun,

thank you for this great tool! Is it possible to send events from PD 
to Unity with this as well?


Best,

Filippo


*Filippo Beck Peccoz - FBP*
Game Audio Production
www.fbpsound.com http://www.fbpsound.com

Studio: +49 (0)89-80033204
Fax: +49(0)89-99752164
Mobile: +49-(0)1520-4004143
Skype: fbpsound



Varun Nair mailto:nothingtok...@gmail.com
5 March 2014 23:16
Hi all,

I extended Patrick Sebastien's work in libpd-4-unity on Windows and 
now have it working on OSX and Android. iOS is pending but will happen 
soon. The whole API hasn't been tested, but basic functionality is in 
place and works.


More info here http://twobigears.com/labs/unity-and-libpd/. Feedback 
and bug reports are welcome!


Best,
Varun

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[PD] libpd and Unity

2014-03-05 Thread Varun Nair

Hi all,

I extended Patrick Sebastien's work in libpd-4-unity on Windows and now 
have it working on OSX and Android. iOS is pending but will happen soon. 
The whole API hasn't been tested, but basic functionality is in place 
and works.


More info here http://twobigears.com/labs/unity-and-libpd/. Feedback 
and bug reports are welcome!


Best,
Varun

--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org

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Re: [PD] sample based engine sound for racing game

2013-08-27 Thread Varun Nair
Andy Farnell has some interesting procedural techniques for engine 
sounds in 'Designing Sound'. I've found better results combining some of 
his techniques with actual engine recordings.


You could go the 'traditional' method and record engine sounds at 
different RPMs and varispeed (read an array at different rates) and 
cross fade between them. It will take some effort but should take you 
somewhere.


If you want to design more realistic sounds it might be worth reading up 
about the techniques used in actual game engines (especially on load and 
off load sounds).


I'd made a prototype some time ago, in Max/MSP, that was a combination 
of granular resynthesis, additive synthesis and a bit of convolution. 
Not the most efficient technique, but it sounds quite alright. 
http://bit.ly/IkV7ao


Cheers
Varun

--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org


pd-list-requ...@iem.at wrote:

hi list,

  does anyone has experience or tips to patch a realistc motorsound for
  racing game prototyping?

  i wants to experiment with some motorsound loops to create some real
  engine noise...

  for tips i'll be very happy
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Re: [PD] direct connection from pd to webrowser, low latency

2013-04-30 Thread Varun Nair
The software works by taking a 'feed' off your default playback device 
on Windows so its really easy to setup (to clarify, I didn't work 
SoundWire, I only used it for this project). Have Pd running as you 
would and just make sure the the SoundWire client is running. On the 
phone you can get the app to automatically search for the client IP or 
you can manually enter in the address. On connecting with the server it 
automatically starts playing back sound. I can't remember the 
limitations of the free version, but the paid app allows for fine 
tweaking the compression settings and buffer sizes.


I didn't make exact measurements of the latency but it must have been 
about ~150ms.


If you have access to an Android phone I suggest you give the free 
version a spin and see if it lives up to your expectations. (iOS has a 
similar app called AirPhones, with very very lot latency but it doesn't 
allow multiple connections to the server AFAIK).


-Varun

pd-list-requ...@iem.at wrote:

yes please! that sounds perfect.  i mainly need to know to bit that serves
up the audio at low latencies.  ive got the icecast server stuff working
wirelessly to multiple devices but the latency is killing me (10-5 sec).
would it be possible to use your server directly to the browser?
  currently, i simply need a low latency stereo audio instance to come on
when they log into my network.  that is it (for now)  i have alot of other
things i want to build around it, but i really need to know

1. what format does pd need to output to useful to...
2. a way to serve said audio out from my wireless router
3. instant sound output as soon as they login.

so far, i have investigated web audio api and just started digging into the
idea of feeding the audio feed as a data dump so i can at least see that it
is transmitting anything-garbage-to the browser, then i can figure out how
to deal with it after that is sorted.  i am playing with netsend~ right now
with mixed results (server connection issues).  any insight is much
appreciated.

Onyx
-- www.onyx-ashanti.com


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Re: [PD] direct connection from pd to webrowser, low latency

2013-04-27 Thread Varun Nair

If you are looking at the audience carrying smart phones..

I recently worked a on a project where we wrote a custom OSC Android app 
that sent control data to the patch and an app called SoundWire that 
received audio on the phone and ran in the background. All communication 
was over a WiFi network we setup. Latency did obviously exist but it was 
manageable.


The audio server app runs on Linux and Windows (no OSX unfortunately) 
and can have multiple devices connected to it.

http://georgielabs.99k.org/SoundWireHelp.html

I'd be happy to share more details if required.

-Varun

--
Twitter: @ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org



pd-list-requ...@iem.at mailto:pd-list-requ...@iem.at
27 April 2013 11:00
Message: 1
Date: Sat, 27 Apr 2013 14:13:14 +0800
From: Simon Wisesimonzw...@gmail.com
Subject: Re: [PD] direct connection from pd to webrowser, low latency
To: pd-list@iem.at
Message-ID:517b6c7a.6060...@gmail.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

On 27/04/13 05:38, o...@onyx-ashanti.com wrote:

On Apr 26, 2013 10:08 PM, katjakatjavet...@gmail.com   wrote:

Hi Onyx,

What is your aim, do you want to entertain your (physically present)

audience via smart phones instead of PA system?

Actually it a sonic space I want to explore. To play to people on their own
personal bionic ear. Click and listen. The scope for experimentation
intrigues me.  Gestural binaural processing will be fun.


I implemented a version of an idea that had been done several times in the past
... a silent disco, where there are two djs playing to wireless headsets over 2
different channels ... with all sharing the same physical space.

The result is quite fun, in our case it was in a public square and was all
powered by people jumping onto bikes hooked up to alternators etc

(well - I did have quite a large battery in the circuit just to be sure it
wouldn't all wind down and get boring, but we did generate enough power almost
all the time)


Simon

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