Re: [Ql-Users] PAUSE

2010-12-15 Thread Ralf Reköndt

Dilwyn Jones wrote:


Dilwyn Jones wrote:


I'll use Ralf's example to write my own extension I can use in
QLiberator compiled jobs.


And...;-))...please make it an official release 8-)

Cheers...Ralf

Done...it's available to download on
http://www.dilwyn.me.uk/tk/index.html (scroll about three quarters the
way down the page, the toolkits are in A-Z order anyway).

Thanks, Ralf.

Dilwyn Jones


Thanks, Dilwyn. Very clever...8-{)

Cheers...Ralf
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[Ql-Users] PAUSE

2010-12-14 Thread Dilwyn Jones
Does anyone know of an extension to BASIC similar to PAUSE n which 
does not return if a key is pressed. That is, a fixed pause.


Or anyone know how or ideas on how best to go about writing one? I 
guess a suitable keyword name might be WAIT (just to get this 
started - it wasn't listed in Rich Mellor's BASIC reference manual 
anyway!)


I considered using job suspensions, but wasn't sure if this would work 
the same on all systems - I want to introduce short timings which are 
consistent on all systems and aren't affected by keypresses, so the 
game can run at a vaguely consistent speed on all systems.


Dilwyn Jones 




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Re: [Ql-Users] PAUSE

2010-12-14 Thread Dilwyn Jones

On 14/12/2010 16:14, Dilwyn Jones wrote:
Does anyone know of an extension to BASIC similar to PAUSE n which 
does not return if a key is pressed. That is, a fixed pause.


Or anyone know how or ideas on how best to go about writing one? I 
guess a suitable keyword name might be WAIT (just to get this 
started - it wasn't listed in Rich Mellor's BASIC reference manual 
anyway!)


I considered using job suspensions, but wasn't sure if this would 
work the same on all systems - I want to introduce short timings 
which are consistent on all systems and aren't affected by 
keypresses, so the game can run at a vaguely consistent speed on 
all systems.


Dilwyn Jones


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SUSPEND_TASK (turbo toolkit), SJOB -1,x (Tiny Toolkit) or 
SUSJOB -1,x (Btool) will all suspend a task for a given number of 
frames - although beware that these commands, as with PAUSE and 
INKEY$ vary between 50Hz european machines and 60Hz US machines!


--
Rich Mellor
I had considered using something like that, but the best solution for 
what I am trying to achieve would be an equivalent of INKEY$(n) where 
a keyboard read and time delay could be combined such that the game 
doesn't suddenly run faster when you press keys.


Any further ideas in that department, perhaps?

Simon Goodwin's DIY Toolkit has a TIMER set of commands, which can 
work in units of 1/50 or 1/60 second. I guess an equivalent to what I 
want could be written as a loop based on the timer, with a keyboard 
read somewhere in the loop. But of course what happens if multiple 
keypresses are made within the loop? Maybe that's why PAUSE and INKEY$ 
work as they do.


Dilwyn Jones 




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Re: [Ql-Users] PAUSE

2010-12-14 Thread Ralf Reköndt

Dilwyn Jones wrote:


Does anyone know of an extension to BASIC similar to PAUSE n which
does not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I
guess a suitable keyword name might be WAIT (just to get this
started - it wasn't listed in Rich Mellor's BASIC reference manual
anyway!)

I considered using job suspensions, but wasn't sure if this would work
the same on all systems - I want to introduce short timings which are
consistent on all systems and aren't affected by keypresses, so the
game can run at a vaguely consistent speed on all systems.

Dilwyn Jones


S_Edit contains a command EXT7 (PAUSI in clear) in keyrow_asm, which 
does what you want.


Cheers...Ralf 


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Re: [Ql-Users] PAUSE

2010-12-14 Thread François Van Emelen

Op 14/12/2010 17:14, Dilwyn Jones schreef:

Does anyone know of an extension to BASIC similar to PAUSE n which does
not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I guess
a suitable keyword name might be WAIT (just to get this started - it
wasn't listed in Rich Mellor's BASIC reference manual anyway!)

