Re: [PD] sample based engine sound for racing game

2013-08-27 Thread Varun Nair
Andy Farnell has some interesting procedural techniques for engine 
sounds in 'Designing Sound'. I've found better results combining some of 
his techniques with actual engine recordings.


You could go the 'traditional' method and record engine sounds at 
different RPMs and varispeed (read an array at different rates) and 
cross fade between them. It will take some effort but should take you 
somewhere.


If you want to design more realistic sounds it might be worth reading up 
about the techniques used in actual game engines (especially on load and 
off load sounds).


I'd made a prototype some time ago, in Max/MSP, that was a combination 
of granular resynthesis, additive synthesis and a bit of convolution. 
Not the most efficient technique, but it sounds quite alright. 
http://bit.ly/IkV7ao


Cheers
Varun

--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org


pd-list-requ...@iem.at wrote:

hi list,

  does anyone has experience or tips to patch a realistc motorsound for
  racing game prototyping?

  i wants to experiment with some motorsound loops to create some real
  engine noise...

  for tips i'll be very happy
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[PD] sample based engine sound for racing game

2013-08-26 Thread hghoyer
hi list,

does anyone has experience or tips to patch a realistc motorsound for
racing game prototyping?

i wants to experiment with some motorsound loops to create some real engine
noise...

for tips i'll be very happy
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Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Jack
Le 26/08/2013 21:54, hghoyer a écrit :

 hi list,

 does anyone has experience or tips to patch a realistc motorsound for
 racing game prototyping?

 i wants to experiment with some motorsound loops to create some real
 engine noise...

 for tips i'll be very happy



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[phasor~ 85]
|\
| \
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[dac]

? :)
++

Jack


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Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Alexandros Drymonitis
Check Andy Farnell's website 
http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html
He's got quite some examples there.

On 26 Αυγ 2013, at 22:54, hghoyer hgho...@gmail.com wrote:

 hi list,
 
 does anyone has experience or tips to patch a realistc motorsound for racing 
 game prototyping?
 
 i wants to experiment with some motorsound loops to create some real engine 
 noise...
 
 for tips i'll be very happy
 
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Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Jack
Le 26/08/2013 22:48, Jack a écrit :
 Le 26/08/2013 21:54, hghoyer a écrit :

 hi list,

 does anyone has experience or tips to patch a realistc motorsound for
 racing game prototyping?

 i wants to experiment with some motorsound loops to create some real
 engine noise...

 for tips i'll be very happy



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 UNSUBSCRIBE and account-management - 
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 [phasor~ 85]
 |\
 | \
 |  \
 [dac]

 ? :)
 ++

 Jack




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More seriously, you can find interresting things here :
http://www.obiwannabe.co.uk/tutorials/html/tutorial_motors.html
++

Jack


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