[PEN-L:8888] Call for Volunteers for The Budget Game (Building Net Toys for

1997-03-12 Thread Anders Schneiderman

THE BUDGET PROJECT:
INTERNET TOYS FOR DEMOCRACY

Two years ago, the Center for Community Economic Research produced a simple
web game, the National Budget Simulation, that let Americans explore some
of the complexities of balancing the Federal budget.  The result was a
smash hit.  NBS was used in classrooms throughout the country, and it was
cited by The New York Times, Business Week, and C-SPAN.  Today, in
conjunction with Progressive Communications, we are embarking on a new
adventure, and we need your help.

Today, we are launching a new initiative:  Internet Toys for Democracy
(ITD).  The goal of ITD is to create a library of reusable Java tools to
help educate the public about economic issues.  Using these tools,
teachers, policy makers, and members of community groups, businesses,
unions, and political parties will be able to easily create interactive
teaching "toys" without having to know how to program.

ITD's first project will be an expanded version of the National Budget
Simulation.  
We would like to rewrite the original game, using Java, so that anyone can
create their own budget simulation.  Local and state governments will be
able to create simulations to help their citizens understand where their
tax dollars go, and educators will be able to use it for teaching.  It will
be designed so that it is simple to use and is a powerful teaching tool.
Our goal is to get as much input from teachers, community educators, and
others who have on-the-ground experience trying to explain complex economic
issues to ordinary people.  It will also be built so that people can also
add options to suit their needs. In doing so, we hope to build a useful
tool and to show that the Internet can live up to its potential as a means
for educating the public.

The project will be broken into three phases. In Phase I, someone will
write a quick-and-dirty general version that people throughout the country
can experiment with.  We'll set up a mailing list to get feedback on this
version, to coordinate its use, and to discuss what features we should
include in the next version.  In Phase II, someone will rewrite the program
so it gradually includes new features.  In Phase III, we will discuss
which other simple Java applets for teaching economic issues are worth
tackling next.

We don't have any funding for this project.  If it's going to happen, it
will take lots of volunteers:

PROGRAMMERS:  Right away, we need a skilled hacker to whip up a simple,
stripped-down version of the Budget Game in Java.  For someone who's a whiz
at object-oriented programming and Java, this shouldn't take more than a
few days tops plus an occasional bug fix, since the program is essentially
a very simple spreadsheet.  We also need someone for Phase II who's very
skilled at object-oriented programming and who knows how to write clean,
clear code that will fit JavaBeans and other emerging Java standards.  This
second project requires a larger commitment of time and may involve more
than one person.  If you're available for a quick-and-dirty job but not
sure about a longer-term commitment, we're happy to take you (we assume
that the first version is a prototype that we'll throw away). 

HOSTS:  Although we can keep a copy of the Budget Game on CCER's web site,
we'll need more than one site to make this work.  We're looking for people
who can host mirror copies on their web site.  We are also looking for
people to help handle some of the administrative tasks, such as keeping
up-to-date web pages that list the hosts and lesson plans, perhaps help in
handling the volume of email the project generates, and other
administrative issues.

EDUCATORS:  As soon as we have a quick-and-dirty version up and running,
we'll need help from classroom teachers and community educators.  We'll
need people to design lesson plans, write better instructions, and to come
up with and kibbitz over a list of new features for the next version.  The
shape of the next version, Phase II, will largely be determined by
educators who have lots of practical experience explaining complex economic
issues in simple terms. We will try to steer clear of adding too many bells
and whistles and keep our eye on the prize:  getting across the lessons we
hope to teach (and we assume the Budget Game will be used to teach many
different kinds of lessons from a wide range of political perspectives).

BUDGET BUILDERS:  As soon as a quick-and-dirty version is ready, we'll need
several government employees and educators to try building budgets.  For
the first version, we're looking for people who feel comfortable with
computers, since you'll have to enter the budget as a text file (in the
second version, you'll enter it via an easy-to-use Java applet).


Interested?  Send email to [EMAIL PROTECTED]  In the subject
line, 
put the words BUDGET GAME and the category you want to volunteer (e.g.,
"BUDGET
GAME PROGRAMMER").  

You can also subscribe to our moderated mailing list, EDINLIST, where we'll

[PEN-L:8887] Exposure Of Unpopular Character Of Representative Democracy (Canada)

