[PD] GEM + Boids

2012-02-27 Thread Oussama Mubarak

Hi,

I'm new to PD and trying to use boids 
(http://puredata.info/community/projects/software/boids) with GEM 
(http://puredata.info/community/projects/software/gem).


The example boids2d-help.pd (attached) that comes with boids is almost 
what I need, but it renders each boids result in a separate pd subpatch; 
in pd gem_example a route object is used to route each result of boids 
to a separate subpatch pd boid which takes care of the gem rendering.


Is there a way to send the results of boids to one subpatch that would 
take care of all the rendering no matter how many boids results there 
are ? This would allow me to fluctuate the number of boids without 
having to create and attach new subpatches.


Any help is highly appreciated.

Best,

--
Oussama Mubarak
http://semiaddict.com

#N canvas 0 22 975 712 10;
#X obj 604 10 import jasch_lib;
#X msg -99 601 dump;
#X msg 266 113 neighbors \$1;
#X floatatom 266 98 5 0 4 0 - neighbors -;
#X floatatom 266 133 5 0 0 0 - maxspeed -;
#X msg 266 148 maxspeed \$1;
#X floatatom 266 168 5 0 0 0 - minspeed -;
#X msg 266 183 minspeed \$1;
#X floatatom 266 203 5 0 0 0 - center -;
#X msg 266 218 center \$1;
#X floatatom 266 238 5 0 0 0 - attract -;
#X msg 266 253 attract \$1;
#X floatatom 266 273 5 0 0 0 - match -;
#X msg 266 288 match \$1;
#X floatatom 266 308 5 0 0 0 - avoid -;
#X msg 266 323 avoid \$1;
#X obj -125 411 r boidParam;
#X floatatom 266 343 5 0 0 0 - repel -;
#X msg 266 358 repel \$1;
#X floatatom 266 378 5 0 0 0 - edgedist -;
#X msg 266 393 edgedist \$1;
#X floatatom 266 413 5 0 0 0 - speed -;
#X msg 266 428 speed \$1;
#X floatatom 266 448 5 0 0 0 - inertia -;
#X msg 266 463 inertia \$1;
#X floatatom 266 483 5 0 0 0 - accel -;
#X msg 266 498 accel \$1;
#X floatatom 266 518 5 0 0 0 - prefdist -;
#X msg 266 533 prefdist \$1;
#X msg -99 620 reset;
#X text 357 148 maximum speed of speed range;
#X text 359 182 minimum speed of speed range;
#X text 356 217 strength of centering instinct;
#X text 358 428 overall speed;
#X text 359 499 speed of acceleration;
#X text 359 530 preferred distance from neighbors;
#X floatatom 267 556 5 0 0 0 - flyrect[0] -;
#X floatatom 306 556 5 0 0 0 - flyrect[1] -;
#X floatatom 345 556 5 0 0 0 - flyrect[2] -;
#X floatatom 384 556 5 0 0 0 - - -;
#X floatatom 266 615 5 0 0 0 - - -;
#X floatatom 306 615 5 0 0 0 - - -;
#X floatatom 266 63 5 0 0 0 - - -;
#X msg 266 78 number \$1;
#X text 357 76 number of boids;
#X floatatom -99 567 5 0 0 0 - - -;
#X msg -99 582 mode \$1;
#X text -35 582 output mode;
#X obj 266 676 s boidParam;
#X obj -99 641 s boidParam;
#X text -35 601 parameter dump;
#X text -36 621 reset boids randomly inside flyrect;
#X text 357 111 number of neighbors each boid consults when flocking
;
#X text 356 288 strength of neighbor speed matching instinct;
#X text 356 323 strength of neighbor avoidance instinct;
#X text 356 355 strength of wall avoidance instinct;
#X text 358 391 distance of vision for avoiding wall edges;
#X text 359 462 willingness to change speed and direction;
#X text 355 251 strength of attraction to 'attractpt';
#X text -191 84 (c) 1995-98 Eric L. Singer (e...@ericsinger.com);
#X text -191 126 Based on Simon Fraser's implementation of Craig Reynolds'
Boids algorithm. Boids is free for non-commercial use;
#X text -191 159 Boids is a bird flight and animal flock simulator.
It is based on the same algorithm which was used in Jurassic Park for
the herding dinosaurs.;
#X text -191 208 Boids takes an integer argument which is the number
of boids. Each time Boids receives a bang \, it calculates and outputs
the new positions of the boids. The output consists of thew coordiantes
for each boid \, the number and type depending on the mode.;
#X text -190 282 The flight parameters can be changed with messages.
Use the 'dump' message to output a list of the current parameter settings.
;
#X text -190 328 For more information about the Boids algorithm \,
see Craig Reynolds' Web site at 
http://reality.sgi.com/employees/craig/boids.html;.
;
#X text -188 64 arguments: float number of boids \, float output
mode;
#X obj -72 460 print dump;
#X obj -203 9 cnv 15 800 48 empty empty boids2d 20 12 2 24 -228915
-66577 0;
#X obj -151 410 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144
-1 -1;
#N canvas 430 22 471 383 gem_example 0;
#X msg 33 31 destroy;
#N canvas 494 140 629 324 gemwin 0;
#X obj 219 190 gemwin;
#X obj 66 194 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 157 70 set create;
#X msg 350 115 destroy \, reset;
#X msg 238 71 color 0 0 0.5;
#X msg 212 146 create \, 1 \, frame 30 \, color 1 1 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 8 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X restore 33 51 pd gemwin;
#X obj 33 91 tgl 15 0 empty empty start_flocking_animation 20 6 1 10
-262144 -1 -1 1 1;
#X obj 204 135 r boidParam;
#X obj 33 112 metro 33;
#X floatatom 33 

