Keyboard interface
Did anything further happen with the keyboard i/f project?
Re: I am ten...
Message text written by INTERNET:[EMAIL PROTECTED] As it's soon to be SAM's tenth birthday, would anyone be interested in a special SAM lapel badge/tie or something similar? Sexist or what? What would I want with a tie? (cough) Dunno if this still applies these days, but back when I was a lad in High School, the girls managed to put their ties to some rather...*imaginitive* uses. (glazed look spread across face) Hmm :-) Did they use them on the boys, on each other, or on themselves? :) Si (perving as usual) __ Get Your Private, Free Email at http://www.hotmail.com
Re: Keyboard interface
Van: David [EMAIL PROTECTED] Aan: sam-users [EMAIL PROTECTED] Onderwerp: Keyboard interface Datum: Monday, January 25, 1999 2:49 Did anything further happen with the keyboard i/f project? I am getting intrested in this project to, the main reason being that my sam-keyboard is acting weird aging and it is about time to do another major investment in my Sam Coupe. -- Robert van der Veeke, aka RJV Graphics [EMAIL PROTECTED] Currently listening to : Bannoubunka Nekomusume - My Dearest friends
THE NSSS
HELLO SAMMERS, Set your browsers to www.thepentagon.com/nsss For all the info on the next Northern Sam Speccy Show. David Tonks has asked me to explain why he did not attend the last Gloucester show. He say`s he was phoned on the Friday before the show, asking if he was going, he said he wasn`t, he was then told he could have a free stall, he still said that he could not attend, the reason being that he was asked to work on the Saturday and therefore it was a question of going to the show and possibly losing money, or working and making money, and as Dave explained, his family his job come before anything else.
Re: Games Ahoy! - Dyzonium query
Message text written by INTERNET:[EMAIL PROTECTED] Besides buying the pre-release copy of Dyzonium, I also bought Astroball. Both are cracking good games (as Wallace might say) and Balor Knight deserves credit for writing such good games for SAM. Balor received due credit (but sadly hardly any money!!) for Astroball as this was the game that impressed Probe Software to give him a job!!! I've played demos of both the Sam and Speccy versions of Astroball, though I never actually bought either. I liked the game, but I was mightily disappointed when someone said that the Space Invaders but wasn't in the Sam version... I did buy Dyzonium, though, and consider it to be one of the Sam's best games (not hard, considering it's competition as a shoot-'em-up). It's nice to see that good work on a (dare I say it) defunct machine can get you a fairly good job. Didn't Balor also work on the Playstation 'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I won't begrudge him that.
Re: I am ten...
Message text written by INTERNET:[EMAIL PROTECTED] in High School, the girls managed to put their ties to some rather...*imaginitive* uses. (glazed look spread across face) Hmm :-) Did they use them on the boys, on each other, or on themselves? Simple answer? YES. But only if you asked the right girl nicely and she liked you. Generally, they just stuck me with pins... What does that say about them/me? Eh?
Re: Games Ahoy! - Dyzonium query
I've played demos of both the Sam and Speccy versions of Astroball, though I never actually bought either. I liked the game, but I was mightily disappointed when someone said that the Space Invaders but wasn't in the Sam version... I did buy Dyzonium, though, and consider it to be one of the Sam's best games (not hard, considering it's competition as a shoot-'em-up). You haven't seen DEFENDER yet then ;-) It's nice to see that good work on a (dare I say it) defunct machine can get you a fairly good job. Didn't Balor also work on the Playstation 'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I won't begrudge him that. Yes, he was the lead programmer on that one... I'm sure he won't mind you saying it was less than fantastic as he hated it!!! He also worked on the PC version of FORSAKEN, or 'Foreskin' as it was nicknamed 'in-house' Chris.
