Re: [PD] libpd and Unity
Yes, it was built from the master branch. The C# wrappers are used across OSX, Android and Windows in Unity. Will test pd_045-4 next when I get the time. Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org Dan Wilcox mailto:danomat...@gmail.com 7 March 2014 14:53 Are you using the libpd master branch? Can you use the pd_045-4 branch as that will become the new master soon. The change is that I added hook setter functions and updated all of the wrappers. I wasn't able to test the csharp wrapper, so if that's what you're using on Windows it would be nice to double check that it's working. Dan Wilcox @danomatika danomatika.com http://danomatika.com robotcowboy.com http://robotcowboy.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] libpd and Unity
Hi Filippo, Yes! Works both ways. Messaging and audio related stuff has been tested. Haven't got into MIDI and arrays yet. Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org Filippo Beck Peccoz mailto:m...@fbpsound.com 6 March 2014 10:38 Hi Varun, thank you for this great tool! Is it possible to send events from PD to Unity with this as well? Best, Filippo *Filippo Beck Peccoz - FBP* Game Audio Production www.fbpsound.com http://www.fbpsound.com Studio: +49 (0)89-80033204 Fax: +49(0)89-99752164 Mobile: +49-(0)1520-4004143 Skype: fbpsound Varun Nair mailto:nothingtok...@gmail.com 5 March 2014 23:16 Hi all, I extended Patrick Sebastien's work in libpd-4-unity on Windows and now have it working on OSX and Android. iOS is pending but will happen soon. The whole API hasn't been tested, but basic functionality is in place and works. More info here http://twobigears.com/labs/unity-and-libpd/. Feedback and bug reports are welcome! Best, Varun ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] libpd and Unity
Hi all, I extended Patrick Sebastien's work in libpd-4-unity on Windows and now have it working on OSX and Android. iOS is pending but will happen soon. The whole API hasn't been tested, but basic functionality is in place and works. More info here http://twobigears.com/labs/unity-and-libpd/. Feedback and bug reports are welcome! Best, Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] sample based engine sound for racing game
Andy Farnell has some interesting procedural techniques for engine sounds in 'Designing Sound'. I've found better results combining some of his techniques with actual engine recordings. You could go the 'traditional' method and record engine sounds at different RPMs and varispeed (read an array at different rates) and cross fade between them. It will take some effort but should take you somewhere. If you want to design more realistic sounds it might be worth reading up about the techniques used in actual game engines (especially on load and off load sounds). I'd made a prototype some time ago, in Max/MSP, that was a combination of granular resynthesis, additive synthesis and a bit of convolution. Not the most efficient technique, but it sounds quite alright. http://bit.ly/IkV7ao Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org pd-list-requ...@iem.at wrote: hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] direct connection from pd to webrowser, low latency
The software works by taking a 'feed' off your default playback device on Windows so its really easy to setup (to clarify, I didn't work SoundWire, I only used it for this project). Have Pd running as you would and just make sure the the SoundWire client is running. On the phone you can get the app to automatically search for the client IP or you can manually enter in the address. On connecting with the server it automatically starts playing back sound. I can't remember the limitations of the free version, but the paid app allows for fine tweaking the compression settings and buffer sizes. I didn't make exact measurements of the latency but it must have been about ~150ms. If you have access to an Android phone I suggest you give the free version a spin and see if it lives up to your expectations. (iOS has a similar app called AirPhones, with very very lot latency but it doesn't allow multiple connections to the server AFAIK). -Varun pd-list-requ...@iem.at wrote: yes please! that sounds perfect. i mainly need to know to bit that serves up the audio at low latencies. ive got the icecast server stuff working wirelessly to multiple devices but the latency is killing me (10-5 sec). would it be possible to use your server directly to the browser? currently, i simply need a low latency stereo audio instance to come on when they log into my network. that is it (for now) i have alot of other things i want to build around it, but i really need to know 1. what format does pd need to output to useful to... 2. a way to serve said audio out from my wireless router 3. instant sound output as soon as they login. so far, i have investigated web audio api and just started digging into the idea of feeding the audio feed as a data dump so i can at least see that it is transmitting anything-garbage-to the browser, then i can figure out how to deal with it after that is sorted. i am playing with netsend~ right now with mixed results (server connection issues). any insight is much appreciated. Onyx -- www.onyx-ashanti.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] direct connection from pd to webrowser, low latency
If you are looking at the audience carrying smart phones.. I recently worked a on a project where we wrote a custom OSC Android app that sent control data to the patch and an app called SoundWire that received audio on the phone and ran in the background. All communication was over a WiFi network we setup. Latency did obviously exist but it was manageable. The audio server app runs on Linux and Windows (no OSX unfortunately) and can have multiple devices connected to it. http://georgielabs.99k.org/SoundWireHelp.html I'd be happy to share more details if required. -Varun -- Twitter: @ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org pd-list-requ...@iem.at mailto:pd-list-requ...@iem.at 27 April 2013 11:00 Message: 1 Date: Sat, 27 Apr 2013 14:13:14 +0800 From: Simon Wisesimonzw...@gmail.com Subject: Re: [PD] direct connection from pd to webrowser, low latency To: pd-list@iem.at Message-ID:517b6c7a.6060...@gmail.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed On 27/04/13 05:38, o...@onyx-ashanti.com wrote: On Apr 26, 2013 10:08 PM, katjakatjavet...@gmail.com wrote: Hi Onyx, What is your aim, do you want to entertain your (physically present) audience via smart phones instead of PA system? Actually it a sonic space I want to explore. To play to people on their own personal bionic ear. Click and listen. The scope for experimentation intrigues me. Gestural binaural processing will be fun. I implemented a version of an idea that had been done several times in the past ... a silent disco, where there are two djs playing to wireless headsets over 2 different channels ... with all sharing the same physical space. The result is quite fun, in our case it was in a public square and was all powered by people jumping onto bikes hooked up to alternators etc (well - I did have quite a large battery in the circuit just to be sure it wouldn't all wind down and get boring, but we did generate enough power almost all the time) Simon ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list