I considered using job suspensions, but wasn't sure if this would work
the same on all systems - I want to introduce short timings which are
consistent on all systems and aren't affected by keypresses, so the game
can run at a vaguely consistent speed on all systems.

Dilwyn Jones


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Wait X already exists in W. Lenerz's exitension OUTPTR_bin

François Van Emelen


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Re: [Ql-Users] PAUSE

2010-12-14 Thread Ralf Reköndt

Ralf Reköndt wrote:


Dilwyn Jones wrote:


Does anyone know of an extension to BASIC similar to PAUSE n which
does not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I
guess a suitable keyword name might be WAIT (just to get this
started - it wasn't listed in Rich Mellor's BASIC reference manual
anyway!)

I considered using job suspensions, but wasn't sure if this would work
the same on all systems - I want to introduce short timings which are
consistent on all systems and aren't affected by keypresses, so the
game can run at a vaguely consistent speed on all systems.

Dilwyn Jones


S_Edit contains a command EXT7 (PAUSI in clear) in keyrow_asm,
which does what you want.

Cheers...Ralf


Ok, to short to examine...

PAUSI ticks_to suspend_job

pausi
 vector  ca.gtint,a2
 subq.w  #1,d3
 bne quit
 move.w  0(a6,a1.l),d3
 addq.l  #2,bv_rip(a6)
 moveq   #-1,d1
 suba.l  a1,a1
 qdosmt  mt.susjb
 rts

Cheers...Ralf

NB: Sorry for old MAC_INC ;-)) 


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Re: [Ql-Users] PAUSE

2010-12-14 Thread Ralf Reköndt

Ralf Reköndt wrote:


Dilwyn Jones wrote:


Does anyone know of an extension to BASIC similar to PAUSE n which
does not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I
guess a suitable keyword name might be WAIT (just to get this
started - it wasn't listed in Rich Mellor's BASIC reference manual
anyway!)

I considered using job suspensions, but wasn't sure if this would work
the same on all systems - I want to introduce short timings which are
consistent on all systems and aren't affected by keypresses, so the
game can run at a vaguely consistent speed on all systems.

Dilwyn Jones


S_Edit contains a command EXT7 (PAUSI in clear) in keyrow_asm,
which does what you want.

Cheers...Ralf


Ok, to short to examine...

PAUSI ticks_to suspend_job

pausi
 vector  ca.gtint,a2
 subq.w  #1,d3
 bne quit
 move.w  0(a6,a1.l),d3
 addq.l  #2,bv_rip(a6)
 moveq   #-1,d1
 suba.l  a1,a1
 qdosmt  mt.susjb
 rts

Cheers...Ralf

NB: Sorry for old MAC_INC ;-)) 


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Re: [Ql-Users] PAUSE

2010-12-14 Thread Ralf Reköndt

Ralf Reköndt wrote:


Ralf Reköndt wrote:


Dilwyn Jones wrote:


Does anyone know of an extension to BASIC similar to PAUSE n which
does not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I
guess a suitable keyword name might be WAIT (just to get this
started - it wasn't listed in Rich Mellor's BASIC reference manual
anyway!)

I considered using job suspensions, but wasn't sure if this would work
the same on all systems - I want to introduce short timings which are
consistent on all systems and aren't affected by keypresses, so the
game can run at a vaguely consistent speed on all systems.

Dilwyn Jones


S_Edit contains a command EXT7 (PAUSI in clear) in keyrow_asm,
which does what you want.

Cheers...Ralf


Ok, to short to examine...

