Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
On Wed, Mar 05, 2008 at 01:54:53PM +, Samuel Thibault wrote: Here is a revamped patch: This fixes SDL mouse events processing: - GetRelativeMouseState() always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events, let's avoid that. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). - bev-state doesn't contain the button state but whether the event is a press or a release. Use bev-button instead. This patch does not apply anymore. Could you please to redo it against the current CVS? -- .''`. Aurelien Jarno | GPG: 1024D/F1BCDB73 : :' : Debian developer | Electrical Engineer `. `' [EMAIL PROTECTED] | [EMAIL PROTECTED] `-people.debian.org/~aurel32 | www.aurel32.net
Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Aurelien Jarno, le Thu 13 Mar 2008 20:50:51 +0100, a écrit : On Wed, Mar 05, 2008 at 01:54:53PM +, Samuel Thibault wrote: This fixes SDL mouse events processing: - GetRelativeMouseState() always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events, let's avoid that. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). - bev-state doesn't contain the button state but whether the event is a press or a release. Use bev-button instead. This patch does not apply anymore. Could you please to redo it against the current CVS? Mmm, well, it actually is conflicting with the mouse smoothness patch: the question is: after the 30ms period, if we got several mouse motion events, should we merge them into a single one for the guest, or should we provide all of them (hence making the cursor looking more smooth, but requiring more treatments from the guest)? Samuel
Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Hi, On Wed, 5 Mar 2008, Samuel Thibault wrote: The patch below fixes SDL mouse events processing: - GetRelativeMouseState always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). Index: sdl.c === RCS file: /sources/qemu/qemu/sdl.c,v retrieving revision 1.45 diff -u -p -r1.45 sdl.c --- sdl.c 17 Nov 2007 17:14:38 - 1.45 +++ sdl.c 5 Mar 2008 11:53:55 - @@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds vga_hw_update(); +state = SDL_GetMouseState(NULL, NULL); What is this good for? (I imagine that it would make sense to add a comment to document why this is here, for clueless people like me.) Maybe it is to initialise the state of the mouse buttons? In that case, it might make sense to rename the variable to something less generic. @@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds case SDL_MOUSEMOTION: if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { -sdl_send_mouse_event(0); +int dx, dy; +SDL_GetRelativeMouseState(dx, dy); +if (dx || dy) +sdl_send_mouse_event(dx, dy, 0, state); This means that you avoid sending (0,0) events. Good. } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *bev = ev-button; +if (ev-type == SDL_MOUSEBUTTONDOWN) +state |= SDL_BUTTON(bev-button); +else +state = ~SDL_BUTTON(ev-button.button); if (!gui_grab !kbd_mouse_is_absolute()) { if (ev-type == SDL_MOUSEBUTTONDOWN -(bev-state SDL_BUTTON_LMASK)) { +(bev-button == SDL_BUTTON_LEFT)) { Is this change necessary? Thanks, Dscho
Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Johannes Schindelin, le Wed 05 Mar 2008 14:09:10 +0100, a écrit : What is this good for? (I imagine that it would make sense to add a comment to document why this is here, for clueless people like me.) Maybe it is to initialise the state of the mouse buttons? That's it. This means that you avoid sending (0,0) events. Good. Yes, that's what I said in my comments. SDL_MouseButtonEvent *bev = ev-button; +if (ev-type == SDL_MOUSEBUTTONDOWN) +state |= SDL_BUTTON(bev-button); +else +state = ~SDL_BUTTON(ev-button.button); if (!gui_grab !kbd_mouse_is_absolute()) { if (ev-type == SDL_MOUSEBUTTONDOWN -(bev-state SDL_BUTTON_LMASK)) { +(bev-button == SDL_BUTTON_LEFT)) { Is this change necessary? It's actually a bug fix: state doesn't contain the button state but the 0/1 according to the event being a press or release event. Yes, that's duplicate information from SDL. Samuel
Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Here is a revamped patch: This fixes SDL mouse events processing: - GetRelativeMouseState() always returns the last position, so when the polling loop gets several mouse events in one go, we would send useless 'no move' events, let's avoid that. - So as to make sure we don't miss any mouse click / double click, we should not use GetRelativeMouseState() to get the button state, but rather keep records of the button state ourselves (I've requested SDL developers to provide it directly in the event in SDL 1.3). - bev-state doesn't contain the button state but whether the event is a press or a release. Use bev-button instead. Index: sdl.c === RCS file: /sources/qemu/qemu/sdl.c,v retrieving revision 1.45 diff -u -p -r1.45 sdl.c --- sdl.c 17 Nov 2007 17:14:38 - 1.45 +++ sdl.c 5 Mar 2008 11:53:55 - @@ -290,10 +290,9 @@ static void sdl_grab_end(void) sdl_update_caption(); } -static void sdl_send_mouse_event(int dz) +static void sdl_send_mouse_event(int dx, int dy, int dz, int state) { -int dx, dy, state, buttons; -state = SDL_GetRelativeMouseState(dx, dy); +int buttons; buttons = 0; if (state SDL_BUTTON(SDL_BUTTON_LEFT)) buttons |= MOUSE_EVENT_LBUTTON; @@ -347,6 +346,7 @@ static void sdl_refresh(DisplayState *ds { SDL_Event ev1, *ev = ev1; int mod_state; +int button_state; if (last_vm_running != vm_running) { last_vm_running = vm_running; @@ -355,6 +355,7 @@ static void sdl_refresh(DisplayState *ds vga_hw_update(); +button_state = SDL_GetMouseState(NULL, NULL); while (SDL_PollEvent(ev)) { switch (ev-type) { case SDL_VIDEOEXPOSE: @@ -474,16 +475,23 @@ static void sdl_refresh(DisplayState *ds case SDL_MOUSEMOTION: if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) { -sdl_send_mouse_event(0); +int dx, dy; +SDL_GetRelativeMouseState(dx, dy); +if (dx || dy) +sdl_send_mouse_event(dx, dy, 0, button_state); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { SDL_MouseButtonEvent *bev = ev-button; +if (ev-type == SDL_MOUSEBUTTONDOWN) +button_state |= SDL_BUTTON(bev-button); +else +button_state = ~SDL_BUTTON(ev-button.button); if (!gui_grab !kbd_mouse_is_absolute()) { if (ev-type == SDL_MOUSEBUTTONDOWN -(bev-state SDL_BUTTON_LMASK)) { +(bev-button == SDL_BUTTON_LEFT)) { /* start grabbing all events */ sdl_grab_start(); } @@ -497,7 +505,7 @@ static void sdl_refresh(DisplayState *ds dz = 1; } #endif -sdl_send_mouse_event(dz); +sdl_send_mouse_event(0, 0, dz, button_state); } } break;
Re: [Qemu-devel] [PATCH] fix SDL mouse events processing
Hi, On Wed, 5 Mar 2008, Samuel Thibault wrote: Here is a revamped patch: Thanks, and thanks for the explanations, too. Ciao, Dscho