Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread Dudley Brooks
jeremaja niko wrote:

  im using on mac program called snapz pro x and it is a screen
  capture program, witch can grab opengl window of gem as movie. this
  process needs a lot of cpu power so u need a powerfull machine. it is
  quite easy to use it.
  hope it helps

It did indeed!  Thanks!  It was the only thing that finally let me get 
my DVD made -- with just an hour and a half to spare!  The other three 
methods (pix_record, pdp_rec~, and pix_write) had the various problems 
mentioned in this thread.  Synchronizing the sound with the video was 
hard also.  (The nature of the sound made it hard to find clear 
landmarks for sliding the sound into alignment, and yet it was still 
obvious when watching that they weren't in synch.  But with Snapz they 
were in synch to begin with.)

I also found that pix_record not only gets the colors wrong, but seems 
to rotate the picture 90 degrees and reverse it as well.  (The abstract 
nature of the piece is why that wasn't obvious immediately.)  But how 
can it be that pix_record does this, and especially that people haven't 
noticed and complained?  Or fixed, those who know how?  (Not me, I'm 
afraid.)  Incompatibility between how the various video cards label 
screen directions and RGB colors?

-- Dudley



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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread Jan Thoben

try

[gemhead]
   |  \
   |   [t b]
   |   |
   |   [snap(
   |  /
[pix snap 800 600]
   |
[pix_flip]
   |
[pix_yuv]
   |
[pix_record]

is has been discussed on the list:
http://lists.puredata.info/pipermail/pd-list/2007-05/049939.html

cheers,
j



Dudley Brooks schrieb:
 jeremaja niko wrote:

   im using on mac program called snapz pro x and it is a screen
   capture program, witch can grab opengl window of gem as movie. this
   process needs a lot of cpu power so u need a powerfull machine. it is
   quite easy to use it.
   hope it helps

 It did indeed!  Thanks!  It was the only thing that finally let me get 
 my DVD made -- with just an hour and a half to spare!  The other three 
 methods (pix_record, pdp_rec~, and pix_write) had the various problems 
 mentioned in this thread.  Synchronizing the sound with the video was 
 hard also.  (The nature of the sound made it hard to find clear 
 landmarks for sliding the sound into alignment, and yet it was still 
 obvious when watching that they weren't in synch.  But with Snapz they 
 were in synch to begin with.)

 I also found that pix_record not only gets the colors wrong, but seems 
 to rotate the picture 90 degrees and reverse it as well.  (The abstract 
 nature of the piece is why that wasn't obvious immediately.)  But how 
 can it be that pix_record does this, and especially that people haven't 
 noticed and complained?  Or fixed, those who know how?  (Not me, I'm 
 afraid.)  Incompatibility between how the various video cards label 
 screen directions and RGB colors?

 -- Dudley



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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread chris clepper
On Fri, Mar 7, 2008 at 3:27 AM, Dudley Brooks [EMAIL PROTECTED]
wrote:

 But how
 can it be that pix_record does this, and especially that people haven't
 noticed and complained?  Or fixed, those who know how?  (Not me, I'm
 afraid.)  Incompatibility between how the various video cards label
 screen directions and RGB colors?


This has been fixed in the code for at least 9 months.
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread IOhannes m zmölnig
Dudley Brooks wrote:

 I also found that pix_record not only gets the colors wrong, but seems 
 to rotate the picture 90 degrees and reverse it as well.  (The abstract 
 nature of the piece is why that wasn't obvious immediately.)  But how 
 can it be that pix_record does this, and especially that people haven't 
 noticed and complained?  Or fixed, those who know how?  (Not me, I'm 
 afraid.)  Incompatibility between how the various video cards label 
 screen directions and RGB colors?

in this i would suggest reporting the full version of Gem and where you 
obtained it from. i couldn't find anything about the version of Gem 
_you_ are actually using.

rotating the picture by 90° is _very_ unusual. did you mean 180°?

fmgadsr
IOhannes

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread Dudley Brooks
chris clepper wrote:
 On Fri, Mar 7, 2008 at 3:27 AM, Dudley Brooks 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 But how
 can it be that pix_record does this, and especially that people haven't
 noticed and complained?  Or fixed, those who know how?  (Not me, I'm
 afraid.)  Incompatibility between how the various video cards label
 screen directions and RGB colors?
 
 
 This has been fixed in the code for at least 9 months.  
 

I first downloaded and tried 0.39-extended about a month ago, and that's 
the version I experienced the problems in.  But Jan Thoben's post 
explains the problem and the solution.

-- Dudley

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread Dudley Brooks
Jan Thoben wrote:
 try
 
 [gemhead]
|  \
|   [t b]
|   |
|   [snap(
|  /
 [pix snap 800 600]
|
 [pix_flip]
|
 [pix_yuv]
|
 [pix_record]
 
 is has been discussed on the list:
 http://lists.puredata.info/pipermail/pd-list/2007-05/049939.html
 
 cheers,
 j

Thanks.  I had searched the list about the color inversion problem, and 
hadn't used the right search terms, I guess, because I didn't find 
anything, including the above.  I had only just noticed the flip problem 
and hadn't yet had time to search for it -- and was writing after 
midnight, when my brain had turned to a pumpkin.

