Re: Wincoupe bug
From: Aley Keprt [EMAIL PROTECTED] I have seen a music demo on Amiga what played a tune using disk drive. Really. Does anyone have a demo like this on Sam? I wrote one, then got scared it might trash my drive. So I didn't run it again. Wasn't very sophisticated, but it made a passable imitation of Jingle Bells (just about). Just a bunch of step commands with different stepping times in a loop. D a v e
Re: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. For what it's worth, I didn't 'get' the PC Driver joke. (Although presumably the PC version of Driver screws up the windows desktop, right?) false Driver is fine. (Maybe because I don't run Driver on Win95?)
Re: Wincoupe bug
Dave Hooper wrote: I was actually thinking of emulating the sound interference you get when the disk drive is going :) (Seriously ! Would it be a cool idea, or just stupid?) Might be nice as an option! ;-) In what way would you change the sound when it's active/stepped? Si I have seen a music demo on Amiga what played a tune using disk drive. Really. Does anyone have a demo like this on Sam?
Re: Wincoupe bug
Robert Wilkinson wrote: Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. It it re-arranging them to a 320x240 rectange in the top left of your desktop? (so anything further down or right is pulled into that rectangle). I've only seen that happen when DirectX wasn't exited after full-screen mode has been used - seems ok on mine tho... hmmm. This is right. I have the same experience.
Re: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. On second thoughts, it's probably not a bug, just the result of using full screen mode (320X200). The correct mode comes back to me on exit from Wincoupe (800X600) just the Icons have moved about. Bob Wilkinson. If this is true, it IS a bug, since I used many games in 320x240 and no one caused to rearrange the icons.
RE: Wincoupe bug
Dave Hooper wrote: Potentially, this could have been caused by an envelope controller bug which has now been fixed. It could also have been caused by externally-clocked envelopes not correctly being clocked by WinCoupe (which has now been fixed in WinCoupe). Latest SAASound.dll is at (and will always be at) http://www.geocities.com/stripwax Currently it's 2.05, give it a go. Yep, that seemed to fix the out of tune problem, thank's. The menu music from Fred 60 still sounds a bit odd, but I can't find anything else. I can't be sure, since my Sam has been mute for about a year (anyone know where I can get a Philips sound chip from?) I've been going through a few Fred disks and most of the time the music sounds perfect, but I come across a tune now and again that seems to have a clicking or juddering sound (perhaps at 50Hz?). The Fred 60 menu music is one, but also the second part of Mnemodemo 2 - when the 'M' is spinning, the music sounds fine but when it stops, the juddering is heard. This gave me an idea. Could it be that when the 'M' is paused there's less work going on = the eTracker code is being called at a different position in the frame. At this state maybe the routine in WinCoupe that passes the sound info to SAASound.dll is being performed part way through the eTracker code; maybe even between an OUT to a sound chip address port and its corresponding OUT to the data port. Dave Laundon.