Re: Keyboard interface
Did anything further happen with the keyboard i/f project? Yep - I've got a keyboard interface that works fine. In fact, I've had it for about two years now! I was saying that I was going to design the pcb when I get my PC, which hopefully will be within a month. If not, I'll use the department's machines, but I'll have less time to tinker with it, as I'm supposed to be working! The pcb is designed on paper - it just needs drawing up properly. It's a little pcb which fits neatly between the right-hand disc drive and the 256K expansion. I could always design it on the SAM pcb designer I wrote yonks ago! It's a bit like the pcb designer that was available for the Spectrum - OK for simple pcbs. It even does double-sided! The only thing missing, though, is the print-out routine. Does anyone know where on the web I can get details of the control codes for my BJ-30 ? Some non-Canon specific ones would be best. I had a very slow routine for my LC-10 which used microfeeds to shift the paper up 1/216th of an inch at a time in order to get a nice non-dotty image, but obviously that's not going to be necessary with a bubblejet. Andy
Re: Games Ahoy! - Dyzonium query
From: Gordon Wallis [EMAIL PROTECTED] To: INTERNET:[EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 January 1999 12:42 Subject: Re: Games Ahoy! - Dyzonium query Message text written by INTERNET:[EMAIL PROTECTED] I've played demos of both the Sam and Speccy versions of Astroball, though I never actually bought either. I liked the game, but I was mightily disappointed when someone said that the Space Invaders but wasn't in the Sam version... I did buy Dyzonium, though, and consider it to be one of the Sam's best games (not hard, considering it's competition as a shoot-'em-up). Unfortunately... it doesn't have invaders... but the Spectrum version does do... Are you releasing this one as well Malcolm, as I'm sure a few Speccy owners might like to buy this classic title? Also the great game Balor did: Turbulence... certainly be nice to see that available again? It's nice to see that good work on a (dare I say it) defunct machine can get you a fairly good job. Didn't Balor also work on the Playstation 'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I won't begrudge him that. Well... everyones got to start somewhere :) Dont forget that console programmers get little say in regard to the content of license titles :(
Re: Games Ahoy! - Dyzonium query
Unfortunately... it doesn't have invaders... but the Spectrum version does do... I Wrote a Space Invaders for FRED??? [SNIP] Dont forget that console programmers get little say in regard to the content of license titles :( Yes they do. And I (as a Console Proggrammer ) only do the titles I want to write and have as much input as time allows??
Re: Games Ahoy! - Dyzonium query
-Original Message- From: Chris White [EMAIL PROTECTED] To: [EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 January 1999 19:34 Subject: Re: Games Ahoy! - Dyzonium query Yes they do. And I (as a Console Proggrammer ) only do the titles I want to write and have as much input as time allows?? I think it probably depends on your producer/publisher and if you're doing an official license or film-licensed game. All of Balor's console games have been either one or the other. I know when Balor did 'Batman Forever' he and Probe didn't have as much input as Warner Bros..!!! Same with 'Daffy Duck' (Warner again) and 'The Pagemaster' (20th Century Fox) I remember Balor telling me about Warner and 'Fox executives throwing ideas around that the poor old 8-bitters wouldn't have had a snowballs chance of pulling off!!! ;-) At least anyone writing stuff on the SAM nowadays isn't restricted by such chronic red-tape!! ;-) Chris.
Re: Games Ahoy! - Dyzonium query
Message text written by INTERNET:[EMAIL PROTECTED] Didn't Balor also work on the Playstation 'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I won't begrudge him that. Yes, he was the lead programmer on that one... I'm sure he won't mind you saying it was less than fantastic as he hated it!!! He also worked on the PC version of FORSAKEN, or 'Foreskin' as it was nicknamed 'in-house' Hated it as in 'the project', 'the end result' or 'the Fantastic Four in general'? And dare I ask WHY 'foreskin'?
Re: Games Ahoy! - Dyzonium query
-Original Message- From: Gordon Wallis [EMAIL PROTECTED] To: INTERNET:[EMAIL PROTECTED] [EMAIL PROTECTED] Date: 24 January 1999 20:49 Subject: Re: Games Ahoy! - Dyzonium query Hated it as in 'the project', 'the end result' or 'the Fantastic Four in general'? Yes!!! All of the above!!! ;-) And dare I ask WHY 'foreskin'? You dared!!! I don't know, probably because the spelling is similar or maybe it's the fact that (Climbs into flame-proof suit!!!) most game programmers are still children at heart!!! ;-) Chris.
Re: Games Ahoy! - Dyzonium query
I think it probably depends on your producer/publisher and if you're doing an official license or film-licensed game. All of Balor's console games have been either one or the other. I know when Balor did 'Batman Forever' he and Probe didn't have as much input as Warner Bros..!!! Same with 'Daffy Duck' (Warner again) and 'The Pagemaster' (20th Century Fox) I remember Balor telling me about Warner and 'Fox executives throwing ideas around that the poor old 8-bitters wouldn't have had a snowballs chance of pulling off!!! ;-) At least anyone writing stuff on the SAM nowadays isn't restricted by such chronic red-tape!! ;-) Chris. Strange, even when I was doing GameGear stuff for Hanna Barbara there was no probs with any concepts just the GFX had to be appoved?? But then again it does (To Some Extent) depend on the product Chris White