Now I have to search the list to find out why write_sf~ only records one 
second of the sound.

-- Dudley
 
 
 
 Dudley Brooks schrieb:
 jeremaja niko wrote:

   im using on mac program called snapz pro x and it is a screen
   capture program, witch can grab opengl window of gem as movie. this
   process needs a lot of cpu power so u need a powerfull machine. it is
   quite easy to use it.
   hope it helps

 It did indeed!  Thanks!  It was the only thing that finally let me get 
 my DVD made -- with just an hour and a half to spare!  The other three 
 methods (pix_record, pdp_rec~, and pix_write) had the various problems 
 mentioned in this thread.  Synchronizing the sound with the video was 
 hard also.  (The nature of the sound made it hard to find clear 
 landmarks for sliding the sound into alignment, and yet it was still 
 obvious when watching that they weren't in synch.  But with Snapz they 
 were in synch to begin with.)

 I also found that pix_record not only gets the colors wrong, but seems 
 to rotate the picture 90 degrees and reverse it as well.  (The abstract 
 nature of the piece is why that wasn't obvious immediately.)  But how 
 can it be that pix_record does this, and especially that people haven't 
 noticed and complained?  Or fixed, those who know how?  (Not me, I'm 
 afraid.)  Incompatibility between how the various video cards label 
 screen directions and RGB colors?

 -- Dudley



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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-03-07 Thread Dudley Brooks
IOhannes m zmölnig wrote:
  Dudley Brooks wrote:
 
  I also found that pix_record not only gets the colors wrong, but seems
  to rotate the picture 90 degrees and reverse it as well.  (The
  abstract nature of the piece is why that wasn't obvious immediately.)
  But how can it be that pix_record does this, and especially that
  people haven't noticed and complained?  Or fixed, those who know how?
  (Not me, I'm afraid.)  Incompatibility between how the various video
  cards label screen directions and RGB colors?
 
  in this i would suggest reporting the full version of Gem and where you
  obtained it from. i couldn't find anything about the version of Gem
  _you_ are actually using.

Sorry, I was writing long after midnight, after a frustrating day of 
trying to get a good recording in time for a deadline.  It's 0.39-extended.

  rotating the picture by 90° is _very_ unusual. did you mean 180°?

No, I *thought* it was rotated 90 degrees, because motion towards upper 
right became towards lower right.  There was too much symmetry otherwise 
to tell if this was a rotation or a flip.  When I made a patch today 
explicitly to test it, it did just turn out to be flipped top-to-bottom, 
which certainly makes sense in terms of what different systems do with 
y.  Even my midnight-befuddled brain was didn't really believe that it 
could swap x and y.

-- Dudley
 
  fmgadsr
  IOhannes
 



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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread Dudley Brooks
[Marius -- Thanks for this and also your offline help.  I'm putting it 
back in the public discussion.]

When there are several gemlists, due to several geos, each one seems to 
trigger snap.  So what should be a single frame gets extended into as 
many frames as there are geos, and during the course of this extended 
frame each geo appears sequentially as it is rendered.  Then this 
starts all over again at the beginning of the next extended frame. 
The result is that when I play back the QT movie, it is slowed down and 
geos flicker in and out of existence.

Is there an object which I can connect all the geo outputs to which will 
accumulate them until they have all been rendered and only then output 
them and send a bang to snap?  Or is there some other way to synchrnize 
snap so that it will only capture the completed rendering?

In short:  How do you use snap/pix_snap/pix_record (or maybe something 
else and pix_snap?) to capture the output of a *complicated* patch?

Thanks (everyone).

-- Dudley

marius schebella wrote:
 pix_snap
 you have to set a size (the size of your gemwin for example and send a 
 snap message for every frame you want to snap. (use [t b a])
 
 In theory this works, in practice not, because pix_record gives me wrong 
 colors (something like red and green swapped). Do your colors look 
 correct???
 
 marius.
 
 
 Dudley Brooks wrote:
 Still a newbie after several weeks!  :^(

 I didn't specify one part of my original question -- which I still 
 can't figure out:

 I can get [pix_record] to work in a patch like this:

 [gemhead]
  |
  | input a movie, etc.
  |/
 [pix_draw]
  |
  | open a save file; record and auto messages; etc.
  |/
 [pix_record]


 But how do I do something like this:

 [gemhead]
  |
 various manipulations
  |
 [cube]
  |
 ???
  |
 [pix_record]

 What do I have put in ??? to feed geos, lights, etc., to 
 [pix_record]?  I tried connecting them directly to [pix_record], which 
 didn't work, and I tried connecting them to [pix_draw], which connects 
 to [pix_record].  Is it that geos don't produce pixes?

 Thanks.



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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread chris clepper
On Fri, Feb 29, 2008 at 12:56 PM, Dudley Brooks [EMAIL PROTECTED]
wrote:


 In short:  How do you use snap/pix_snap/pix_record (or maybe something
 else and pix_snap?) to capture the output of a *complicated* patch?


