Re: [PD] advices needed to track dancer (kinect, osceleton, tuio, pidip)

2011-06-22 Thread manecante
hello,

Thank's for your replies.

 if you work with kinect, osceleton send also the coordinate of the user
 before it track it with the psi pose. you can just listen to /user/1
 /user/2 etc ... to get the coordinates (3 floats)

It's good to know! Thank's for that.

I think i am gonna follow this option with osceleton as it seems to be
the most simple.

I should look more closely to the pdp_opencv though but i realised
that the pdp_freenect requires a lot of cpu (40%_50%) on my thinkpad
w500, and combined with the pdp_opencv objects it is not really usable
so far.
And i have got also a segmentation fault sometimes that makes pd
crash. (Pd 0.43.1test2). I should maybe go back to a previous
version..

delphine

On Tue, Jun 21, 2011 at 5:38 PM, olm-e o...@ogeem.be wrote:

 hi,

 i need to track a dancer to project and map videos on him (one of the
 video is a human body on a black background).
 I am trying the kinect at the moment thinking first that it would be
 the easiest solution because it has the infrared camera and no need of
 infrared light. So, I have made a first patch using osceleton to get
 the coordinate of the dancer and mapped these X/Y/Z coordinates to
 feed a translate object connected to pix_film so the video is
 following the dancer.

 Regarding this solution, the limits are :
 - the distance the kinect can track : from what i experimented and
 read it can not track correctly with more than 4,5 meters.
 - the PSI pose is required (it is not a big deal because the show
 starts in the dark anyway but would be better without it).

 Now here are my questions:

 - i have got pidip working and i read that i could use the [pdp_joint]
 object to avoid to do the PSI pose, but the problem is i don't
 understand how to use it regarding this project and if it would be
 possible to get the coordinates like with osceleton.

 - I know there is also the TuioClient object that could be usefull but
 after binding it to osceleton port nothing happens.

 - I have never worked with tracking motion and video projections
 before and i am also wondering where i should put the beemer and
 camera to be the most efficient as possible.
 (I don't know yet the dimensions of the stage ..)

 - Someone told me that it would be maybe easier to do it with the ps3
 eye camera removing the IR filter, and put it on the cealing to work
 only with the X/Y axes.
 any ideas on this ?

 Any advice would be very much appreciated,

 #ubuntu 10.04
 #fireGL v5700

 thanks in advance
 delphine



 if you work with kinect, osceleton send also the coordinate of the user
 before it track it with the psi pose. you can just listen to /user/1
 /user/2 etc ... to get the coordinates (3 floats)
 the problem is if the dancer makes the psi pose and got tracked, then that
 data is not send anymore, but the whole sceleton instead.

 the ps3eye with IR is also a good option but require more calibration.

 Olm-e


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[PD] advices needed to track dancer (kinect, osceleton, tuio, pidip)

2011-06-21 Thread manecante
hi,

i need to track a dancer to project and map videos on him (one of the
video is a human body on a black background).
I am trying the kinect at the moment thinking first that it would be
the easiest solution because it has the infrared camera and no need of
infrared light. So, I have made a first patch using osceleton to get
the coordinate of the dancer and mapped these X/Y/Z coordinates to
feed a translate object connected to pix_film so the video is
following the dancer.

Regarding this solution, the limits are :
- the distance the kinect can track : from what i experimented and
read it can not track correctly with more than 4,5 meters.
- the PSI pose is required (it is not a big deal because the show
starts in the dark anyway but would be better without it).

Now here are my questions:

- i have got pidip working and i read that i could use the [pdp_joint]
object to avoid to do the PSI pose, but the problem is i don't
understand how to use it regarding this project and if it would be
possible to get the coordinates like with osceleton.

- I know there is also the TuioClient object that could be usefull but
after binding it to osceleton port nothing happens.

- I have never worked with tracking motion and video projections
before and i am also wondering where i should put the beemer and
camera to be the most efficient as possible.
(I don't know yet the dimensions of the stage ..)

