I can send [print{ to the right inlet after shaders is loaded to print acceptable variables to the console but how to get those perimeters in a patch?
my ideal is when i load a shader the messages boxes, etc, for that shader are dynamically created automatically rather than manually by reading the console output of [glsl_program] once shader is linked and loaded. m _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list