[gemhead 99]
|
|
[pix_snap]
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread marius schebella
hey dudley,
I think at this point it would help to see your patch...
marius.

Dudley Brooks wrote:
 chris clepper wrote:

 On Fri, Feb 29, 2008 at 12:56 PM, Dudley Brooks 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:


 In short:  How do you use snap/pix_snap/pix_record (or maybe something
 else and pix_snap?) to capture the output of a *complicated* patch?


 [gemhead 99]
 |
 |
 [pix_snap]

  

 Of course!  Ingenious!
 
 However ... I tried it, and, even though the frame count output of 
 pix_record churned out frame numbers, the resulting file was only one 
 frame long and that frame only showed one of the geos.  I even made the 
 priorities of the various geos' gemheads explicitly lower and it still 
 didn't work.
 
 I can't figure out why that particular geo registered -- none of the 
 geo's were connected to pix_snap.  That's the intention, right?  I also 
 tried connecting several of the geos to pix_snap and the results were 
 still the same: the movie had only one frame, which contained only one 
 geo -- even when that particular geo was the only one which was *not* 
 connected to pix_snap.  So the connections were irrelevant.
 
 I assume it has something to do with rendering/buffering, but I don't 
 know enough about those.
 
 -- Dudley
 
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread Dudley Brooks
chris clepper wrote:
 
 
 On Fri, Feb 29, 2008 at 12:56 PM, Dudley Brooks 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
 
 
 In short:  How do you use snap/pix_snap/pix_record (or maybe something
 else and pix_snap?) to capture the output of a *complicated* patch?
 
 
 [gemhead 99]
 |
 |
 [pix_snap]
 
  
 
Of course!  Ingenious!

However ... I tried it, and, even though the frame count output of 
pix_record churned out frame numbers, the resulting file was only one 
frame long and that frame only showed one of the geos.  I even made the 
priorities of the various geos' gemheads explicitly lower and it still 
didn't work.

I can't figure out why that particular geo registered -- none of the 
geo's were connected to pix_snap.  That's the intention, right?  I also 
tried connecting several of the geos to pix_snap and the results were 
still the same: the movie had only one frame, which contained only one 
geo -- even when that particular geo was the only one which was *not* 
connected to pix_snap.  So the connections were irrelevant.

I assume it has something to do with rendering/buffering, but I don't 
know enough about those.

-- Dudley

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread Roman Haefeli
On Fri, 2008-02-29 at 12:30 -0800, Dudley Brooks wrote:
 chris clepper wrote: 
  
  [gemhead 99]
  |
  |
  [pix_snap]

  
 Of course!  Ingenious!
 
 However ... I tried it, and, even though the frame count output of 
 pix_record churned out frame numbers, the resulting file was only one 
 frame long and that frame only showed one of the geos.  I even made the 
 priorities of the various geos' gemheads explicitly lower and it still 
 didn't work.
 
 I can't figure out why that particular geo registered -- none of the 
 geo's were connected to pix_snap. 
  That's the intention, right?  

actually they don't need to be connected. you can have all the geo stuff
attached to a different [gemhead]. important is only the order of
execution. first all geos need to be rendered and _after_ that you make
a snapshot of the current buffer. that is why chris clepper is
suggesting to use a [gemhead 99] (the higher the number, the later the
according [gemhead] is drawing).

 I also 
 tried connecting several of the geos to pix_snap and the results were 
 still the same: the movie had only one frame, 

you have to send a 'snap' message to [pix_snap] for each frame you want
to capture. usually this is done with something like:

[gemhead 99]
|
[t a b]
|/
|  [snap(
|/
[pix_snap]
|

(actually i am not sure anymore about the order: whether 'snap' or the
gemlist message should be received first)

 which contained only one 
 geo -- even when that particular geo was the only one which was *not* 
 connected to pix_snap. So the connections were irrelevant.

exactly, they _are_ irrelevant. geos are drawn to the framebuffer and
[pix_snap] captures a snapshot of the buffer, which means there is no
connection needed.

 
 I assume it has something to do with rendering/buffering, but I don't 
 know enough about those.

i hope it rather helps than it confuses, but for me it was important to
understand, that Gem doesn't really reflect the dataflow paradigm:
unlike in pd's audio connection, not the data itself is 'flowing'
through the connections. rather Gem's object classes are used to compose
instructions for the graphic card. those instructions are passed through
all objects (actually only a pointer is passed around) and then the
instructions are sent to card, where all the geos, textures and stuff
are drawn into the buffer. when all the calculations are finished, the
content of the buffer is displayed in the gemwin.
(@devs: please correct me, if i am saying bullshit...)
 yo...having said, it might be easy now to understand a few cool tricks
in Gem. for example, you don't necessarily need several geo objects
(e.g. [cube]) in order to draw several of them. you could draw as many
cubes with only one [cube] by passing more than one gemlist message per
tick to it (a.k.a multiplying the number of instructions):

[gemhead]
|
[t a a a a]
| / / /
[rotateXYZ 2 4 6]
|
[translateXYZ 0.2 0.1 0.3]
|
[cube]


i hope that sheds some light on your questions.

roman




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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread Dudley Brooks
Roman Haefeli wrote:

 On Fri, 2008-02-29 at 12:30 -0800, Dudley Brooks wrote:

 chris clepper wrote: 

 [gemhead 99]
 |
 |
 [pix_snap]
  
 Of course!  Ingenious!