Re: [PD] GEM + Boids

2012-02-27 Thread Cyrille Henry

hello,

yes, ity's easy.
see attachment.
you can have more information about technique use in this patch in Gem 
documentation, mainly at the end of directory 02.advanced

cheers
Cyrille


Le 27/02/2012 14:09, Oussama Mubarak a écrit :

Hi,

I'm new to PD and trying to use boids 
(http://puredata.info/community/projects/software/boids) with GEM 
(http://puredata.info/community/projects/software/gem).

The example boids2d-help.pd (attached) that comes with boids is almost what I need, but it 
renders each boids result in a separate pd subpatch; in pd gem_example a route object is used to 
route each result of boids to a separate subpatch pd boid which takes care of the gem rendering.

Is there a way to send the results of boids to one subpatch that would take 
care of all the rendering no matter how many boids results there are ? This 
would allow me to fluctuate the number of boids without having to create and 
attach new subpatches.

Any help is highly appreciated.

Best,



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Re: [PD] GEM + Boids

2012-02-27 Thread Cyrille Henry

look like the attachment was missing for the list.
c


Le 27/02/2012 15:14, Cyrille Henry a écrit :

hello,

yes, ity's easy.
see attachment.
you can have more information about technique use in this patch in Gem 
documentation, mainly at the end of directory 02.advanced

cheers
Cyrille


Le 27/02/2012 14:09, Oussama Mubarak a écrit :

Hi,

I'm new to PD and trying to use boids 
(http://puredata.info/community/projects/software/boids) with GEM 
(http://puredata.info/community/projects/software/gem).

The example boids2d-help.pd (attached) that comes with boids is almost what I need, but it 
renders each boids result in a separate pd subpatch; in pd gem_example a route object is used to 
route each result of boids to a separate subpatch pd boid which takes care of the gem rendering.

Is there a way to send the results of boids to one subpatch that would take 
care of all the rendering no matter how many boids results there are ? This 
would allow me to fluctuate the number of boids without having to create and 
attach new subpatches.

Any help is highly appreciated.

Best,



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boids2d-help.pd
Description: application/puredata
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Re: [PD] GEM + Boids

2012-02-27 Thread Oussama Mubarak

Thank you Cyrille.
That's exactly what I was looking for.

Oussama Mubarak
http://semiaddict.com


Le 27/02/2012 15:14, Cyrille Henry a écrit :

and here is the attachement


Le 27/02/2012 15:14, Cyrille Henry a écrit :

hello,

yes, ity's easy.
see attachment.
you can have more information about technique use in this patch in 
Gem documentation, mainly at the end of directory 02.advanced


cheers
Cyrille


Le 27/02/2012 14:09, Oussama Mubarak a écrit :

Hi,

I'm new to PD and trying to use boids 
(http://puredata.info/community/projects/software/boids) with GEM 
(http://puredata.info/community/projects/software/gem).


The example boids2d-help.pd (attached) that comes with boids is 
almost what I need, but it renders each boids result in a separate 
pd subpatch; in pd gem_example a route object is used to route 
each result of boids to a separate subpatch pd boid which takes 
care of the gem rendering.


Is there a way to send the results of boids to one subpatch that 
would take care of all the rendering no matter how many boids 
results there are ? This would allow me to fluctuate the number of 
boids without having to create and attach new subpatches.


Any help is highly appreciated.

Best,



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UNSUBSCRIBE and account-management - 
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