- Someone told me that it would be maybe easier to do it with the ps3
eye camera removing the IR filter, and put it on the cealing to work
only with the X/Y axes.
any ideas on this ?

Any advice would be very much appreciated,

#ubuntu 10.04
#fireGL v5700

thanks in advance
delphine

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Re: [PD] advices needed to track dancer (kinect, osceleton, tuio, pidip)

2011-06-21 Thread Pagano, Patrick
Perhaps look at the pix_/pdp opencv libraries, they might help you more

pp

On 6/21/11 10:28 AM, manecante maneca...@googlemail.com wrote:

hi,

i need to track a dancer to project and map videos on him (one of the
video is a human body on a black background).
I am trying the kinect at the moment thinking first that it would be
the easiest solution because it has the infrared camera and no need of
infrared light. So, I have made a first patch using osceleton to get
the coordinate of the dancer and mapped these X/Y/Z coordinates to
feed a translate object connected to pix_film so the video is
following the dancer.

Regarding this solution, the limits are :
- the distance the kinect can track : from what i experimented and
read it can not track correctly with more than 4,5 meters.
- the PSI pose is required (it is not a big deal because the show
starts in the dark anyway but would be better without it).

Now here are my questions:

- i have got pidip working and i read that i could use the [pdp_joint]
object to avoid to do the PSI pose, but the problem is i don't
understand how to use it regarding this project and if it would be
possible to get the coordinates like with osceleton.

- I know there is also the TuioClient object that could be usefull but
after binding it to osceleton port nothing happens.

- I have never worked with tracking motion and video projections
before and i am also wondering where i should put the beemer and
camera to be the most efficient as possible.
(I don't know yet the dimensions of the stage ..)

- Someone told me that it would be maybe easier to do it with the ps3
eye camera removing the IR filter, and put it on the cealing to work
only with the X/Y axes.
any ideas on this ?

Any advice would be very much appreciated,

#ubuntu 10.04
#fireGL v5700

thanks in advance
delphine

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Re: [PD] advices needed to track dancer (kinect, osceleton, tuio, pidip)

2011-06-21 Thread olm-e

 hi,

 i need to track a dancer to project and map videos on him (one of the
 video is a human body on a black background).
 I am trying the kinect at the moment thinking first that it would be
 the easiest solution because it has the infrared camera and no need of
 infrared light. So, I have made a first patch using osceleton to get
 the coordinate of the dancer and mapped these X/Y/Z coordinates to
 feed a translate object connected to pix_film so the video is
 following the dancer.

 Regarding this solution, the limits are :
 - the distance the kinect can track : from what i experimented and
 read it can not track correctly with more than 4,5 meters.
 - the PSI pose is required (it is not a big deal because the show
 starts in the dark anyway but would be better without it).

 Now here are my questions:

 - i have got pidip working and i read that i could use the [pdp_joint]
 object to avoid to do the PSI pose, but the problem is i don't
 understand how to use it regarding this project and if it would be
 possible to get the coordinates like with osceleton.

 - I know there is also the TuioClient object that could be usefull but
 after binding it to osceleton port nothing happens.

 - I have never worked with tracking motion and video projections
 before and i am also wondering where i should put the beemer and
 camera to be the most efficient as possible.
 (I don't know yet the dimensions of the stage ..)

 - Someone told me that it would be maybe easier to do it with the ps3
 eye camera removing the IR filter, and put it on the cealing to work
 only with the X/Y axes.
 any ideas on this ?

 Any advice would be very much appreciated,

 #ubuntu 10.04
 #fireGL v5700

 thanks in advance
 delphine



if you work with kinect, osceleton send also the coordinate of the user
before it track it with the psi pose. you can just listen to /user/1
/user/2 etc ... to get the coordinates (3 floats)
the problem is if the dancer makes the psi pose and got tracked, then that
data is not send anymore, but the whole sceleton instead.

the ps3eye with IR is also a good option but require more calibration.

Olm-e


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