 However ... I tried it, and, even though the frame count output of 
 pix_record churned out frame numbers, the resulting file was only one 
 frame long and that frame only showed one of the geos.  I even made the 
 priorities of the various geos' gemheads explicitly lower and it still 
 didn't work.

 I can't figure out why that particular geo registered -- none of the 
 geo's were connected to pix_snap. 
  That's the intention, right?  
 
 actually they don't need to be connected. you can have all the geo stuff
 attached to a different [gemhead]. important is only the order of
 execution. first all geos need to be rendered and _after_ that you make
 a snapshot of the current buffer. that is why chris clepper is
 suggesting to use a [gemhead 99] (the higher the number, the later the
 according [gemhead] is drawing).


Thanks.  That's what I suspected.  Thanks for substantiating.

 
 I also 
 tried connecting several of the geos to pix_snap and the results were 
 still the same: the movie had only one frame, 
 
 you have to send a 'snap' message to [pix_snap] for each frame you want
 to capture. usually this is done with something like:
 
 [gemhead 99]
 |
 [t a b]
 |/
 |  [snap(
 |/
 [pix_snap]
 |


My error.  I had thought that you meant that the signals from [gemhead 
99] would *take the place of snap*.  Your solution solves *half* the 
problem -- the movie now has the correct number of frames, but they're 
all identical to the first frame.  However ---

 
 (actually i am not sure anymore about the order: whether 'snap' or the
 gemlist message should be received first)


[t b a] turns out to be the one that works.  Possibly that makes 
consistent sense?  You'd want the gemlist to be available (whatever 
that means in this context -- the buffer?) first, before sending the 
message to snap it, right?  I dunno.  But it works!

 
 which contained only one 
 geo -- even when that particular geo was the only one which was *not* 
 connected to pix_snap. So the connections were irrelevant.
 
 exactly, they _are_ irrelevant. geos are drawn to the framebuffer and
 [pix_snap] captures a snapshot of the buffer, which means there is no
 connection needed.
 

Again, thanks for confirming my suspicion.


 I assume it has something to do with rendering/buffering, but I don't 
 know enough about those.
 
 i hope it rather helps than it confuses, but for me it was important to
 understand, that Gem doesn't really reflect the dataflow paradigm:
 unlike in pd's audio connection, not the data itself is 'flowing'
 through the connections. rather Gem's object classes are used to compose
 instructions for the graphic card. those instructions are passed through
 all objects (actually only a pointer is passed around) and then the
 instructions are sent to card, where all the geos, textures and stuff
 are drawn into the buffer. when all the calculations are finished, the
 content of the buffer is displayed in the gemwin.


Thanks for the info.  I guess a certain abstract data is still flowing 
(the data being do this calculation) but I appreciate the help on 
understanding the time structure of the process.

 (@devs: please correct me, if i am saying bullshit...)
  yo...having said, it might be easy now to understand a few cool tricks
 in Gem. for example, you don't necessarily need several geo objects
 (e.g. [cube]) in order to draw several of them. you could draw as many
 cubes with only one [cube] by passing more than one gemlist message per
 tick to it (a.k.a multiplying the number of instructions):
 
 [gemhead]
 |
 [t a a a a]
 | / / /
 [rotateXYZ 2 4 6]
 |
 [translateXYZ 0.2 0.1 0.3]
 |
 [cube]

Thanks.  That answers a question I hadn't yet submitted to the ng.  I 
*could* ask for more details -- like how to give the multiple instances 
different characteristics, how to create a random (or at least not 
hardwired) number of instances, etc.  But that would be a brand new 
thread, and I'll experiment with it first before asking for help.

 
 i hope that sheds some light on your questions.
 

Absolutely!  Thanks Roman, Chris, and Marius, for the help!  And it's 
still in time to make my DVD and send it in by the deadline tonight!

-- Dudley

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread marius schebella
Dudley Brooks wrote:

 Absolutely!  Thanks Roman, Chris, and Marius, for the help!  And it's 
 still in time to make my DVD and send it in by the deadline tonight!

just curious, where are you applying? and do you know a method to 
convert the file from whatever color format to a useful one, maybe only 
the correct color information needs to be written into the header...
marius.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-29 Thread Dudley Brooks
marius schebella wrote:

 Dudley Brooks wrote:
 
 Absolutely!  Thanks Roman, Chris, and Marius, for the help!  And it's 
 still in time to make my DVD and send it in by the deadline tonight!
 
 just curious, where are you applying? and do you know a method to 
 convert the file from whatever color format to a useful one, maybe only 
 the correct color information needs to be written into the header...
 marius.

