[Pythonmac-SIG] Installing Pygame

2009-06-29 Thread arthamax

Hi,
I am using a Mac PPC with Tiger 10.4.11 and I recently downloaded and  
installed Python 2.6.2. and I am having difficulties getting started.


I purchased Python Programming, 2nd Ed. for the absolute beginner  
by Michael Dawson because he uses games to teach programming and the  
book got great reviews at Amazon.com.


When I opened the CD that came with the Python book I could not open  
the software (Pygame, Livewires, etc.) and there was no reference to  
Mac or Windows unless it was in the file names which I don't know.


I went to Pygame website
http://www.pygame.org/download.shtml
Macintosh to download Pygame

These are packages for the python from python.org, not the system  
python. These packages work with OSX 10.3.9 upwards.

# pygame-1.8.1release-py2.5-macosx10.5.zip
# pygame-1.8.1release-py2.4-macosx10.5.zip
# pyobjc-1.4-py2.5-macosx10.4.mpkg.zip - pyobjc is needed for OSX  
10.3, 10.4, and 10.5.


and for the first time using this Mac I couldn't install anything.  
All three installation attempts ended with a red exclamation point  
over the Macintosh HD icon and a button saying Go Back. The  
Continue button was grayed out. What am I missing?


Setting up Python to learn through Dawson's book is becoming too much  
for me and I haven't even looked at Livewires and the other stuff.  
Has any Mac users here worked with this book or know where I can go  
for further assistance? I'm just about ready to send it back to  
Amazon.com (along with another book by Dawson called Beginning C++  
Through Game Programming, 2nd Ed which I haven't even looked at yet).


Apparently I have a lot to learn before I can even start to learn  
programming through games – my ambitions have greatly exceeded my  
capabilities.


Any assistance regarding this matter would be greatly appreciated. If  
there's a better or more useful place to post this message please let  
me know.


Thank you.___
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[Pythonmac-SIG] Installing Pygame

2009-06-29 Thread arthamax
I am using a Mac PPC with Tiger 10.4.11 and I recently downloaded and  
installed Python 2.6.2. and I am having difficulties getting started.


I purchased Python Programming, 2nd Ed. for the absolute beginner  
by Michael Dawson because he uses games to teach programming and the  
book got great reviews at Amazon.com.


When I opened the CD that came with the Python book I could not open  
the software (Pygame, Livewires, etc.) and I could find no reference  
to Mac or Windows unless it was in the file names which I don't know.


I went to the Pygame website
http://www.pygame.org/download.shtml
Macintosh to download Pygame

These are packages for the python from python.org, not the system  
python. These packages work with OSX 10.3.9 upwards.

# pygame-1.8.1release-py2.5-macosx10.5.zip
# pygame-1.8.1release-py2.4-macosx10.5.zip
# pyobjc-1.4-py2.5-macosx10.4.mpkg.zip - pyobjc is needed for OSX  
10.3, 10.4, and 10.5.


and for the first time using this Mac I couldn't install anything.  
All three installation attempts ended with a red exclamation point  
over the Macintosh HD icon and a button saying Go Back. The  
Continue button was grayed out.


In the Pygame Readme it says,

Installation
You should definitely begin by installing a binary package for your  
system. The binary packages usually come with or give the information  
needed for dependencies. Choose an appropriate installer for your  
system and version of python from the pygame downloads page. http:// 
www.pygame.org/download.shtml


I don't know what a binary package is or where to get one. Nor do I  
know what dependencies are. Apparently I have a lot to learn before  
I can even start to learn programming through games – my ambitions  
have greatly exceeded my present capabilities. Any assistance  
regarding this matter would be greatly appreciated. If there's a  
better or more useful place to post this message please let me know.


Thank you.

P.S. I like the idea of learning programming through games so much  
that I also purchased Dawson's highly rated book Beginning C++  
Through Game Programming, 2nd Ed which I haven't looked at yet. I  
don't want to open the CD in case I have to send both books back to  
Amazon.com which I don't really want to do. Has anyone here used  
Michael Dawson's books and can they be made to work on a Mac? Thanks  
again.