PAUSI ticks_to suspend_job

pausi
  vector  ca.gtint,a2
  subq.w  #1,d3
  bne quit
  move.w  0(a6,a1.l),d3
  addq.l  #2,bv_rip(a6)
  moveq   #-1,d1
  suba.l  a1,a1
  qdosmt  mt.susjb
  rts

Cheers...Ralf

NB: Sorry for old MAC_INC ;-))


Sorry for double post, the server seems to e too slow ;-))

OK, quit simply means an rts.

Cheers...Ralf 


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Re: [Ql-Users] PAUSE

2010-12-14 Thread Marcel Kilgus
Dilwyn Jones wrote:
 I had considered using something like that, but the best solution for
 what I am trying to achieve would be an equivalent of INKEY$(n) where 
 a keyboard read and time delay could be combined such that the game 
 doesn't suddenly run faster when you press keys.

SUSPEND_TASK 50:key$=INKEY$

There, combination achieved ;-)

Marcel

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Re: [Ql-Users] PAUSE

2010-12-14 Thread Dilwyn Jones

Ralf Reköndt wrote:


Dilwyn Jones wrote:


Does anyone know of an extension to BASIC similar to PAUSE n which
does not return if a key is pressed. That is, a fixed pause.

Or anyone know how or ideas on how best to go about writing one? I
guess a suitable keyword name might be WAIT (just to get this
started - it wasn't listed in Rich Mellor's BASIC reference manual
anyway!)

I considered using job suspensions, but wasn't sure if this would 
work
the same on all systems - I want to introduce short timings which 
are
consistent on all systems and aren't affected by keypresses, so 
the

game can run at a vaguely consistent speed on all systems.

Dilwyn Jones


S_Edit contains a command EXT7 (PAUSI in clear) in 
keyrow_asm,

which does what you want.

Cheers...Ralf


Ok, to short to examine...

PAUSI ticks_to suspend_job

pausi
 vector  ca.gtint,a2
 subq.w  #1,d3
 bne quit
 move.w  0(a6,a1.l),d3
 addq.l  #2,bv_rip(a6)
 moveq   #-1,d1
 suba.l  a1,a1
 qdosmt  mt.susjb
 rts

Cheers...Ralf

NB: Sorry for old MAC_INC ;-))

Thank you Ralf.

I'll have a go at this later tonight.

Simpler than I thought!

Dilwyn Jones 




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Re: [Ql-Users] PAUSE

2010-12-14 Thread Dilwyn Jones

Dilwyn Jones wrote:

I had considered using something like that, but the best solution
for
what I am trying to achieve would be an equivalent of INKEY$(n)
where
a keyboard read and time delay could be combined such that the game
doesn't suddenly run faster when you press keys.


SUSPEND_TASK 50:key$=INKEY$

There, combination achieved ;-)

Marcel

Thanks. I'm not using Turbo, so would rather not rely on SUSPEND_TASK.
But I see what you mean.

I'll use Ralf's example to write my own extension I can use in
QLiberator compiled jobs.

For some reason I had thought that pressing a key released a suspended
task, but I was mixing that up with using CTRL SPACE (break) to
release a suspended BASIC interpreter job 0. Reading the Turbo Toolkit
manual reminded me I was wrong.

Isn't it nice to realise the answer to what you thought was a
difficult question turns out to be so simple. Doooh!   :o)

Dilwyn Jones



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Re: [Ql-Users] PAUSE

2010-12-14 Thread Ralf Reköndt

Dilwyn Jones wrote:


I'll use Ralf's example to write my own extension I can use in
QLiberator compiled jobs.


And...;-))...please make it an official release 8-)

Cheers...Ralf
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Re: [Ql-Users] PAUSE

2010-12-14 Thread Dilwyn Jones


Dilwyn Jones wrote:


I'll use Ralf's example to write my own extension I can use in
QLiberator compiled jobs.


And...;-))...please make it an official release 8-)

Cheers...Ralf
Thanks Ralf. If I get it working it'll be ont he Toolkits page on my 
website later tonight!


Dilwyn Jones 




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