It's the West Wave Dance Festival in San Francisco.  I'm already 
applying once as a choreographer (of regular dances, which is to say 
live human beings).  But another part of the festival is a Digital Dance 
Film Festival.  So I'm entering a film of algorithmically controlled 
virtual dancers.  The geos that I mentioned are the various body parts 
of the dancers.  Since the dancers are colorless (all white) and the 
only colors are generated by lighting effects, it doesn't matter that 
the colors aren't correct, since it's supposed to be very abstract anyway.

However, now that you mention it, I see that red comes out as its 
opposite, cyan; green as its opposite, magenta; but blue strangely 
remains blue.  And it *does* have an effect on the film, since it pulls 
it too much to the blue end, and therefore it isn't as colorful as it 
should be.  And no, I don't know how to convert it.

I'll start a new thread.

-- Dudley

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-28 Thread Dudley Brooks
Still a newbie after several weeks!  :^(

I didn't specify one part of my original question -- which I still can't 
figure out:

I can get [pix_record] to work in a patch like this:

[gemhead]
  |
  | input a movie, etc.
  |/
[pix_draw]
  |
  | open a save file; record and auto messages; etc.
  |/
[pix_record]


But how do I do something like this:

[gemhead]
  |
various manipulations
  |
[cube]
  |
???
  |
[pix_record]

What do I have put in ??? to feed geos, lights, etc., to 
[pix_record]?  I tried connecting them directly to [pix_record], which 
didn't work, and I tried connecting them to [pix_draw], which connects 
to [pix_record].  Is it that geos don't produce pixes?

Thanks.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-28 Thread marius schebella
pix_snap
you have to set a size (the size of your gemwin for example and send a 
snap message for every frame you want to snap. (use [t b a])

In theory this works, in practice not, because pix_record gives me wrong 
colors (something like red and green swapped). Do your colors look 
correct???

marius.


Dudley Brooks wrote:
 Still a newbie after several weeks!  :^(
 
 I didn't specify one part of my original question -- which I still can't 
 figure out:
 
 I can get [pix_record] to work in a patch like this:
 
 [gemhead]
  |
  | input a movie, etc.
  |/
 [pix_draw]
  |
  | open a save file; record and auto messages; etc.
  |/
 [pix_record]
 
 
 But how do I do something like this:
 
 [gemhead]
  |
 various manipulations
  |
 [cube]
  |
 ???
  |
 [pix_record]
 
 What do I have put in ??? to feed geos, lights, etc., to 
 [pix_record]?  I tried connecting them directly to [pix_record], which 
 didn't work, and I tried connecting them to [pix_draw], which connects 
 to [pix_record].  Is it that geos don't produce pixes?
 
 Thanks.
 


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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-14 Thread jeremaja niko
hi there

im using on mac program called snapz pro x and it is a screen capture 
program, witch can grab opengl window of gem as movie. this process needs a lot 
of cpu power so u need a powerfull machine. it is quite easy to use it.
hope it helps
nikola



Meanwhile, what recommendations does anyone have for other methods of 
making a DVD of Gem output, *not* necessarily involving having Gem 
itself create a file?



Dudley Brooks wrote:
 Jaime Oliver wrote:

   
 pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and 
 pd-0.40-1 powerbook ppc.
 

 That's been my experience so far too.

   
 there was a thread about it not that long ago. Maybe in gem-dev.
 best,
 

 Thanks.  I'll look for it.

 Meanwhile, what recommendations does anyone have for other methods of 
 making a DVD of Gem output, *not* necessarily involving having Gem 
 itself create a file?

 Thanks.

   
 J

 On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Dudley Brooks wrote:
   marius schebella wrote:
  
   have a look at pix_record.
  
   Thanks for telling me about it.
  
   it is a little bit challenging to use...
  
   Do you mean that it's hard to figure out how to use it, or that
 it might
   overload the computer's processing power?

 yes, hard to figure out, offers some sources where you could run into
 problems (memory space, finding good resolution settings/a balance of
 available space and image quality, so that you can use it for your dvd),
 it also crashed in the past. but that should not keep you from trying,
 just don't give up if it does not work in the first time. it is still
 easier than using pix_write.
 marius.

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 -- 
 Jaime E Oliver LR

 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 www.realidadvisual.org/jaimeoliver 
 http://www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/ http://www-crca.ucsd.edu/
 www.realidadvisual.org http://www.realidadvisual.org

 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA
 


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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Dudley Brooks
marius schebella wrote:

 have a look at pix_record.

Thanks for telling me about it.

 it is a little bit challenging to use...

Do you mean that it's hard to figure out how to use it, or that it might 
overload the computer's processing power?

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Dudley Brooks
chris clepper wrote:

 Look at pix_snap and pix_record to make a Quicktime movie or pix_write 
 to make an image sequence that can be made into a movie using Quicktime Pro.

Thanks!

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Jaime Oliver
pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and
pd-0.40-1powerbook ppc.there
was a thread about it not that long ago. Maybe in gem-dev.
best,

J

On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED]
wrote:

 Dudley Brooks wrote:
  marius schebella wrote:
 
  have a look at pix_record.
 
  Thanks for telling me about it.
 
  it is a little bit challenging to use...
 
