#342: bsnes does not play well with pulseaudio
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Reporter: belegdol | Owner: lennart
Type: defect| Status: new
Priority: normal| Milestone:
Component: daemon|Severity: normal
Keywords:|
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Hi, this is most probably a bsnes issue, but I'm posting here so that
experts in the field could express their opinion on the problem. Anyway,
bsnes is a super nintendo emulator which focuses on accuracy. It has a few
sound drivers (alsa, openal, oss and libao). Most of these do not work
well with pulseaudio, neither through compat layers (alsa plugin, padsp)
nor natively (libao pulse driver). I was able to capture the output of
pulseaudio -vvv (attached, multiple occurrences of D: memblock.c: Pool
full removed).
My bet is that bsnes abuses PA in some way, but I have no idea how.
Hopefully these issues can be somehow resolved. This is on PA 0.9.10 on
Fedora 9, x86_64 using the default configuration.
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Ticket URL: http://www.pulseaudio.org/ticket/342
PulseAudio http://pulseaudio.org/
The PulseAudio Sound Server
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