Re: [pulseaudio-discuss] MacOS X Support

2011-03-20 Thread Stephen Lee
 Jep, I have plans to continue my work on the OS X port, and finish the 
 virtual audio driver I was working on. Currently, this is all just prove of 
 concept, but I'm confident that it will be really useful once it's finished.
 
 At the moment, I am travelling, but once I'm back in some weeks, I will 
 hopefully find some time to catch up with this project. I'll post updates on 
 this list, of course.
 
   Generally, what's the plan for being able to manipulate native
   MacOS X clients/streams via PA?  It'd be great to replace the
   AirTunes (AirPlay) functionality that Apple offers.  If this
   functionality is still a work in progress, is there a workaround?
  
   The workaround would be to use an audio player that output to
   PulseAudio, like vlc, rhythmbox, banshee, amarok, though I don't
   have a clue whether these are ported to OSX and are able to use
   libpulse there.
 
  While I don't know, I strongly suspect that VLC on mac is not compiled
  with PA support
 
 No, that would't make sense either. What we need is  generic way to get audio 
 from all CoreAudio applications, without modifing them. I'm working on this, 
 stay tuned :-)
 
You'll be my hero if you make a virtual audio driver.  Now, if that isn't 
incentive enough, then I don't know what is!  :)___
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Re: [pulseaudio-discuss] MacOS X Support

2011-03-01 Thread Stephen Lee
Sorry for following up on my own email, but am I missing something obvious
and being completely dumb?  :)

--
Stephen


On Sun, Feb 27, 2011 at 9:34 AM, Stephen Lee sl33...@gmail.com wrote:

 I git clone'd master yesterday, successfully compiled, and ran PA on my
 MacOS X machine.  I was pleasantly surprised to see the Coreaudio modules!
  I successfully tunnelled audio from one of my Linux machines to my MacOS X
 w/o using esound, but I noticed that iTunes wasn't included as a client when
 I was playing it and then checking list-clients from the PA cli.

 Generally, what's the plan for being able to manipulate native MacOS X
 clients/streams via PA?  It'd be great to replace the AirTunes (AirPlay)
 functionality that Apple offers.  If this functionality is still a work in
 progress, is there a workaround?

 -Stephen
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[pulseaudio-discuss] MacOS X Support

2011-02-27 Thread Stephen Lee
I git clone'd master yesterday, successfully compiled, and ran PA on my MacOS X 
machine.  I was pleasantly surprised to see the Coreaudio modules!  I 
successfully tunnelled audio from one of my Linux machines to my MacOS X w/o 
using esound, but I noticed that iTunes wasn't included as a client when I was 
playing it and then checking list-clients from the PA cli.

Generally, what's the plan for being able to manipulate native MacOS X 
clients/streams via PA?  It'd be great to replace the AirTunes (AirPlay) 
functionality that Apple offers.  If this functionality is still a work in 
progress, is there a workaround?

-Stephen
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[pulseaudio-discuss] OpenWRT + pulseaudio-0.9.21

2010-10-01 Thread Stephen Lee
I already posted this on OpenWRT web forum, but I'll try my luck here, too.

https://forum.openwrt.org/viewtopic.php?pid=104418

https://forum.openwrt.org/viewtopic.php?pid=104418In short, I compiled
pulseaudio-0.9.21 using uClibc + nptl on OpenWRT, and audio works through my
USB audio adapter using aplay.  However, I can't play any audio using my
alsa sink through pulseaudio.  I definitely hear the dead air or faint
static as if the audio device activates when pulseaudio starts (and
eventually idles the sink to no audio), but playback outputs nothing except
some slight pulsing (no pun intended) when I try streaming audio over tcp
(through module-tunnel-sink) to the sink from another successfully running
pulseaudio instance.

When I try play-file via the pulse cli on a wav file that successfully
outputs using aplay, it causes the fadvise kernel taint/crash? as shown in
the link above.

Can somebody help me debug this or even better... solve it :-)) ?

--
Stephen
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