  Do you mean that it's hard to figure out how to use it, or that it might
  overload the computer's processing power?

 yes, hard to figure out, offers some sources where you could run into
 problems (memory space, finding good resolution settings/a balance of
 available space and image quality, so that you can use it for your dvd),
 it also crashed in the past. but that should not keep you from trying,
 just don't give up if it does not work in the first time. it is still
 easier than using pix_write.
 marius.

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-- 
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread marius schebella
Dudley Brooks wrote:
 marius schebella wrote:
 
 have a look at pix_record.
 
 Thanks for telling me about it.
 
 it is a little bit challenging to use...
 
 Do you mean that it's hard to figure out how to use it, or that it might 
 overload the computer's processing power?

yes, hard to figure out, offers some sources where you could run into 
problems (memory space, finding good resolution settings/a balance of 
available space and image quality, so that you can use it for your dvd), 
it also crashed in the past. but that should not keep you from trying, 
just don't give up if it does not work in the first time. it is still 
easier than using pix_write.
marius.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Olivier Heinry
Le Wed, 13 Feb 2008 02:17:01 -0800,
Jaime Oliver [EMAIL PROTECTED] a écrit :

 pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and
 pd-0.40-1powerbook ppc.there
 was a thread about it not that long ago. Maybe in gem-dev.
 best,
 

yes, there was a thread because the object pix_record from the CVS was broken 
(diditn record anything) but
IOhannes fixed it (thanks IOhannes! you saved my ass!) 

There is still one bug, which is, the object crashes on the second recording.
The workaround I found is to add a demux in the gemchain and duplicate as many 
pix_record objects as needed. Can send the path if someone needs it.


This is it, as seen from the Linux side. Looks like it works great in 
PD-Extended 0.39-3.

The last time I tried to pix_record on OSX (on a Dual G5 running Panther, 2Go 
RAM) , I switched to Gem2pdp + pdp_rec because the Mac couldnt handle it in 
realtime for a 640x480 window and PDP made it (might be related to PDP 
multithread capability).


Bye

O.

 J
 
 On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED]
 wrote:
 
  Dudley Brooks wrote:
   marius schebella wrote:
  
   have a look at pix_record.
  
   Thanks for telling me about it.
  
   it is a little bit challenging to use...
  
   Do you mean that it's hard to figure out how to use it, or that it might
   overload the computer's processing power?
 
  yes, hard to figure out, offers some sources where you could run into
  problems (memory space, finding good resolution settings/a balance of
  available space and image quality, so that you can use it for your dvd),
  it also crashed in the past. but that should not keep you from trying,
  just don't give up if it does not work in the first time. it is still
  easier than using pix_write.
  marius.
 
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Dudley Brooks
Jaime Oliver wrote:

 pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and 
 pd-0.40-1 powerbook ppc.

That's been my experience so far too.

 there was a thread about it not that long ago. Maybe in gem-dev.
 best,

Thanks.  I'll look for it.

Meanwhile, what recommendations does anyone have for other methods of 
making a DVD of Gem output, *not* necessarily involving having Gem 
itself create a file?

Thanks.

 J
 
 On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:
 
 Dudley Brooks wrote:
   marius schebella wrote:
  
   have a look at pix_record.
  
   Thanks for telling me about it.
  
   it is a little bit challenging to use...
  
   Do you mean that it's hard to figure out how to use it, or that
 it might
   overload the computer's processing power?
 
 yes, hard to figure out, offers some sources where you could run into
 problems (memory space, finding good resolution settings/a balance of
 available space and image quality, so that you can use it for your dvd),
 it also crashed in the past. but that should not keep you from trying,
 just don't give up if it does not work in the first time. it is still
 easier than using pix_write.
 marius.
 
 ___
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 -- 
 Jaime E Oliver LR
 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 www.realidadvisual.org/jaimeoliver 
 http://www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/ http://www-crca.ucsd.edu/
 www.realidadvisual.org http://www.realidadvisual.org
 
 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA


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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Claude Heiland-Allen
Dudley Brooks wrote:
 Meanwhile, what recommendations does anyone have for other methods of 
 making a DVD of Gem output,

I record my actions during performance, then later play them back into 
my patch with pix_write and writesf~ activated.  Pd uses 1000% CPU load, 
and stutters during rendering, but audio and video remain in sync.

I have the [gemwin] at 720x576 25fps, for PAL DVD rendering.

Then simply encode the TIFF files with your video software - I have a 
longwinded process that works with the following free tools:

for video:

convert
manypngtoppm [1]
ppmtoy4m
y4mscaler (because ppmtoy4m is crap at chroma subsampling)
mpeg2enc

for audio:

audacity (to trim to exact length, normalize volume, etc)
twolame

then:

mplex

and finally:

dvdauthor
mkisofs
growisofs

 *not* necessarily involving having Gem 
 itself create a file?

maybe recordmydesktop - but I seem to recall it supports only Ogg codecs...


BTW, I'm on Linux, but the above tools might work on OS X too.


