Re: [ql-users] Turbo TK v3.32 and OT
If you only knew how little needed to be done... Was there any doubt??? (Yes we suck up to you Dear Sir Mighty-Magnificent-QLT Editor-and-Commander-In-Chief-Of-All-the-United-QL-Forces-and-expert- to-all-things-S*Basic Lord(of the Rings and other things) Dilwyn Jones :P~~~ (Yuck that's drool) ) Uhh, what are you after, Phoebus??? Seriously now I've been complaining for that TK for months now and I am really amazed that nobody else noticed that bug :- Thanks (see above for complete characterization :-) Dilwyn for correcting the problem Glad I got something right for once! -- Dilwyn Jones [EMAIL PROTECTED] http://www.soft.net.uk/dj/index.html
Re: [ql-users] Sprite movement and relative info.
I have a funny feeling that Digital Precision dod a sprite editor/manager system a long time ago. I can't remember the name though - sorry. Super Sprite Generator. Doesn't work on anything other than QL 512x256 4 or 8 colour modes though. IIRC there's another Sprites system in Quanta library, though I can't remember who/when/which disk. Back in DJC days, I was sent a sprites system called simply Frank's Sprites for evaluation. I think it was by Frank Linder in Sweden (I did later meet him when he came over to a Quanta workshop with Per Erik Forssen and other members of Svenska QL-Gruppen (Swedish group). This was an excellent system and came with some extremely impressive demo games, but also only worked on QL 512x256 screens. Is anyone still in contact with Frank, to see if we could get sources etc for this system? -- Dilwyn Jones [EMAIL PROTECTED] http://www.soft.net.uk/dj/index.html
Re: [ql-users] Things (was Super Sprite Generator 4.0)
Not totally, I am just trying to avoid to reinvent the wheel... but I am afraid I'll have to... at least with a Thing solution I'll be able to use pipes as well to supply the sprite animator with the paths of the sprites... :-) And best of all it would be reusable... :-) I've missed summat in my years in the wilderness (away from contact with ppl with QLs)...what exactly are Things? Phoebu s Curiousity: Am I the only one, or do others get the last letter of Phoebus' messages dropped to the next line (as above)? Is it him, his mailer, or [even] my mailer?
Re: [ql-users] Sprite movement and relative info.
In article 004401c1b78b$c4656100$f9075cc3@default, Dilwyn Jones [EMAIL PROTECTED] writes I have a funny feeling that Digital Precision dod a sprite editor/manager system a long time ago. I can't remember the name though - sorry. Super Sprite Generator. Doesn't work on anything other than QL 512x256 4 or 8 colour modes though. Which can be updated if the source code is available. Anyone know the program status ? -- Malcolm Cadman
Re: [ql-users] Turbo TK v3.32 and OT
At 05:33 ìì 15/2/2002 +, you wrote: If you only knew how little needed to be done... Was there any doubt??? (Yes we suck up to you Dear Sir Mighty-Magnificent-QLT Editor-and-Commander-In-Chief-Of-All-the-United-QL-Forces-and-expert- to-all-things-S*Basic Lord(of the Rings and other things) Dilwyn Jones :P~~~ (Yuck that's drool) ) Uhh, what are you after, Phoebus??? Oh nothing just practicing in case I do need something ;-)) Hehe Phoebus
Re: [ql-users] Things (was Super Sprite Generator 4.0)
Robert Newson wrote: Not totally, I am just trying to avoid to reinvent the wheel... but I am afraid I'll have to... at least with a Thing solution I'll be able to use pipes as well to supply the sprite animator with the paths of the sprites... :-) And best of all it would be reusable... :-) I've missed summat in my years in the wilderness (away from contact with ppl with QLs)...what exactly are Things? Virtually anything you want them to be, hence the name. Probably best described as a System Resource. The operating system maintains a linked list of such resources, called The Thing List. Probably the best definition of a Thing is an area of memory with a name or identifier; that way it can be filled with data or code to do whatever the programmer wants it to do. It can then become an OS extension, a BASIC extension, a data storage area...the list is almost endless. Knowing the identifier (to be able to find it in the list) and the purpose and manner of its use, anything can use it as long as it understands it. Which is the downfall of Things - the very vagueness of what it can be means a lot of programmers don't have the knowledge or documentation to implement things. Of course the Thing System must be present for Things to be implemented. Gnerally, this means that PE must be there. There is also a THING_REXT file around to provide the necessary code to implement them, and a file called THING05_zip floating around in the PD scene with some admittedly old documentation. -- Dilwyn Jones [EMAIL PROTECTED] http://www.soft.net.uk/dj/index.html
Re: PIC/SCR Compression (Was:Re: [ql-users] DISP_COLOUR)
Phoebus R. Dokos makes some magical things to make me read } Well I don't think memory is of any concern for people with hi-colour mode } capabilities... } I don't think there are users of QPC2 and Qx0 without at least 16 Megs of } RAM... Well, just think of QXL user ! at most 8 Megs.
RE: [ql-users] Things (was Super Sprite Generator 4.0)
-Original Message- From: Dilwyn Jones [mailto:[EMAIL PROTECTED]] Sent: Sunday, February 17, 2002 4:14 PM To: [EMAIL PROTECTED] Subject: Re: [ql-users] Things (was Super Sprite Generator 4.0) Which is the downfall of Things - the very vagueness of what it can be means a lot of programmers don't have the knowledge or documentation to implement things. Hee Hee - there a 'series' of articles in QL Toady all about writing Things. From the Thing Master himself, morning Jochen, but unfortunately he hasn't had time to finish it yet. Cheers, Norman. - Norman Dunbar Database/Unix administrator Lynx Financial Systems Ltd. mailto:[EMAIL PROTECTED] Tel: 0113 289 6265 Fax: 0113 289 3146 URL: http://www.Lynx-FS.com - This email is intended only for the use of the addressees named above and may be confidential or legally privileged. If you are not an addressee you must not read it and must not use any information contained in it, nor copy it, nor inform any person other than Lynx Financial Systems or the addressees of its existence or contents. If you have received this email and are not a named addressee, please delete it and notify the Lynx Financial Systems IT Department on 0113 2892990.