Keyboard interface

1999-01-24 Thread David
Did anything further happen with the keyboard i/f project?




Re: I am ten...

1999-01-24 Thread Simon Cooke
Message text written by INTERNET:[EMAIL PROTECTED]
As it's soon to be SAM's tenth birthday, would anyone be interested 
in a
special SAM lapel badge/tie or something similar?

Sexist or what? What would I want with a tie?

(cough) Dunno if this still applies these days, but back when I was a 
lad
in High School, the girls managed to put their ties to some
rather...*imaginitive* uses.

(glazed look spread across face) Hmm

:-)

Did they use them on the boys, on each other, or on themselves?

:)

Si (perving as usual)

__
Get Your Private, Free Email at http://www.hotmail.com


Re: Keyboard interface

1999-01-24 Thread Robert van der Veeke
 Van: David [EMAIL PROTECTED]
 Aan: sam-users [EMAIL PROTECTED]
 Onderwerp: Keyboard interface
 Datum: Monday, January 25, 1999 2:49
 
 Did anything further happen with the keyboard i/f project?
 
I am getting intrested in this project to, the main reason being that my
sam-keyboard is acting weird aging and it is about time to do another major
investment in my Sam Coupe.

-- 
Robert van der Veeke, aka RJV Graphics
[EMAIL PROTECTED]
Currently listening to : Bannoubunka Nekomusume - My Dearest friends
 


THE NSSS

1999-01-24 Thread Malcolm Mackenzie
HELLO SAMMERS,

Set your browsers to www.thepentagon.com/nsss

For all the info on the next Northern Sam  Speccy Show.

David Tonks has asked me to explain why he did not attend the last
Gloucester show.
He say`s he was phoned on the Friday before the show, asking if he was
going, he said he wasn`t, he was then told he could have a free stall, he
still said that he could not attend, the reason being that he was asked to
work on the Saturday and therefore it was a question of going to the show
and possibly losing money, or working and making money, and as Dave
explained, his family  his job come before anything else.





Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Gordon Wallis
Message text written by INTERNET:[EMAIL PROTECTED]
Besides buying the pre-release copy of Dyzonium, I also bought Astroball.
Both
are cracking good games (as Wallace might say) and Balor Knight deserves
credit for writing such good games for SAM.

Balor received due credit (but sadly hardly any money!!) for Astroball as
this
was
the game that impressed Probe Software to give him a job!!!

I've played demos of both the Sam and Speccy versions of Astroball, though
I never actually bought either. I liked the game, but I was mightily
disappointed when someone said that the Space Invaders but wasn't in the
Sam version... I did buy Dyzonium, though, and consider it to be one of the
Sam's best games (not hard, considering it's competition as a
shoot-'em-up).

It's nice to see that good work on a (dare I say it) defunct machine can
get you a fairly good job. Didn't Balor also work on the Playstation
'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I
won't begrudge him that.


Re: I am ten...

1999-01-24 Thread Gordon Wallis
Message text written by INTERNET:[EMAIL PROTECTED]
in High School, the girls managed to put their ties to some
rather...*imaginitive* uses.

(glazed look spread across face) Hmm

:-)

Did they use them on the boys, on each other, or on themselves?

Simple answer? YES.

But only if you asked the right girl nicely and she liked you.

Generally, they just stuck me with pins... What does that say about
them/me? Eh?


Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
I've played demos of both the Sam and Speccy versions of Astroball, though
I never actually bought either. I liked the game, but I was mightily
disappointed when someone said that the Space Invaders but wasn't in the
Sam version... I did buy Dyzonium, though, and consider it to be one of the
Sam's best games (not hard, considering it's competition as a
shoot-'em-up).

You haven't seen DEFENDER yet then  ;-)

It's nice to see that good work on a (dare I say it) defunct machine can
get you a fairly good job. Didn't Balor also work on the Playstation
'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I
won't begrudge him that.

Yes, he was the lead programmer on that one...  I'm sure he won't mind you
saying it was less than fantastic as he hated it!!!  He also worked on the
PC version of FORSAKEN, or 'Foreskin' as it was nicknamed 'in-house'

Chris.




Re: Keyboard interface

1999-01-24 Thread Andrew Gale
 Did anything further happen with the keyboard i/f project?


Yep - I've got a keyboard interface that works fine. In fact, I've
had it for about two years now! I was saying that I was going to design
the pcb when I get my PC, which hopefully will be within a month.
If not, I'll use the department's machines, but I'll have less time
to tinker with it, as I'm supposed to be working! The pcb is designed
on paper - it just needs drawing up properly. It's a little pcb which
fits neatly between the right-hand disc drive and the 256K expansion.

I could always design it on the SAM pcb designer I wrote yonks ago!
It's a bit like the pcb designer that was available for the Spectrum -
OK for simple pcbs. It even does double-sided! The only thing missing,
though, is the print-out routine. Does anyone know where on the web
I can get details of the control codes for my BJ-30 ? Some non-Canon
specific ones would be best. I had a very slow routine for my LC-10
which used microfeeds to shift the paper up 1/216th of an inch at
a time in order to get a nice non-dotty image, but obviously that's
not going to be necessary with a bubblejet.