Re: Wincoupe bug
I've been going through a few Fred disks and most of the time the music sounds perfect, but I come across a tune now and again that seems to have a clicking or juddering sound (perhaps at 50Hz?). The Fred 60 menu music is one, but also the second part of Mnemodemo 2 - when the 'M' is spinning, the music sounds fine but when it stops, the juddering is heard. Si Owen's found and fixed some subtle timing bugs in WinCoupe and will be releasing an updated 'alpha' version of WinCoupe very shortly (tomorrow night maybe, but that's up to him entirely) I've played with his updated version, and come up with the following observations: o The stuttering sound that I described recently that I had encountered whenever SamMines tries to play audio samples appears to have gone. This was at 50Hz. So maybe your problem will have gone too? o The BEEP command timings were out slightly - timing loops that rely on 'inert' instructions like LD B,B will have been slightly out - so this means demo code and audio code especially. Maybe this will have fixed your problem? All I can say is, try it, see if it's fixed. Don't forget: everyone using SAASound.dll (WinCoupe users or SAAEmu users) should upgrade to the current latest version, 2.05 http://www.geocities.com/stripwax This gave me an idea. Could it be that when the 'M' is paused there's less work going on = the eTracker code is being called at a different position in the frame. At this state maybe the routine in WinCoupe that passes the sound info to SAASound.dll is being performed part way through the eTracker code; maybe even between an OUT to a sound chip address port and its corresponding OUT to the data port. To be honest, this is totally lost on me. Subtle timing effects are very emulator-dependent. If anyone has MnemoDemo 2 or Fred 60 for me to have a play with, could they send me a **ZIPPED** .dsk image? Thanks. (anything else as well would be appreciated, particularly things with suspected audio bugs) Ta. D a v e
Re: Wincoupe bug
At 7:40 pm + 28/11/99, Dave Hooper wrote: Could it be that when the 'M' is paused there's less work going on = the eTracker code is being called at a different position in the frame. Yes, that is going to be true. At this state maybe the routine in WinCoupe that passes the sound info to SAASound.dll is being performed part way through the eTracker code; maybe even between an OUT to a sound chip address port and its corresponding OUT to the data port. The way I understood it (which is quite possibly wrong) was that the sound support for SimCoupe worked as a continuous stream, rather than quantized 20ms chunks. I don't think exactly that would be the problem, BICBW. To be honest, this is totally lost on me. Subtle timing effects are very emulator-dependent. If anyone has MnemoDemo 2 or Fred 60 for me to have a play with, could they send me a **ZIPPED** .dsk image? Thanks. (anything else as well would be appreciated, particularly things with suspected audio bugs) MNEMOdemo2 is at http://mnemotech.ucam.org/downloads/MNEDEMO2.DSK.gz (okay, that's 124k gzipped not zipped, but you can cope with that can't you?) Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
Re: Wincoupe bug
I assumed the driver coment, meant that Driver was trying to install itself in a stealth like fashion. I haven't put driver onto Wincoupe. Yeah, it was along those lines. I've felt crappy all week and been in bed with what I presume must be the flu for the last 36 hours, and health care costs MONEY over here... What this has to do with lame jokes about Driver and Wincoupe, I'm not sure, but I need SOME excuse, right? -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it! The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk
Re: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. For what it's worth, I didn't 'get' the PC Driver joke. (Although presumably the PC version of Driver screws up the windows desktop, right?) Probably your video drivers. Because I don't have the problem, and I expect you have different video drivers to me :) (What video card / version of Win95 do you have Bob?) First, I still can't seem to get the MOD Player to work. Was this supposed to have been fixed? Or is it still being worked on, Dave? Ho ho - this one's actually not my fault. It's been fixed in WinCoupe now. Another sound bug, playing tunes which have envelopes enabled for saw waves, etc (eg, a lot of Roger Hartley tunes) the enveloped channels sound out of tune, especially at low frequencies. I think it is the frequency of the channel controlling the envelope frequency being heard as a tone, when it should be silent? I don't know, just a guess. Potentially, this could have been caused by an envelope controller bug which has now been fixed. It could also have been caused by externally-clocked envelopes not correctly being clocked by WinCoupe (which has now been fixed in WinCoupe). Latest SAASound.dll is at (and will always be at) http://www.geocities.com/stripwax Currently it's 2.05, give it a go. Oh, it could also be caused by WinCoupe 'trying' to emulate a Sam at 100% speed but not being able to ... what machine have you got (I think Si Owen recommends a Pentium 200 as recommended minimum spec, but it will run on lower spec machines. But I don't know what the sound emulation will be like on lower spec machines...) (Could you send me the tunes in question - and can I play them using Aley's SAAEmu 0.61 ?) Now an idea for Wincoupe itself: I think it would handy if there was some indication, perhaps on the title bar, of when the disk drives are being accessed, so during some long pauses I can tell that it's not crashed. Hey, maybe you could even mimic the screen dimming as the drives are spun up! ;-) I was actually thinking of emulating the sound interference you get when the disk drive is going :) (Seriously ! Would it be a cool idea, or just stupid?) BTW, I think WinCoupe is excellent and I LOVE IT Yay! Result! D a v e
