Re: [Ql-Users] EasyPtr BLOBW

2012-06-21 Thread François Van Emelen

Op 20/06/2012 16:48, Dilwyn Jones schreef:

tobias.froesc...@t-online.de wrote:

does anyone know how spraying sprites with the Easyptr 4.01 BLOBW
procedure is supposed to work in mode 32?


TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.

Marcel
Shame, although I understand the reasons. I think the same applies to 
some RPXL% options (unless you have made changes since I last checked!).



You 're so right!
 Are  there  other features never implemented?
François Van Emelen
SNIP




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[Ql-Users] EasyPtr BLOBW

2012-06-20 Thread tobias.froesc...@t-online.de
Hi everyone,

does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure 
is supposed to work in mode 32?

I have tried the following:

1. High-Color sprite 27x27
2. QPC in high-colour mode
BLOBW #appwin,xpos%,ypos%, sprite, sprite,10
-- Bad parameter (and interestingly, all my other sprites in the same 
Easyptr program are garbled, i.e. origins shifted)
3. Reset QPC
4. Read the manual (this should probably have been step 0), x-size multiple of 
16 can be used as a pattern. A-Ha
5. Created a black square sprite, 32x32 (which is a multiple of 16, in my 
opinion), used that as a pattern
--Bad Parameter (Other sprites seem to be OK now)
6. Used the black square as both blob and pattern
--Bad Parameter

Can anyone shed some light on this, please? What am I doing wrong?
Would not RLE-ing the sprite probably help?

Cheers,
Tobias


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Re: [Ql-Users] EasyPtr BLOBW

2012-06-20 Thread tobias.froesc...@t-online.de
To answer my own question: No, Not compressing the sprite doesn't help.

-Original-Nachricht-
Von: tobias.froesc...@t-online.de tobias.froesc...@t-online.de
An: ql-us...@q-v-d.com
Betreff: [Ql-Users] EasyPtr BLOBW
Datum: Wed, 20 Jun 2012 14:36:14 +0200

Hi everyone,

does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure 
is supposed to work in mode 32?

I have tried the following:

1. High-Color sprite 27x27
2. QPC in high-colour mode
BLOBW #appwin,xpos%,ypos%, sprite, sprite,10
-- Bad parameter (and interestingly, all my other sprites in the same 
Easyptr program are garbled, i.e. origins shifted)
3. Reset QPC
4. Read the manual (this should probably have been step 0), x-size multiple of 
16 can be used as a pattern. A-Ha
5. Created a black square sprite, 32x32 (which is a multiple of 16, in my 
opinion), used that as a pattern
--Bad Parameter (Other sprites seem to be OK now)
6. Used the black square as both blob and pattern
--Bad Parameter

Can anyone shed some light on this, please? What am I doing wrong?
Would not RLE-ing the sprite probably help?

Cheers,
Tobias


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Re: [Ql-Users] EasyPtr BLOBW

2012-06-20 Thread Marcel Kilgus
tobias.froesc...@t-online.de wrote:
 does anyone know how spraying sprites with the Easyptr 4.01 BLOBW
 procedure is supposed to work in mode 32?

TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.

Marcel

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Re: [Ql-Users] EasyPtr BLOBW

2012-06-20 Thread tobias.froesc...@t-online.de
No wonder it doesn't work, then ;)

Thanks, Marcel.

-Original-Nachricht-
Von: Marcel Kilgus ql-us...@mail.kilgus.net
An: ql-us...@q-v-d.com
Betreff: Re: [Ql-Users] EasyPtr BLOBW
Datum: Wed, 20 Jun 2012 15:59:33 +0200

tobias.froesc...@t-online.de wrote:
 does anyone know how spraying sprites with the Easyptr 4.01 BLOBW
 procedure is supposed to work in mode 32?

TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.

Marcel

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Re: [Ql-Users] EasyPtr BLOBW

2012-06-20 Thread Marcel Kilgus
tobias.froesc...@t-online.de wrote:
 No wonder it doesn't work, then ;)

Yeah, I had to look it up, too, but the source code was pretty
definite on that point ;-)

pt_spray
moveq  #err.ipar,d0
rts

end

Marcel

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Re: [Ql-Users] EasyPtr BLOBW

2012-06-20 Thread Dilwyn Jones

tobias.froesc...@t-online.de wrote:

does anyone know how spraying sprites with the Easyptr 4.01 BLOBW
procedure is supposed to work in mode 32?


TT never implemented spraying for GD2, sorry. Wasn't exactly a much
sought of feature.

Marcel
Shame, although I understand the reasons. I think the same applies to some 
RPXL% options (unless you have made changes since I last checked!).


Facilities like the RPXL% 'scan key' to search colours to help with filling, 
spray BLOBW etc would have been useful in graphical applications.


I suppose Tobias could probably implement an approximate equivalent for 
rectangles, using a loop to write a colour at random within a block, the 
loop being up to the percentage of the total number of pixels in the block, 
which would be fine for a rectangle, but not the same as the versatility of 
being able to write using the individual blob mask elements to form a spray 
shape that a pattern shows through.


Dilwyn Jones


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