Re: [PD] sample based engine sound for racing game
Andy Farnell has some interesting procedural techniques for engine sounds in 'Designing Sound'. I've found better results combining some of his techniques with actual engine recordings. You could go the 'traditional' method and record engine sounds at different RPMs and varispeed (read an array at different rates) and cross fade between them. It will take some effort but should take you somewhere. If you want to design more realistic sounds it might be worth reading up about the techniques used in actual game engines (especially on load and off load sounds). I'd made a prototype some time ago, in Max/MSP, that was a combination of granular resynthesis, additive synthesis and a bit of convolution. Not the most efficient technique, but it sounds quite alright. http://bit.ly/IkV7ao Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org pd-list-requ...@iem.at wrote: hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] sample based engine sound for racing game
hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] sample based engine sound for racing game
Le 26/08/2013 21:54, hghoyer a écrit : hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list [phasor~ 85] |\ | \ | \ [dac] ? :) ++ Jack ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] sample based engine sound for racing game
Check Andy Farnell's website http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html He's got quite some examples there. On 26 Αυγ 2013, at 22:54, hghoyer hgho...@gmail.com wrote: hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] sample based engine sound for racing game
Le 26/08/2013 22:48, Jack a écrit : Le 26/08/2013 21:54, hghoyer a écrit : hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list [phasor~ 85] |\ | \ | \ [dac] ? :) ++ Jack ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list More seriously, you can find interresting things here : http://www.obiwannabe.co.uk/tutorials/html/tutorial_motors.html ++ Jack ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list