RE: Wincoupe bug
Dave Laundon wrote: First, I still can't seem to get the MOD Player to work. Was this supposed to have been fixed? Or is it still being worked on, Dave? This one's been fixed - it was a bug in SimCoupe itself rather than in Dave's DLL. It still had the original code doing an absolute compare for the sound register address, rather than an a mask and compare, which the MOD player seems to make use of. The bug is still in the alpha version on my site, but I'll sort out a 2nd release early next week when I'm back. Another sound bug, playing tunes which have envelopes enabled for saw waves, etc (eg, a lot of Roger Hartley tunes) the enveloped channels sound out of tune, especially at low frequencies. I'm not sure about this one, but Dave has made some changes to the envelope stuff recently that might include it. Try grabbing the latest version from: http://www.geocities.com/stripwax/ to see if it sorts it out. If it's not that it might be another bug in the previous WinCoupe version, which only called through to SAASound.dll when the data register was written to; register selection writes were just cached for the register to use next time data was written. This was wrong as multiple writes to port 511 do seem to affect the sound output (in a way that I don't really understand but Dave proved to me!). Now an idea for Wincoupe itself: I think it would handy if there was some indication, perhaps on the title bar, of when the disk drives are being accessed, so during some long pauses I can tell that it's not crashed. Yeah, I did think Lemmings had crashed when the music stopped and I couldn't move the mouse, which felt rather like Windows had crashed on me! I've not added motor off support (after 10 revolutions or something) to the floppy controller, but do have some green lights planned for the edge of the screen - something I've seen on an Amiga emulator I think. maybe you could even mimic the screen dimming as the drives are spun up! ;-) hehe! And adding a buzzing to the sound output, especially when the drive is stepped (it does that one my real SAM anyway!). BTW, I think WinCoupe is excellent and I LOVE IT :-) Si
RE: Wincoupe bug
Dave Hooper wrote: I was actually thinking of emulating the sound interference you get when the disk drive is going :) (Seriously ! Would it be a cool idea, or just stupid?) Might be nice as an option! ;-) In what way would you change the sound when it's active/stepped? Si
RE: Wincoupe bug
Robert Wilkinson wrote: Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. It it re-arranging them to a 320x240 rectange in the top left of your desktop? (so anything further down or right is pulled into that rectangle). I've only seen that happen when DirectX wasn't exited after full-screen mode has been used - seems ok on mine tho... hmmm. Does it happen if you start WinCoupe, switch to full-screen, then switch back to windowed mode with F9, and quit? The video change detection in that version is a bit too aggressive, as I noticed it won't even let you alt-tab out of the program! It could be related to that, so hopefully the next version should sort it out. Si
Re: Wincoupe bug
-Original Message- From: Robert Wilkinson [EMAIL PROTECTED] To: Sam Usergroup sam-users@nvg.ntnu.no Date: 26 November 1999 19:02 Subject: Wincoupe bug Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. On second thoughts, it's probably not a bug, just the result of using full screen mode (320X200). The correct mode comes back to me on exit from Wincoupe (800X600) just the Icons have moved about. Bob Wilkinson.
Re: Wincoupe bug
-Original Message- From: Dave Hooper [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 27 November 1999 00:12 Subject: Re: Wincoupe bug Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. For what it's worth, I didn't 'get' the PC Driver joke. (Although presumably the PC version of Driver screws up the windows desktop, right?) Probably your video drivers. Because I don't have the problem, and I expect you have different video drivers to me :) (What video card / version of Win95 do you have Bob?) I assumed the driver coment, meant that Driver was trying to install itself in a stealth like fashion. I haven't put driver onto Wincoupe. Machine Pentium 166 Video Card = Cirrus Logic 5430/40 PCI Win 95 Ver4.00,950a I think the icons moving about are to do with changing to fullscreen in Wincoupe. I run 800X600 in win 95. This is a home built machine using whatever I could lay my hands on, so is not fully optimised. Wincoupe runs pretty well on it in fullscreen , Sound sounds reasonable, better than Simcoupe. Bob Wilkinson.