1997-03-12 Thread SHAWGI TELL


No sooner the results of the referenda in Toronto became known,
the Ontario government announced that it would ignore them. Such
things have also happened in the past and are, in fact, common
occurences. For instance, in like manner, the federal government
ignored the No outcome to the referendum on the Charlottetown
Accord and declared "business as usual." Show us a political
party which does not promise one thing during an election to then
turn around and do the opposite once elected? Things have gone so
far that a lawsuit on the issue is taking place in B.C. at this
very time. The credibility of the federal Liberals over the GST, 
Aboriginal issues, and their "cuts with a heart" are another case
in point. It is an inherent feature of the system of
unrepresentative democracy in Canada which is anachronistic and
needs to be drastically rehauled.
 How can the government of Ontario reject the popular will of
the people it wants to amalgamate in the form of a megacity? The
reason is that the kind of democracy which exists is based on
nineteenth century considerations which do not vest sovereignty
in the people. The popular will is not the one which makes
decisions; it is the "representative" will of the ruling party
which is elected on the basis of the first-past-the-post system
that has a "mandate" to do whatever it wishes. While ostensibly
the electorate "elects" its repesentatives, it loses any say
whatsoever no sooner it casts its vote. Its right to govern has
no means of expression.
 Such a system worked when the propertied classes gave each
other the opportunity to do whatever they wanted during their
"term in office" and a universal franchise had yet to come into
being. Then the franchise became universal but the
"representative" aspect became a euphemism for depriving the
people of their right to participate in governing their society
in their own interests. It is still the propertied interests
which are represented, not the interests of the people.
 All governments at this time, from the federal to the
provincial, are carrying out an unprecedented anti-social
offensive which goes against the popular interests and is in
defiance of the popular will. It is urgent that the people step
up their struggle against this defiance of the popular will by
taking their struggle against the government's dictate to its
logical conclusion, which will require the establishment of
peoples' councils so that the people can empower themselves.
Besides the renewal of the democratic system, the people must
also demand a modern constitution which enshrines the right of
the people to govern. 


Shawgi Tell
University at Buffalo
Graduate School of Education
[EMAIL PROTECTED]









[PEN-L:8886] American Axle Workers In U.S. Ratify Contract

1997-03-12 Thread SHAWGI TELL


Workers at American Axle and Manufacturing Inc. in Detroit
ratified a three year contact by 97%, the United Auto Workers
(CAW) announced last week. The contract covers some 7,200 workers
in five plants in Detroit, Three Rivers, Buffalo and Tonawanda,
N.Y. The contract is said to be similar to UAW's national
contract with General Motors.   
 The plants were owned by GM until 1994 and the workers have
been operating under their old GM contract under new management.
The privately-owned American Axle had argued for lower wages to
make it more "competititve" with other independent suppliers.
Under the old contract wages averaged $22 an hour. The new
contract gives the workers an immediate $2,000 bonus and three
percent raises in September 1997 and 1998. It also includes a
guarantee that the company will maintain at least 95 per cent of
its union jobs, "with some major exceptions for an economic
downturn and other unforeseen circumstances," a news release
says.
 American Axle makes rear and four-wheel-drive axles,
propeller shafts, steering linkages, anti-roll systems,
stabilizer bars, differentials and a variety of forged products.
The company also has a plant in St. Catharines, Ont., that is not
covered under the UAW contract.


Shawgi Tell
University at Buffalo
Graduate School of Education
[EMAIL PROTECTED]








[PEN-L:8885] Adresler

1997-03-12 Thread Fikret Ceyhun

Dilek, merhaba again. Ugur ve Bulent'in adreslerini aceleyle unuttum.

Ugur Aker'in adresi:

6860 Cheryl Dr.
P.O. Box 351
Hiram, OH 44234
Telefon:
(330) 569-3494 ev
(330) 569-5142 off
(330) 569-5130 fax
e-mail:
[EMAIL PROTECTED]   office
[EMAIL PROTECTED]   ev

===
Bulent Uyar'in adresi:
Dept. of Economics
219 Business Building
Univ. of Northern Iowa
Cedar Falls, IA 50614

Telefon:
(319)234-2559 ev
(319)273-6343 office

e-mail:
[EMAIL PROTECTED]


Sevgiler,
Fikret.








[PEN-L:8884] FW: BLS Daily Report

1997-03-12 Thread Richardson_D

BLS DAILY REPORT, TUESDAY, MARCH  11, 1997

RELEASED TODAY:  Revised fourth-quarter seasonally adjusted annual 
rates of productivity change -- as measured by output per hour of all 
persons -- and revised annual changes for the full year 1996 were 
released.  In the fourth quarter, productivity rose by 1.2 percent in 
the business sector and by 1.1 percent in the nonfarm business secto 
For the year 1996, productivity increases in both sectors were the 
largest since 1992 

One-third of manufacturing executives plan to add to their payrolls in 
1997, according to a survey by the National Association of 
Manufacturers.  The NAM survey of 2,000 manufacturing executives finds 
that 33 percent said they plan to increase full-time permanent jobs in 
1997, while 55 percent said they will hold employment levels steady 
this year.  Only 9 percent said they will likely cut jobs. 
 Manufacturing executives complain in the survey that the lack of 
skilled workers is hindering the growth potential of their companies. 
 Sixty-four percent of surveyed manufacturers say a "significant 
number" of their entry-level workers do not have the skills needed to 
increase productivity and growth (Daily Labor Report, page A-6).

DUE OUT TOMORROW:  Workplace Injuries and Illnesses in 1995