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Re: [Pythonmac-SIG] Installing Pygame

2009-06-29 Thread Chris Rebert
On Sun, Jun 28, 2009 at 6:14 PM, artha...@sbcglobal.net wrote:
 Hi,
 I am using a Mac PPC with Tiger 10.4.11 and I recently downloaded and
 installed Python 2.6.2. and I am having difficulties getting started.
 I purchased Python Programming, 2nd Ed. for the absolute beginner by
 Michael Dawson because he uses games to teach programming and the book got
 great reviews at Amazon.com.
 When I opened the CD that came with the Python book I could not open the
 software (Pygame, Livewires, etc.) and there was no reference to Mac or
 Windows unless it was in the file names which I don't know.
 I went to Pygame website
 http://www.pygame.org/download.shtml
 Macintosh to download Pygame
 These are packages for the python from python.org, not the system python.
 These packages work with OSX 10.3.9 upwards.
 # pygame-1.8.1release-py2.5-macosx10.5.zip
 # pygame-1.8.1release-py2.4-macosx10.5.zip
 # pyobjc-1.4-py2.5-macosx10.4.mpkg.zip - pyobjc is needed for OSX 10.3,
 10.4, and 10.5.
 and for the first time using this Mac I couldn't install anything. All three
 installation attempts ended with a red exclamation point over the Macintosh
 HD icon and a button saying Go Back. The Continue button was grayed out.
 What am I missing?
 Setting up Python to learn through Dawson's book is becoming too much for me
 and I haven't even looked at Livewires and the other stuff. Has any Mac
 users here worked with this book or know where I can go for further
 assistance? I'm just about ready to send it back to Amazon.com (along with

I haven't used Pygame, but you could try installing Fink
(http://www.finkproject.org/index.php) and then installing Python and
Pygame through it.
I've had very good experiences installing Python packages thru Fink.

Cheers,
Chris
-- 
http://blog.rebertia.com
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Re: [Pythonmac-SIG] Installing Pygame

2009-06-29 Thread Bill Janssen
My two cents:

Don't try to install a new Python on OS X.  Just use /usr/bin/python.

artha...@sbcglobal.net wrote:

 I am using a Mac PPC with Tiger 10.4.11 and I recently downloaded and
 installed Python 2.6.2. and I am having difficulties getting started.

What are you trying to do, learn Python?  If so, don't mess around with
games or any other package that requires you to use lots of extra
packages that don't come with the standard Python.  The Python that
comes with Tiger is 2.3.5, a bit out of date but very stable and a good
starting point.  Work through the Python tutorial at
http://www.python.org/doc/2.3.5/tut/tut.html.

 I purchased Python Programming, 2nd Ed. for the absolute beginner by
 Michael Dawson because he uses games to teach programming and the
 book got great reviews at Amazon.com.

Well, games are great, once you know what you're doing.  One step
at a time.

I don't see any pygame downloads for 10.4, so I wouldn't try to use it
till I had some understanding of how to build it from scratch.

Bill
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Re: [Pythonmac-SIG] Installing Pygame

2009-06-29 Thread Dav Clark

On Jun 29, 2009, at 5:07 PM, Bill Janssen wrote:


I don't see any pygame downloads for 10.4, so I wouldn't try to use it
till I had some understanding of how to build it from scratch.


From Macintosh section on http://pygame.org/download.shtml

These are packages for the python from python.org, not the system  
python. These packages work with OSX 10.3.9 upwards.


Note - you will need to use the pyobjc installer (first) as well.

Cheers,
Dav
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Re: [Pythonmac-SIG] Installing Pygame

2009-06-29 Thread Dav Clark

(I accidentally sent this just to arthamax)

Pygame is the most difficult package I've installed by hand on the  
mac.  I suspect the fink approach would be the easiest if you insist  
on python 2.6 and it supports pygame all with binary packages.  I use  
MacPorts, which I've found to be more up-to-date and integrated with  
OSX (at least for scientific python type stuff), but with that you'll  
be building software for a good many hours!


The nastiest requirement for building pygame was pyobjc.  Now that you  
can easy-install pyobjc, it is a lot easier, but still non-trivial.   
There are also a number of SDL frameworks that need to be installed.   
And also numpy.  You will also need to install Xcode and also a  
fortran compiler.  You'll probably want to install a recent setuptools  
as well to get easy-install.


The installers for pygame are pretty simple-minded - they will only  
install to a framework build (which you download from python.org,  
NOT pre-installed on your system) of the corresponding version (i.e.  
2.4 or 2.5).  BUT - if you install a framework build of python 2.4 or  
2.5, the pygame (and pyobjc) installers do it all.  Honestly, you will  
gain little by the latest-and-greatest python 2.6.2.  Python 2.5  
supports most modern python idioms, and you can just run the pygame  
installer and you're done.  Your book includes a windows installer for  
python 2.3!  So, I'm sure you won't miss much.


If I were starting a new project that didn't really depend on pygame,  
I'd use pyglet.  Based on my minimal experience, it is far easier to  
install and somewhat nicer with its event-loop semantics and text  
handling.  You might also look at vpython for a graphics presentation  
framework that was designed with teaching in mind - they have some  
nice tutorials on their homepage.


Cheers,
Dav

On Jun 29, 2009, at 12:30 PM, artha...@sbcglobal.net wrote:

I am using a Mac PPC with Tiger 10.4.11 and I recently downloaded  
and installed Python 2.6.2. and I am having difficulties getting  
started.


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