Andy



Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread David
From: Gordon Wallis [EMAIL PROTECTED]
To: INTERNET:[EMAIL PROTECTED] [EMAIL PROTECTED]
Date: 24 January 1999 12:42
Subject: Re: Games Ahoy! - Dyzonium query


Message text written by INTERNET:[EMAIL PROTECTED]
 I've played demos of both the Sam and Speccy versions of Astroball, though
 I never actually bought either. I liked the game, but I was mightily
 disappointed when someone said that the Space Invaders but wasn't in the
 Sam version... I did buy Dyzonium, though, and consider it to be one of
the
 Sam's best games (not hard, considering it's competition as a
 shoot-'em-up).


Unfortunately... it doesn't have invaders... but the Spectrum version does
do...
Are you releasing this one as well Malcolm, as I'm sure a few Speccy owners
might like to buy this classic title? Also the great game Balor did:
Turbulence... certainly be nice to see that available again?

 It's nice to see that good work on a (dare I say it) defunct machine can
 get you a fairly good job. Didn't Balor also work on the Playstation
 'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I
 won't begrudge him that.

Well... everyones got to start somewhere :)

Dont forget that console programmers get little say in regard to the content
of license titles :(




Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris White
Unfortunately... it doesn't have invaders... but the Spectrum version does
do...

I Wrote a Space Invaders for FRED???

[SNIP]

Dont forget that console programmers get little say in regard to the
content
of license titles :(


Yes they do. And I (as a Console Proggrammer ) only do the titles I want to
write and have as much input as time allows??





Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
-Original Message-
From: Chris White [EMAIL PROTECTED]
To: [EMAIL PROTECTED] [EMAIL PROTECTED]
Date: 24 January 1999 19:34
Subject: Re: Games Ahoy! - Dyzonium query


Yes they do. And I (as a Console Proggrammer ) only do the titles I want to
write and have as much input as time allows??

I think it probably depends on your producer/publisher and if you're doing an
official license or film-licensed game.  All of Balor's console games have been
either one or the other.

I know when Balor did 'Batman Forever' he and Probe didn't have as much input as
Warner Bros..!!!  Same with 'Daffy Duck' (Warner again) and 'The Pagemaster'
(20th
Century Fox) I remember Balor telling me about Warner and 'Fox executives
throwing
ideas around that the poor old 8-bitters wouldn't have had a snowballs chance of
pulling off!!!  ;-)

At least anyone writing stuff on the SAM nowadays isn't restricted by such
chronic
red-tape!!  ;-)

Chris.



Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Gordon Wallis
Message text written by INTERNET:[EMAIL PROTECTED]
Didn't Balor also work on the Playstation
'Fantastic Four' game, though..? Somewhat...less-than-Fantastic... but I
won't begrudge him that.

Yes, he was the lead programmer on that one...  I'm sure he won't mind you
saying it was less than fantastic as he hated it!!!  He also worked on the
PC version of FORSAKEN, or 'Foreskin' as it was nicknamed 'in-house'

Hated it as in 'the project', 'the end result' or 'the Fantastic Four in
general'?
And dare I ask WHY 'foreskin'?


Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris Pile
-Original Message-
From: Gordon Wallis [EMAIL PROTECTED]
To: INTERNET:[EMAIL PROTECTED] [EMAIL PROTECTED]
Date: 24 January 1999 20:49
Subject: Re: Games Ahoy! - Dyzonium query


Hated it as in 'the project', 'the end result' or 'the Fantastic Four in
general'?

Yes!!!  All of the above!!!  ;-)

And dare I ask WHY 'foreskin'?

You dared!!!  I don't know, probably because the spelling is similar or
maybe it's the fact that (Climbs into flame-proof suit!!!) most game
programmers are still children at heart!!!  ;-)

Chris.



Re: Games Ahoy! - Dyzonium query

1999-01-24 Thread Chris White

I think it probably depends on your producer/publisher and if you're doing
an
official license or film-licensed game.  All of Balor's console games have
been
either one or the other.

I know when Balor did 'Batman Forever' he and Probe didn't have as much
input as
Warner Bros..!!!  Same with 'Daffy Duck' (Warner again) and 'The
Pagemaster'
(20th
Century Fox) I remember Balor telling me about Warner and 'Fox executives
throwing
ideas around that the poor old 8-bitters wouldn't have had a snowballs
chance of
pulling off!!!  ;-)

At least anyone writing stuff on the SAM nowadays isn't restricted by such
chronic
red-tape!!  ;-)

Chris.

Strange, even when I was doing GameGear stuff for Hanna Barbara there was no
probs with any concepts just the GFX had to be appoved??

But then again it does (To Some Extent) depend on the product

Chris White