Re: [PD] Re: Looping

2007-02-04 Thread Kyle Klipowicz

You will have to have an envelope to avoid clicks, even though it need
only be 10-20 ms, which is fairly inaudible. Otherwise, you'll just
have to make sure that the beginning and end of your sample both are
exactly the same amplitude (traditionally 0) or the discontinuity will
cause a click.

I'm guessing that most pro audio apps automatically envelope their
playback by 10-20 ms when scrubbing the sample. If it is a quick
linear or exponential envelope of that small of a time, which then
stays at 1 until the very end of the playback, you won't even notice
it.

~Kyle

On 2/3/07, PORRES [EMAIL PROTECTED] wrote:

yes, the question was why want it as smooth in pd as in other softwares...

but hey, you say it was as bas in all you had... hmm, that sounds weird to
me, cause thats not what i got.

well, the matter is also not the sample anyway... being dodgy or not, and it
is actually a looping matter in pd.

i aint got that many loops here actually, so I couldnt try them to see if
another .wav file would do better... i will look for it though... and test
it.

Do you guys have any patch at all that loops .wav files rather nicely the
way I want, which is continuosly loud without envelopes and all?

cheers
alex

hard off [EMAIL PROTECTED] wrote:
 well, i just checked the sample, and it didn't loop smoothly in any
software i have.

then i opened it in a sound editor, and the start point is zero, but
the end point is not zero, which would be why pd makes a drastic
click.


i will now bow out of this discussion, because i can't see why anyone
would want to loop such a dodgy sample in the first place.

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Re: [PD] Re: Looping

2007-02-03 Thread patrick
another way is to use xgroove (an external by thomas grill). there's a 
cross-fading (end mixed with start).


pat

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[PD] Re: Looping

2007-02-02 Thread PORRES
hi there, thanks for looking at it for me, I really apreciate it...

Im not sure wether this problem might be indeed the DC offset, it seems that is 
a particular problem with pd looping stuff around. This is because it's a quite 
drastic click that I do not hear when I loop it on Sound Forge...

Do you know what I mean???

anyway... I tried a high pass filter on sound forge, and it didn't work that 
well, it kinda made it click when it didn't...

As for the spectrum loop and timbre change, I see what you mean, I will try to 
do it, I couldnt invert the phase so far.


cheers

alex

padawan12 [EMAIL PROTECTED] wrote: Looks like you cut it right for the phase 
actually.
What I notice looking at it in the editor is quite a bit of VLF, there's
a wobble in there at about 2-4 Hz. Very low frequencies tend to give you 
a DC offset mismatch wherever you cut it, so try high passing it at
above 20Hz.

Also, there's a bit of movement in the spectrum up top, quite a noisy
effect that might be making it difficult to loop without an apparently
sudden change of timbre. There are two ways around this. One is to make
a crossfade of 3 sections, mix them down and then cut it 1/3 of the way
from each end, the start and end will have the same spectrum. The other
way is to double the length of it by copying, reverse, invert phase and
insert append (you get a symmetrical forwards - backwards loop that starts
and ends on the same spectrum)

On Tue, 30 Jan 2007 11:18:37 -0800 (PST)
PORRES  wrote:

 thanks, the samples seem to be ok when looped in sound forge and all... check 
 the wave loop file attached.
 
 cheers
 alex
 
 Charles Henry  wrote: Hey, there, Alex,
   I had been talking about this with Andy a while back, and we
 concluded that clicking occurs because of phase discontinuities
 between the beginning and end of the loop.  Could you send me the
 loop?  Any thoughts, Andy?
 Best wishes,
 Chuck
 
 On 1/30/07, PORRES  wrote:
  hi there, I edited a nice sample to play looped in od, but it clicks a lot,
  i dont know why... anyone ever had this problem and has any ideas on
  overcoming it?
 
  cheers
 
  alex
 
 
 
  Charles Henry  wrote:
   By the way, Kim, could you tell me what the feedback loop is? (what
  kinds of operations are you using? is it linear?...etc...) If
  it's linear, you should be able to replace the feedback loop with an
  equivalent operation, which circumvents the whole problem.
 
  Chuck
 
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Re: [PD] Re: Looping

2007-02-02 Thread Patco

PORRES a écrit :

hi there, thanks for looking at it for me, I really apreciate it...

Im not sure wether this problem might be indeed the DC offset, it 
seems that is a particular problem with pd looping stuff around. 

Hello, it's possible to remove this DCoffset with an highpass filter
[hip~ 5]
pc





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Re: [PD] Re: Looping

2007-02-02 Thread hard off

maybe i'm completely missing the point here, but if you're looping a
sample from exactly start to finish, then just zoom in really close in
soundforge and cut the start point so that the sample starts at a zero
crossing, and then do the same with the end point.

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Re: [PD] Re: Looping

2007-02-02 Thread hard off

well, i just checked the sample, and it didn't loop smoothly in any
software i have.

then i opened it in a sound editor, and the start point is zero, but
the end point is not zero, which would be why pd makes a drastic
click.


i will now bow out of this discussion, because i can't see why anyone
would want to loop such a dodgy sample in the first place.

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Re: [PD] Re: Looping

2007-02-02 Thread hard off

oops, shouldn't be so rude...my mistake.

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[PD] Re: Looping

2007-01-30 Thread padawan12
Looks like you cut it right for the phase actually.
What I notice looking at it in the editor is quite a bit of VLF, there's
a wobble in there at about 2-4 Hz. Very low frequencies tend to give you 
a DC offset mismatch wherever you cut it, so try high passing it at
above 20Hz.

Also, there's a bit of movement in the spectrum up top, quite a noisy
effect that might be making it difficult to loop without an apparently
sudden change of timbre. There are two ways around this. One is to make
a crossfade of 3 sections, mix them down and then cut it 1/3 of the way
from each end, the start and end will have the same spectrum. The other
way is to double the length of it by copying, reverse, invert phase and
insert append (you get a symmetrical forwards - backwards loop that starts
and ends on the same spectrum)

On Tue, 30 Jan 2007 11:18:37 -0800 (PST)
PORRES [EMAIL PROTECTED] wrote:

 thanks, the samples seem to be ok when looped in sound forge and all... check 
 the wave loop file attached.
 
 cheers
 alex
 
 Charles Henry [EMAIL PROTECTED] wrote: Hey, there, Alex,
   I had been talking about this with Andy a while back, and we
 concluded that clicking occurs because of phase discontinuities
 between the beginning and end of the loop.  Could you send me the
 loop?  Any thoughts, Andy?
 Best wishes,
 Chuck
 
 On 1/30/07, PORRES  wrote:
  hi there, I edited a nice sample to play looped in od, but it clicks a lot,
  i dont know why... anyone ever had this problem and has any ideas on
  overcoming it?
 
  cheers
 
  alex
 
 
 
  Charles Henry  wrote:
   By the way, Kim, could you tell me what the feedback loop is? (what
  kinds of operations are you using? is it linear?...etc...) If
  it's linear, you should be able to replace the feedback loop with an
  equivalent operation, which circumvents the whole problem.
 
  Chuck
 
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