Claude

[1] converts multiple pngs into one ppm stream

https://devel.goto10.org/filedetails.php?repname=maximuspath=%2Fmanypngtoppm%2Fmanypngtoppm.crev=0sc=0

-- 
http://claudiusmaximus.goto10.org

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread chris clepper
a crashlog would help a lot.

On Feb 13, 2008 4:17 AM, Jaime Oliver [EMAIL PROTECTED] wrote:

 pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and
 pd-0.40-1 powerbook ppc.there was a thread about it not that long ago.
 Maybe in gem-dev.
 best,

 J


 On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED]
 wrote:

  Dudley Brooks wrote:
   marius schebella wrote:
  
   have a look at pix_record.
  
   Thanks for telling me about it.
  
   it is a little bit challenging to use...
  
   Do you mean that it's hard to figure out how to use it, or that it
  might
   overload the computer's processing power?
 
  yes, hard to figure out, offers some sources where you could run into
  problems (memory space, finding good resolution settings/a balance of
  available space and image quality, so that you can use it for your dvd),
  it also crashed in the past. but that should not keep you from trying,
  just don't give up if it does not work in the first time. it is still
  easier than using pix_write.
  marius.
 
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 --
 Jaime E Oliver LR

 [EMAIL PROTECTED]
 www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/
 www.realidadvisual.org

 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread marius schebella
another way to record your performances is to mirror your display and 
feed the output with a dv camera or some other device.
recording your actions is brilliant but a lot of effort during patching.
marius.


Claude Heiland-Allen wrote:
 Dudley Brooks wrote:
 Meanwhile, what recommendations does anyone have for other methods of 
 making a DVD of Gem output,
 
 I record my actions during performance, then later play them back into 
 my patch with pix_write and writesf~ activated.  Pd uses 1000% CPU load, 
 and stutters during rendering, but audio and video remain in sync.
 
 I have the [gemwin] at 720x576 25fps, for PAL DVD rendering.
 
 Then simply encode the TIFF files with your video software - I have a 
 longwinded process that works with the following free tools:
 
 for video:
 
 convert
 manypngtoppm [1]
 ppmtoy4m
 y4mscaler (because ppmtoy4m is crap at chroma subsampling)
 mpeg2enc
 
 for audio:
 
 audacity (to trim to exact length, normalize volume, etc)
 twolame
 
 then:
 
 mplex
 
 and finally:
 
 dvdauthor
 mkisofs
 growisofs
 
 *not* necessarily involving having Gem 
 itself create a file?
 
 maybe recordmydesktop - but I seem to recall it supports only Ogg codecs...
 
 
 BTW, I'm on Linux, but the above tools might work on OS X too.
 
 
 Claude
 
 [1] converts multiple pngs into one ppm stream
 
 https://devel.goto10.org/filedetails.php?repname=maximuspath=%2Fmanypngtoppm%2Fmanypngtoppm.crev=0sc=0
 


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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread cyrille henry



marius schebella a écrit :
another way to record your performances is to mirror your display and 
feed the output with a dv camera or some other device.

this will limit the quality.


recording your actions is brilliant but a lot of effort during patching.

in fact, not so much effort.
specially if you use this abstractions.
you just have to insert a [rec_play_any data_name] on every connections you 
need to record.
then the [master_rec_play] allow you to record everything in a qlist, and play 
it latter in order to record sound/images.


this is known to gives good result.

the single magic line i use to create a movie is : 


mencoder -oac mp3lame -lameopts cbr:br=256:aq=0  -audiofile rec_.wav -fps 50 
-ss 0 -ovc xvid -xvidencopts bitrate=5000 -vop scale=640:480  mf://*.jpg -o 
out.avi

cyrille



marius.


Claude Heiland-Allen wrote:

Dudley Brooks wrote:
Meanwhile, what recommendations does anyone have for other methods of 
making a DVD of Gem output,
I record my actions during performance, then later play them back into 
my patch with pix_write and writesf~ activated.  Pd uses 1000% CPU load, 
and stutters during rendering, but audio and video remain in sync.


I have the [gemwin] at 720x576 25fps, for PAL DVD rendering.

Then simply encode the TIFF files with your video software - I have a 
longwinded process that works with the following free tools:


for video:

convert
manypngtoppm [1]
ppmtoy4m
y4mscaler (because ppmtoy4m is crap at chroma subsampling)
mpeg2enc

for audio:

audacity (to trim to exact length, normalize volume, etc)
twolame

then:

mplex

and finally:

dvdauthor
mkisofs
growisofs

*not* necessarily involving having Gem 
itself create a file?

maybe recordmydesktop - but I seem to recall it supports only Ogg codecs...


BTW, I'm on Linux, but the above tools might work on OS X too.


Claude

[1] converts multiple pngs into one ppm stream

https://devel.goto10.org/filedetails.php?repname=maximuspath=%2Fmanypngtoppm%2Fmanypngtoppm.crev=0sc=0




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master_rec_play-help.pd
Description: application/extension-pd


rec_play_any.pd
Description: application/extension-pd


master_rec_play.pd
Description: application/extension-pd
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Dudley Brooks
Olivier Heinry wrote:

 The last time I tried to pix_record on OSX (on a Dual G5 running Panther, 2Go 
 RAM) , I switched to Gem2pdp + pdp_rec because the Mac couldnt handle it in 
 realtime for a 640x480 window and PDP made it (might be related to PDP 
 multithread capability).

