Re: [Ql-Users] EasyPtr BLOBW
Op 20/06/2012 16:48, Dilwyn Jones schreef: tobias.froesc...@t-online.de wrote: does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? TT never implemented spraying for GD2, sorry. Wasn't exactly a much sought of feature. Marcel Shame, although I understand the reasons. I think the same applies to some RPXL% options (unless you have made changes since I last checked!). You 're so right! Are there other features never implemented? François Van Emelen SNIP ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
[Ql-Users] EasyPtr BLOBW
Hi everyone, does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? I have tried the following: 1. High-Color sprite 27x27 2. QPC in high-colour mode BLOBW #appwin,xpos%,ypos%, sprite, sprite,10 -- Bad parameter (and interestingly, all my other sprites in the same Easyptr program are garbled, i.e. origins shifted) 3. Reset QPC 4. Read the manual (this should probably have been step 0), x-size multiple of 16 can be used as a pattern. A-Ha 5. Created a black square sprite, 32x32 (which is a multiple of 16, in my opinion), used that as a pattern --Bad Parameter (Other sprites seem to be OK now) 6. Used the black square as both blob and pattern --Bad Parameter Can anyone shed some light on this, please? What am I doing wrong? Would not RLE-ing the sprite probably help? Cheers, Tobias ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] EasyPtr BLOBW
To answer my own question: No, Not compressing the sprite doesn't help. -Original-Nachricht- Von: tobias.froesc...@t-online.de tobias.froesc...@t-online.de An: ql-us...@q-v-d.com Betreff: [Ql-Users] EasyPtr BLOBW Datum: Wed, 20 Jun 2012 14:36:14 +0200 Hi everyone, does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? I have tried the following: 1. High-Color sprite 27x27 2. QPC in high-colour mode BLOBW #appwin,xpos%,ypos%, sprite, sprite,10 -- Bad parameter (and interestingly, all my other sprites in the same Easyptr program are garbled, i.e. origins shifted) 3. Reset QPC 4. Read the manual (this should probably have been step 0), x-size multiple of 16 can be used as a pattern. A-Ha 5. Created a black square sprite, 32x32 (which is a multiple of 16, in my opinion), used that as a pattern --Bad Parameter (Other sprites seem to be OK now) 6. Used the black square as both blob and pattern --Bad Parameter Can anyone shed some light on this, please? What am I doing wrong? Would not RLE-ing the sprite probably help? Cheers, Tobias ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] EasyPtr BLOBW
tobias.froesc...@t-online.de wrote: does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? TT never implemented spraying for GD2, sorry. Wasn't exactly a much sought of feature. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] EasyPtr BLOBW
No wonder it doesn't work, then ;) Thanks, Marcel. -Original-Nachricht- Von: Marcel Kilgus ql-us...@mail.kilgus.net An: ql-us...@q-v-d.com Betreff: Re: [Ql-Users] EasyPtr BLOBW Datum: Wed, 20 Jun 2012 15:59:33 +0200 tobias.froesc...@t-online.de wrote: does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? TT never implemented spraying for GD2, sorry. Wasn't exactly a much sought of feature. Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] EasyPtr BLOBW
tobias.froesc...@t-online.de wrote: No wonder it doesn't work, then ;) Yeah, I had to look it up, too, but the source code was pretty definite on that point ;-) pt_spray moveq #err.ipar,d0 rts end Marcel ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm
Re: [Ql-Users] EasyPtr BLOBW
tobias.froesc...@t-online.de wrote: does anyone know how spraying sprites with the Easyptr 4.01 BLOBW procedure is supposed to work in mode 32? TT never implemented spraying for GD2, sorry. Wasn't exactly a much sought of feature. Marcel Shame, although I understand the reasons. I think the same applies to some RPXL% options (unless you have made changes since I last checked!). Facilities like the RPXL% 'scan key' to search colours to help with filling, spray BLOBW etc would have been useful in graphical applications. I suppose Tobias could probably implement an approximate equivalent for rectangles, using a loop to write a colour at random within a block, the loop being up to the percentage of the total number of pixels in the block, which would be fine for a rectangle, but not the same as the versatility of being able to write using the individual blob mask elements to form a spray shape that a pattern shows through. Dilwyn Jones ___ QL-Users Mailing List http://www.q-v-d.demon.co.uk/smsqe.htm