Re: Wincoupe bug
I tried the moves you suggest (below) No problem. Now I can't make it do it. It was only an intermitent problem. I guess it depends on what I've been doing. Ahhh wait a minute, Iv'e an idea I minimised this mail. Went into wincoupe, selected fullscreen, then did CNTRL/ALT/ESC This took me to the task bar. Screen was in 640x480, started in 600x800 Brought Wincoupe back up and exited. Screen is still in 640X480. I expect that once I have sent this mail, and re-start windows, my icons will all move. Bob Wilkinson. -Original Message- From: Si Owen [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 27 November 1999 00:34 Subject: RE: Wincoupe bug Robert Wilkinson wrote: Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. It it re-arranging them to a 320x240 rectange in the top left of your desktop? (so anything further down or right is pulled into that rectangle). I've only seen that happen when DirectX wasn't exited after full-screen mode has been used - seems ok on mine tho... hmmm. Does it happen if you start WinCoupe, switch to full-screen, then switch back to windowed mode with F9, and quit? The video change detection in that version is a bit too aggressive, as I noticed it won't even let you alt-tab out of the program! It could be related to that, so hopefully the next version should sort it out. Si
Re Wincoupe bug
With ref to my last E-mail. I exited Outlook Express. Opened Display and sure enough my setting was on 640x480. I resized to 800x600. All Icons OK. After all this, me-thinks that it might have been my fault all along. Its possible that when I closed Wincoupe and my Icons were off the screen, I might have right clicked and re-set the icons before restoring the 800x600 screen. Well come on We all do silly thing sometimes without thinking :-) I'll keep an eye on it in future... Bob Wilkinson. Going back to Quick basic in Dos. Phew!
RE: Wincoupe bug
Dave Hooper wrote: Potentially, this could have been caused by an envelope controller bug which has now been fixed. It could also have been caused by externally-clocked envelopes not correctly being clocked by WinCoupe (which has now been fixed in WinCoupe). Latest SAASound.dll is at (and will always be at) http://www.geocities.com/stripwax Currently it's 2.05, give it a go. Yep, that seemed to fix the out of tune problem, thank's. The menu music from Fred 60 still sounds a bit odd, but I can't find anything else. I can't be sure, since my Sam has been mute for about a year (anyone know where I can get a Philips sound chip from?) Oh, it could also be caused by WinCoupe 'trying' to emulate a Sam at 100% speed but not being able to ... what machine have you got (I think Si Owen recommends a Pentium 200 as recommended minimum spec, but it will run on lower spec machines. But I don't know what the sound emulation will be like on lower spec machines...) I have a AMD K6-2 400 running Win 98 SE, so I don't think it's that! I was actually thinking of emulating the sound interference you get when the disk drive is going :) (Seriously ! Would it be a cool idea, or just stupid?) Mmmm, should I answer that truthfully? :-) Anyway, the sound probably differs from machine to machine? Dave Laundon
Re: Wincoupe bug
Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. Actually, it's slowly replacing Windows 95 with a PC port of Driver. -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it! The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk
RE: Wincoupe bug
Robert Wilkinson wrote: Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. While we're on the subject, I've got a couple of bugs/ideas I was going to mention too. First, I still can't seem to get the MOD Player to work. Was this supposed to have been fixed? Or is it still being worked on, Dave? Another sound bug, playing tunes which have envelopes enabled for saw waves, etc (eg, a lot of Roger Hartley tunes) the enveloped channels sound out of tune, especially at low frequencies. I think it is the frequency of the channel controlling the envelope frequency being heard as a tone, when it should be silent? I don't know, just a guess. Now an idea for Wincoupe itself: I think it would handy if there was some indication, perhaps on the title bar, of when the disk drives are being accessed, so during some long pauses I can tell that it's not crashed. Hey, maybe you could even mimic the screen dimming as the drives are spun up! ;-) David Laundon. BTW, I think WinCoupe is excellent and I LOVE IT
Re: Wincoupe bug
Ho Ho Ho Very clever. Bob W -Original Message- From: James R Curry [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no Date: 26 November 1999 19:45 Subject: Re: Wincoupe bug Wincoupe has a wierd effect on my Win 95 desktop. It keeps re-arranging my icons. Bob Wilkinson. Actually, it's slowly replacing Windows 95 with a PC port of Driver. -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it! The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk