Re: [ql-users] Turbo TK v3.32 and OT

2002-02-17 Thread Dilwyn Jones

If you only knew how little needed to be done...


Was there any doubt???
(Yes we suck up to you Dear Sir Mighty-Magnificent-QLT
Editor-and-Commander-In-Chief-Of-All-the-United-QL-Forces-and-expert-
to-all-things-S*Basic
Lord(of the Rings and other things) Dilwyn Jones :P~~~ (Yuck that's
drool) )

Uhh, what are you after, Phoebus???


Seriously now I've been complaining for that TK for months now and I
am
really amazed that nobody else noticed that bug :-
Thanks (see above for complete characterization :-) Dilwyn for
correcting
the problem

Glad I got something right for once!

--
Dilwyn Jones
[EMAIL PROTECTED]
http://www.soft.net.uk/dj/index.html




Re: [ql-users] Sprite movement and relative info.

2002-02-17 Thread Dilwyn Jones

I have a funny feeling that Digital Precision dod a sprite
editor/manager
system a long time ago.
I can't remember the name though - sorry.

Super Sprite Generator. Doesn't work on anything other than QL 512x256
4 or 8 colour modes though.

IIRC there's another Sprites system in Quanta library, though I can't
remember who/when/which disk.

Back in DJC days, I was sent a sprites system called simply Frank's
Sprites for evaluation. I think it was by Frank Linder in Sweden (I
did later meet him when he came over to a Quanta workshop with Per
Erik Forssen and other members of Svenska QL-Gruppen (Swedish group).
This was an excellent system and came with some extremely impressive
demo games, but also only worked on QL 512x256 screens.

Is anyone still in contact with Frank, to see if we could get sources
etc for this system?

--
Dilwyn Jones
[EMAIL PROTECTED]
http://www.soft.net.uk/dj/index.html




Re: [ql-users] Things (was Super Sprite Generator 4.0)

2002-02-17 Thread Robert Newson

 Not totally, I am just trying to avoid to reinvent the wheel... but I am 
 afraid I'll have to... at least with a Thing solution I'll be able to 
 use pipes as well to supply the sprite animator with the paths of the 
 sprites... :-) And best of all it would be reusable... :-)


I've missed summat in my years in the wilderness (away from contact with ppl 
with QLs)...what exactly are Things?


 Phoebu
 s


Curiousity: Am I the only one, or do others get the last letter of Phoebus' 
messages dropped to the next line (as above)?  Is it him, his mailer, or 
[even] my mailer?




Re: [ql-users] Sprite movement and relative info.

2002-02-17 Thread Malcolm Cadman

In article 004401c1b78b$c4656100$f9075cc3@default, Dilwyn Jones
[EMAIL PROTECTED] writes
I have a funny feeling that Digital Precision dod a sprite
editor/manager
system a long time ago.
I can't remember the name though - sorry.

Super Sprite Generator. Doesn't work on anything other than QL 512x256
4 or 8 colour modes though.

Which can be updated if the source code is available.

Anyone know the program status ?

-- 
Malcolm Cadman



Re: [ql-users] Turbo TK v3.32 and OT

2002-02-17 Thread Phoebus R. Dokos

At 05:33 ìì 15/2/2002 +, you wrote:

If you only knew how little needed to be done...


 Was there any doubt???
 (Yes we suck up to you Dear Sir Mighty-Magnificent-QLT
 Editor-and-Commander-In-Chief-Of-All-the-United-QL-Forces-and-expert-
to-all-things-S*Basic
 Lord(of the Rings and other things) Dilwyn Jones :P~~~ (Yuck that's
drool) )

Uhh, what are you after, Phoebus???

Oh nothing just practicing in case I do need something ;-))
Hehe

Phoebus





Re: [ql-users] Things (was Super Sprite Generator 4.0)

2002-02-17 Thread Dilwyn Jones

Robert Newson wrote:
 Not totally, I am just trying to avoid to reinvent the wheel... but
I am
 afraid I'll have to... at least with a Thing solution I'll be able
to
 use pipes as well to supply the sprite animator with the paths of
the
 sprites... :-) And best of all it would be reusable... :-)


I've missed summat in my years in the wilderness (away from contact
with ppl
with QLs)...what exactly are Things?

Virtually anything you want them to be, hence the name. Probably best
described as a System Resource. The operating system maintains a
linked list of such resources, called The Thing List. Probably the
best definition of a Thing is an area of memory with a name or
identifier; that way it can be filled with data or code to do whatever
the programmer wants it to do. It can then become an OS extension, a
BASIC extension, a data storage area...the list is almost endless.
Knowing the identifier (to be able to find it in the list) and the
purpose and manner of its use, anything can use it as long as it
understands it. Which is the downfall of Things - the very vagueness
of what it can be means a lot of programmers don't have the knowledge
or documentation to implement things. Of course the Thing System
must be present for Things to be implemented. Gnerally, this means
that PE must be there. There is also a THING_REXT file around to
provide the necessary code to implement them, and a file called
THING05_zip floating around in the PD scene with some admittedly old
documentation.

--
Dilwyn Jones
[EMAIL PROTECTED]
http://www.soft.net.uk/dj/index.html




Re: PIC/SCR Compression (Was:Re: [ql-users] DISP_COLOUR)

2002-02-17 Thread Jerome Grimbert

Phoebus R. Dokos makes some magical things to make me read
} Well I don't think memory is of any concern for people with hi-colour mode 
} capabilities...
} I don't think there are users of QPC2 and Qx0  without at least 16 Megs of 
} RAM...

Well, just think of QXL user ! at most 8 Megs.




RE: [ql-users] Things (was Super Sprite Generator 4.0)

2002-02-17 Thread Norman Dunbar

-Original Message-
From: Dilwyn Jones [mailto:[EMAIL PROTECTED]]
Sent: Sunday, February 17, 2002 4:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [ql-users] Things (was Super Sprite Generator 4.0)


 Which is the downfall of Things - the very vagueness
 of what it can be means a lot of programmers don't have the knowledge
 or documentation to implement things.

Hee Hee - there a 'series' of articles in QL Toady all about writing Things.
From the Thing Master himself,
morning Jochen, but unfortunately he hasn't had time to finish it yet.

Cheers,
Norman.

-
Norman Dunbar
Database/Unix administrator
Lynx Financial Systems Ltd.
mailto:[EMAIL PROTECTED]
Tel: 0113 289 6265
Fax: 0113 289 3146
URL: http://www.Lynx-FS.com
-


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