I'm sorry, what is pdp_rec?  It won't create, and I don't find it 
listed.  The only thing I find that seems to be able to write to a file 
is pdp_rawout.

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread jim

 maybe recordmydesktop - but I seem to recall it supports only Ogg 
 codecs...


 BTW, I'm on Linux, but the above tools might work on OS X too.

Haven't folowed this entire thread but also want to mention Yukon on Linux 
works  for recording Gem output.  Site seems to be down at the moment 
http://www.neopsis.com/projects/yukon/ . Also a good list of screen capture 
tools for Linux here. I've also used Istanbul.
http://linuxmafia.com/faq/Apps/desktop-video-capture.html
Jim 

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-13 Thread Chris McCormick
On Wed, Feb 13, 2008 at 09:39:40PM +0100, cyrille henry wrote:
 marius schebella a écrit :
 another way to record your performances is to mirror your display and 
 feed the output with a dv camera or some other device.
 this will limit the quality.
 
 recording your actions is brilliant but a lot of effort during patching.
 
 in fact, not so much effort.
 specially if you use this abstractions.
 you just have to insert a [rec_play_any data_name] on every connections you 
 need to record.
 then the [master_rec_play] allow you to record everything in a qlist, and 
 play it latter in order to record sound/images.
 
 
 this is known to gives good result.
 
 the single magic line i use to create a movie is : 
 
 mencoder -oac mp3lame -lameopts cbr:br=256:aq=0  -audiofile rec_.wav -fps 
 50 -ss 0 -ovc xvid -xvidencopts bitrate=5000 -vop scale=640:480  mf://*.jpg 
 -o out.avi

[plug]

The s-abstractions collection also contains a couple of friendly GOP
helper abstractions (called 'total recall') for doing this:

http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-totalrecall-help.pd?root=svn
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-totalrecall.pd?root=svn
http://mccormick.cx/viewcvs/*checkout*/s-abstractions/s-tr-node.pd?root=svn

My mencoder script for converting jpg + mp3 to video is attached [and
works in Debian Etch]. This will render a perfectly synchronised video
for you at the exact framerate of Gem - usually 20fps I think.

I made this video with that:
http://archive.org/details/Ergates/

[/plug]

Best,

Chris.

---
http://mccormick.cx
#!/bin/sh

if [ $4 !=  ]
then
mencoder -flip -mf fps=$1:type=jpg -o $4 -nosound -ovc lavc -lavcopts 
vcodec=mjpeg -of lavf -lavfopts 
format=mov:i_certify_that_my_video_stream_does_not_use_b_frames -audiofile $3 
-oac copy mf://$2

#mencoder -mf fps= -ffourcc DX50 -ovc lavc -lavcopts
#vcodec=mpeg4:vbitrate=9800:aspect=4/3:vhq:keyint=15 -audiofile
#verspuckte_Schlucke.mp3 -oac copy -vf scale=640:480 -o
#residuum-verspuckte_schlucke.avi mf://*.jpg

else
echo Turn jpegs into mjpeg movie with .mov container format.
echo Usage:
echo $0 framerate inputfilenames mp3 outputmovie.mov
echo
echo framerate = song length / total frames recorded
echo inputfilenames = e.g. '*.jpg'
echo mp3 = mp3 file containing the audio
echo outputmovie.mov = movie file to write to
fi

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-12 Thread marius schebella
have a look at pix_record. it is a little bit challenging to use...
marius.


Dudley Brooks wrote:
 I just recently started working with Pd/Gem.  I'm applying for a grant 
 to combine it with my main art form (choreography).  I need to send a 
 DVD of my experiments.  Is there a way to have Gem (or some accessory) 
 save a Gem patch's output in some video file format?  This would be 
 preferable to outputting it from the computer to external video (which I 
 also don't know how to do) because at the moment the only external video 
 I can output to anyway is VHS.
 
 If there's no such thing in Gem/Pd, is there a way to do it in OSX 10.4? 
   (I also only just started working with a Mac, so I have a lot to learn 
 there, too.)
 
 Thanks.
 
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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-12 Thread chris clepper
Look at pix_snap and pix_record to make a Quicktime movie or pix_write to
make an image sequence that can be made into a movie using Quicktime Pro.

On Feb 12, 2008 8:14 PM, Dudley Brooks [EMAIL PROTECTED] wrote:

 I just recently started working with Pd/Gem.  I'm applying for a grant
 to combine it with my main art form (choreography).  I need to send a
 DVD of my experiments.  Is there a way to have Gem (or some accessory)
 save a Gem patch's output in some video file format?  This would be
 preferable to outputting it from the computer to external video (which I
 also don't know how to do) because at the moment the only external video
 I can output to anyway is VHS.

 If there's no such thing in Gem/Pd, is there a way to do it in OSX 10.4?
  (I also only just started working with a Mac, so I have a lot to learn
 there, too.)

 Thanks.

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